[00:37:11] <freedman> Got distracted at work. See you all later.
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[00:37:16] <wjp> ok, bye
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[01:19:54] * wjp yawns
[01:20:01] <wjp> I should really go to bed
[01:20:04] <wjp> see you later
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[16:10:16] <Flyn_Oakplume> heya
[16:10:56] <Flyn_Oakplume> Willem?
[16:11:46] * Flyn_Oakplume twiddles thumbs.
[16:12:00] <Flyn_Oakplume> Anyone home?
[16:18:02] <wjp> hi
[16:19:53] <Flyn_Oakplume> heh
[16:20:09] <Flyn_Oakplume> I have some questions, if you arent too busy?
[16:21:21] <Flyn_Oakplume> Oooooh Wiiiileeem?
[16:21:36] <wjp> :-)
[16:21:43] * Flyn_Oakplume grins.
[16:21:49] <wjp> back :-)
[16:21:54] --- Flyn_Oakplume is now known as Adam
[16:22:06] <Adam> at last
[16:22:10] <Adam> So
[16:22:19] <Adam> Are you free for a couple of questions?
[16:22:22] <wjp> sure
[16:22:33] <Adam> First thing
[16:22:49] <Adam> You said you'd send me the palette
[16:22:52] <Adam> for BG
[16:23:34] <wjp> the .pcx files in that .zip file should contain the right palette
[16:23:56] * Adam hrrrms.
[16:24:25] <Adam> How do I extract the palette alone?
[16:24:47] <wjp> what program are you using?
[16:25:11] <Adam> Photoshop 5.5
[16:25:44] <wjp> hmm
[16:26:51] <Adam> Hold on
[16:26:56] <Adam> I think I found it
[16:27:39] <Adam> Hrm
[16:27:56] <Adam> Can't I just draw it in 8 bit and then let you convert it to the BG palette?
[16:28:12] <wjp> well, then you wouldn't be necessarily using the right colours
[16:28:30] <wjp> I've got a palette file in http://www.math.leidenuniv.nl/~wpalenst/u7pal.zip
[16:29:19] <wjp> it's the .pal files paintshop pro generates. Photoshop should be able to import it
[16:30:25] <Adam> heh
[16:30:30] <Adam> I'm a silly git
[16:30:52] <Adam> Turns out the palette I exported from the file is EXACTLY the same as the one you sent me
[16:31:02] <Adam> Its a Microsoft standard palette
[16:31:03] <wjp> :-)
[16:31:13] <wjp> ok, that's good
[16:31:13] <Adam> 2 more things
[16:31:31] <wjp> I may have been a bit brief in my email... (It was 2AM :-) )
[16:32:04] <Adam> heh
[16:32:28] <Adam> what is thw white heart?
[16:32:30] <Adam> the
[16:33:08] <Adam> And i also cant seem to figure out what the Forge of Virtue amulet is or where i can find it ingame
[16:33:17] <wjp> I don't know. I haven't seen it in the actual game
[16:33:31] <wjp> Hmm.. did I explain the (sh. xxx, yyy) things from the email?
[16:33:36] <Adam> uh
[16:33:37] <Adam> not
[16:33:42] <wjp> oops :-(
[16:33:45] <Adam> I suspected its the item type and quality
[16:33:47] <Adam> but not sure
[16:33:59] <wjp> have you ever used Exult's shape browser?
[16:34:09] * Adam shakes head.
[16:34:30] <Adam> I'll download it now though
[16:34:35] <wjp> when you're in the game, and you press Ctrl-B, you get a 'shape browser', which you can use to browse through all the art
[16:34:56] <Adam> Oh
[16:34:58] <wjp> it's a part of exult, so it's not a separate download
[16:35:01] <Adam> You dont mean the studio thingy
[16:35:03] <Adam> ?
[16:35:15] <wjp> no, although there's a shape browser in there too
[16:35:28] <Adam> I would prefer that
[16:35:38] <wjp> I don't think it's been ported to windows yet, though :-(
[16:35:44] <Adam> Exult keeps crashing with winamp and icq and photoshop in the background
[16:35:45] <Adam> ack
[16:35:48] <Adam> Well
[16:35:53] <Adam> Does it work for Linux?
[16:35:57] <wjp> yes
[16:36:03] <Adam> Have that too ;-)
[16:36:06] <wjp> :-)
[16:36:15] <wjp> if you want, I can just create .pcx's of the relevant shapes
[16:36:33] <wjp> I wrote a shp2pcx converter last night, so creating them is now as easy as typing the command
[16:37:08] <wjp> which version of Exult are you using, btw?
[16:37:27] <Adam> latest snapshot
[16:37:35] <wjp> and it crashes often?
[16:37:41] <Adam> Well
[16:37:44] <Adam> It is SLOW
[16:37:51] <Adam> on a pIII 450 with 128 ram
[16:38:06] <wjp> hmm... I wonder if it's compiled in debugging mode
[16:38:24] <Adam> Would that mean its monitoring the memory all the time?
[16:39:10] <wjp> that would mean it's not compiled without optimizing, and with extra debug output
[16:39:20] <Adam> Ah
[16:39:23] <Adam> Well
[16:39:25] <wjp> but it seems as if it's compiled ok
[16:39:38] <wjp> hmm...
[16:39:41] <Adam> I'll use the latest normal public version then
[16:39:59] <wjp> there's a lot of crashing bugs in that one :-(
[16:40:11] <Adam> hmm
[16:40:34] <wjp> once you get into the shape browser, it should be fast enough
[16:40:35] <Adam> I'm not so good at programming, so don't look at me ;-)
[16:40:46] <Adam> How do you navigate the shapes?
[16:41:14] <wjp> you use 's' and 'shift-s' to choose the shape nr. (s = forward, shift-s = backward)
[16:41:26] <wjp> (you can also use 'j' and 'shift-j' to move in steps of 20 shapes)
[16:41:37] <Adam> and export how?
[16:41:48] <wjp> oh... you can't :-(
[16:42:15] <wjp> you can only browse them that way
[16:42:26] <Adam> does print screen work?
[16:42:40] <Adam> or should i use an external screen capture program?
[16:42:43] <wjp> (we didn't really build that thing with creating custom art in mind, I'm afraid :-( )
[16:42:56] <Adam> ah well
[16:43:01] <wjp> you can use Ctrl-Alt-S to create a .pcx screenshot
[16:43:10] <wjp> but that will probably be 24 bit
[16:43:18] <Adam> i'll convert it then
[16:43:22] <Adam> no big deal
[16:43:29] <wjp> (and it might be scaled)
[16:43:38] <Adam> Well
[16:43:53] <Adam> It is just for me to see what i need to draw
[16:44:02] <wjp> ok
[16:44:41] <wjp> when you've reached the right shape nr. in the browser, you can use 'f' and 'shift-f' to reach the right frame nr.
[16:44:42] <Adam> about the (sh. xxx,yyy) ?
[16:44:58] <wjp> the xxx is the shape number, and the yyy the frame number
[16:45:24] * Adam nods.
[16:45:26] <Adam> Great
[16:45:30] <Adam> I'll get started then
[16:46:08] --- Adam is now known as Flyn_Oakplume_Art
[16:46:15] * Flyn_Oakplume_Art grins.
[16:46:19] <wjp> each shape consists of several frames. For example, the leather armour shape contains 8 frames. (the 8 .pcx's you have)
[16:46:19] <Flyn_Oakplume_Art> Talk to you later
[16:46:57] <Flyn_Oakplume_Art> Yeah
[16:47:03] <Flyn_Oakplume_Art> I understood :-)
[16:47:05] <wjp> (the even frame nr's are for the female version, and the odd ones for the male version)
[16:47:14] <Flyn_Oakplume_Art> oh
[16:47:14] <Flyn_Oakplume_Art> ok
[16:49:41] <wjp> hmm.. I seem to be a bit very lagged
[16:50:45] --- wjp is now known as wjp|reading
[16:50:58] <wjp|reading> see you later
[16:51:03] <Flyn_Oakplume_Art> bye
[18:33:04] --- wjp|reading is now known as wjp
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[18:58:34] <Dominus> hi
[18:58:36] <wjp> hi Dominik
[18:58:46] <Dominus> wjp: quick question:
[18:59:37] <Dominus> if there is no soundcard at all in the system do you still have to disable all audio in exult.cfg or does it work now without doing this?
