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[04:31:11] <Kirben> time for alpha 3
[04:39:09] <Kirben> http://io.spaceports.com/~kirben/exult-0.92alpha3-win32.exe
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[04:42:26] --- Kirben has changed the topic to: Exult Alpha 3 out, linux and Win32 only so far
[04:43:01] <DraX> openbsd build in progress
[04:43:36] <DraX> i can't do freebsd till tommorow because i don't have the ip address of the box
[04:44:58] <Kirben> no rush, I don't think official anouncement will be until tommorrow anyway
[04:46:34] <DraX> i have to install libtool
[04:47:53] <DraX> i'll see about producing an actual BSD package
[04:47:58] <DraX> which will take me longer :)
[04:58:17] <DraX> god damn it
[04:58:31] <DraX> i can't build it until 13:49
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[06:27:01] <Kirben> Hi Colourless
[06:27:05] <Colourless> hi
[06:28:05] <Colourless> I'll release the Win32 version in a few minutes. Just have to upload it to sourceforge
[06:28:56] <Kirben> ok thanks
[06:32:39] <Kirben> Also could you update version numbers in makefile.win32/cygwin files ready for next cvs update if you have time ? 0.94cvs I guess
[06:35:41] <Colourless> yeah I guess
[06:46:00] <Colourless> i've released it
[06:47:35] <Kirben> cool
[06:59:33] <Colourless> i've changed the makefiles, but i'll commit them a little later
[07:00:12] <Kirben> ok thanks
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[07:40:02] <Colourless> i'm going now
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[08:30:38] <Jammet> Hej =)
[08:31:02] <Jammet> Is it okay to ask for help with the exult installation here?
[08:32:53] <Jammet> Chimera? Kirben? I'm in need of help with Exult here. I'm doing something wrong, and I can't determine what it is.
[08:39:57] <Kirben> Hi
[08:40:23] <Kirben> What is problem ? I might be able to help if your using windows
[08:41:16] <Jammet> =) Thank you.
[08:41:54] <Jammet> Well my problem is most likely the configuration file. I have no working example, and I'm in linux. I'm not sure what the problem is, but it might be upper/lowercase related.
[08:42:29] <Jammet> I'm getting no feedback if exult found it's cfg file, and I have one - however, exult starts loading and nothing happens. No exult screen appears.
[08:43:21] <Kirben> Iis exult in same directory as Ultima 7 ?
[08:44:25] <Jammet> I've copied the U7 blackgate files off my CD, but they are all lowercase. If case is ignored...? I copied all files as they are to /home/jammet/games/Ultima7, and installed the latest RPM I could find, but moved the binaries from it from /usr/bin to /home/jammet/games/Ultima7 also.
[08:44:53] <Jammet> (Since in the FAQ it says the binaries should be saved where the game is).
[08:46:34] <Kirben> Ultima 7 files are all uppercase here under Win32, I'm not sure if case matter though either
[08:46:57] <Jammet> I hope I don't have to manually rename them all...
[08:48:08] <Jammet> I'm installing this RPM without changing anything now.
[08:48:18] <Jammet> cd /home/root/games/Ultima7/
[08:48:24] <Jammet> exult
[08:48:34] <Jammet> Exult V0.92alpha3.
[08:48:34] <Jammet> Data path = /usr/local/share/exult
[08:48:40] <Kirben> did you move data files too ? exult require three *.flx files
[08:48:57] <Jammet> At that point it stops loading and just nothing happens.
[08:49:04] <Jammet> Data files? Let me look...
[08:49:17] <Jammet> cd /usr/local/share/exult/
[08:49:20] <Jammet> exult.flx midisfx.flx
[08:49:29] <Jammet> There are two files here that were contained in that RPM.
[08:49:36] <Kirben> exult.flx exult_bg.flx and midisfx.flx
[08:49:52] <Jammet> exult_bg.flx is missing in the linux package. No idea why.
[08:50:18] <Kirben> see if this works
[08:50:24] <Jammet> Wait a sec.
[08:51:02] <Jammet> Please send it once more.
[08:51:17] <Jammet> Thank you. =)
[08:52:51] <Jammet> Reloading -- it still stops at the point where it says: Data path = /usr/local/share/exult -- if only it would give me some debugging output. I don't even know if it actually found it's own cfg file/
[08:53:36] <Jammet> I don't know what to do next, this channel kind of is my only hope besides Obi-Wan Kenobi you know. =)
[08:54:14] * Jammet grabs his ultima7 CD and checks if the original files are really all lowercase on his one.
[08:56:02] <Jammet> Hmm, can you do me a favor? Could you DIR your Ultima7 with all subdirs and pipe the output into a TXT file which you send to me?
[08:56:34] <Jammet> I guess it's the only way I can verify I got the files right.
[08:58:02] <Jammet> In the docs it sometimes reads exult.cfg and then Exult.cfg, this is confusing if you use an OS where upper/lowercase matters. =(
[08:58:25] <Jammet> Hello?
[08:58:46] <Kirben> I will try
[08:58:53] <Jammet> Thank you =).
[09:00:50] <Kirben> thats output of static directory
[09:01:08] <Kirben> none of files in main directory of ultima 7 are used by exult
[09:01:16] <Jammet> Okay, I'll compare this. Is the name of the static dir STATIC or static?
[09:01:24] <Kirben> STATIC
[09:01:24] <Jammet> None? Oh. Okay.
[09:01:42] <Kirben> I tried renaming to static, exult still work here
[09:02:20] <Jammet> I think this is because in Win it doesn't matter.
[09:02:38] <Jammet> Okay, I'll renaming all things to uppercase in this dir.
[09:02:59] <Kirben> Yes only files on STATIC directory of Ultima 7 matter.
[09:04:34] <Jammet> What about gamedat?
[09:04:57] * Jammet just wrote a tiny script to rename it all to uppercase. Wheeze wheeze.
[09:05:17] <Kirben> all lowercase, gamedat is created only after starting new game though
[09:05:30] <Jammet> Shall I erase it including files in it?
[09:05:58] <Kirben> Yes, old ultima 7 saved games aren't compatible
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[09:11:01] <Jammet> My Static dir contains 193 files.
[09:11:03] <Jammet> Alright, I've tried starting /usr/local/bin/exult, being in /usr/home/jammet/games/Ultima7 with STATIC in /home/jammet/games/Ultima7/STATIC .. no behaviour change here. It still shows no game window and stops loading (or doesn't start loading).
[09:11:10] <Jammet> Now, should I start exult from within STATIC dir or one level up?
[09:13:17] <Kirben> one level up
[09:13:35] <Jammet> Hmm.. that's what I did. I will try it as root.
[09:13:57] <Jammet> No use. Can you send me your cfg file?
[09:14:16] <Jammet> There are two binaries.. hmm. I wonder what ucc does.
[09:15:03] <Kirben> sounds like usecode compiler
[09:15:27] <Jammet> I don't have Serpent Isle, you've defined that in your cfg, too. Will that prevent it from starting?
[09:16:01] <Kirben> no, you will have choice of which one in exult menu
[09:16:50] <Jammet> I'll disable audio and enable debugging.
[09:18:23] <Jammet> I've disabled everything like fullscreen, 2x scaling, sound.. let's see.
[09:19:18] <Jammet> Where are the exult.flx exult_bg.flx midisfx.flx usually located?
[09:19:50] <Jammet> It still doesn't work so maybe they are misplaced -- even though the about only thing Exult says when it's starting, Data path = /usr/local/share/exult ...
[09:20:33] <Kirben> data directory in win32 but path can be configured via exult.cfg
[09:20:58] <Jammet> This is getting more confusing by the minute. I've taken your cfg file, we compared filenames, I adjusted lots of stuff, disabled everything special, and it still don't work.
[09:21:44] <Kirben> Using exact paths for Ultima 7 and data files makes no difference either ?
[09:21:52] <Jammet> When I do a DIR (ls) in my Ultima7 dir, this is what I see: STATIC exult.cfg exult.cfg~ exult.flx exult_bg.flx midisfx.flx
[09:22:26] <Jammet> I don't know. I'll now give it the exact path to exult.flx exult_bg.flx midisfx.flx.
[09:22:38] <Kirben> Sounds like Exult is currently looking in /usr/local/share/exult for those 3 *.flx files
[09:23:00] <Jammet> That's where they were all the time. Now I made additional copies in the dir where STATIC is in.
[09:23:08] <Jammet> <data_path>
[09:23:08] <Jammet> data
[09:23:08] <Jammet> </data_path>
[09:23:18] <Jammet> What does this mean? Just 'data'?
[09:23:30] <Jammet> Should I create a 'data' subdir?
[09:23:58] <Kirben> Just change it to /usr/home/jammet/games/Ultima7
[09:24:09] <Jammet> Okay.
[09:24:40] <Kirben> do same for this section:
[09:24:41] <Kirben> <blackgate>
[09:24:41] <Kirben> <path>
[09:24:41] <Kirben> .
[09:24:41] <Kirben> </path>
[09:24:52] <Jammet> Okay, it still says Data path = /usr/local/share/exult on start up. Wouldn't this mean that it's not even reading the cfg file?
[09:25:31] <Kirben> yes sounds like it is missing to find updated exult.cfg
[09:25:46] <Kirben> maybe copy exult.cfg to /usr/local/share/exult ?
