#exult@irc.freenode.net logs for 11 Dec 2002 (GMT)

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[02:02:22] <Zxcvb> does exult work well with serpent isle?
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[04:56:40] <JoeX> hi all
[04:57:04] <JoeX> I'm getting an SDL crash when I try to run exult. Gentoo 1.4rc2
[04:57:13] <JoeX> Patch : none
[04:57:14] <JoeX> is_installed: './static/sispeech.spc' : no
[04:57:14] <JoeX> Skin is: 3 Sex is: 0
[04:57:14] <JoeX> Creating 'gamedat' files.
[04:57:14] <JoeX> Fatal signal: Segmentation Fault (SDL Parachute Deployed)
[04:57:20] <JoeX> Any ideas?
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[08:01:24] <wjp> hi
[08:05:33] <wjp> JoeX: do you have gdb installed?
[08:15:44] <Darke> Hi.
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[09:46:46] <shazza> hey
[09:47:01] <shazza> hey Darke do you remember me :)
[09:47:55] <Darke> shazza: From quite a while ago, yes, vaguely. *grin*
[09:48:13] <shazza> yes
[09:48:40] <wjp|work> let's see...
[09:48:51] <wjp|work> you asked about how to create houses once :-)
[09:49:06] * Darke snickers. Quite a long time ago.
[09:49:12] <wjp|work> you also used to have a ` after your nick :-)
[09:49:24] <shazza> yes
[09:49:26] <shazza> wow wjp|work
[09:49:32] <wjp|work> tsk tsk, you also asked for a SI warez copy
[09:49:48] <Darke> wjp|work: Cheat! It's easy to remember when you've got all the logs at paw. *grin*
[09:49:49] <shazza> you sure do remember alot wjp|work
[09:50:00] <wjp|work> it's amazing how well grep stimulates my memory ;-)
[09:50:02] <shazza> yes, that is true
[09:50:27] <shazza> sooo
[09:50:32] <shazza> what are the improvements of 1.00?
[09:51:36] <wjp|work> in 1.0 mainly bugfixes; the real improvements are in the 1.1 branch
[09:51:50] <shazza> wjp|work
[09:51:56] <shazza> arn't you spossed to be at work?
[09:51:59] <wjp|work> I am :-)
[09:52:08] <shazza> lol
[09:52:22] <wjp|work> my work involves a lot of sitting behind a computer :-)
[09:52:34] <shazza> slackin off eh? lol
[09:52:42] <wjp|work> *looks innocent* me? never :-)
[09:53:31] <shazza> lol
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[11:11:55] <phxl> Hi
[11:12:38] * phxl downloaded Exult the day before yesterday and it rules
[11:13:05] <wjp|work> hi
[11:13:09] <wjp|work> thanks :-)
[11:14:13] <phxl> but how did you get the idea to rewrite the U7 engine from scratch?
[11:14:41] <phxl> most people just create patches that make old DOS games run in Windows environments
[11:15:05] <phxl> and I think you fixed about everything I hated about U7 when I first tried it
[11:16:17] <Darke> When it was started there was no known way of getting it to work in windows. IIRC, DrCode just wanted to create a U7 map editor under X, and it kinda spawned exult. *grin*
[11:16:42] <wjp|work> s/editor/viewer/ I think?
[11:16:57] <phxl> I hope more people will hear about Exult. We recently posted a link to your page on the Awful Forums
[11:17:47] <Darke> wjp|work: One of the two anyway. *grin*
[11:18:17] <phxl> I had beaten U8 about five times before trying U7, and quite frankly, I didn't like it at all, particularly because of the interface
[11:18:34] <phxl> U8 wasn't THAT bad. It could've been so much better with a little more effort
[11:19:05] <phxl> I always had a love-hate relationship with that game ^^
[11:19:43] <wjp|work> some of us are working on a u8-engine-rewrite :-)
[11:19:48] <Darke> *nod* The main gripes seem to be is that U8 had less 'world interaction' by being able to use X with Y to produce Z (say like using thread on a loom to produce fabric), and more 'world interaction' with jumping puzzles. *grin*
[11:19:49] <wjp|work> (Darke and I being two of 'us')
[11:19:56] * wjp|work points at pentagram.sf.net
[11:20:21] * Darke eeps, looks innocent, and denies anything!