[18:59:51] <wjp> you still have to disable all audio I'm afraid
[19:00:15] <Dominus> good! I am just updating the FAQ
[19:00:23] <Dominus> Good? actually bad
[19:00:33] <wjp> maybe I should fix it :-)
[19:00:37] <Dominus> but I wondered when I updated the exult.cfg section
[19:01:21] <Dominus> maybe itīs enough when it is in the FAQ
[19:01:56] <wjp> it should be fixed... maybe you should say something like "due to a bug, you need to..."
[19:03:13] <Dominus> ok, will do that
[19:04:10] --- Dominus is now known as Dominus|FAQupdating
[19:11:19] <Flyn_Oakplume_Art> heh
[19:11:24] <Flyn_Oakplume_Art> heya
[19:11:33] <Flyn_Oakplume_Art> willem?
[19:11:37] <wjp> yes?
[19:11:52] <Flyn_Oakplume_Art> You know what the major problem i am running into is?
[19:12:17] <wjp> not yet :-)
[19:12:30] <Flyn_Oakplume_Art> The graphics look too real ;-)
[19:12:38] <Flyn_Oakplume_Art> not BG-ish at all
[19:12:55] <wjp> hmm...
[19:13:08] <Flyn_Oakplume_Art> I'll try to downgrade the quality somehow
[19:13:09] <wjp> maybe photoshop has some kind of filter for that?
[19:13:44] <Flyn_Oakplume_Art> I'll search
[19:13:51] <Flyn_Oakplume_Art> never had this kind of problem before ;-)
[19:13:57] <wjp> :-)
[19:14:20] <wjp> what item(s) did you do?
[19:15:22] <Flyn_Oakplume_Art> gorget,magic gorget
[19:15:27] <Flyn_Oakplume_Art> working on hood
[19:16:41] <Flyn_Oakplume_Art> hope its not too slow ;-)
[19:16:53] <wjp> too slow? are you kidding? ;-)
[19:17:23] <Flyn_Oakplume_Art> well
[19:17:25] <Flyn_Oakplume_Art> half ;-)
[19:17:28] <wjp> it took me hours just to turn a boomerang into a magic boomerang :-)
[19:17:57] <Flyn_Oakplume_Art> heh
[19:18:08] <Flyn_Oakplume_Art> that could be done in photoshop very quickly
[19:18:15] <Flyn_Oakplume_Art> simple effect
[19:18:20] <Flyn_Oakplume_Art> and then a bit of blurring
[19:18:32] <wjp> oh, btw, did you figure out the rotating palette thing?
[19:18:35] <wjp> I forgot to mention that
[19:18:39] <Flyn_Oakplume_Art> uh?
[19:19:17] <wjp> in the last part of the palette are rotating colour sequences. (blue, red/yellow, green)
[19:19:28] <wjp> they are used for creating the magical effect in U7
[19:19:47] <wjp> (eg. blue for magic armour, red/yellow for fire effects, green for poison)
[19:19:58] <Flyn_Oakplume_Art> uh, how do i use that in the pictures?
[19:20:28] <wjp> the firedoom staff picture I sent you uses it
[19:20:59] <wjp> the colours used in the blue edge of the staff rotate, so it gets a 'blue flame' effect
[19:21:48] <Flyn_Oakplume_Art> what do i have to make it rotate?
[19:21:57] <Flyn_Oakplume_Art> colour it in the blue colours?
[19:22:02] <wjp> yup
[19:22:18] <Flyn_Oakplume_Art> and them game does the rest?
[19:22:28] <wjp> yes
[19:22:33] <Flyn_Oakplume_Art> great
[19:22:37] <Flyn_Oakplume_Art> :-)
[19:22:40] <Flyn_Oakplume_Art> ah crap
[19:22:48] <Flyn_Oakplume_Art> i have to go clean the kitchen
[19:22:52] <Flyn_Oakplume_Art> bb in 15 mins
[19:22:54] <wjp> k
[19:29:31] <Dominus|FAQupdating> wjp: will it be possible in the future to change the scaling method in game? (now itīs only on/off via Alt +/-)
[19:30:10] <wjp> hmm... dunno
[19:30:19] <Dominus|FAQupdating> guessed as much :-)
[19:30:30] <wjp> depends on whether we do some kind of in-game setup screen
[19:30:38] <Dominus|FAQupdating> who is responsible for that?
[19:30:54] <wjp> no-one in particular :-)
[19:31:08] <Dominus|FAQupdating> okey dokey
[19:31:39] <wjp> it's one of these things that might be nice to add someday
[19:31:59] <Dominus|FAQupdating> yep
[19:32:21] <Dominus|FAQupdating> as well as the option to returning to the Exult-menu when exiting the game
[19:33:38] <Dominus|FAQupdating> would make it easier to test new features like scaling or whatever or stuff in serpent Isle or BG without starting/exiting/starting
[19:33:49] <wjp> true
[19:34:10] <wjp> a command line to instantly start a game would be nice too
[19:34:15] <wjp> command line option, that is
[19:34:18] <Dominus|FAQupdating> yep
[19:34:31] <Dominus|FAQupdating> sometimes the Exult-menu gets annyoing
[19:34:53] <wjp> 'exult --game blackgate' -> instantly journey onward or something
[19:36:08] <wjp> I'm fixing the no-midi-device-found bug at the moment, btw
[19:36:41] <Dominus|FAQupdating> hmpfh, now I have to change this freshly written FAQ piece again :-)
[19:36:45] <wjp> sorry :-)
[19:37:05] <Dominus|FAQupdating> my fault - shouldnīt have brought it up :-9
[19:37:13] <wjp> hehe :-)
[19:45:53] <Flyn_Oakplume_Art> back
[19:46:03] <Flyn_Oakplume_Art> ahh
[19:46:04] <Flyn_Oakplume_Art> I hate chores
[19:47:39] <wjp> yeah, me too :-)
[19:49:00] <Flyn_Oakplume_Art> heh
[19:49:03] <Flyn_Oakplume_Art> a question
[19:49:08] <Dominus|FAQupdating> wjp: why is the option to change keys under Game/blackgate/ in the exult config? shouldnīt it be beneath the data path setting or can you enable different keys for the two games? :-)
[19:49:20] <Flyn_Oakplume_Art> I dont think i fully understand how to create the magic animation
[19:49:29] <wjp> Dominus|FAQupdating: yes, that's the reason
[19:49:32] <Flyn_Oakplume_Art> do i just colour it in alternating white and blue?
[19:50:07] <wjp> I think the best effect is produced by using a more or less random pattern of the different shades of blue/white
[19:50:50] <Flyn_Oakplume_Art> and to make it move you need more then one frame?
[19:51:15] <wjp> no, just one will do. The game will automatically rotate these colours.
[19:52:03] <Flyn_Oakplume_Art> and it does only to blue colour on the edge of the picture?
[19:52:14] <Flyn_Oakplume_Art> otherwise everything blue would move
[19:52:49] <wjp> it only rotates the blues somewhere in the 230-240 range of the palette
[19:53:33] <wjp> I think 232-240 = blue, 241-248 = red/yellow, 249-252 = green
[19:53:53] <Flyn_Oakplume_Art> hmm
[19:54:03] <Flyn_Oakplume_Art> I see
[20:04:26] <Dominus|FAQupdating> wjp: from the FAQ:To change your key bindings first edit the file defaultkeys.txt in your Exult directory, change the bindings and save the file (e.g. as my_keys.txt). Now you have to change exult.cfg to use that file. You can even choose if you want to change your key bindings for BG or SI.