[09:25:58] <Jammet> It is named 'exult.cfg' and located in /home/jammet/games/Ultima7 -- right where I start off the game.
[09:26:05] <Jammet> I'll try.
[09:27:05] <Jammet> No, this didn't help it.
[09:27:25] <Jammet> Geeze, I should probably copy all files into every directory on the HDD so this thing finds them? I'm going crazy.
[09:28:18] * Jammet sighs.
[09:28:23] <Jammet> Well.. what now...
[09:28:56] <Jammet> I wish there was a working example in the documentation. Explaining won't help I think.
[09:29:25] <Kirben> README has exult.cfg info
[09:29:58] <Jammet> I've been there... it comments on what means what ... I've read it and tried my own. Maybe I even have one that works but, the program isn't using it.
[09:30:15] <Kirben> try copying exult.cfg to /home/jammet/
[09:30:28] <Jammet> =) I will.
[09:30:46] <Jammet> cp exult.cfg ~/exult.cfg
[09:30:49] <Jammet> cp exult.cfg ~/.exultrc
[09:30:53] <Jammet> Let's see.
[09:31:32] <Jammet> No. That also didn't do it.
[09:31:45] * Jammet wishes for posix compatiblity.
[09:31:57] <Jammet> exult --config ~/.exultrc
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[09:33:10] <Kirben> Might have better luck asking on exult mailing list
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[09:33:29] <Jammet> Joining a mailinglist ... oh well. Isn't there somebody I can just email?
[09:33:50] <Kirben> http://sourceforge.net/mail/?group_id=2335
[09:34:43] <Jammet> Oh well, thanks, I'll join in.
[09:34:54] <Kirben> better chance on mailing list since multiple people read it, if you email one or people they might be asleep
[09:38:24] <Jammet> Okay, I'll post something now.
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[09:46:45] <Jammet> Okay, I've made a posting.
[09:55:48] <Jammet> You know what? I'll try the win32 version on a buddies computer to see if that'd work with my ultima files. Just to be sure. Bye =)
[09:57:09] <Kirben> ok cya
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[12:23:41] <wjp> hi
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[12:36:48] <TonyHoyt> Hello people. What's new?
[12:37:38] * wjp points at subject
[12:37:40] <wjp> hi Tony
[12:37:49] <wjp> s/subject/topic/
[12:37:50] <wjp> bah
[12:37:58] * wjp isn't really awake :-)
[12:38:11] * TonyHoyt chuckles
[12:38:35] <TonyHoyt> I saw the messages on the mailing list that specified as such. But I want Exult on my Sun! Grrrr.
[12:40:07] <Kirben> I don't think anyone has attempted a compile on sun system before
[12:41:37] <TonyHoyt> Last I tried I ran into some problems with compileing some tools to tool to tool to compile exult. :P
[12:43:48] <wjp> Kirben: I did
[12:44:23] <TonyHoyt> If you do have it compiled for solaris 7, can I get a tarball?
[12:44:25] <wjp> It built fine on Solaris, but since I did it remote, I didn't get the chance to see if it would run
[12:47:20] <TonyHoyt> I'll try again perhaps. But I had a lot of trouble trying to get several packages installed.
[12:50:03] <Kirben> Aren't sun systems super fast ?
[12:52:39] <Kirben> Would be interesting to see how exult performs at high speed
[12:53:00] <wjp> I don't think they're 'super' fast
[12:53:28] <wjp> (on top of that, the one I'm on has way too many users currently)
[12:54:58] * wjp is compiling SDL 1.2 on solaris now
[12:55:15] <TonyHoyt> My system is a SparcUltra2 440. So it should be decently fast and I'm the lone user. BUT, I can't get the dam SI data files off the CD!
[12:56:07] <TonyHoyt> Would someone be willing to e-mail me SI to me just so I can install it on this blasted computer. Then I would put more of an honest effort into trying to compile Exult on a Solaris 7 Box.
[12:57:33] <Kirben> Recent Ultima 7 bundles have both Black Gate and SI as zipped up files making them easy to transer to other Operating Systems
[12:58:51] <TonyHoyt> I have the CD with the zips IN the blasted sun box i'm working on, but for some reason the stupid system won't mount that cd drive. Heck won't even eject the cd anymore.
[12:59:09] <TonyHoyt> And I can't e-mail them to myself from home because I have a 5mb limitation on all attachments at my work account.
[13:00:34] <Kirben> same limitation on this ISP, 5000000 bytes for email attachments
[13:01:12] <TonyHoyt> Grrrr. Stupid e-mail attachment limitations. Okay anyone know how ot manual mount a cd for solaris. I"ll give it a shot that way again.
[13:11:26] <wjp> ok, SDL-1.2 done
[13:11:34] <TonyHoyt> Cool.
[13:12:00] * wjp downloads exult-0.92
[13:14:28] <wjp> building...
[13:18:02] <wjp> wow... it even built the usecode compiler correctly
[13:21:21] <TonyHoyt> That's suprising.
[13:21:45] <TonyHoyt> So your building Exult for Sun Sparc Solaris 7?
[13:22:25] <wjp> SunOS beast 5.7 Generic_106541-15 sun4u sparc SUNW,Ultra-4
[13:23:24] <TonyHoyt> SunOS tony 5.7 Generic_106541-11 sun4u sparc SUNW,UltraSPARC-IIi-Engine
[13:23:48] <TonyHoyt> Hmmmm Now If I could get That and SI data files.. I would be very happy.
[13:27:27] <Kirben> btw someone report earlier that linux rpm was missing file (exult_bg.flx)
[13:28:02] * TonyHoyt sighs
[13:28:06] <TonyHoyt> I can't mount this stupid cd.
[13:28:13] <wjp> linking fails... :-(
[13:28:23] <TonyHoyt> Aw crap. What happened?
[13:28:34] <wjp> tons of undefined references in libX11
[13:28:58] <TonyHoyt> Ooooh, I had that problem too. *ponders* I can't remember how I fixed that...
[13:30:10] <TonyHoyt> Might need to add /usr/openwin/lib into your LD_LIBRARY_PATH?
[13:33:38] <wjp> ok, it needed a -lX
[13:33:45] <wjp> and a -lsocket somehow
[13:33:51] <TonyHoyt> Ahhhh
[13:33:59] <TonyHoyt> Linked up?
[13:34:35] <wjp> it runs!
[13:34:58] <TonyHoyt> Sweeeeeeeet!
[13:35:01] <wjp> remotely... so _very_ slow...
[13:35:08] <TonyHoyt> Let me try on this baby!
[13:37:12] <wjp> yes! I'm in the actual game!
[13:37:19] <TonyHoyt> I hate you Wjp.
[13:38:38] <wjp> ok, I guess I should add those two libraries to autoconf
[13:38:53] <TonyHoyt> *nods*
[13:42:23] <TonyHoyt> wjp: I hate to beg and annoy you but could you make a tar.gz out the whole game and send it to me?
[13:42:41] <wjp> "the whole game"?
[13:43:02] <TonyHoyt> Well SI data files and Exult.
[13:43:57] <wjp> hmm... don't have SI here I think
[13:44:45] <TonyHoyt> Drat. Hmm But you got BG?
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[13:47:31] <wjp> TonyHoyt: yeah
[13:47:34] <wjp> hey Ryan
[13:47:43] <Colourless> hi
[13:47:45] <wjp> I just ran Exult on Solaris!
[13:47:59] <Colourless> oooh
[13:48:44] <TonyHoyt> I"m trying to Bug wjp for the binary and data files. I can't seem to get my solaris box to mount the cd.
[13:50:20] <Kirben> Don't forget to fix exult alpha 3 rpm (exult_bg missing) before announcement
[13:50:25] <Kirben> night
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[13:51:15] <Jammet> Hej, I'm back ...
[13:51:27] <TonyHoyt> Hello.
[13:51:29] * Jammet hms.
[13:51:29] <wjp> hi
[13:51:39] <Jammet> Hej TonyHoyt and wjp =). Nice to meet you.
[13:51:39] <Colourless> hi
[13:51:59] <Jammet> And hello Colourless ... I'm the freshman on the mailinglist. Have you seen my posting today?
[13:53:28] <Colourless> you were having problems in Linux
[13:53:41] <Jammet> Right. I haven't been able to sort it yet.
[13:54:33] <Colourless> whats going on?
[13:54:45] * TonyHoyt thinks wjp is playing the silent treatment to my request. but understandable.
[13:54:51] <wjp> hmm? what?
[13:54:55] <Jammet> So I'm confused, a little disappointed with my clumsiness to help myself. Well, I've basically just tried to get Exult going on my computer.
[13:54:59] * wjp is kinda-sorta-afk
[13:55:37] <TonyHoyt> I wanted a tar.gz of the game to try here on my SparcUltra II. With data files since i can't seem to extract them manualy.
[13:55:52] <wjp> the binary?
[13:55:54] <Jammet> Today, I've downloaded the Windows version of Exult too. To try and see if it works you know. And it did. Now I'm stuck in Linux, where I really want to play it.
[13:56:07] <TonyHoyt> Aye, binary and BG Data files.
[13:56:39] <Jammet> Would you try and help me? If you can?
