[00:17:26] <sbx> anyone use trillian?
[00:18:01] <Baastuul> Nope!
[00:18:11] <Baastuul> I won't even touch it, which is funny because I use all four of those chat programs.
[00:18:33] <sbx> Hrmm :)
[00:18:37] <Baastuul> Well, not really Yahoo! Messenger, but the other three I use as much as Bill Clinton uses women.
[00:18:40] <sbx> It isn't honoring my away/idle preference.
[00:18:46] <sbx> keeps setting away when my screensaver goes on
[00:18:55] <sbx> eh k
[00:18:59] <sbx> hehe
[00:19:02] <Baastuul> You should hand it a knife and kindly request for it to perform seppuku.
[00:19:02] <sbx> I use all of them
[00:19:22] <sbx> What if it doesnt know what seppuku means?
[00:20:05] <Baastuul> Give it this link: http://dictionary.reference.com/search?q=seppuku
[00:20:44] <sbx> Thanks.
[00:20:52] <sbx> Why should I say that? That would be cruel.
[00:21:13] <sbx> Trillian isn't a samurai anyway.
[00:21:33] <sbx> anyway
[00:21:35] <sbx> ouch :p
[00:21:39] <Baastuul> You should offer him a pooslug.
[00:21:46] <Baastuul> http://baastuul.9cy.com/images/mspaint/duckbears.JPG
[00:21:49] <sbx> what a nice thought
[00:22:09] <Baastuul> I am downloading the infamous exploding whale movie.
[00:22:12] <Baastuul> http://perp.com/whale/video.html
[00:23:02] <sbx> never heard of it
[00:23:03] <sbx> sounds tasty
[00:23:18] <Baastuul> ^_________^
[00:23:23] <Baastuul> Wikipedia even has an article
[00:23:31] <Baastuul> http://en.wikipedia.org/wiki/Exploding_whale
[00:24:22] <sbx> wikipedia would
[00:24:42] <Baastuul> :D
[00:25:09] <Baastuul> So anyway, they discovered the fossil of a previously unknown amphibian.
[00:25:20] <Baastuul> I read the article on CNN while I was at school this morning.
[00:26:59] <sbx> they discovered bones of tiny people on an island
[00:27:11] <Baastuul> Yeah, I heard about that.
[00:27:14] <Baastuul> "Hobbit-sized" people.
[00:27:32] <Baastuul> The island's near Indonesia, I think.
[00:27:40] <sbx> so that's where they all went
[00:28:18] <sbx> eventually aragorn had the hobbits relocated to outside from middle earth
[00:28:44] <sbx> because the breelanders needed the rich farmland of the shire
[00:29:03] <Baastuul> Are you just pulling all of that out of the air or was that written?
[00:29:06] <sbx> but they dont go into that in the books
[00:29:14] <Baastuul> Ahh, gotcha.
[00:29:20] <sbx> its just a logical conclusion I came up with
[00:30:02] <Baastuul> Awesome, my exploding whale movie is done.
[00:30:03] <Baastuul> Time to watch!
[00:30:10] <sbx> i need cable
[00:30:12] <sbx> hmm
[00:30:15] <sbx> your on dial-up
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[00:33:08] <sbx> hi Fingolfin
[00:34:11] <Fingolfin> hiya
[01:02:15] <sbx> bye
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[05:25:36] <Baastuul> good night
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[14:16:09] --- Topic for #exult is: There *is* no topic! *There* is no topic! There is *no* topic! There is no *topic*! (But if there was one, it would probably be about Exult 1.2.)
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[18:29:17] <artaxerxes> hi wjp
[18:29:33] <wjp> hi
[18:29:33] <artaxerxes> any additional thought on the email I sent on exult-general?
[18:29:51] <wjp> I'm with Jeff on this one :-)
[18:29:58] <artaxerxes> dang!
[18:30:14] <wjp> there's no reason why Exult couldn't have multiple refs to one string
[18:30:53] <artaxerxes> well, te be accurate, it's more about U7 than Exult
[18:31:23] <artaxerxes> but like Jeff mentioned, ucc _does_ reuse identical strings
[18:31:45] <artaxerxes> so any ucc-based usecode would not fit my purpose
[18:32:11] <wjp> um, the usecode you're producing already won't work in the original because of the 32 bit extensions
[18:32:18] <artaxerxes> true
[18:32:33] <artaxerxes> btw, would that happen even if I don't use the 32 bit extensions?