[20:04:38] <Dominus|FAQupdating> right?
[20:04:57] <wjp> yup
[20:06:16] <wjp> ok, this should do it...
[20:06:20] * wjp crosses fingers
[20:06:31] <Dominus|FAQupdating> the soundcard issue?
[20:06:35] <wjp> yes
[20:06:53] <Dominus|FAQupdating> hope nothing got broken :-)
[20:07:11] <wjp> :-)
[20:07:34] <wjp> ok, seems to work
[20:09:37] <wjp> committed.
[20:14:46] <wjp> brb
[20:27:18] <Flyn_Oakplume_Art> damn it
[20:27:39] <Flyn_Oakplume_Art> Why does metal in BG have to look so crappy?
[20:28:02] <wjp> it does?
[20:28:06] <Flyn_Oakplume_Art> well
[20:28:13] <Flyn_Oakplume_Art> compared to real metal
[20:28:23] <Flyn_Oakplume_Art> which is more or less what the gorget i made looks like
[20:28:27] <wjp> hmm.. yes, that's true I suppose
[20:28:32] <wjp> ah, I see
[20:28:43] <Flyn_Oakplume_Art> Ok
[20:28:49] <Flyn_Oakplume_Art> time to change tactics
[20:29:01] <Flyn_Oakplume_Art> I'm going to work by sampling the colors directly from BG
[20:40:14] <Dominus|FAQupdating> LOL- I just fired up Exult the xth time today and this time the sound was gone. Whatīs wrong now? Tried a midi file - no sound- a wave- no sound. Then I looked down to my subwoofer where the volume control is as well and realized I turned it low with my foot :-)
[20:40:28] <wjp> lol
[20:41:06] <Dominus|FAQupdating> I should have called Creatives Support first, though :-)
[20:41:12] <wjp> :-)
[20:51:06] <Dominus|FAQupdating> wjp: do you know since when changing of skin color is disabled in the cheats? just curios
[20:51:31] <wjp> it is?
[20:51:58] <Dominus|FAQupdating> yep it is no longer in the cheat screen and doesnīt work anymore (Alt-s)
[20:52:23] <wjp> oops. I forgot to add it to the keybindings file :-)
[20:53:05] <Dominus|FAQupdating> I noticed as I was changing the keys order in the FAQ to the order in the keys screen
[20:53:22] <wjp> Alt-s?
[20:53:39] <Dominus|FAQupdating> thatīs what I have in my old FAQ
[20:54:14] <Dominus|FAQupdating> do you want it to be something else?
[20:54:36] <wjp> no, Alt-S is fine
[20:55:31] <Dominus|FAQupdating> and btw, I seem to remember that one time the SI specific keys didnīt show in the BG cheat screen
[20:55:45] <Dominus|FAQupdating> Alt-n, Alt-p, Alt-s
[20:57:11] <Dominus|FAQupdating> or at least these should show something like (SI only) in the screen
[20:57:41] <wjp> I think they only show up in SI
[20:58:05] <Dominus|FAQupdating> nope i have them in BG as well
[20:58:10] <wjp> ...or that was my plan...
[20:58:12] <wjp> oops :-)
[20:58:45] <Dominus|FAQupdating> and Alt-p doesnīt seem to work (Petra-mode)
[20:59:06] <wjp> hmm... that could be caused by Ryan's polymorph implementation
[20:59:48] <Dominus|FAQupdating> should I do a bug report for that?
[21:00:10] <wjp> ok, and assign it to Ryan
[21:00:16] <Dominus|FAQupdating> ok
[21:02:06] <Dominus|FAQupdating> how do I assign a bug in the submit screen?
[21:02:34] <wjp> you probably need to be logged in for that
[21:02:44] <wjp> I can do it too, if you want
[21:03:30] <Dominus|FAQupdating> I am logged in but I can only assign to category or group
[21:03:57] <wjp> hmm.. maybe Jeff didn't give you bug-admin rights yet
[21:04:50] <Dominus|FAQupdating> okay then, Iīll submit it now can you assign it then for me?
[21:05:03] <wjp> k
[21:09:51] <Dominus|FAQupdating> and while we are at it "Alt-1" for sound tester is not in any of the keys screen anymore :-)
[21:10:07] <wjp> yeah, I know
[21:10:28] <Dominus|FAQupdating> on purpose?
[21:10:37] <wjp> more or less, yes
[21:10:55] <Dominus|FAQupdating> should I take it out of the FAQ?
[21:11:11] <wjp> no, you can leave it in I guess
[21:11:38] <Dominus|FAQupdating> care to elaborate?
[21:11:48] <wjp> I took the testing keys out of the screens
[21:11:58] <wjp> but maybe it's still a bit too early for that
[21:12:20] <Dominus|FAQupdating> ah
[21:14:11] <Dominus|FAQupdating> nah, itīs perfect
[21:14:12] <Dominus|FAQupdating> .-)
[21:22:06] <Dominus|FAQupdating> LOL: Soundeffects on soundcards that donīt support soundfonts donīt sound right
[21:22:17] <wjp> :-)
[21:22:19] <Dominus|FAQupdating> how many sounds can you put in a sentence
[21:22:30] <wjp> doesn't sound sound?
[21:22:55] <Dominus|FAQupdating> :-)
[21:23:35] <Dominus|FAQupdating> damn, I wish Max was here tonight
[21:23:56] <wjp> XML/XSL issues?
[21:23:58] <Dominus|FAQupdating> couple of questions on his xml-script for the FAQ
[21:24:42] <Dominus|FAQupdating> mostly if he fixed the XSL issue we had
[21:25:09] <Dominus|FAQupdating> I think I have to mail him :-)
[21:26:52] <Flyn_Oakplume_Art> Willem?
[21:26:59] <wjp> yes?
[21:27:04] <Flyn_Oakplume_Art> 2 things
[21:27:21] <Flyn_Oakplume_Art> I think i've almost perfected the damn magic and non magical gorgets
[21:27:22] <Flyn_Oakplume_Art> and
[21:27:28] <Flyn_Oakplume_Art> a bug report on exult
[21:27:31] <wjp> great!
[21:27:36] <wjp> not so great ;-)
[21:27:39] <Flyn_Oakplume_Art> heh
[21:27:47] <Flyn_Oakplume_Art> Sometimes
[21:28:07] <Flyn_Oakplume_Art> It seems as if the game is taking WAY to long to do certain actions
[21:28:09] <Flyn_Oakplume_Art> Like
[21:28:14] <Flyn_Oakplume_Art> in the start of SI
[21:28:22] <Flyn_Oakplume_Art> you see the avatar for the blink of an eye
[21:28:27] <Flyn_Oakplume_Art> then he dissapears
[21:28:40] <Flyn_Oakplume_Art> and only then does the ship appear with all your companions
[21:28:44] <Flyn_Oakplume_Art> and
[21:28:57] <Flyn_Oakplume_Art> although you can move in the time your invisible
[21:29:21] <Flyn_Oakplume_Art> unless you return to the exact same spot you started from
[21:29:21] <Flyn_Oakplume_Art> the ship with the companions wont appear
[21:29:37] <Flyn_Oakplume_Art> thats it
[21:29:38] <Dominus|FAQupdating> you shouldnīt be able to move at this time
[21:29:44] <Flyn_Oakplume_Art> well
[21:29:57] <Flyn_Oakplume_Art> in the real time it doest take 7 seconds for the ship to appears, does it?
[21:30:32] <wjp> no, I guess not
[21:31:02] <Flyn_Oakplume_Art> this also happened to me with erethian teleporting me
[21:31:03] <Flyn_Oakplume_Art> and
[21:31:11] <Flyn_Oakplume_Art> hammers dont seem to work
[21:31:25] <Dominus|FAQupdating> I just tried and even though I walked away it teleported me to the ship
[21:31:51] <Flyn_Oakplume_Art> well
[21:31:55] <Flyn_Oakplume_Art> what version are you using?