[13:57:14] <Colourless> jammet: are your paths set correctly in .exult.cfg?
[13:57:40] <Jammet> Colourless, I believe so, but I'd like to make sure. I'll show you the path lines.
[13:57:51] <Colourless> jammet: ok
[13:58:26] <Jammet> Right now, the statid directory is in /home/jammet/test/static.
[13:59:04] <Jammet> The files Exult wants as 'data' are in /usr/local/share/exult, and copies are also in /home/jammet/test.
[13:59:19] <Jammet> I also copied the data files to /home/jammet/test/data.
[13:59:50] <Jammet> In ~/.exult.cfg, <data_path> /home/jammet/test/data/ </data_path>
[14:00:06] <Jammet> In ~/.exult.cfg, <path> . </path>
[14:00:28] <Jammet> The executable binary exult is in /usr/local/bin.
[14:01:22] <Jammet> When I start it, there are no complaints about possible missing libraries, it says it's version number, and the data path from the config file. And stops right there. I can't get further.
[14:02:35] <wjp> TonyHoyt: I've put my exult solaris binary + exult data files in http://www.liacs.nl/home/wpalenst/exult-0.92.tgz
[14:02:47] <TonyHoyt> Thanks wjp.
[14:02:57] <wjp> (~ 700Kb)
[14:02:59] <Colourless> jammet: so it just does nothing?
[14:03:05] <Jammet> Colourless, Yes.
[14:04:11] <Colourless> jammet: does it have a line like: Audio system assembled. Audio buffer at 16384
[14:04:17] <Jammet> Colourless, I've wondered wether paths need a trailing / ... or that I have missed something important... but I do not know what.
[14:04:32] <Jammet> Colourless, No it doesn't say that. I've also disabled all sound.
[14:04:48] <Colourless> jammet: you shouldn't have trailing slashes, exult adds them
[14:05:26] <TonyHoyt> Well, now i need to get si Or bg. And i"ll be all set.
[14:05:30] <TonyHoyt> Thanks wjp.
[14:05:31] <Jammet> Colourless, Okay. Though it doesn't change the current behaviour of it. I've tried starting it with sound enabled, and sound disabled...
[14:05:56] <Jammet> Colourless, but the "Audio system assembled. Audio buffer at 16384" never showed up ever so far. Enabled or not
[14:07:17] <Colourless> jammet: hmmm. it wont show it if it's disabled, because I just tried it then
[14:07:45] <Jammet> Colourless, I've had it enabled and it also did not show. I'll send you the cfg file via DCC if you'd like to take a look.
[14:08:15] <Colourless> jammet: if you want
[14:09:01] <Jammet> Colourless, Well, you probably will see something I haven't.
[14:09:10] <Jammet> Sending.
[14:09:27] <TonyHoyt> drat, seems I need to get the SDL library's as well it turns out.
[14:10:08] <wjp> TonyHoyt: I'll zip that one up too
[14:11:01] <TonyHoyt> How do you staticly link something like that? i hate it when that happens.
[14:11:29] <wjp> I think you can specify libSDL.a instead of -lSDL
[14:12:09] <wjp> TonyHoyt: http://www.liacs.nl/home/wpalenst/libsdl.tgz
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[14:12:26] <Jammet> Hej Nadir ...
[14:12:28] <wjp> (~500Kb)
[14:12:33] <Nadir> hi
[14:12:51] <TonyHoyt> hi Nadir.
[14:12:55] <wjp> hi
[14:12:55] * Jammet sighs somewhat exhausted from a long day of trying to get Exult do something.
[14:13:08] <TonyHoyt> Where do I put this? /usr/local/lib? and have that in my lib path
[14:13:34] <wjp> TonyHoyt: yeah, /usr/local/lib should be ok
[14:13:41] <Colourless> jammet: can't see anything wrong
[14:14:16] <Jammet> Colourless, Alright. So it isn't the configuration. If sound is the problem, I wonder how it may stop exult if it isn't activated. Is the sound code always executed, even if turned off?
[14:14:49] <Jammet> Whenever I start Exult I just get two lines:
[14:14:52] <Jammet> Exult V0.92alpha3.
[14:14:52] <Jammet> Data path = /home/jammet/test
[14:14:56] <Jammet> No more.
[14:15:18] <Colourless> if config/audio/enabled is set to no then the audio code wont be enabled
[14:15:33] <Jammet> Okay. What would follow after Data path if it was running?
[14:15:51] <Colourless> nothing actually
[14:15:59] * TonyHoyt rolls his eyes....
[14:16:00] <Colourless> you'll go into the menu
[14:16:05] <Jammet> Is there a way I can get debugging output?
[14:16:06] <TonyHoyt> Now it wants libstdc++.. *sigh*
[14:16:31] <wjp> TonyHoyt: you don't have libstdc++?
[14:16:34] <TonyHoyt> Forget it wjp. I don't need to run it now, I'll mess with this more later.
[14:16:42] <Colourless> jammet: there is none
[14:17:01] <Colourless> jammet: you might be having a video problem. try running exult in a window
[14:17:01] <TonyHoyt> no, I don't have gcc installed on this machine. I have Sun WorkShop C instead.
[14:17:05] <Jammet> Colourless, Okay.
[14:17:26] <Colourless> it controlled with config/video/fullscreen
[14:17:51] <Jammet> Colourless, I've disabled it and have restarted exult. No window is popping up. Do I need to be root? SDL is installed.
[14:18:18] <Colourless> jammet: i don't use linux so I can't help you there
[14:18:42] <Jammet> Colourless, Alright... thanks though. Looks like I'm not getting a step forward.
[14:18:57] <Jammet> I've even asked on the mailinglost to no avail so far.
[14:19:02] <Jammet> Mailinglost - Mailinglist
[14:19:48] <Colourless> it's the sort of problem that looks like it will be very hard to find without having a machine that's doing it.
[14:19:49] <wjp> Jammet: can you do a 'strace exult" ?
[14:19:54] <Jammet> Is the strace output useful to anybody here? I could give you that.
[14:19:58] <Jammet> wjp, Just did.
[14:20:00] <wjp> :-)
[14:20:14] <Jammet> read(3, 0x4030c008, 326880) = -1 EAGAIN (Resource temporarily unavailable)
[14:20:25] <wjp> can you redirect to a file and dcc the entire file?
[14:20:33] <Jammet> Of course wjp =).
[14:21:10] <wjp> brb
[14:22:43] <wjp> b
[14:22:50] <TonyHoyt> wb
[14:23:31] <Jammet> wjp, erm <blush> How do I pipe strace's output from standard output into a file? > won't do.
[14:24:33] <wjp> I think strace outputs to stderr
[14:24:44] <Jammet> It does but I can't pipe normally. Hold on.
[14:24:49] <wjp> are you using bash or tcsh or something else?
[14:24:58] <Jammet> Bash.
[14:25:16] <wjp> try strace exult > file 2>&1
[14:25:52] <Jammet> Good that did it.
[14:25:59] <Jammet> Sorry I was forgetful =/.
[14:26:33] <Jammet> Sending the file now.
[14:29:40] <Jammet> If this log is seriously saying that I am missing many files, this can't be. /usr/local/lib/libSDL-1.1.so.0.5.2 and so forth is there.
[14:30:59] <wjp> that's just the normal process of try to find the libraries
[14:31:10] <Jammet> Okay.
[14:31:14] <wjp> s/try/trying/
[14:31:38] <Jammet> Anyways, is my SDL recent enough? It's from this January.
[14:31:57] <wjp> did you compile exult yourself?
[14:32:00] <Jammet> No.
[14:32:12] <wjp> maybe doing that will help
[14:32:26] <Jammet> Usually I try to compile everything on my own, but when I saw it wants libkmid and all that...
[14:32:44] <Jammet> I'll try to compile. =) I hope it's got a configure.
[14:32:50] <wjp> it doesn't need libkmidr
[14:32:55] <wjp> libkmid, even
[14:32:57] <Jammet> Oh that's good.
[14:33:27] <wjp> (libkmid has nothing to do with KDE, btw)
[14:34:08] <Jammet> Even though there was this Kmid midi player? I hope this now does not depend on timidity either. A few weeks ago I accidentally deleted most instrument files.
[14:34:44] <Jammet> If I don't enable either timidity nor kmid, will I have no sound at all?
[14:34:54] <wjp> no, it doesn't really need timidity either. If you do have a timidity binary, you can disable it by using configure --disable-timidity
[14:35:23] <wjp> hmm... I think exult can also use playmidi
[14:35:31] <wjp> you probably won't get any sfx then, though
[14:35:33] <Jammet> =) That's fine.
[14:35:55] <Jammet> I thought it now can use wave samples for sfx? I downloaded the huge package today. (enabled --enable-gtk-interface)
[14:36:23] <wjp> hmm.. yes, those probably will work
[14:36:49] <wjp> but what does --enable-gtk-interface have to do with that?
[14:37:39] <Jammet> Nothing, I just put it in and wondered if you think that's any useful.
[14:37:48] <Jammet> make'ing now.
[14:38:24] <Jammet> --pedantic -c Timidity_binary.c shows up during compile, despite --disable-timidity ... let's see.
