#exult@irc.freenode.net logs for 10 Oct 2003 (GMT)

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[00:11:26] <Coren_> Heh. Quavatar is fun in a sick sort of way.
[00:23:46] <SB-X> screenshots?
[00:27:09] <Coren_> As soon as I can figure out/remember how you make a screenshot in q2. :-)
[00:27:39] <SB-X> f11 or f12
[00:27:50] <SB-X> iirc
[00:30:42] <Coren_> http://low.sf.net/quavatar.jpg
[00:32:21] <SB-X> lol
[00:32:31] * SB-X demands an UW2 modification for Q2.
[00:34:17] <Coren_> Funny thing is, I'm probably going to end up doing that as a side effect; it turns out that the q2 .bsp format is ideal as a work format for LoW since I can use the gazillion of q2 tools to work on my stuff. While I'd never actually /need/ to populate with monsters... :-)
[00:34:42] <Coren_> s/.bsp/.map/
[00:36:09] <SB-X> i see, Cyborg Strogg Tanks assaulting Castle British *nods*
[00:36:39] <SB-X> my map editor of choice was/is QuArK
[00:36:56] <Coren_> It's Win32 only. Mostly disqualifies it for me.
[00:41:40] <Coren_> Besides, I'm partial to Worldcraft when I do take the time to boot widoze.
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[02:27:14] <Coren_> ph34r the Rocket Launcher of Valor!
[03:08:44] <Coren_> Okay, so now I have to derive eight virtues from the three principles of the Quavatar: 'speed', 'power' and 'sillz'. Obviously, the abscence of all three is 'lameness', which leads to the virtue 'leet'. :-)
[03:11:47] <SB-X> o_O
[03:12:35] <Coren_> Correct message to give if you connect over 56K: "Thou hast lost an eight!"
[03:13:25] <SB-X> i blame my lack of virtue on being an HPB
[03:14:18] <Coren_> Power and skillz give 'gibbage'
[03:46:02] <Coren_> ouch. qbsp3 of the ethereal plane is painful.
[03:47:11] <Coren_> Hm. vis, I mean.
[03:53:11] <SB-X> how long did it take?
[03:53:23] <Coren_> It's not over yet on my box.
[03:53:52] <Coren_> Which is impressive, since even brit3 takes only 30-40 secs.
[03:54:35] <Coren_> Vast open expanse with spanning suspended walkways. It was predictably about as painful as it could get, though.
[03:59:30] * Coren_ is away: sleep
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[12:26:03] <Colourless> hi
[12:43:44] <Fingolfin> hiya
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[14:48:37] <Colourless> hi
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[16:03:47] <wjp> hi
[16:04:01] <wjp> hi
[16:04:59] <Fingolfin> hihi
[16:07:44] <Colourless> hi
[16:10:57] <Coren_> Hey Willem.
[16:12:28] <Coren_> Willem: go see http://low.sf.net/quavatar.jpg
[16:12:30] * Coren_ grins.
[16:13:16] <wjp> ugh :-)
[16:13:24] <Coren_> Q2 badly mangles purple, though. :-)
[16:13:34] <Colourless> ugh indeed :-)
[16:13:46] <Coren_> "Thous hast been gibbed!"
[16:13:53] <Colourless> Coren_ generate your own palette and recreate the lookup tables
[16:14:01] <Coren_> s/ous/ou/
[16:14:11] <wjp> Colourless: did you look at the disappearing-chest yet?
[16:14:36] <Colourless> wjp: no not yet, but i'm about to
[16:14:58] <Coren_> Colourless: Nah, not worth the trouble. The Q2 maps are just a means to an end, and Low won't use those textures. They are there only to be recognizable, not to look especially good. :-)
[16:15:04] <Cahaan> Coren_: have you implemented the right click == examine everything ?
[16:15:43] <Colourless> of course you could just get quake 2 to use 32 bit textures, and you wont have to care about paleetes
[16:15:55] <Coren_> Cah: Look at 0.4. Yes, but more 'modernly' than in Low. Right click looks, double right uses, right drag to pick up. left is used for mouselook movement.
[16:16:39] <Coren_> s/[Rr]ight/left/g
[16:17:24] <Cahaan> sounds great (I loved that feature)
[16:17:36] <Coren_> I _could_ have used right, but since it goes opposite to every other mouse-using program written in the past 10 years, it's a bad UI move.
[16:18:11] <wjp> Colourless: if I dump a scale mail on the floor somewhere, then teleport to the other side of the map, save, reload, then the scale mail is still there
[16:18:53] <wjp> which might indicate that the chest has some wrong flags set, or we check for the wrong flags somewhere
[16:19:45] <Colourless> wjp: i'll track it down
[16:21:20] <Colourless> i know the circumstances to cause things to fail, so i should be able to track the problem down
[16:21:40] * Coren_ needs to switch OS. Ugh.
[16:21:43] <Coren_> BBL
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[22:12:36] <Cahaan> Coren_: what about making the gameplay configurable by the user ?
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