[21:32:00] <wjp> the problem is probably that teleporting is too slow. (when the ship 'appears', you are actually teleported to the ship)
[21:32:48] <Flyn_Oakplume_Art> ah
[21:32:57] <Flyn_Oakplume_Art> but i saw the avatar before the ship appeard
[21:33:00] <Flyn_Oakplume_Art> appeared
[21:33:14] <wjp> that would be a bug
[21:33:29] <Dominus|FAQupdating> I use the lates snapshot
[21:33:31] <Dominus|FAQupdating> t
[21:33:35] <Flyn_Oakplume_Art> me too
[21:33:48] <Flyn_Oakplume_Art> well
[21:33:53] <Dominus|FAQupdating> and yes you get to see the avatar for a second
[21:33:54] <Flyn_Oakplume_Art> not REALLY the latest
[21:33:55] <wjp> ok, I see the avatar for a while too
[21:34:02] <Flyn_Oakplume_Art> i downloaded it yesterday
[21:34:08] <wjp> (and I really use the latest version ;-) )
[21:34:08] <Flyn_Oakplume_Art> and can you move?
[21:34:13] <Flyn_Oakplume_Art> heh
[21:34:16] <wjp> yes, I can move, but the ship does appear
[21:34:22] <Flyn_Oakplume_Art> hmm
[21:34:23] <Flyn_Oakplume_Art> wierd
[21:34:44] <Dominus|FAQupdating> In the origianl you got to see that empty beach, then the ship appeared magically
[21:35:23] <Flyn_Oakplume_Art> right
[21:35:26] <Dominus|FAQupdating> now you only have to set the avatar immediately to invisible and make him not move (like in other stages in SI)
[21:35:42] <Dominus|FAQupdating> <- that was meant to the team
[21:35:52] <Dominus|FAQupdating> :-9
[21:35:55] <wjp> :-)
[21:35:58] <Flyn_Oakplume_Art> heh
[21:36:06] <wjp> I'll submit a bug report
[21:36:23] <Dominus|FAQupdating> Flyn: where do you find a hammer in SI
[21:36:27] <Dominus|FAQupdating> ?
[21:36:37] <wjp> and what do you mean with "it doesn't work" ?
[21:37:40] <Flyn_Oakplume_Art> oh
[21:37:43] <Flyn_Oakplume_Art> thats in BG
[21:37:57] <Flyn_Oakplume_Art> in the isle of fire
[21:38:09] <Flyn_Oakplume_Art> when erethian wants you to make the blackrock sword
[21:38:09] <Dominus|FAQupdating> did you equip it?
[21:38:17] <Flyn_Oakplume_Art> yes
[21:38:22] <Flyn_Oakplume_Art> and when i click on it
[21:38:28] <Flyn_Oakplume_Art> the targeting cursor appears for a moment
[21:38:31] <Dominus|FAQupdating> one moment, Iīll try
[21:38:33] <Flyn_Oakplume_Art> like 1/2 second
[21:38:38] <Flyn_Oakplume_Art> and then dissappears
[21:39:04] <wjp> targeting cursor dissappears after 1/2 second? now that's weird
[21:39:26] <Dominus|FAQupdating> nah, works fine
[21:39:37] <Dominus|FAQupdating> did you equip it like a sword?
[21:39:50] <Dominus|FAQupdating> and did you equip the hammer on the forge?
[21:40:23] <Flyn_Oakplume_Art> yes
[21:40:32] <Flyn_Oakplume_Art> hmm
[21:40:36] * Flyn_Oakplume_Art hates his stupid computer.
[21:40:43] <Dominus|FAQupdating> I have a save game right at this moment and it works right
[21:40:46] <Flyn_Oakplume_Art> all the stupid bugs only happen to me
[21:41:10] <Flyn_Oakplume_Art> one last thing
[21:41:10] <Dominus|FAQupdating> can you send me your save game of this moment, I would like to see
[21:41:12] <Flyn_Oakplume_Art> i think
[21:41:35] <Flyn_Oakplume_Art> that lightning effects (the ones that brighten up your screen) are too bright
[21:46:08] <Dominus|FAQupdating> how about it Flyn?
[21:46:53] <Dominus|FAQupdating> wjp:
[21:47:37] <Dominus|FAQupdating> your opinion on the FAQ: should still list all thsoe Ultima Links even though the Exult homepage also has a Links section?
[21:48:03] <Flyn_Oakplume_Art> oh
[21:48:04] <Flyn_Oakplume_Art> sure
[21:48:09] <wjp> hmm
[21:48:19] <Dominus|FAQupdating> firstname.lastname@example.org
[21:48:25] <Flyn_Oakplume_Art> whats the name of the saved games ?
[21:48:34] <wjp> u7game.xx
[21:48:42] <Flyn_Oakplume_Art> ok
[21:48:49] <Flyn_Oakplume_Art> uno momento
[21:49:00] <Dominus|FAQupdating> nope its gamexx.u7
[21:49:05] <wjp> oops
[21:49:09] <wjp> :-)
[21:49:25] <Dominus|FAQupdating> game00.u7 is savegame 1 and so on...
[21:49:27] <wjp> I think it might be better to just link to the exult links page. This way updating/adding links is easier
[21:49:48] <wjp> we should rename those savegames to exultxx.sav
[21:50:08] <Dominus|FAQupdating> my thought as well and as the FAQ is now implemented in the homepage
[21:50:22] <Dominus|FAQupdating> savegames
[21:50:25] <Dominus|FAQupdating> yes
[21:50:33] <Flyn_Oakplume_Art> hmm
[21:50:35] <wjp> using the same savegame names as the originals just adds confusion
[21:50:56] <Dominus|FAQupdating> and bug reports
[21:50:57] <wjp> (might make people think the savegames from the original work in exult too)
[21:50:57] <Dominus|FAQupdating> :-)
[21:51:18] <Flyn_Oakplume_Art> it doest seem to happen now
[21:51:21] <Flyn_Oakplume_Art> wierd
[21:51:22] <Flyn_Oakplume_Art> although
[21:51:27] <Flyn_Oakplume_Art> i have something else to show you
[21:51:32] <Dominus|FAQupdating> ?
[21:52:08] <Flyn_Oakplume_Art> sending
[21:52:40] <Dominus|FAQupdating> k
[21:52:51] <wjp> hmm... changing the savegame names is really easy...
[21:53:11] <Dominus|FAQupdating> this should really be done
[21:53:36] <wjp> we would probably be flooded with "my savegames no longer work" e-mails :-)
[21:53:40] <Dominus|FAQupdating> of course with a VERY BIG notice to everyone in the source and snapshot page
[21:53:45] <wjp> right :-)
[21:54:05] <Flyn_Oakplume_Art> send
[21:54:20] <Dominus|FAQupdating> itīs still better than the times when it was: Due to changes your current savegames no longer work
[21:54:49] <wjp> we also might have to differentiate BG and SI savegames...
[21:54:59] <Dominus|FAQupdating> right
[21:55:06] <wjp> exultxxbg.sav, exultxxsi.sav ?
[21:55:27] <Dominus|FAQupdating> and make it impossible to load those SI in BG and vice versa
[21:55:42] <wjp> that would break current savegames :-(
[21:55:45] <Dominus|FAQupdating> why not exultxx.bg and exultxx.si
[21:55:51] <Flyn_Oakplume_Art> dominus
[21:55:53] <Flyn_Oakplume_Art> check mail
[21:55:56] <wjp> that doesn't make it clear it's a savegame
[21:56:05] <Dominus|FAQupdating> i mean that while in BG not load exultxx.si
[21:56:25] <Dominus|FAQupdating> ok, then yours is better
[21:56:32] <wjp> oh, yes, while in BG it would only read files called exultxxbg.sav
[21:56:44] <wjp> but you could still rename it, and wreak havoc :-)
[21:56:47] <Flyn_Oakplume_Art> can you run SI and BG one after the other with out recopying the directories each time?
