[00:13:59] <jan_here> has somebody ever noticed any differences between the usecode files of different versions of SI?
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[02:37:15] <jan_here> hi SB-X
[02:47:02] <SB-X> hi
[02:48:03] <jan_here> I'm near desperation..
[02:48:20] <jan_here> how are you ?
[02:59:17] <SB-X> good
[02:59:22] <SB-X> whats the problem?
[03:00:07] <SB-X> SI usecode?
[03:20:44] <jan_here> yes, what else?
[03:21:28] <jan_here> it's not that I don't understand it.. it just seems to do things that people have apparently successfully solved in walkthroughs.. maybe Silver Seed broke some things.
[03:22:04] <jan_here> short: seemingly buggy functions.
[03:26:54] <SB-X> i never played SI :)
[03:27:02] <jan_here> :(
[03:38:42] <jan_here> I'm totally out of my mind right now. I hack the usecode into what _I_ think is the correct handling ..
[03:39:34] <jan_here> seems to work right now.. I ask myself what I shall do with this now..
[03:40:05] <jan_here> (found out some strange behavious along the way too..)
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[03:58:33] <sbx|afk> bbl
[03:59:41] <jan_here> cu
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[04:39:45] <ShadwChsr> eveni
[04:39:47] <ShadwChsr> evenin
[04:41:21] <jan_here> morning
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[12:53:23] <Colourless> hi
[12:56:10] <Cahaan> hey there
[13:02:22] <jan_here> hi
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[19:22:00] <jan_here> how do I get ucxt spit out the number of an unknown function and not just UNKNOWN?
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[20:40:56] <Dominus> hi all
[20:43:41] <jan_here> hi there
[20:44:20] <jan_here> not many people here today :)
[20:44:31] <Dominus> nope
[20:46:04] <jan_here> you do documentation, dont you?
[20:46:11] <Dominus> yep
[20:46:15] <Dominus> but not usecode :-)
[20:46:26] <jan_here> :) dont worry, didnt want to ask..
[20:46:33] <jan_here> not about that at least..
[20:46:45] <Dominus> ok, shoot
[20:47:05] <jan_here> where do I mail it if I found out the function of a previously unknown function?
[20:47:23] <Dominus> best mail to the mailing list
[20:47:48] <Dominus> email@example.com
[20:48:07] <jan_here> okay
[20:52:25] <jan_here> btw: in the last exult beta you can (i had) to set a parameter <music_path> in the .exult.cfg. I had to guess about that but maybe you want to add that to the docu.
[20:53:29] <Dominus> that still baffles me. if you ahve a sub dir in the data dir specified by <data> it should work
[20:53:38] <Dominus> works on Win32
[20:53:54] <jan_here> it defaults to /usr/share .. /music on my linux.
[20:54:09] <jan_here> regardless of what <data_path> is
[20:54:56] <jan_here> could exult studio tell me what item an item-number represents?
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[20:55:07] <Dominus> no
[20:55:11] <jan_here> damn
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[21:02:57] <jan_here> hi
[21:07:05] <jan_here> SB-X?
[21:16:20] <SB-X> hi
[21:17:21] <jan_here> hi
[21:17:43] <Dominus> hi
[21:22:51] <jan_here> SB-X can you find an item for me?
[21:23:03] <SB-X> what do you mean?
[21:24:16] <jan_here> at what locations are an item with the number 666?
[21:25:01] <Dominus> for things concerning magic, conjuring, witchcraft see #pentagram
[21:25:04] <Dominus> :-)
[21:25:08] <SB-X> hehe
[21:25:19] <SB-X> They are Pagans.
[21:25:44] <SB-X> but if you mean exult, i wouldnt know sorry
[21:26:08] <SB-X> (or have a clue how to find it)
[21:26:09] <Dominus> the item numbers you can see in exult studio if that is the same as the shape# in shapes.vga
[21:26:17] <Dominus> that would be magic armor
[21:26:23] <Dominus> in BG
[21:26:23] <jan_here> and you wouldnt know an item by its number?
[21:26:27] <jan_here> yes, it is.
[21:26:43] <jan_here> item 25F?
[21:27:05] <jan_here> I wanted to find out if my magic armour is in Fawn somewhere.. or if it has been forgotten b´y the designers
[21:27:30] <jan_here> i don't get exult studio compiled.. damn
[21:28:04] <Dominus> but to find out where this shape is on the map...
[21:28:26] <jan_here> clueless had a database of that i think.. or some other way..
[21:28:59] <SB-X> clueless? eek
[21:30:25] <jan_here> colourless.
[21:30:27] <jan_here> sorry.
[21:30:37] <Dominus> he he
[21:48:51] <jan_here> shouldnt gimp update its pluginlist dynamically?
[21:49:14] <Dominus> don't know
[21:49:51] <Dominus> it should update on startup
[21:49:59] <Dominus> works like this on windows
[21:51:20] <jan_here> damn.. now I have the plugin at least and its not recognised..