[11:20:31] <phxl> yeah, it had some nice jumping puzzles :D
[11:20:39] <phxl> but the patch fixed that quite nicely
[11:21:07] <phxl> I got mine by writing EA or Origin (can't remember exactly) a letter, so they sent me the diskette with the patch :D
[11:22:22] * Darke got his by buying the ultima collection. *grin* He had a heck of a time to get a copy of U8 v2.10 english.
[11:22:35] <phxl> :)
[11:22:54] <phxl> Tenebrae rocked. Some parts of the game weren't that nicely done, though
[11:23:58] * Darke has never really played U8, he started it recently, but the writing is really too much of a pain to read unfortunately.
[11:24:13] <Darke> It is very pretty however, especially in a high resolution window in the map viewer. *grin*
[11:24:19] <phxl> cool
[11:24:39] <phxl> well, I was used to 320x200 back then, so I had no real problems reading the text
[11:24:59] <wjp|work> we'll have to provide a custom font I guess :-)
[11:25:06] <Darke> Yeah. I only started playing it a few weeks ago, after Remorse/Regret. *grin*
[11:25:29] <phxl> but the game engine was pure shit, with hellish load times and super choppy scrolling
[11:25:51] <wjp|work> the engine was rather nice, actually :-)
[11:26:03] <phxl> well probably better than the U7 one
[11:26:04] <Darke> wjp|work: I would suspect that I could be able to read it if it were at a 'better' resolution. *grin*
[11:26:40] <Darke> It's the same basic engine used in the two crusader games. The core of it is very well designed. Things like loading/saving... weren't. *grin*
[11:27:20] <phxl> I remember when U7 came out, my favourite gaming mags praised the game for its gameplay, but substracted quite a lot of points from the overall score because it ran like crap on most recent machines
[11:27:33] <phxl> good ol' Origin ^^
[11:27:48] <Darke> *nod* Same thing happened with U8 AFAIR, and I guess most Origin games. *grin*
[11:27:49] <wjp|work> good thing we don't need to make it run on a 486 :-)
[11:28:10] <Darke> Runs great on a Athlon900 with 128Meg of ram. *grin*
[11:28:14] <phxl> :D
[11:28:32] <Darke> The memory manager loads the entire game into memory and runs it there. Even without smartdrive it's relatively quick to save. *grin*
[11:29:13] <phxl> I managed to get U7 to run on my PII 400 in pure DOS mode, but the game sort of switched between super choppy and ultra fast at random
[11:29:52] <Darke> Another problem with U8 is the agonizingly slow time it takes to turn around. *grin*
[11:30:07] <phxl> U8 ran ok on my 486 DX 2 80 with eight megs of RAM
[11:30:44] <phxl> yeah, the combat is kind of-- strange, and super hard to boot
[11:31:34] <phxl> good thing you could usually just evade combat and gain skill points by kicking and punching at the air
[11:31:56] <phxl> it's a strange, strange game
[11:31:57] <Darke> *nod* Should be enough to play it well. IIRC the game mags were testing it on 33's and 66's when it came out and were unimpressed that you needed a brand new machine to play it. The irony is that nowdays most game mags complain about a game if it doesn't stress your video card/cpu to play it. *grin*
[11:32:47] <phxl> hehe
[11:33:03] <phxl> combat in U9 was slightly better :D
[11:33:18] <phxl> U9 was so crappy in some parts and yet I loved it to death
[11:33:21] <Darke> You can really see the bits of it they reworked into Ultima Online. Like the use-it-makes-you-better skills, oh, and some of the artwork. *grin*
[11:33:42] * Darke could never get U9 stable enough to play it unfortunately.