[21:57:08] <wjp> copying directories?
[21:57:11] <Dominus|FAQupdating> see the FAQ for this
[21:57:36] <Dominus|FAQupdating> or just make a directory for each game
[21:57:51] <Flyn_Oakplume_Art> ah
[21:57:54] <Dominus|FAQupdating> and copy the exult files to each of these directories
[21:57:55] <Flyn_Oakplume_Art> whats the addy?
[21:58:16] <Dominus|FAQupdating> exult.sourceforge.net/faq.shtml
[21:58:49] <Dominus|FAQupdating> see point 3.2
[21:58:57] <Flyn_Oakplume_Art> k
[21:59:58] <Dominus|FAQupdating> Flyn: you may have to change the brightness of exult
[22:00:11] <Dominus|FAQupdating> - on the keypad
[22:01:24] <Flyn_Oakplume_Art> no
[22:01:28] <Flyn_Oakplume_Art> its momentery
[22:01:32] <Flyn_Oakplume_Art> other then thats its fine
[22:03:37] <Dominus|FAQupdating> for me the flashes are so fast it doesnīt matter much - but before someone gets a seizure playing SI the brightness of those flashes should maybe changed
[22:03:40] <Dominus|FAQupdating> :-)
[22:03:49] <wjp> heh :-)
[22:04:06] <wjp> maybe we should add one of these "epilepsy warning" signs to the start :-)
[22:04:14] <Flyn_Oakplume_Art> heh
[22:05:04] <wjp> I hate changing include files that are included everywhere :-(
[22:05:06] <Dominus|FAQupdating> Flyn: is that bit about path settings understandable ? General interest to me as it is supposed to be but Iīm never sure as I know what I want but may not be able to state it clearly
[22:05:24] <Dominus|FAQupdating> :-(
[22:05:35] <Flyn_Oakplume_Art> yeah it is
[22:05:39] <Flyn_Oakplume_Art> don't worry
[22:05:40] <Dominus|FAQupdating> good
[22:05:44] <Flyn_Oakplume_Art> I'm a control freak too ;-)
[22:06:11] <Dominus|FAQupdating> Flyn: the only problem if you change the path settings the "control-freak" way
[22:06:22] <Flyn_Oakplume_Art> yes?
[22:06:41] <Dominus|FAQupdating> is that Exult generates a exult.cfg in the game directories and writes changes to them
[22:07:00] <Flyn_Oakplume_Art> and?
[22:07:04] <wjp> it does?
[22:07:18] <wjp> wasn't that fixed a while ago?
[22:07:28] <Dominus|FAQupdating> but starting up a game it reads the normal one so changes made in game (sound, brightness, resolution) get reset
[22:07:32] <Dominus|FAQupdating> iīll try...
[22:08:09] <Flyn_Oakplume_Art> ah
[22:08:25] <Dominus|FAQupdating> forget what I just wrote
[22:08:31] <Dominus|FAQupdating> sorry wjp
[22:08:35] <Dominus|FAQupdating> youīre right
[22:08:38] <Dominus|FAQupdating> :-)
[22:10:10] <wjp> ok, savegame names changed...
[22:10:18] <Dominus|FAQupdating> only thing is that when you save/restore a gamedat folder gets generated in the exult directory that is not used
[22:10:41] <Dominus|FAQupdating> savegames: bad surprise for everyone tomorrow
[22:10:44] <Dominus|FAQupdating> :-)
[22:10:53] <wjp> *evil grin*
[22:11:22] <Dominus|FAQupdating> *you had best not done that, avatar, ha ha ha
[22:11:35] <wjp> a gamedat directory is created? hmm...
[22:11:43] * wjp checks
[22:11:51] <wjp> yes, it is
[22:11:59] <wjp> weird bug :-)
[22:12:35] <Dominus|FAQupdating> and why that error message in stderr.txt: Exult Exception: Error opening file E:\SPIELE\U7\BLACKGATE\GAMEDAT\SCHEDULE.DAT
[22:12:35] <Dominus|FAQupdating> Trying <STATIC>/schedule.dat
[22:13:13] <wjp> when is that?
[22:14:00] <Dominus|FAQupdating> after a lot of "told to set shape...bla bla..."
[22:14:24] <Dominus|FAQupdating> as it is using the the one in static itīs okay but shouldnīt it lokk there in the first place
[22:14:50] <wjp> there can be a schedule.dat in gamedat too
[22:15:55] <Dominus|FAQupdating> oh, could be that it is because I use savegames from ages ago (12/00)
[22:16:14] <Dominus|FAQupdating> so it seems it does what it should do
[22:17:13] <Flyn_Oakplume_Art> willem, would you like to see the gorget?
[22:17:28] <wjp> definitely :-)
[22:17:39] <Flyn_Oakplume_Art> dont expect too much
[22:17:43] <Flyn_Oakplume_Art> ;-)
[22:17:50] <Flyn_Oakplume_Art> what format?
[22:18:03] <wjp> .pcx?
[22:18:29] <Flyn_Oakplume_Art> sure
[22:18:39] <wjp> uncompressed, if possible
[22:19:14] <Flyn_Oakplume_Art> oh
[22:19:17] <Flyn_Oakplume_Art> uno momento
[22:19:44] <wjp> hmm.. I wonder what happens when you remove the real gamedat directory
[22:20:12] <Flyn_Oakplume_Art> what address again?
[22:20:15] <wjp> right, crash :-)
[22:20:19] <wjp> email@example.com
[22:20:50] <Dominus|FAQupdating> :-)
[22:21:49] <Flyn_Oakplume_Art> heh
[22:22:06] <wjp> bah... now how do I fix this...
[22:22:21] <Dominus|FAQupdating> wjp: thinking about this this is in fact a bad bug
[22:22:39] <wjp> yes, that's why I'm fixing it right away
[22:22:40] <Flyn_Oakplume_Art> sent
[22:22:58] <Flyn_Oakplume_Art> dominus
[22:23:01] <wjp> thanks. Knowing my ISP it will probably arrive sometime tomorrow ;-)
[22:23:02] <Flyn_Oakplume_Art> would you like a look too?
[22:23:07] <Flyn_Oakplume_Art> heh
[22:23:17] <Dominus|FAQupdating> hm, thought you would never ask :-)
[22:23:24] <Flyn_Oakplume_Art> hehe
[22:23:28] <Flyn_Oakplume_Art> can i dcc
[22:23:35] <Flyn_Oakplume_Art> or do you have afirewall too?
[22:23:46] <Dominus|FAQupdating> firewall
[22:23:52] <Flyn_Oakplume_Art> bah
[22:23:55] <Dominus|FAQupdating> but please try
[22:23:55] <wjp> dcc receiving should be ok even with a firewall
[22:24:02] <Flyn_Oakplume_Art> ah
[22:24:04] <Flyn_Oakplume_Art> hold on then
[22:24:06] <wjp> (the receiver opens the connection)
[22:24:46] <Flyn_Oakplume_Art> you getting anything?
[22:24:58] <Dominus|FAQupdating> hm, may have to configure something
[22:25:02] <Flyn_Oakplume_Art> heh
[22:25:06] <Dominus|FAQupdating> mirc rejected it right away
[22:25:09] <Flyn_Oakplume_Art> maybe your on auto ignore?
[22:25:10] <Flyn_Oakplume_Art> ah
[22:25:12] <Flyn_Oakplume_Art> i'll tell you
[22:25:23] <Flyn_Oakplume_Art> options
[22:25:25] <Flyn_Oakplume_Art> dcc
[22:25:30] <Flyn_Oakplume_Art> show dialog
[22:25:38] <Flyn_Oakplume_Art> instead of the ignore all
[22:26:50] <Dominus|FAQupdating> please try again
[22:26:58] <Dominus|FAQupdating> hope it works now
[22:27:25] <Flyn_Oakplume_Art> well?