[14:38:35] <wjp> that's no problem
[14:39:06] <Jammet> =) What can you read from the strace output by the way?
[14:39:31] <wjp> couldn't figure out what went wrong, I'm afraid :-(
[14:48:18] <Jammet> If it's a failed dependency, I'll find out shortly.
[14:48:43] <Jammet> Still compiling, this is a slow computer. I guess I will have to disable higher resolutions and all that.
[14:49:09] <Colourless> No, it's exult... takes a long time to compile
[14:50:19] <Jammet> I got an AMD K6-2 300 Mhz. Your guess?
[14:51:06] <wjp> ~ 10 minutes?
[14:51:23] <Colourless> that's going take a while.
[14:51:34] <TonyHoyt> Dam Exult is freaking huge.
[14:51:41] <Jammet> =) Patience is a Sword of defense.
[14:51:41] <wjp> maybe 15
[14:51:43] * TonyHoyt ponders trying on his sun system for kicks.
[14:51:58] <TonyHoyt> Gods this could take a while.
[14:52:19] <Jammet> I played just for fun with the hack mover in the win32 version. Boy this is fun. You can turn the whole place upside down.
[14:52:34] * wjp times a make -j 4 on this solaris box
[14:53:01] <wjp> wow... it's really racing through these files
[14:53:08] <Jammet> Is it alright to strip a finished binary?
[14:53:11] <TonyHoyt> what's make -j 4 do?
[14:53:23] <wjp> 4 parallel jobs
[14:53:43] <TonyHoyt> Wooooh, I wish I had a multi processer system then.
[14:53:46] <wjp> Jammet: better wait until after it runs
[14:53:54] <Jammet> wjp, right...
[14:53:58] <wjp> stripping makes debugging harder
[14:54:26] <Nadir> wjp: stripping doesn't affect running. And by default exult is undebuggable anyway (unless you use --enable-debug)
[14:54:43] <Jammet> I haven't enabled debugging explicitely.
[14:54:45] <wjp> hmm... oh, right, debug is off by default
[14:54:57] <Jammet> Usually I strip -g everything after running it once successfully.
[14:56:26] <Jammet> In the windows part the title screen showed also Forge of Virtue. Strange. I thought I hadn't even installed that. Or does it always show this?
[14:57:04] <Colourless> it should only show it if you have it installed
[14:57:21] <wjp> most recent U7's have FoV installed by default
[14:57:32] <Jammet> Well I guess I can leave it this way then. I'm glad somebody explained to me that I only need this one subdirectory.
[14:57:52] <Jammet> wjp, mine is pretty old. Wasn't a low budget buy so it may not be a recent version either.
[14:57:54] <wjp> 5 minutes 17 seconds at 237% CPU usage
[14:58:12] <wjp> (which is pretty low for a 4-CPU box)
[14:58:24] <Jammet> Still compiling over here.
[14:58:43] <Nadir> Maybe you can use make -j 5 or higher
[14:58:49] <wjp> I doubt the rest of the users would like that :-)
[14:59:17] <Colourless> i think that all versions of u7 from about 93 onwards would have had FoV as part of the package
[14:59:21] <Jammet> Are you folks developers?
[14:59:25] * wjp is
[14:59:41] * Colourless is wants to be
[14:59:43] <Jammet> wjp, =) Nice to meet. I'd give you a grateful hug if I was there.
[14:59:47] <Nadir> Exult is more useful than any *work* other users may be doing on that Sun box
[14:59:48] <Colourless> argh
[14:59:55] * Jammet playfully hugs a Colourless and a wjp ;).
[15:00:03] <wjp> I have U7 gold from... umm.... '94 I think, with FoV pre-installed
[15:00:23] <Jammet> wjp, 1996 .. I saw gold packages of U8 and UW1,2 that year?
[15:00:23] * Nadir has developed small bits of exult
[15:00:47] <wjp> oh, wait, it may have been called "The Complete U7"
[15:01:21] <Jammet> What I got is the normal game but a friend has the smaller gold package that also contains the Forge, I think.
[15:01:33] <Jammet> But not the second part of U7.
[15:01:45] <Jammet> I also never got it. I should.
[15:02:11] <Nadir> Jammet: still compiling ?
[15:02:20] <Jammet> Nadir, just finished.
[15:02:25] <Nadir> and?
[15:02:32] <TonyHoyt> If you have the 'complete' u7 or the 'classic game' box it has all the addons for both games.
[15:02:35] <Jammet> make install'ing
[15:02:47] <TonyHoyt> Also if you got u7 through the u9 Dragon edition it has them as well.
[15:02:56] <Jammet> Okay, the moment of truth...
[15:03:28] <Jammet> -rwxr-xr-x 1 root root 1793586 Apr 12 16:53 /usr/local/bin/exult
[15:03:46] <Nadir> make install-strip is good practice
[15:03:50] <TonyHoyt> Sweet, sweet. Dam, 1.7MB? Huge ass executable.
[15:03:59] <wjp> nah, that's already a small one :-)
[15:04:06] <Jammet> But it's no good. It won't go further than the RPM binary. =(
[15:04:15] <Jammet> Now I'm _really_ stuck.
[15:04:24] <TonyHoyt> eh?
[15:04:29] <wjp> hmm.... you could configure with --enable-debug
[15:04:48] <Jammet> Okay. Doing so.
[15:04:58] <Nadir> are you sure you're running the correct one ?
[15:05:12] <Nadir> Instead of installing, just do a ./exult from the build directory
[15:05:30] <Nadir> wjp: who's going to update the web page for the release ?
[15:05:38] <Jammet> --enable-optimized-debug ?
[15:05:47] <Nadir> Jammet: don't.
[15:05:54] <Jammet> Okay.
[15:05:55] <wjp> Nadir: dunno
[15:06:16] <Jammet> Yes I ran the fresh compiled one. Apr 12 16:53 ... a couple of minutes ago.
[15:06:16] <Nadir> Jammet: we should really be able to fix it without recompiling
[15:06:37] <Jammet> Nadir, I will compile with debug, but if you got any ideas, =( I'm all ear.
[15:07:12] <Nadir> where is that strace ?
[15:07:30] <Jammet> My old one? I gave it to wjp. Want a copy?
[15:07:33] <Nadir> yep
[15:07:36] <Jammet> Okay.
[15:07:55] <Nadir> do a new one
[15:07:55] <Jammet> Sending.
[15:07:58] <Jammet> Alright.
[15:08:28] <Nadir> try again please
[15:09:01] <Jammet> This is a new one.
[15:09:21] <Jammet> I had to aport this via Ctrl+c+c like the other one, but it should suffice.
[15:09:27] <Jammet> aport-abort
[15:10:09] <Jammet> Making the debug version now.
[15:10:40] <TonyHoyt> Where do I get SDL by chance?
[15:10:43] <Jammet> I'll also download the most recent SDL. ... 1.2 or 1.1 ?
[15:10:48] <Nadir> www.libsdl.org
[15:10:50] <Jammet> http://www.libsdl.org/download-1.2.html
[15:11:04] <TonyHoyt> Thanks
[15:11:21] <Nadir> Jammet: it's failing attempting to mmap some shared memory.
[15:11:36] <Nadir> Try getting the new SDL
[15:11:48] <Jammet> Nadir, I can't make any sense of this though. I got 64 MB ram, Xfree 3.3.6 ...
[15:11:52] <Jammet> Okay.
[15:11:56] <Jammet> Nadir, 1.1 or 1.2?
[15:12:00] <Nadir> 1.2
[15:12:06] <Jammet> Alright.
[15:12:16] <Nadir> I built it today from the .src.rpm and it's fine
[15:13:33] <Jammet> I have to leave in 15 minutes I'm afraid, but tomorrow I'll be back. I download this SDL and will compile it while I'm leaving. =) Thank you for your help everyone.
[15:14:20] <Nadir> i'm going too. See you after Easter
[15:14:33] <Jammet> Happy Easter =)
[15:14:40] * TonyHoyt is trying to get SDL now as well.
[15:14:45] <TonyHoyt> Happy Easter all.
[15:14:48] <-- Nadir has left IRC (I feel like dumping a core)
[15:15:52] <-- Jammet has left IRC (Leopard[Cub])
[15:16:28] <TonyHoyt> What do I need to make SDL? beyond gcc which I got.
[15:17:31] <TonyHoyt> Running make for SDL now.. Wish me luck.
[15:17:41] <wjp> good luck :-)
[15:18:07] <TonyHoyt> Dam. Won't work.
[15:18:12] <TonyHoyt> X11 issue.
[15:18:28] <TonyHoyt> How do I add that libaray to all the compiles?
[15:18:28] <wjp> Time for me to go home
[15:18:41] <wjp> TonyHoyt: hmm... maybe ./configure --help?
[15:18:45] <TonyHoyt> By wjp.
[15:18:53] <wjp> see you later
[15:18:58] <-- wjp has left IRC ([x]chat)
[15:26:26] <TonyHoyt> Any luck on the 3d engine, Colourless?
[15:26:55] <Colourless> haven't really done much since we last spoke
[15:27:50] <TonyHoyt> Been doing much codeing or playing games?