[11:34:23] <phxl> do/did you have a Voodoo card?
[11:36:00] <Darke> Nop.
[11:36:04] <Darke> s/Nop/Nope/
[11:36:13] <phxl> :/
[11:36:24] * Darke figures that's almost as impressive as Colourless. 33% error rate. *grin*
[11:36:40] <phxl> ok, then that's probably the reason :D
[11:37:08] <phxl> it must have been real fun to play the first release on a TNT 2
[11:37:22] <phxl> or GeForce :D
[11:38:12] * Darke played the first release on a cheap (relative) GeForceSDR. It 'worked' at a reasonable frame rate at 800x600x16bit. Just crashed waaaay too much to be playable and had intermittent texture corruption.
[11:38:35] <phxl> it is said that Richard Garriott himself used 2 Voodoo 2s in SLI mode
[11:39:09] <phxl> it ran relatively well on my Voodoo 2
[11:39:30] <phxl> but the mip-mapping sometimes looked strage
[11:39:33] <phxl> *strange
[11:39:34] <shazza> has Garriott heard of Exult do you think?
[11:39:43] <phxl> :D
[11:40:02] <phxl> http://exult.sourceforge.net/letters.php
[11:40:36] <phxl> the ending cinematic was incredibly crappy
[11:41:18] <phxl> if I recall correctly, the cut scenes were just avis
[11:41:28] * Darke snickers. Yep.
[11:42:43] <phxl> I've been thinking of reinstalling it lately -- I've had a look at some FAQs, and looks like there is some weird shit I haven't found yet
[11:43:43] <phxl> Also, I never managed to track down one of the final skill upgrades. Can't remember if it was strength or swordplay, though
[11:44:27] <phxl> anyone remember the unfinished final dungeon in Terfin?
[11:44:30] <phxl> now that was bad
[11:44:42] <phxl> lots of triggers, etc. were simply missing
[11:46:09] <Darke> Ick.
[11:47:07] <phxl> if I recall correctly, you could get stuck in a certain room, because the lever that obviously served to open the door again was there, but you couldn't click on it
[11:47:51] <Darke> Ouch.
[11:49:29] <phxl> anyway, Ultima Underworld 2 is still probably my favourite Ultima game ever
[11:50:49] <wjp|work> have you seen low.sf.net?
[11:52:21] <phxl> don't think so :op
[11:54:01] <phxl> oops, looks like I've already seen it. But I think it may take ages before they produce something notheworthy
[11:55:36] <phxl> looking good, though
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[14:38:39] <Colourless> hi
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[15:23:09] <phxl> hello
[15:23:19] <Colourless> hi
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[16:47:51] <wjp> hi
[16:56:26] <phxl> hello
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[17:05:29] <Dominus> hi
[17:06:57] <wjp> hi
[17:07:18] <Dominus> you remember my memory problems the other day?
[17:07:38] <Dominus> it turned out that one of my two 256MB RAMs was bad
[17:08:39] <Dominus> and now I can't get another 256MB RAM as I need doublesided ones and those are hard to come by now...
[17:11:04] <wjp> :-(
[17:11:16] <wjp> that's pretty annoying
[17:12:16] <Dominus> well, better than if I had just one bad 512 MB RAM
[17:12:29] <Dominus> now I have at least 256 MB left :-)
[17:12:37] <wjp> true
[17:14:55] <Dominus> now I just hope that all the unexplainable crashes are solved...
[17:17:19] <Dominus> running the mem test only on the one bad ram was really funny
[17:17:34] <Dominus> the errors just flew by in the thousands...