[22:27:37] <Flyn_Oakplume_Art> good
[22:27:43] <Flyn_Oakplume_Art> its in mirc/download
[22:27:44] <Dominus|FAQupdating> yep
[22:27:49] <wjp> could you dcc to me too?
[22:27:52] <Flyn_Oakplume_Art> and again
[22:27:56] <Flyn_Oakplume_Art> dont expect too much
[22:27:58] <Flyn_Oakplume_Art> sure
[22:28:18] <wjp> k, got it
[22:28:33] <Dominus|FAQupdating> Iīm anxious to see it "in action"
[22:28:36] <Dominus|FAQupdating> looks good
[22:28:48] --- Dominus|FAQupdating is now known as Dominus
[22:28:51] * Flyn_Oakplume_Art gulps.
[22:29:07] <wjp> yes, looks very good
[22:29:14] <wjp> could you add a black edge, though?
[22:29:25] <Flyn_Oakplume_Art> thanks
[22:29:26] <Flyn_Oakplume_Art> sure
[22:29:36] <Flyn_Oakplume_Art> do you want me to put it on a paper doll and send it?
[22:30:08] <Flyn_Oakplume_Art> why a black edge?
[22:30:15] <wjp> all items seem to have one :-)
[22:30:27] <wjp> hold on a sec..
[22:30:37] <Flyn_Oakplume_Art> heh
[22:30:58] <wjp> I'll see if that is true for items that aren't on the edge of the paperdoll too
[22:30:58] <wjp> like... uhh...
[22:31:20] <wjp> hmm... most items have an edge
[22:31:35] <Dominus> necklaces as well?
[22:31:59] <Flyn_Oakplume_Art> ugh
[22:32:09] <Flyn_Oakplume_Art> the black edge doesnt really look good on it
[22:32:53] <Flyn_Oakplume_Art> ahh
[22:32:55] <Flyn_Oakplume_Art> i know
[22:33:04] <Flyn_Oakplume_Art> black outer glow should do the trick
[22:33:23] --> Fingolfin has joined #exult
[22:33:59] <Fingolfin> lo there
[22:34:07] <wjp> hi Max
[22:34:23] <Flyn_Oakplume_Art> hello
[22:34:30] <Fingolfin> I'll try the mac build ASAP
[22:34:30] <Flyn_Oakplume_Art> wjp
[22:34:41] <Fingolfin> hi wjp, flyn ;)
[22:34:42] <Flyn_Oakplume_Art> is the black really nessecary?
[22:34:52] <Fingolfin> maybe jeff's fix helps me, too
[22:34:59] <Flyn_Oakplume_Art> heh
[22:35:02] <Dominus> Fingolfin!
[22:35:08] <Fingolfin> Dominus!
[22:35:13] <Flyn_Oakplume_Art> heh
[22:35:15] <wjp> no, I guess it's not really necessary
[22:35:27] <Flyn_Oakplume_Art> "And the lovers embraced, and there was great rejoice"
[22:35:28] <Flyn_Oakplume_Art> heh
[22:35:46] <wjp> only outer edges are black.
[22:35:54] <Dominus> Fingolfin: just wanted to mail you
[22:36:00] <wjp> so the gorget shouldn't really need a black edge
[22:36:17] <Fingolfin> Dominus: I just came back home a few mins ago ;)
[22:36:26] <Fingolfin> Dominus: hence, please be a bit patient with me ;)
[22:36:34] <Dominus> and instantly to your Mac!
[22:36:40] <Fingolfin> hehe
[22:36:49] <Fingolfin> waiting for some important mial ;)
[22:36:52] * wjp is on a bug-fixing spree
[22:36:56] <Fingolfin> but maybe I first should shower to remove the paint....
[22:37:00] <Fingolfin> wjp: go go go ! ;)
[22:37:16] <Fingolfin> wjp: you also added some shp<->pcx support if I understand it correct?
[22:37:24] <wjp> only shp->pcx, yes
[22:37:39] <wjp> it's a command-line tool, though...
[22:37:48] <Fingolfin> btw, in case you wonder: mial = mail ;)
[22:37:51] <Fingolfin> wjp: np
[22:38:08] <Dominus> why not integrate it with expack?
[22:38:11] <Fingolfin> brb (changing clothes)
[22:38:13] <wjp> umm... is exult supposed to crash in the intro?
[22:38:17] <Dominus> if possible
[22:38:19] <Flyn_Oakplume_Art> hehe
[22:38:38] <Flyn_Oakplume_Art> those two sentences fit together
[22:39:00] <Dominus> SI or BG?
[22:39:47] <wjp> BG
[22:40:01] <wjp> can't reproduce it, though
[22:40:15] <wjp> finally... creating gamedat works again
[22:40:15] <Dominus> I just tried and i had problems as well
[22:40:51] <wjp> Fingolfin: you might want to check if creating a new game when no gamedat is present works on the Mac
[22:41:04] <Dominus> it went as far as when the guardian should appear then it went black, played a little music and went straight to the menu
[22:41:13] <Flyn_Oakplume_Art> he
[22:41:14] <Flyn_Oakplume_Art> h
[22:42:07] <wjp> Dominus: that works for me...
[22:44:05] <wjp> ok, committed patch for gamedat creation
[22:44:22] <Dominus> nah, it was only because I switched tasks, then it didnīt change from the butterfly screen to the gaurdian screen (in fact it was not responding at this time)
[22:44:58] <Dominus> then I clicked on the exult screen and when the guardian screen appeared it went directly to the menu (because of the click)
[22:45:08] <wjp> I see
[22:45:52] <Dominus> btw (screen) the other bug I comitted ages ago:
[22:46:42] <Dominus> when you step through the black gate instead of destroying it there should be a notice "bla bla bla, returned to earth left Britannia in peril, bla
[22:47:10] <Dominus> but it only shows for a split second becuase of the click you make to step through
[22:47:51] <Dominus> this bug is in the bug tracker but yet not assigned
[22:48:06] <wjp> yes, I saw it
[22:48:11] <Fingolfin> back
[22:48:11] <Flyn_Oakplume_Art> wjp
[22:48:24] <Flyn_Oakplume_Art> i'm sending you the palette window i get in photoshop
[22:48:37] <wjp> Fingolfin: please scroll up a bit
[22:48:40] <Flyn_Oakplume_Art> can you tell me which colours there are the 'magic' colours?
[22:48:45] <Fingolfin> just reading about gamedat ;)
[22:48:48] <Fingolfin> it used not to work
[22:48:57] <wjp> it should now
[22:48:57] <Fingolfin> since iostreams were not used incorrectly...
[22:49:09] <wjp> oh, another bug?
[22:49:18] <Fingolfin> not sure if I commited a general fix, or only commit a mac fix, or did nothing about it ;)
[22:49:26] <Fingolfin> lemme get your fix, and try, ok?
[22:49:33] <Flyn_Oakplume_Art> well
[22:49:37] <wjp> gamedat was created behind the current directory, not behind the game directory
[22:50:07] <wjp> 75%...
[22:50:31] <Flyn_Oakplume_Art> 96%
[22:50:37] <Flyn_Oakplume_Art> done
[22:50:59] <wjp> uh oh
[22:51:04] <Flyn_Oakplume_Art> uh oh?
[22:51:06] <wjp> oh, wait, I see it
[22:51:12] <wjp> the order is reversed
[22:51:17] <Flyn_Oakplume_Art> heh
[22:51:32] <wjp> the 'magic' colours are on the first two lines
[22:51:36] <Flyn_Oakplume_Art> ah
[22:51:44] <Flyn_Oakplume_Art> I see
[22:51:45] <wjp> in the top line the greens
[22:51:46] <Dominus> Fingolfin: I updated the FAQ now and wanted to know how the xsl is coming along now :-)
[22:52:02] <Flyn_Oakplume_Art> second line blues?
