#exult@irc.freenode.net logs for 10 Mar 2016 (GMT)

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[12:34:50] <Marzo> Dominus: I have been thinking of adding support in ES for the oddball character set of French and German U7
[12:44:30] <Dominus> Marzo: I'm not sure why. Nothing in the ES version would make use of it and the special ~n character isn't in the fr/de set
[12:44:48] <Marzo> Actually, a few things in ES do use it
[12:45:02] <Dominus> Oh
[12:45:03] <Marzo> Open German U7 and look at shape 230
[12:45:34] <Marzo> It also gives a nice reference to modders (haha) of what the characters are
[12:45:53] <Dominus> There is also a fan translation of either fov or ss - would be interesting what they used
[12:46:18] <Dominus> But couldn't find a valid download right away and then didn't pursue it
[12:46:48] <Dominus> Can't look right now at the shapes, not at the machine ;)
[12:47:09] <Dominus> But I believe you ;)
[12:47:22] <Marzo> I think that the fan-translated version may have used a more standard code page — it was the reason I added that stuff
[12:48:35] <Dominus> so, go for it. If you can pull it off without despairing ;)
[12:49:29] <Dominus> As ES DOES use the full codepage it makes sense after all
[12:53:45] <Dominus> We could use a full codepage set to replace the old style conversation font ;)
[12:54:03] <Dominus> There is one for the US so it might be nice ;)
[13:51:59] <Marzo> Dominus: one idea I just head while I was heading off to work (and which I may work on later): making the toolbar customizable, so that a mod may add stuff to it (or remove it)
[13:52:12] <Marzo> I am thinking of Keyring adding a keyring, for example
[13:52:41] <Marzo> And yes, I am also thinking of maybe porting the toolbar to non-iOS
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[16:02:41] <Malignant_Manor> When is the Git repository going to be made?
[16:11:34] <Marzo> Malignant_Manor: sometime over the weekend
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[16:18:57] <Dominus> Marzo: adding the toolbar to normal Exult would be great
[16:19:03] <Dominus> and would probably catch the remaining few bugs :)
[16:19:53] <Dominus> I'll make a new patch with the latest code ready, since I caught some bugs since the last patch
[16:21:05] <Dominus> Malignant_Manor: do you remember much about SDL2 porting? I'm unsure about the SDL2 fix for the notebook gump. it works but I'm usnure whether it is correct :)
[16:27:58] <Marzo_android> Dominus: I half wonder if we should accept full Unicode in some parts of Exult and convert to the game's codepage
[16:29:08] <Dominus> Marzo_android: sounds like you never want to have a release but make dangerous changes to Exult agsin :)
[16:29:14] <Dominus> again
[16:29:31] * Dominus writes while the little boy holds his one arm..
[16:32:05] <Marzo_android> I think I am just thinking that someone might want to call her avatar Adèle or something
[16:34:23] <Dominus> :)
[16:39:39] <Malignant_Manor> I have no idea Dominus.
[16:40:00] <Dominus> thought so, just wanted to make sure
[16:53:27] <Dominus> Marzo_android: https://www.dropbox.com/s/uncp4bc2s92qn8s/shortcutbar.diff?dl=1 <- latest code for the shortcut bar
[16:57:04] <Malignant_Manor> Dominus: With your first patch, I had actually tried the svn patch on the Exult Github clone without thinking.
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[17:16:34] <Dominus> Ah, one semi important "issue" with this patch: it is SDL2 only.
[17:17:34] <Dominus> Because the iOS port is SDL2 only I didn't invest time to make it run on SDL 1.x for this patch (that should run on any thing)
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[18:33:35] <Marzo_android> Dominus: is SDL2 support in Exult complete?
[18:34:11] <Marzo_android> Because if it is, we might bump the version requirements (if there is SDL2 support for WinXP)
[18:34:20] <Marzo_android> And drop SDL1
[18:40:12] <Dominus> Marzo_android: semi complete. There is an issue with point scaler fullscreen at certain conditions (there is a bug report - see SDL2 milestone in the tracker)
[18:40:43] <Dominus> And some might be lingering, like the bug with the notebook gump input
[18:41:28] <Dominus> And opengl scaler doesn't work as opengl can only be a renderer not a scaler with sdl2 (or sth like this)
[18:47:11] <Dominus> AND wjp was loath to drop SDL1 ;)
[18:47:41] <Dominus> But we might consider making SDL2 default so bugs get found faster ;)
[18:55:58] <wjp> I was loath to drop it too soon. Things seem to be better with SDL2 these days though
[19:02:14] <Dominus> Right, I remember the too soon.
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[22:35:08] <Marzo_android> Dominus: to be fair, opengl is full of bugs as is
[22:35:23] <Marzo_android> Using SDL2 would just add to it
[22:35:54] <Dominus> yes
[22:36:10] <Dominus> Jeff never did anything he wanted to do with it anyway
[22:37:09] <Marzo_android> And it seems like we might put SDL_RenderSetScale to use
[22:37:17] <Marzo_android> *be able to
[22:37:55] * Dominus looks it up
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