#exult@irc.freenode.net logs for 10 Oct 2010 (GMT)

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[20:12:26] <Dominus> finally back and time to write here :)
[20:13:05] <Dominus> I wonder, does anyone have a Windows Vista/7 64bit running? colourless?
[20:14:16] <Dominus> maybe there is something going wrong with our builds for 64bit, maybe related to Kirben's build setup, since we have now a report for both Exult and Pentagram that they are more than unstable on W7 64bit
[20:15:46] <Dominus> I can see about installing a 64bit W7 in a VM but that will only happen on Tuesday the soonest
[20:16:08] <Dominus> and the lighting problem reported on the forum, needs to be checked as well...
[20:16:11] <Dominus> :(
[21:36:34] <wjp> I have Win7/64 at work
[21:36:54] <Dominus> hmm, lighting is seriously bugged at least in SI, will try out for BG. For SI I have a good savegame which illustrates the problem...
[21:37:33] <Dominus> wjp: perhaps when you have time, you can try it out, whether Exult/pentagram misbehave on that
[21:42:26] <Dominus> grrr, with lighting borged like this, no way we can go ahead... entering a bug report now
[21:51:40] <Dominus> bug report and savegame https://sourceforge.net/tracker/?func=detail&atid=102335&aid=3084918&group_id=2335
[21:54:14] <wjp> I've started playing some BG a couple of days ago, but the movement speed made it rather annoying
[21:54:23] <wjp> (BG in Exult, I should say)
[21:58:03] <Dominus> I've read that. you say the fastest movement speed is taking too small steps, right?
[22:01:38] <wjp> it becomes very jittery without really moving very fast
[22:01:50] <wjp> does it work better for you?
[22:02:08] <Dominus> no, now that you really pointed at it, I know what you mean
[22:02:29] <Dominus> people have pointed that out in the forum, I think, but no one really identified the problem
[22:03:15] <Dominus> I played a bit on dosbox right now and it looks smoother now, except it hangs with the annoying map caching every two or three steps in dosbox :(
[22:10:36] <Dominus> anyway, time to go to bed now
[22:10:48] <Dominus> for you too, I guess :)
[22:10:57] <Dominus> good night
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[22:16:39] <wjp> well, the issue is that the fps rate is really just that: frames per second
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[22:25:57] <Marzo> wjp: I particularly prefer to set to 10fps; it plays smoother that way
[22:26:09] <Marzo> We may want to make that the default value
[22:26:28] <Marzo> (IIRC, the current default is 5)
[22:26:41] <wjp> it's anything but smooth here at 10 for me
[22:26:50] <Marzo> Really?
[22:27:18] <Marzo> Must have been something recent
[22:27:57] <Marzo> Are you using aspect correction, HQx scalers and smooth scrolling, by the way?
[22:28:08] <Marzo> (and aspect correction)
[22:28:57] <wjp> I deleted pretty much everything from my config before I started, so I'm using default everything
[22:29:18] <Marzo> I think smooth scrolling is default
[22:30:04] <wjp> it's not the scrolling that's bothering me
[22:30:11] <wjp> it's the way the avatar/party moves
[22:30:22] <Marzo> Seems to be fine here
[22:30:36] <wjp> moving a great sword around 10 times per second...
[22:32:10] <wjp> "incredibly jerky" is how I'd describe party movement
[22:32:29] <wjp> in dosbox the avatar shows maybe a couple of frames per second while running, but taking very large steps
[22:32:45] <wjp> in exult the avatar shows far too many frames per second while running, taking tiny steps
[22:32:58] <Marzo> Ah, I see what you mean
[22:34:04] <Marzo> ISTR that this is because Exult does stepping by using the Path_walking_action with different speed values
[22:34:23] <Marzo> But I have to track down the code, since this part is really, really messy
[22:34:59] <wjp> yes... I looked for half an hour last week, but I didn't get much beyond that
[22:35:58] <wjp> but speed strictly seems to mean steps per second
[22:36:06] <wjp> and not the movement per step
[22:36:54] <Marzo> Right
[22:37:20] <Marzo> I think that we want the animation to be based on FPS and the actual movement be based on speed
[22:37:49] * wjp nods
[22:39:42] <wjp> but as Dominus suggested half an hour ago, I should go to bed :-)
[22:39:44] <wjp> good night
[22:40:59] <Marzo> Good night
[23:05:52] <Colourless> from memory the original game took 1 tile steps in smallest arrow, 2 tile steps in medium arrow and 4 tile steps at largest. Exult always takes 1 tile steps, but changes the time between them
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[23:23:45] <Marzo> Ugh, that animation thing will be a pain to fix...
[23:24:09] <Marzo> The problem is that every time the mouse is moved, the walking action is reset