[15:29:47] <Colourless> i've just been generally busy... however, thinking back, i have no idea what i was actually doing
[15:33:26] <TonyHoyt> *nods* I'm just trying to find some inspiration to work. lately I've been more interesting in just playing games and not doing any real work.
[15:37:57] <TonyHoyt> Headingout. talk to you later
[15:38:02] <Colourless> ok cya
[15:38:19] <-- TonyHoyt has left #Exult
[16:48:50] --> wjp has joined #exult
[16:51:03] * wjp is trying to upload the BeOS version...
[16:51:44] <Colourless> don't try, just do!
[16:52:01] <wjp> heh :-)
[16:52:59] <wjp> ARGH
[16:53:08] * wjp kicks SF
[16:53:20] <wjp> back to beos...
[16:53:22] <-- wjp has left IRC ([x]chat)
[17:00:43] --> TonyHoyt has joined #Exult
[17:00:48] <TonyHoyt> Hello again.
[17:00:54] <Colourless> hi
[17:01:22] <TonyHoyt> I got exult to compile for my system. now if I could just get some data files to test :P
[17:02:15] <Colourless> don
[17:02:18] <Colourless> 't look at me
[17:03:08] <TonyHoyt> I knwo I know. But I was happy to at least get that done.
[17:03:39] <TonyHoyt> brb, lunch
[17:03:58] <Colourless> you could try running it. it should still go to the exult menu
[17:04:42] <TonyHoyt> Nope, doesn't do that.
[17:05:20] --> wjp has joined #exult
[17:05:32] <wjp> ...
[17:05:55] <wjp> I finish uploading the file for the 2nd time, because the first one didn't show up...
[17:06:06] --> Cless has joined #Exult
[17:06:07] <wjp> ...only to find that there are now _two_ copies of them
[17:06:24] <Cless> where did you come from :)
[17:06:31] <TonyHoyt> brb but wjp, I got it compiled on my sun box. Yet it doesn't seem to be working right now.
[17:07:01] <-- Colourless has left IRC (Ping timeout for Colourless[ppp938.adelaide.on.net.au])
[17:07:02] --- Cless is now known as Colourless
[17:08:09] <wjp> ok, BeOS release done
[17:08:17] <wjp> TonyHoyt: what's wrong?
[17:20:27] --- wjp is now known as wjp|away
[17:37:43] --> freedman has joined #Exult
[17:38:02] <freedman> Hi!
[17:38:12] <Colourless> hi
[17:38:47] <freedman> I just put an announcement on Horizons.
[17:38:57] <Colourless> cool
[17:39:29] <freedman> I hope this Alpha works:-)
[17:39:52] <freedman> If so, it should be the last (for Black Gate, that is).
[17:40:24] --- wjp|away is now known as wjp
[17:40:25] <wjp> hi
[17:40:56] <freedman> Hi!
[17:41:50] <freedman> Colourless, wjp: Thanks for adding the binaries.
[17:42:06] <wjp> sure, no problem
[17:43:58] <Colourless> no problem
[17:44:14] <freedman> Does it seem like BG is mostly done now? Doesn't seem like a lot of new bugs are coming in on it.
[17:44:43] <wjp> well... there's world-wrapping, some spells still need to be implemented, some schedules
[17:45:40] --> Dominus has joined #Exult
[17:45:42] <freedman> Right. I may skip the world-wrapping, and just have a hard edge. As long as it doesn't crash (which I think it does now).
[17:45:48] <Dominus> hi
[17:45:54] <wjp> SI really needs the world-wrapping
[17:45:56] <wjp> hi Dominik
[17:46:02] <Colourless> yeah world-wrapping... i was going to do that wasn't i :)
[17:46:13] <freedman> It looks like it might be hard.
[17:46:47] <freedman> I'll do the spells. Should be easy.
[17:46:49] <Colourless> not really, if you know what to do. Biggest problem might be changing path finding
[17:47:21] <freedman> Why is it needed in SI?
[17:47:38] <wjp> some areas (dreamworld IIRC) are wrapped
[17:47:40] <TonyHoyt> Back.
[17:47:45] <Colourless> Gorlab Dream Land crosses the edge of the map and goes to the other side
[17:48:05] <freedman> Okay...
[17:48:24] <TonyHoyt> SI Need's world wrapping?
[17:48:31] <Colourless> yeah it does
[17:48:41] <TonyHoyt> You never get on a boat in SI except once.
[17:48:49] <TonyHoyt> And that's computer controled.
[17:49:07] <TonyHoyt> You never do anything like sail around in a boat in SI.
[17:49:35] <freedman> But... Exult 1.0 may just be for Black Gate.
[17:50:12] <freedman> wjp: Sounds like you've done one of the last 2 schedules.
[17:50:27] <Colourless> even though i haven't written any code for enabling world wrapping, I've thought about the problem a fair amount and for me at least, it wont be a thing of difficulty, just one of time
[17:50:36] <wjp> freedman: getting there... :-)
[17:51:03] <freedman> Colourless: Okay, then I won't worry about it:-)
[17:51:27] <freedman> ... I'm just getting a bit tired of working on the same thing for 2-3 years.
[17:51:47] <Colourless> i'm probably going to have to go through every file and check for bound limiting, which will be a SLOW process :)
[17:52:01] <freedman> It also seems okay to me if not all schedules are implemented.
[17:52:34] <freedman> Colourless: Yes. Also have to be careful not to slow down the algorithms too much.
[17:52:38] <Dominus> schedules are nice but not that important
[17:52:56] <wjp> I'll try finishing Forge_schedule today/tomorrow, and _might_ do Bake this weekend
[17:52:58] <Dominus> and they tend to break something :-)
[17:53:14] <freedman> :-) especially when I do them.
[17:53:46] <wjp> not a single schedule I committed has ever crashed exult! (all zero of them ;-) )
[17:53:53] <freedman> We could have a Beta Real Soon Now.
[17:54:12] <wjp> oh, btw, I'm just trying the -buildmap on serpentisle, and it actually seems to be working
[17:54:15] <TonyHoyt> How about spells though. What's holding them up? Usecode intrinstics?
[17:54:30] <Dominus> Freedman: speaking of that, now that you have to look at the SI crystal ball thing - could it be possible to implement something like the thing that was added for BG
[17:54:36] <TonyHoyt> Any luck getting any info from the U7 developer who stoped by with one e-mail?
[17:54:45] <Colourless> freedman: i shouldn't think that %c_num_tiles or similar would slow things down too much
[17:54:45] <freedman> wjp: What's that?
[17:54:51] <Dominus> meaning that blckness around the scene
[17:55:08] <freedman> Dom: I think one's a bug, and just the 'summon' spell has to be implemented.
[17:55:17] <wjp> freedman: the map generator. It generates 12x12 2048x2048 'screenshots' of the full BG or SI map
[17:55:34] <wjp> freedman: takes up about 400Mb of space, but is really cool :-)
[17:55:43] <freedman> Tony: Nope. I'll write him again to announce the Alpha (after waiting to make sure it's not another dud:-))
[17:55:50] * TonyHoyt laughs.
[17:55:53] <Dominus> wjp: insane 400MB
[17:55:56] <Dominus> but cool
[17:56:04] <TonyHoyt> gods 144 2048x2048 bitmaps? Freaking huge!
[17:56:14] <freedman> wjp: Cool! 400MB isn't much these days.
[17:56:16] <TonyHoyt> Freedman: Good idea.
[17:56:20] <wjp> .png-ed they take up about 120
[17:56:32] <wjp> ./exult [-game serpentisle] -buildmap x
[17:56:45] <Colourless> would be cool to make a huge poster out of it
[17:56:46] <TonyHoyt> That's one to one relationship of the map to image format?
[17:56:59] <freedman> Maybe you could make posters and sell them (and get sued by EA).
[17:56:59] <Colourless> bg as well
[17:57:10] <Dominus> and ship it with exult
[17:57:10] <Dominus> oops exult doesnīt get shipped :-)
[17:57:13] <wjp> (x = 0, 1, 2 depending on how many roofs you want to pop)
[17:57:26] <TonyHoyt> if I was going to make a poster.. man. That would be awsome. have to be glossy though. What about at 1/2 or 1/4th scale though?
[17:57:27] <wjp> TonyHoyt: yeah, they're full-size
[17:57:51] <wjp> at 600dpi it would be about 1x1 meter
[17:58:08] <wjp> (IIRC)
[17:58:18] <wjp> anyway, I have to go again
[17:58:21] <wjp> bye!
[17:58:23] <-- wjp has left IRC ([x]chat)
[17:58:42] <Colourless> at 72 dpi, it would be about 9x9 meters across :)
[17:59:14] <TonyHoyt> Gods 40x40 inches at 600dpi. And that's tiny.
[17:59:14] <freedman> Wallpaper for a whole room.
[17:59:26] <TonyHoyt> BG would look better then SI I suspect,
[17:59:26] <Dominus> freedman: about those mails from LB to Lazarus - very strange as Terilem (ß) never elaborates
[17:59:48] <Dominus> SI map is really screwed up
[18:00:04] <TonyHoyt> They did a lot to hack the hell out of that for SI.
[18:00:04] <freedman> Yes. I've assumed they're for real, though.