[22:52:07] <wjp> and the entire second line. (first 8 and second 8 are separate)
[22:52:11] <Flyn_Oakplume_Art> ah
[22:52:27] <Flyn_Oakplume_Art> got it
[22:52:37] <wjp> I wonder why it would reverse the palette
[22:52:50] <Flyn_Oakplume_Art> I'll send you the other one in a while
[22:52:51] <Flyn_Oakplume_Art> heh
[22:52:54] <Flyn_Oakplume_Art> silly gits
[22:52:56] <Flyn_Oakplume_Art> but first
[22:53:00] <Flyn_Oakplume_Art> I believe its time for a very late night bowl of Coco Pops ;-)
[22:53:09] <wjp> at least it stores the correct palette for the .pcx files :-)
[22:53:10] <Flyn_Oakplume_Art> I'll be back in abuot 20
[22:53:14] <Flyn_Oakplume_Art> heh
[22:53:18] <wjp> k, enjoy :-)
[22:53:27] --- Flyn_Oakplume_Art is now known as Flyn_Yumm_Yumm
[22:53:30] <Flyn_Yumm_Yumm> heh
[22:53:33] <wjp> hehe :-)
[22:53:39] <Fingolfin> Dominus: hm
[22:53:45] <Fingolfin> Dominus: what do you mean exactly?
[22:53:51] <wjp> oops... I tried to press the cancel button on that screenshot :-)
[22:53:52] <Fingolfin> Dominus: for the text version?
[22:54:27] <Dominus> Fingolfin: the html xsl that was broken a little bit
[22:55:00] <Dominus> Fingolfin: a week or more agoa
[22:55:06] <Dominus> -a
[22:55:20] <Fingolfin> Dominus: ah right!
[22:55:31] <Fingolfin> Dominus: I think I fixed it - and completly forgot it to send to you :(
[22:55:34] <Fingolfin> I'll check it out ASAP
[22:55:38] <Dominus> :-)
[22:55:51] <Fingolfin> sorry, I was completly busy that last 12 days due to our comp-sci project
[22:55:59] <Fingolfin> btw: sound is working a bit! ;)
[22:56:08] <Fingolfin> that is, voice output produces noises...
[22:56:19] <Fingolfin> think of the guardin at 1/8 of normal speed or so ;)
[22:56:23] <Dominus> and what about that txt-version? I mean I can always copy paste and correct the links
[22:56:59] <Fingolfin> Dominus: gimme a few mins, please, I need to dig into it again first and see what state everything is in
[22:57:03] <Dominus> wjp: remember that screenshot of the exult-studio? i tried to scroll down on it :-)
[22:57:16] <wjp> :-)
[22:57:17] <Dominus> Fingolfin: no hurry!
[22:58:08] <Fingolfin> Dominus: "Exult" was appearing in the titles, but not in the body, right?!?
[22:58:17] <Dominus> wjp: donīt know if oyu got that question from me. about including the shp->pcx in the expack
[22:58:37] <wjp> Dominus: hmm.. must've missed that
[22:58:44] <Dominus> Fingolfin: and other wierd stuff like links and bold or so
[22:59:22] <Dominus> Fingolfin:let me see...
[22:59:27] <Fingolfin> I found it
[22:59:28] <Fingolfin> wait a sec
[23:00:58] <Fingolfin> Dominus: try this in the exult_html.xsl file
[23:01:12] <Fingolfin> find the line containing: "<xsl:template match="para">"
[23:01:28] <Fingolfin> Should look like this:
[23:01:30] <Fingolfin> <xsl:template match="para">
[23:01:30] <Fingolfin> <p><xsl:apply-templates/></p>
[23:01:30] <Fingolfin> </xsl:template>
[23:01:48] <Fingolfin> that is the "new" version I mean
[23:02:09] <Fingolfin> used to be (incorrectly):
[23:02:09] <Fingolfin> <xsl:template match="para">
[23:02:09] <Fingolfin> <p><xsl:value-of select="."/></p>
[23:02:09] <Fingolfin> </xsl:template>
[23:02:31] <Fingolfin> try with this again, and tell me if it still produces any (which?) errors
[23:05:08] <Dominus> looks better now
[23:05:16] <Fingolfin> wjp: gamedat creation seems to work
[23:05:17] <Dominus> let me check more thorough
[23:05:34] <Fingolfin> hm, it seems "Setup" is missing an option to turn on/off speech...
[23:05:55] <Fingolfin> Dominus: sure, please do so!
[23:06:58] <Dominus> Fingolfin: Exult is supposed to be kursiv? and things that were bold like "Donīt" (pirate) are also just kursiv
[23:07:53] --- Flyn_Yumm_Yumm is now known as Flyn_Back_to_making_crappy_art
[23:07:58] <Flyn_Back_to_making_crappy_art> heh
[23:08:14] <Flyn_Back_to_making_crappy_art> heya again
[23:08:37] <Flyn_Back_to_making_crappy_art> lo?
[23:08:40] <wjp> wb
[23:10:21] <Flyn_Back_to_making_crappy_art> thanks
[23:10:47] --- Flyn_Back_to_making_crappy_art is now known as Flyn
[23:11:13] <Fingolfin> wb flyn ;)
[23:11:18] * Fingolfin is adding to the interview file
[23:11:49] <wjp> oh, right... the interview file
[23:12:22] <Flyn> what interview file?
[23:13:05] <Dominus> an interview with exult developers - itīs in the exult-cvs
[23:14:12] <Flyn> ah
[23:14:30] <wjp> hmm... I wonder what the easiest way would be to insert your gorget into the game
[23:18:12] <Flyn> hmm
[23:18:12] <Flyn> how did you insert the boomerang?
[23:18:57] <wjp> the hard thing is probably going to be setting the correct 'origin'
[23:19:10] <wjp> with the boomerang that wasn't necessary, since I used the old boomerang's origin
[23:19:50] <wjp> hmm.. you said you had an image of the gorget on a paperdoll?
[23:20:05] <wjp> that might help to get it on the right spot
[23:20:30] <Flyn> uh
[23:20:33] <Flyn> uno momento
[23:21:18] <Fingolfin> btw, you others (wjp, dominus) might want to add to the intervies... best you wait after I commit my addition, I guess?!? they propably will only uses extracts anyway, though... esp. since I babbled so much 8-)
[23:21:30] <wjp> :-)
[23:21:45] <wjp> let me know when you commit it
[23:22:07] <wjp> After we're all done with it, they'll get a 10-page interview ;-)
[23:22:49] <Flyn> ok
[23:22:50] <Flyn> sending
[23:23:02] <Flyn> whats the interview abuot?
[23:23:04] <Flyn> about
[23:23:10] <wjp> exult :-)
[23:23:41] <Flyn> "What does it do?" "Uh, how the hell should we know, we just work here"
[23:23:48] <wjp> :-)
[23:24:14] <wjp> a bit about future plans, SI, the editor, other ultima projects
[23:24:17] <Flyn> btw
[23:24:25] <Flyn> the zip also has the magic gorget
[23:24:42] <wjp> ok, thanks
[23:27:10] <Dominus> fingolfin: I found another problem in the XSL: <ref target="whatever"/> is not working. look at exult.cfg description
[23:27:31] <Flyn> willem
[23:27:37] <Flyn> what'd you think?
[23:28:13] <wjp> looks good!
[23:28:33] <Flyn> thanks ;-)
[23:29:11] <wjp> hmm... I think I'll just copy the origin from an amulet or something
[23:29:19] <Dominus> Fingolfin, also <key>s</key> in the exult.cfg section
[23:30:14] <Flyn> Are there any volunteers other then me, or am I the only one?
[23:30:30] <Fingolfin> Dominus: will check
[23:30:42] <Fingolfin> anyone remember how the old "wizard" in U8 was called?
[23:30:43] <Fingolfin> Mithran?
[23:30:44] <wjp> there are two others artists, but they are working on the faces
[23:30:46] <Fingolfin> Mithras?