[17:58:26] * Dominus had an evil idea to force people to read the FAQ/Docs
[17:59:27] <Dominus> like the copy protection of the originals have some NPC ask FAQ qestions and if people fail to answer them have the game get busted :-)
[17:59:58] <phxl> sounds like a pretty good idea :D
[18:00:04] <Dominus> and to prevent people from giving the answers from a comman knowledge base change those q with every snapshot
[18:00:33] <wjp> lol
[18:00:36] <wjp> evil :-)
[18:00:56] <Dominus> might be another idea for an add-on :-)
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[19:38:30] <Dominus> hi Fingolfin
[19:40:05] <Fingolfin> hiya
[19:43:01] <wjp> hi
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[22:03:31] <kuran> hello
[22:03:44] <Dominus> hi
[22:07:31] <wjp> hi
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[22:23:36] <kuran> what does the 'Sound pack' for black gate and serpent isle do?
[22:24:00] <Dominus> it enables sound effects
[22:24:56] <Dominus> (well, actually it makes it possible for you to enable sfx :-)
[22:27:21] <kuran> erm
[22:27:27] <kuran> im pretty sure I had sound effects on the mac osx port
[22:28:01] <kuran> ill dl anyway and see what it changes
[22:28:11] <Dominus> I'm pretty sure that you must have downloaded the soundpack before
[22:28:33] <Dominus> see the docs on what to do with the soundpacks
[22:28:52] <Dominus> also be sure you don't confuse music with sound effects
[22:29:06] <Dominus> Fingolfin is the Mac-porter btw
[22:38:09] <kuran> ah
[22:38:18] <kuran> he's my idol
[22:38:33] <kuran> no i didn't download soundpack before
[22:38:38] <kuran> i just put the U7 cd in mac
[22:38:42] <kuran> and copied the "data" folder
[22:38:52] <kuran> "static" rather
[22:39:03] <kuran> and i heard sound effects and music, and speech
[22:39:06] * Fingolfin is back
[22:39:08] <kuran> opening doors etc.
[22:39:31] <Fingolfin> sound packs work fine in the MacOS(X) version of Exult
[22:39:51] <Fingolfin> but unfortunatly due to a bug in the OS X compiler (or rather, the iostreams library), I can't compile exult on 10.2 currently
[22:40:01] <kuran> i was just wondering what they added, since all my sound seemed to be working by default
[22:40:07] <kuran> oh thats fine
[22:40:10] <kuran> it works great in jaguar for me
[22:40:13] <kuran> good job
[22:40:57] <Fingolfin> it works for you? did you compile it yourself? or are you using a pre-1.0 version ?
[22:41:11] <kuran> well I didn't update my U7
[22:41:17] <kuran> i just used the original CD
[22:41:21] <kuran> and copied the required folder
[22:41:33] <kuran> i didn't compile anything
[22:42:03] <kuran> im using 0.99RC2
[22:42:12] <Dominus> the problem is that the sfx cannnot work without the soundpack
[22:42:14] <kuran> sorry, i thought you meant version of u7
[22:43:46] <kuran> where do I put the jmsfx.flx and wavlist files?
[22:43:52] <kuran> sorry, can't seem to find anything about it on readme
[22:44:04] <Dominus> your data dir of exult
[22:44:09] <kuran> ok
[22:44:10] <Dominus> read the docs online
[22:44:16] <kuran> alright, sorry
[22:44:33] <Dominus> just the flx files
[22:45:06] <Dominus> http://exult.sourceforge.net/docs.php#wave_sfx
[22:55:07] <kuran> hmm
[22:55:09] <kuran> i tried them
[22:55:11] <kuran> some sounds work
[22:55:17] <kuran> and others are just "beeps"
[22:55:22] <kuran> really high pitched beeps
[22:55:42] <kuran> I never played the game on a PC with soundblaster though so i don't know how it is supposed to sound
[23:06:38] <Dominus> those sounds were recorded of the original so they sound like the original sounded
[23:06:56] <Dominus> I wonder how they are different to the ones you heard before
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[23:27:11] <kuran> well i heard sounds before
[23:27:15] <kuran> but not as many as i hear now
[23:27:27] <kuran> although somethings wrong since those high pitched beeps are annoying :)
[23:27:41] <Dominus> these are birds
[23:27:51] <Dominus> you might like the mt-32 sfx better
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[23:32:37] <kuran> :)