[18:00:07] <Colourless> :) it would look... strange :)
[18:00:47] <Dominus> freedman: well, weīll see. I donīt really want to say that soemone makes those mails up
[18:01:16] <freedman> You think someone's playing a joke on him? That would be cruel.
[18:01:27] <Colourless> you'd see half the dream world on the left of the map, half on the right, the oceans would be mostly back, or mountains. You'd see the intro intro section 3 times
[18:01:34] <Dominus> I sure hope not
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[18:01:52] <Colourless> of course, what you'd do is edit and remove all the hacks
[18:01:58] <freedman> I can believe they're real. Lazarus has some >nice< artwork.
[18:02:09] <Colourless> i think they might be real
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[18:02:54] <freedman> My feeling too.
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[18:03:02] <Dominus> I would very much like to know more about the last one that gave some idea on how to prevent sueing by EA
[18:03:42] <TonyHoyt> The dream realm is split in half by the map? I didn't know that.
[18:03:47] <freedman> Seems like they're just doing a mod for the DS engine. If they don't make too much noise about it being U5, they're probably okay.
[18:04:03] <Dominus> I sure hope so
[18:04:19] <TonyHoyt> What about the socalled U1 remake. that looks cool.
[18:04:45] <freedman> Yes. But it could also have legal problems.
[18:05:07] <Dominus> It would be too bad if theyīd get a cease and desist (or whatever)
[18:05:08] <Dominus> Yep, that U1 looks good, though I donīt really see it as U1
[18:05:08] <freedman> 'Course, we could too.
[18:05:09] <Colourless> the U1 guys say they got permission from Origin
[18:05:40] <Dominus> but wasnīt that also a little fishy
[18:05:40] <Dominus> ?
[18:05:53] <freedman> Wasn't it from RG himself?
[18:06:00] <Colourless> yeah, from RG
[18:06:20] <Dominus> i think so and I donīt think it was anything really official
[18:08:05] <TonyHoyt> I doubt it's really U1. Looks like a whole new game. Lord know, may be using the ultima name to get fans.
[18:08:09] <freedman> Longer-term, I'd like to do something new with the Exult engine.
[18:09:09] <TonyHoyt> Isn't that the long term expectation of all you guys? To use Exult to make better games in the future?
[18:09:19] <Dominus> and that would be really great
[18:09:30] <Dominus> to me U7 engine was the best I played on
[18:09:39] <freedman> Yes, and I'd like to start working on map-editing again.
[18:10:11] <Colourless> It's not an aim of mine really. I just want to see SI playable really
[18:10:16] <freedman> Dom: I agree. It's not state-of-the-art, but definitely good enough.
[18:10:23] <TonyHoyt> Too bad nobody here is a good artist else I would say why not team up to make something completely diffrent. it seems right now, your doing more work arounds then real development.
[18:11:07] <Colourless> of course, had I the time, I would attempt to completely overhaul the graphics of the game
[18:11:19] <freedman> Tony: You're right, and it's getting tiresome. For SI, I'll sometimes spend 2 hours staring at Usecode, then 20 minutes coding.
[18:11:28] <Dominus> Freedman: it sure is not but I liked this engine a lot more than, say Baldurīs Gate
[18:11:33] <freedman> Colourless: How?
[18:11:56] <TonyHoyt> Now if you guys could add in say.. turn based combat.. *Shrugs* We be all set.
[18:12:19] <freedman> That would be a cool addition!
[18:12:36] <freedman> You want to do it?
[18:12:41] <Dominus> :-)
[18:13:01] <TonyHoyt> I'm not about to go hacking the exult code, thank you.
[18:13:07] <Colourless> Freedman, i'd like to make it 3d. Also, replace character sprites with animated 3d models. Smooth SCrolling, real light sources.... i could go on for ever :)
[18:13:27] <TonyHoyt> Colour: again, might as well make a new game...
[18:13:49] <freedman> Sounds good! Someone else once volunteered to do this, but (as is often the case) he disappeared.
[18:13:54] <Dominus> Fun thing to do in Exult: turn on streetlamps and move the light around with the hackmover :-)
[18:14:10] <Colourless> th: not the point really. Still want to keep the U7/SI world and story
[18:14:52] <freedman> Yes; at least half the code would stay the same... all the stuff for Usecode, eggs, combat.
[18:15:00] * TonyHoyt nods
[18:15:52] <Colourless> yeah, that's the idea.
[18:16:15] <Dominus> light and shadow would be cool
[18:16:19] <freedman> Still, it'd be a LOT of work.
[18:16:35] <Colourless> yeah, it would be a hell of a lot.
[18:16:52] * Dominus shudders
[18:17:51] <freedman> In the meantime, we'll continue hacking away at SI and map-editing.
[18:18:10] <Dominus> :-)
[18:18:18] <Colourless> Such are the things of dreams
[18:18:25] <Dominus> I canīt stand playing BG any longer
[18:18:51] <freedman> I've heard that's common when you work on games.
[18:18:55] <Dominus> since I tempered with BG I played 3/4 through at least four times
[18:19:15] * Dominus thinks about "I tempered" and laughs
[18:20:15] <Colourless> i think that the amount of travelling that BG forces you to do can be a little monotonous
[18:20:45] <Dominus> especially if you are afraid of breaking something by teleporting
[18:20:55] <freedman> It was fun the first time or two.
[18:21:08] * TonyHoyt chants. "SI, SI, SI"
[18:21:16] <Colourless> you, be quiet :)
[18:21:36] * TonyHoyt chuckles
[18:21:38] <Dominus> but Iīm still amazed at times what I missed the first two times I played the original
[18:21:53] <Dominus> uho, TonyHoyt donīt mess with the veil op
[18:22:03] <Dominus> veil=evil
[18:22:22] <Colourless> it's easy to miss heaps. just the other day, i noticed something in BG that i had never seen before. Can't remember what it was
[18:22:45] <Dominus> like the crocodile in Hooks quarters (Bucanner)
[18:22:52] <Dominus> with the clock in it
[18:23:10] <Colourless> i already knew about the clock.
[18:23:15] <Dominus> I never found out how to get in there in the original
[18:23:41] <Colourless> One thing I didn't know about was the serpent in the grass on Ambrosia
[18:23:43] <freedman> I never got to return the Jhelom banner in the original. It just never worked right.
[18:23:52] <Colourless> F2, H, Move Wall :)
[18:23:53] <TonyHoyt> Doh.
[18:23:55] <Dominus> :-(
[18:24:07] <Dominus> hmph
[18:24:14] <freedman> Serpent? Can you talk to it?
[18:24:16] <TonyHoyt> I forgot to check that out. IS that it? The crock with a clock? As in Peter pan Hook?
[18:24:30] <Dominus> nah, itīs a different shape of grass
[18:24:35] <Colourless> TH: Yes :)
[18:24:38] <Colourless> it's a grandfather clock though :)
[18:24:46] * TonyHoyt laughs
[18:24:49] <TonyHoyt> Cute, cute.
[18:25:02] <Dominus> there should be environmental sound for a clock
[18:25:20] <Colourless> yeah, Exult doesn't have env sounds
[18:25:31] <Dominus> it does
[18:25:36] <Dominus> to some extant
[18:25:52] <Dominus> extent (or however thatīs spelled)
[18:26:12] <freedman> It does, but they're specified by hand. It's in animate.cc.
[18:26:20] <Dominus> ah...
[18:26:42] <Dominus> but I like them a lot
[18:26:47] <freedman> They're a flag for 'background sound', but no field for the SFX # (that we've found).
[18:26:55] <Dominus> (especially with my sound pack)
[18:27:08] <freedman> ^They're^There is^
[18:27:27] <freedman> Do you notice the stereo effect?:-)
[18:27:45] <Dominus> yep, I did though sometimes it acts strange
[18:28:03] <Dominus> as in barely audible
[18:28:37] <Dominus> which reminds to go looking for replacements for those U9 sounds I used
[18:28:57] <TonyHoyt> u9 sounds?
[18:29:15] <Colourless> i would have said perhaps its the same number as the shape, but there is too many shapes
[18:29:34] <Dominus> I made a soundpack that mixed the sounds Joseph recorded and some better sounds off the U9 flx
[18:30:03] <TonyHoyt> Where you able to rip them from the u9 flx or record them from u9? Did anyone ever break the encription for u9 music?
[18:30:17] <Dominus> yep, look at fansforultima.com
[18:30:25] <TonyHoyt> Hoody hoo!
[18:30:44] <Dominus> you can rip them off it and even the music in waves (techno-stones)
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[18:32:02] <Dominus> Aquamarine Dragon was the first one to figure out how to rip the flx
[18:32:20] <Colourless> you sure :)
[18:32:27] <Dominus> no
[18:32:46] <Dominus> it was some kind of joint effort in the newsgroup at that time
[18:32:52] <Colourless> just because someone released something first, doesn't mean they were the first to figure it out.
[18:32:57] <TonyHoyt> My god, there a ton of tools to alter, edit and muck with u9. That's awsome.
[18:33:01] <Dominus> right
[18:33:11] * Colourless checks his 'c programs' dir :)
[18:33:25] <TonyHoyt> I"m goin to rip the audio and slap it onto a cd. That's too freaking cool.
[18:33:35] <Dominus> :-)
[18:33:38] <TonyHoyt> Finaly I want to hear some of the cool music in th game!