[23:30:51] <Flyn> uh
[23:30:53] <Flyn> hold on
[23:30:55] <Flyn> i'll find out
[23:31:25] <wjp> at least, they should be working on the faces... I haven't actually heard anything from them yet :-)
[23:31:32] <Flyn> Mythran
[23:32:25] <Flyn> heh
[23:32:30] <Dominus> Fingolfin: I had fun building the faq :-) instead of " ' " I had used " ` ", always got an error and it took me a while to find the error :-)
[23:32:50] <Flyn> I'll try making some faces sometime
[23:32:56] <Flyn> see if i'm any good
[23:32:57] <Fingolfin> Dominus: lol ;) I think I see why ref is not working in there, but I'll need to try a bit around to fix it
[23:33:02] <Fingolfin> Flyn: thx!
[23:33:08] <Flyn> np
[23:33:58] <Flyn> is there any way i can see the magic gorget in action?
[23:34:37] <wjp> hmm... I think you'll have to wait until I get it in exult
[23:34:39] <Dominus> Fingolfin: ok, just send me the xsl, when you are done. To where should I commit the xml when Iīm done?
[23:34:56] <Fingolfin> Dominus: not sure...
[23:35:13] <Fingolfin> Dominus: I thought about adding a folder to CVS for it
[23:35:15] <Dominus> or we just keep it between you and me :-)
[23:35:21] <Fingolfin> Dominus: <g>
[23:35:51] <Dominus> or should it go to the CVS? *please say no, I donīt want to configure this one as well :-))
[23:36:19] <wjp> Flyn: the gorget is too big :-( did you draw it on a scaled paperdoll?
[23:37:02] <Flyn> hmm
[23:37:11] <Flyn> it should be exactly the same size paper doll
[23:37:16] <Flyn> i measured them
[23:37:23] <Flyn> in the original SI
[23:37:28] <Flyn> and in photoshop
[23:37:39] <Flyn> 3.95 cm
[23:37:58] <Flyn> are you sure?
[23:38:04] <wjp> pretty sure, yes
[23:38:10] <Flyn> hmm
[23:38:23] <Flyn> thats really wierd
[23:38:45] --> Kirben has joined #exult
[23:38:47] <Flyn> is there any way i can test the gorget on my computer?
[23:38:49] <Flyn> hello
[23:38:51] <Fingolfin> hi kirben!
[23:38:53] <Kirben> Hi
[23:39:05] <Dominus> Hi Kirben
[23:39:05] <wjp> hi Kirben
[23:39:17] <Fingolfin> Dominus: CVS would be good, but we don't need to do it for now I think
[23:39:31] <wjp> Flyn: hmm..
[23:39:36] <Dominus> Fingolfin: But you are right, it should go there
[23:39:42] * Flyn hmms back.
[23:39:55] <wjp> Flyn: you should probably draw it on top of a non-scaled exult paperdoll
[23:40:11] <Flyn> what do you mean non-scaled?
[23:40:22] <wjp> exult running in non-scaled mode
[23:40:28] <wjp> it's scaled x2 by default
[23:40:35] <Flyn> how do you make it run in non-scaled mode?
[23:40:41] <Dominus> Kirben: It seems you may have to put another warning up on the snapshot page
[23:40:56] <wjp> press ctrl-alt-minus a couple of times until it shows 320x200x1
[23:41:02] <Flyn> ok
[23:41:04] <Flyn> hold on
[23:41:22] <wjp> alt-minus, sorry
[23:41:26] <Kirben> Dominus:yes about the saved games name change
[23:41:31] <Dominus> :-)
[23:42:16] <Flyn> uh
[23:42:20] <Flyn> i just started it up
[23:42:25] <Flyn> the ship didnt appear again
[23:42:33] <Flyn> and ctrl+alt+- doesnt work
[23:42:48] <Dominus> alt+-
[23:42:51] <wjp> it was alt-minus, sorry
[23:42:52] <Flyn> oh
[23:42:59] <Dominus> you may have to use the keypad
[23:43:05] <Fingolfin> changes are commited now
[23:43:16] <Fingolfin> wjp: feel free to add to the interview now ;)
[23:43:23] <Fingolfin> Dominus: I will look into the XSL issue now
[23:43:30] <Dominus> :-)
[23:44:58] <Fingolfin> Dominus: similiar fix
[23:45:02] <Fingolfin> replace this:
[23:45:03] <Fingolfin> <xsl:template match="comment">
[23:45:03] <Fingolfin> <td rowspan="2">
[23:45:03] <Fingolfin> <xsl:value-of select="."/>
[23:45:03] <Fingolfin> </td>
[23:45:03] <Fingolfin> </xsl:template>
[23:45:11] <Fingolfin> with this
[23:45:12] <Fingolfin> <xsl:template match="comment">
[23:45:12] <Fingolfin> <td rowspan="2"><xsl:apply-templates/></td>
[23:45:12] <Fingolfin> </xsl:template>
[23:46:24] * Fingolfin now looks at <key>s</key>
[23:46:36] <Fingolfin> should be fixed, too
[23:49:33] <Fingolfin> did I drive off everybody now? ;)
[23:49:39] <wjp> :-)
[23:49:43] <Dominus> Fingolfin: yep, what about <em>Don't</em> - it only makes it kursiv
[23:49:43] <Flyn> willem
[23:50:01] <Flyn> it looks like a REALLY badly grey shaped blob like this
[23:50:06] <Flyn> its VERY small
[23:50:22] <Dominus> Fingolfin:and is Exult supposed to be kursiv or something else?
[23:50:27] <Fingolfin> Dominus: well, HTML interprets <em> like that... however we can set it in our XML to do everyhing what we want.. e.g. blinking red text in 2 meter letters ;)
[23:50:40] <Dominus> yes
[23:50:56] <wjp> Flyn: yes, it should be about 16x10 pixels
[23:51:00] <Dominus> bold and bigger than it is now?
[23:51:01] <Flyn> heh
[23:51:13] <Fingolfin> right now, <Exult/> produces the word exult in kursiv, but we can change it to anything else easily ;)
[23:51:22] <Flyn> right now
[23:51:25] <Dominus> or with alink to http://www.amishrakefight.org/gfy/
[23:51:25] <Flyn> its 12X7
[23:51:27] <Fingolfin> Dominus: well, we have two right now:
[23:51:34] <Fingolfin> Dominus: <em> and <strong>
[23:51:47] <wjp> Flyn: oops, yes, you're right
[23:51:59] <Flyn> what do i do then?
[23:52:00] <wjp> I forgot to substract the edges
[23:52:07] <Flyn> bah
[23:52:11] <wjp> 12x7 is about right
[23:52:14] <Flyn> heh
[23:52:19] <Flyn> You silly git
[23:52:50] <Dominus> strong is okay, I think em should be slight bit bigger
[23:52:58] <Dominus> and Exult maybe another color
[23:54:33] <Dominus> Fingolfin: or <Exult/> to be kursiv and bold
[23:55:22] <Fingolfin> Dom: all ok, just modify the html, and if you found a html sequence for it that you like, tell me ,)
[23:55:27] <Fingolfin> then it is easy to plug it in
[23:55:40] <Flyn> Willem
[23:55:42] <Flyn> is it ok?
[23:56:25] <wjp> yup
[23:56:35] <Flyn> heh
[23:56:40] <wjp> I can hardly see it at 1600x1200 ;-)
[23:56:50] <Fingolfin> so, what new paperdolls graphics do we have now? ;)
[23:57:00] <Flyn> i can hardly see it at 1024X768
[23:57:02] <Flyn> heh
[23:57:04] <Fingolfin> for BG I mean... how many in total=
[23:57:13] <Flyn> Are all the graphics so small originally?
[23:57:20] <wjp> yes
[23:57:23] <Flyn> heh
[23:57:45] <Kirben> Want interview added to win32 snapshots ?
[23:57:52] <wjp> nah
[23:57:54] <Fingolfin> Kirben; hm, no
[23:58:26] <wjp> hmm... why doesn't it draw the gorget on the paperdoll??
[23:58:57] * wjp kicks exult
[23:59:25] <Flyn> heh