[18:32:38] <Colourless> and the original doesn't use the NPC names from npc.dat
[18:32:52] <Colourless> uh
[18:32:58] <Colourless> BG doesn't, SI does
[18:32:59] <artaxerxes> for instance, the Italian team doesn't use the 32bit so that you could use the original ultima.com
[18:33:10] <wjp> you'd have to try if the original accepts things like that
[18:33:18] <wjp> but I'm fairly sure it will
[18:33:27] <Colourless> Colourless Cheat screen can mod the names
[18:33:30] <artaxerxes> I believe they tried it and it worked
[18:33:34] <Colourless> no extend chars
[18:33:47] <Colourless> BG uses the names from text.flx
[18:34:01] <Colourless> (since it didn't support the met flag)
[18:34:21] <artaxerxes> Colourless: interesting
[18:34:36] <artaxerxes> Colourless: but then, Exult _does_ use npc.dat for BG righT?
[18:34:46] <Colourless> yes
[18:35:04] <artaxerxes> I still need (to make) a tool to convert that easily.
[18:35:12] <Colourless> after you speak to an NPC once exult automatically set the Met flag in BG
[18:35:19] <artaxerxes> do you know what is the file format for npc.dat?
[18:35:20] <Colourless> in SI the usecode has to explicitly set it
[18:35:34] <Colourless> it's documented
[18:35:45] <artaxerxes> Colourless: I had now idea! Why would Exult need to set the met flag for BG?
[18:35:46] <Colourless> stuff should be in cvs
[18:36:04] <Colourless> because only 'unique' NPCs in BG have names
[18:36:20] <Colourless> should be NPCs with unique shapes
[18:36:49] <artaxerxes> I'm not sure I'm following
[18:37:08] <Colourless> Text.flx has a name for each shape
[18:37:27] <Colourless> NPC.dat has a name for each NPC
[18:37:43] <Colourless> Multiple NPCs can use the same shape
[18:38:03] <Colourless> in such cases the Text.flx name will be something like 'Nobel Woman'
[18:38:23] <artaxerxes> got it
[18:38:41] <artaxerxes> I haven't played BG in so long that's why I've blanked on that
[18:39:20] <Colourless> s/Nobel/Noble/ :-)
[18:40:28] <Colourless> the new NPC shapes in SI had even more generic names with things like 'man'... so descriptive...
[18:41:16] <artaxerxes> The Italian team's tool is very impressive. It "recompiles" usecode on the fly, replacing the original strings with the translated one and adjusting the offset references in the code part.
[18:42:06] * artaxerxes is reading stuff from CVS to locate any mention of npc.dat
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[18:48:30] <artaxerxes> got it
[18:48:36] <artaxerxes> NPC.DAT: Initial NPC definition (taken from INITGAME.DAT)
[18:48:37] <artaxerxes> npcDef = npc1count, npc2count, npc, npc, ..., npc
[18:48:37] <artaxerxes> npc1count = number of NPC type 1 in this file
[18:48:37] <artaxerxes> npc2count = number of NPC type 2 in this file
[18:48:37] <artaxerxes> (there are npc1count+npc2count npc in the file)
[18:48:39] <artaxerxes> npc = extended, npcBlock, [inventory]
[18:48:42] <artaxerxes> (inventory is present if type of extended item not null)
[18:48:44] <artaxerxes> extended = part after the 0C of an extended item (see U7IREG)
[18:48:47] <artaxerxes> header = 12-bytes?
[18:48:49] <artaxerxes> npcBlock = see U7NBUF.DAT file
[18:48:52] <artaxerxes> inventory = item, item, ..., item, 00
[18:48:54] <artaxerxes> item = see U7IREG files
[18:54:43] <artaxerxes> doesn't help much though
[18:59:23] <artaxerxes> oh, apparently I have to update U7NBUF.DAT
[19:00:08] <artaxerxes> or maybe not
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[19:52:42] <Baastuul> Hi, Jett.
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[20:41:08] <artaxerxes> gotta go
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