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[18:35:10] <Dominus> I think the problem was the format of the music
[18:35:15] <TonyHoyt> Wierd. Wierd.
[18:35:25] <Colourless> yeah, the music is compressed
[18:35:30] <TonyHoyt> Must have been then they didn't change the format because there was no need to. Woow. ood.
[18:35:54] <Colourless> Never figured out the music format though
[18:36:09] <Colourless> I could work out the headers, but I didn't know enough about the compression used
[18:36:22] <Dominus> thatīs what Aquamiren did with help from :
[18:36:24] <Colourless> I now think that it may be a form of ADPCM
[18:36:35] <Dominus> Many Thanks go to uberDragon, Voyager Dragon, Monoceros Dragon and
[18:36:35] <Dominus> Minstrel Dragon (in order of appearance :) for their valuable input
[18:36:35] <Dominus> and discussion which greatly helped me in making this program.
[18:36:40] <Colourless> of course, i'll need to get this program
[18:36:53] <Dominus> should I dcc you?
[18:36:55] <freedman> Work and lunch call.
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[18:37:15] <Dominus> and you too Tony?
[18:37:51] <TonyHoyt> I just downloaded the doc files to read what's new. The game patch seems funny. but cool.
[18:37:52] <Dominus> I donīt have the homepage anymore but I have the file right here with source
[18:38:11] <TonyHoyt> I can't accept dcc connections. You can send it to email@example.com though.
[18:38:20] <Colourless> can i have it
[18:38:21] <Dominus> will do
[18:39:43] <TonyHoyt> Thanks Dominus.
[18:40:02] <Colourless> thanks :)
[18:40:10] <Dominus> np
[18:40:18] <Colourless> i was right :)
[18:40:21] <Dominus> tony: file sent
[18:40:22] <Colourless> it was ADPCM
[18:40:29] <Dominus> :-)
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[18:41:40] <Colourless> heh. so, if i properly reseached, i could have had a decoder out before year 2000. The only reason why I wrote the flex extractor, was because i wanted the music
[18:41:44] <TonyHoyt> Doh, hit star-q by accident. quit the application.
[18:42:06] <Colourless> also, i was possibly going attempt to work out the 3d model format, so they could be replaced
[18:42:10] <Dominus> lol
[18:42:20] <TonyHoyt> That would be insane.
[18:42:29] <Dominus> insane
[18:42:33] <TonyHoyt> I see there is a dialog and monster hack out there too.
[18:43:03] <Colourless> I could probably still do it. Model formats are usually pretty similar
[18:43:04] <Dominus> the dialog patch is great
[18:43:32] <Dominus> Iīm slowly replaying it with it and it adds more depth to the game
[18:43:46] <Dominus> ties up more loose ends
[18:43:47] <Colourless> gee, that's not hard :)
[18:43:51] <Dominus> :-)
[18:44:12] <Dominus> only thing is that they are restricted to the length of the actual conversations
[18:44:28] <Colourless> i'll replay it one day, when I get a faster CPU.
[18:44:44] <Dominus> I just did! two weeks ago
[18:45:05] <Dominus> insane 1 GHz now I donīt know what to do with it :-)
[18:45:08] <Colourless> My computer is almost the same as the day I got UIX
[18:45:13] <Dominus> besides playing U9
[18:45:30] <TonyHoyt> My god there are too many remakes in the works for old ultima games.
[18:45:42] <Dominus> I had a PII266, Matrox Mystique and Voodoo2 when I first played through it
[18:46:13] <Colourless> I had Celeron 450, Voodoo 3 3000, 192MB RAM
[18:46:33] <Dominus> the 192 Ram made it possible for me to play it
[18:46:40] <TonyHoyt> I wonder what the dialog changes are. but to be honest, it all sounds like fan fiction and that's kind of scary.
[18:46:41] <Dominus> and even enjoy it at times
[18:46:51] <Colourless> the only thing that has changed is the Video card
[18:47:00] <Dominus> they are quite good
[18:47:30] <Dominus> they made away with hawkwind but made Shamino play the introduction(which kind of makes sense)
[18:47:47] <TonyHoyt> Oodd.
[18:47:47] <Dominus> they give some explanation on how the companions got back
[18:47:57] <Colourless> hawkwind was friggin stoopid
[18:48:06] <TonyHoyt> Dupre is the one that ticks me off the most in that game.
[18:48:06] <Colourless> as was the companions
[18:48:07] <Colourless> and ....
[18:48:21] <Dominus> but really Iīm quite taken by it
[18:48:30] <TonyHoyt> And Blackthorn! God dammit, Perhaps it is Garretts vision but Blackthorn was not a evil guy! *sigh*
[18:48:41] <Dominus> the fan fiction makes more sense than the EA fiction
[18:49:36] <Colourless> at the end of U5 Lord British lets Blackthorn make his own fate. LB knew that Blackthorn wasn't evil
[18:50:24] <Dominus> Itīs strange how he got from being a monk on SI to the sidekick of the red muppet
[18:50:28] <TonyHoyt> That's just it. What in the world happen. *moans* Well he was the only real and cool enemy in 9. Blackthorn that is.
[18:50:31] <Colourless> yeah, really strange
[18:51:00] <Colourless> U9 had little continuity to all the others
[18:51:24] <Dominus> Iīm curios on how the Eriadain will handle this stuff (when it gets ever done)
[18:51:35] <Dominus> close to none
[18:51:53] <TonyHoyt> oh well.
[18:51:55] <Dominus> the economy patch is also nice
[18:52:04] <Dominus> you get to buy bags
[18:52:23] <Colourless> for crying out loud, someone is making a remake of Akalabeth?????
[18:52:35] <Dominus> huh?
[18:52:59] <TonyHoyt> Ya I noticed that too.
[18:53:11] <TonyHoyt> Insane.. insane! *laughs*
[18:53:18] <Dominus> ah, I saw that last year allready
[18:53:31] <Dominus> especially as it is quite like theold one
[18:54:22] <Dominus> A different approach to getting Black Gate and Serpent Isle to run in Windows, Exult is a new Windows-native engine that uses the original U7 data files.
[18:54:36] <Dominus> from fansforultima.com
[18:54:44] <Colourless> quite incorrect really
[18:54:45] <Dominus> hm, someone should correct this
[18:55:10] <TonyHoyt> ack, another scary thing. Ultima artwork for Balders Gate. and sounds.
[18:55:43] <Colourless> damn, no one is making an Ultima 8 remake. :)
[18:56:25] <TonyHoyt> Just a app to make u8 support on modern pc's easier.
[18:56:49] <TonyHoyt> After u9. u8 doesn't look that bad. Although it's not a great game.. It isn't the pit of all ultimas. That's u3.
[18:57:36] <Colourless> IMO u8 was cool in it's own way... it was 'different' :)
[18:58:06] <Dominus> I didnīt think it was that bad though it was the second worst Ultima I played
[18:58:09] <TonyHoyt> Diffrent is true. And is fun. Specialy with all the magic systems.
[18:58:20] <TonyHoyt> What was number 1 for you?
[18:58:34] <Dominus> Mostly thatīs because I only played the patched version which had already the jumping under control
[18:58:39] <Dominus> U9
[18:58:44] <Dominus> storywise
[18:59:01] <TonyHoyt> I had it after all the patches. thankfully.
[18:59:04] <Colourless> I never really played enough of U8 pre patch to hate it
[18:59:34] <Dominus> itīs somehow understandable that people hated it when it first came out
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[18:59:43] <TonyHoyt> Hi Drax
[18:59:45] <Dominus> the jumping can get annoying even when patched
[18:59:51] <Dominus> hi
[19:00:03] <Colourless> I got u9 between 2nd and 3rd patch. Only noticed 1 bug,
[19:00:26] <Dominus> I played it from the beginning and couldnīt get to the abyss
[19:00:35] <TonyHoyt> Had it from day one. Got hit with the Humility bug that took me back to the begining. *sigh*
[19:00:36] <DraX> ok, i'm building exult package now
[19:01:00] <DraX> i really wanna play u9, but i don't have a 3d accel so i can't
[19:01:16] <Colourless> for me the town of dawn quest was screwed because of the character there (molly?) disappeared.
[19:01:26] <Colourless> of course, the game was still completable
[19:01:32] <Dominus> ah, thatīs right I actually found her once
[19:01:54] <Dominus> she was ascending an invisible stairway to heaven
[19:02:06] <Colourless> one of my friends had screenshots of her doing that
[19:02:09] <Dominus> I only found her as I looked up at thesky
[19:02:11] <TonyHoyt> I remember I was supossed to head to the city of Yew, and accidently went towards daw really early in the game. Fighting hell hounds when your weak is NOT fun!
[19:02:38] <Dominus> at that stage it used to crash on me (donīt know which patch though)
[19:02:43] <TonyHoyt> I saw someone doing that when I was passing Dawn and MAN I was creaped out. What was going on, anyone know? *laughs*
[19:02:44] <Colourless> he also had a shot of gigantic arrows comming out of a sea serpent
[19:03:03] <DraX> damn, i wanna play it more now
[19:03:06] <TonyHoyt> The Sea serpent was cool and HUGE! He was a pain to fight.
[19:03:08] <Dominus> those sea serpents were pretty useless
[19:03:31] <TonyHoyt> It's too bad they didn't leave more lasting corpses to get a good zoom in on.
[19:03:37] <Dominus> oh that reminds me of a pre-release interview with RG:
[19:03:55] <Dominus> something about that the world is so huge and you can explore it with a ship
[19:04:11] <Dominus> well, thanks but exploring an empty ocean is no fun
[19:04:33] <DraX> it alwyas annoyed me that the sea serpents couldn't destroy your ship
[19:04:34] <DraX> p
[19:04:55] <Dominus> i thought you didnīt play?
[19:05:02] <DraX> in u7
[19:05:05] <Dominus> ah
[19:05:05] <DraX> and u7p2
[19:05:10] <Colourless> this shot has a story. friend and I were leaving yew and going to britian and we could hear a wolf. we were seaching around for it, and still couldn't find it untill this...
[19:05:10] <DraX> and in all the other ultimas
[19:05:11] <Colourless> http://www.users.on.net/triforce/u9-1.jpg
[19:05:38] <DraX> i'm doing a exult build, i can't load netscape :P
[19:06:06] <Dominus> LOL
[19:06:27] <TonyHoyt> A wolf stuck in a tree?
[19:06:29] <Colourless> couldn't kill it either
[19:06:39] <Dominus> not even with a spell
[19:06:41] <Dominus> ?
[19:06:42] <Colourless> yeah
[19:06:46] <Colourless> the wolf was in the tree
[19:06:48] <TonyHoyt> odd.
[19:06:50] <DraX> sounds like a bug
[19:06:52] <DraX> :P
[19:06:54] <Colourless> don't think we tried a spell
[19:07:02] <Colourless> a bug, in U9, you've got to be kidding
[19:07:11] <TonyHoyt> Looks like a spawn bug or he went through some cliping plane bug. oh well.
[19:07:26] <Dominus> brb
[19:07:39] <DraX> i'm gonna have to strip the binary
[19:07:43] <Colourless> it ammusing, because it seemed like there was a growling tree
[19:07:46] <DraX> because it's 20 megs if you don't :)
[19:08:01] <Colourless> no, we want a 20 mb binary release :)
[19:08:10] <TonyHoyt> Gods man, who are you, origin?
[19:08:16] <TonyHoyt> Origin: We created worlds.
[19:08:16] <DraX> Colourless, i'm not uploading it :P
[19:08:28] <Colourless> damn L(
[19:09:06] <DraX> Colourless, 33.6 modmem will not be doing a upload like that
[19:09:07] <DraX> trust me
[19:09:19] <Colourless> aww :)
[19:09:35] <DraX> gamewin.cc is taking forever
[19:09:38] <TonyHoyt> ya know, u9 still looks cool. *Sigh* It was graphicly neat from time to time.
[19:11:34] <Colourless> u9's engine was somewhat a head of it's time
[19:12:20] <TonyHoyt> Ehh. well... hmmm
[19:12:34] <Colourless> no one else has attempted to do a 'full' seemless world, and i can't see anyone else trying for quite some time
[19:13:02] <TonyHoyt> Hmm Well Ummm. Daggerfall anyone?
[19:13:42] <TonyHoyt> Asheron's Call Count?
[19:14:13] <Colourless> doesn't have the detail
[19:14:52] <TonyHoyt> Detail? Hmmm That game even if it is online. Seems to have the most persistant plot in any online game I've seen.
[19:16:08] <Dominus> b
[19:16:32] <DraX> menulist.cc
[19:23:34] <DraX> god damn it
[19:23:37] <TonyHoyt> Okay Now I need to figure out who to properly install exult now that I have it compiled.
[19:23:40] <DraX> i can't link the exult binary here
[19:23:49] <TonyHoyt> What do you get?
[19:24:10] <DraX> my sdl is compiled without audio
[19:24:12] <TonyHoyt> You may need to add the -lX and -lsockets
[19:24:15] <DraX> so exult won't build
[19:24:31] <DraX> TonyHoyt, trust me, i've done this 5 times
[19:24:33] <DraX> i know
[19:24:40] <TonyHoyt> Eh, um er. Can't help there.
[19:24:44] <TonyHoyt> I had that problem with Solaris.
[19:25:01] <DraX> i had the lack of -lX11 also
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[19:58:08] <TonyHoyt> Got quiet around here.
[20:02:19] <Colourless> yeah it did
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[20:02:36] <DraX> i can release openbsd around 6-7
[20:02:37] <TonyHoyt> Hello again wjp.
[20:02:45] <wjp> hi all
[20:04:04] <Colourless> hi
[20:14:28] <TonyHoyt> Hmm Sooo, There's a windows binary of exult available?
[20:14:35] <Colourless> yeah
[20:16:34] <wjp> did anyone update the Exult homepage yet?
[20:16:44] <Colourless> why don't you check :)
[20:16:54] <wjp> well... I am :-)
[20:17:02] <Colourless> no, it's not updated
[20:17:31] <TonyHoyt> Anything new to screen shot?
[20:17:44] <wjp> ok, I'll go and do that then
[20:19:06] <Colourless> no substantial changes that would look different.
[20:20:14] <Colourless> things of note are the different scalers, but that sort of thing would be useful for a set of comparison. you'd have 1 of each
[20:20:40] <Colourless> the only real other thing is the cheats screen that I added, not that it really needs a screen shot
[20:23:21] <TonyHoyt> Hmmm Almsot ready to leave work. *sigh* now I want to play SI and U9.. grrr.
[20:24:22] <TonyHoyt> later guys
[20:24:26] <Colourless> cya
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[20:32:21] <Jammet> Hello .. I'm back home...
[20:32:26] <wjp> hi again
[20:32:29] <Colourless> hi
[20:32:37] <Jammet> Exult is compiling now, I've just finished SDL 1.2 ...
[20:32:45] <Jammet> --enable-debug's in.
[20:32:55] <DraX> Jammet, platform?
[20:32:58] <Jammet> DraX, Linux.
[20:33:02] <DraX> oh
[20:34:26] <Jammet> Today I've noticed that I hadn't tested SDL ever on this box, and I've tried after today's compile. sdlgnuboy, no video screen appears. aviplay, no videoscreen appears. Do you know any other app that uses SDL and compiles in no-time that I can test it with?
[20:34:51] <Jammet> I need to test if my SDL is actually working alright.
[20:36:25] <wjp> try the programs in the test/ subdir in the SDL source tree
[20:36:32] <Jammet> Okay.
[20:38:10] <Jammet> The test app compiles now. I hope this works. If it won't, I'll be pretty ... much ... beyond help I guess.
[20:40:55] <Jammet> Uh oh... nothing's happening. The debugging tests work, but no test that should actually DISPLAY anything.
[20:42:13] <wjp> I think you should move to #sdl for this then :-) (I'll see you there ;-) )
[20:43:02] <Jammet> Hee =)
[20:47:09] <Jammet> It doesn't look like any of the many has time to help.
[20:48:15] <wjp> did you do what aioushi suggested?
[20:48:46] <Jammet> I must have overseen something. What did he suggest?
[20:49:11] <wjp> run ldd on libSDL.so
[20:49:28] <wjp> and see if it's linked against libX11
[20:50:27] <Jammet> Yes, it is.
[20:51:13] <wjp> hmm
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[21:36:22] <Fingolfin> hiya
[21:36:34] <Jammet> Hej =)
[21:36:46] <Fingolfin> so, Alpha 3 is out.... hmm ;)
[21:37:04] <Fingolfin> tsa, I leave you guys alone for two weeks, and that's the result!
[21:37:06] <Fingolfin> ;)
[21:38:01] <Fingolfin> I compile it on OS X now... perhaps I can make a binary for it, even... not sure though, I guess I first should updgrade to SDL 1.2 =]
[21:38:19] <Fingolfin> and for Classic MacOS, I guess I'll want to reboot, so I can properly test
[21:38:24] <Fingolfin> <sigh>
[21:38:55] <DraX> i can't link the openbsd binary here
[21:39:03] <Fingolfin> no? whatīs wrong?
[21:39:04] <DraX> so when my dad comes
[21:39:08] <DraX> i can link it
[21:39:09] * Fingolfin is still compiling
[21:39:13] <Fingolfin> (with SDL 1.1.8)
[21:39:18] <DraX> Fingolfin, i can't link the sound stuff on my laptop
[21:39:25] <DraX> cause sdl is built without sound
[21:39:32] <DraX> but my other box i can do it on
[21:39:40] <Fingolfin> same problem as usual, eh ;)
[21:39:43] <Fingolfin> hm
[21:40:10] <Fingolfin> no Audio with OS X, either, but still I can't link - I guess there is some dummy audio code?
[21:40:14] <DraX> and i have the ip address of the freebsd box on my other box
[21:40:20] <Fingolfin> there is dummy code for threads, that I know! for Classic MacOS
[21:40:23] <Fingolfin> hehe
[21:41:28] <DraX> Fingolfin, well my laptop has no sound
[21:43:19] <DraX> so i don't have sound code in sdl
[21:43:24] <DraX> my other box does
[21:43:27] <DraX> so i can do the link there
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[22:18:17] * wjp is going to bed
[22:18:19] <wjp> night
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