[21:52:01] <Dominus> check if you have it in the right dir
[21:52:24] <jan_here> /usr/lib/gimp/1.2/plug-ins
[21:52:28] <jan_here> with the rest of them
[21:52:49] <jan_here> and the same rights
[21:53:51] <Dominus> are you sure it is not working?
[21:53:58] <jan_here> wait...
[21:54:01] <Dominus> try open a shp file
[21:54:08] <jan_here> damm yes.. just noticed..
[21:54:19] <jan_here> they just named it SHP in the menu..
[21:57:05] <jan_here> its not automatically detected and the plugin in the plugin list is not nmaed like u7shape viewer or so , just shp..
[21:57:39] <Dominus> it's not a viewer but a file plug-in so it is basicly ok like that
[21:58:02] <jan_here> hmm Im still doing something wrong, I just get a grey blob instead of a picture of an item..
[21:58:54] <jan_here> i just unpacked shapes.vga. thats not enough i gues..
[21:59:17] <Dominus> try with a file in our cvs
[21:59:26] <Dominus> in /data we have a couple of shapes
[22:00:03] <Dominus> if all are grey search for another instance of u7shp (or whatever that gimp plugin is called) on your hd
[22:00:28] <Dominus> the gimp comes on windows with a pre-compiled old version of u7shp
[22:06:59] <jan_here> somebody told me I had to unpack shapes.vga first. I think that is wrong..
[22:07:13] <Dominus> you have to
[22:07:29] <Dominus> shapes.vga is a flex not a shape
[22:08:46] <jan_here> so I have a lot of u7o files?
[22:09:14] <Dominus> yes, rename those to *.shp
[22:09:16] <jan_here> the shape file from CVS worked fine btw
[22:09:25] <Dominus> with colour?
[22:10:52] <jan_here> yes.. had to select the same file again as palette file..
[22:11:02] <Dominus> yeah
[22:11:03] <jan_here> btw: now it works, (with the renamed file
[22:11:52] <Dominus> u7o=u7-object file. because not ever file extracted from a u7 flex file is a shape
[22:12:09] <jan_here> how do I browse frames?
[22:12:29] <Dominus> there is something in gimp to browse frames
[22:12:35] <Dominus> might be called different
[22:14:54] <SB-X> Layers, Channels, and Paths
[22:15:14] <jan_here> yes, found it..
[22:17:21] <jan_here> this game must be bullshitting me..
[22:18:15] <jan_here> thats impossible 25f is a picture of the number 28..
[22:25:03] <jan_here> hmmm is somebody actually documenting what usecode functions or gflags do?
[22:25:41] <Dominus> not me
[22:25:54] <jan_here> you probably have enough on your hands :)
[22:26:34] <Dominus> actually I should do some stuff but have found no time to yet
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[22:27:09] <jan_here> I have figured out what some flags and usecode functions do, If I can contribute?
[22:27:47] <Dominus> as I said, best is to mail to the ML about it
[22:28:17] <Dominus> Jeff is our usecode guru and his work does not permit an irc client so he can't connect here
[22:30:00] <jan_here> does he sometimes come in after work?
[22:31:44] <SB-X> theres someone who posts on the exult forum who doing something like that
[22:31:49] <SB-X> oh, thats UCC
[22:32:25] <Dominus> jeff is a family man and has probably not much time in the evenning
[22:32:30] <SB-X> jan_here: ive got a few written down here too
[22:33:05] <jan_here> there should definitively be a collection somewhere..
[22:33:20] <SB-X> 7 flags and 11 BG functions
[22:33:32] <SB-X> i must have gotten bored of that quickly :)
[22:33:55] <jan_here> about 34 flags (they are related so it was easy) and about 6 functions (SI)
[22:34:42] <jan_here> no functions for the characters of course
[22:34:56] <jan_here> they are of course easy to figure out
[22:37:28] <SB-X> i wrote down some of those for BG
[22:37:34] <SB-X> just so i could write funny descriptions of them
[22:42:30] <SB-X> 41A Batlin "Thou hast the cube!"
[22:43:28] <jan_here> I figured some out because I thought some things with the itemlist you carry aroiunf with you were buggy. i wanted to know whether it was usecodes fault or exult
[22:45:05] <Dominus> exult is perfect. there are no bugs...
[22:45:06] <Dominus> :-)
[22:48:31] <jan_here> there are some UNKNOWNs
[22:49:33] <SB-X> really?
[22:49:38] <SB-X> unknowns? what?
[22:50:15] <jan_here> unknown intrinsic functions.. the get called by the usecode but no one has yet figured out what they are supposed to do
[22:52:24] <SB-X> do they cause an adverse affect in the game?
[22:53:58] <jan_here> you can play it through I have heard. If there have been noticed any negative effects you have to look in the mailinglist or somewhere els. I havent noticed any yet.
[22:54:21] <jan_here> though I have managed to figure one out.
[23:04:33] <SB-X> ?
[23:10:13] <jan_here> well, the call is still in the usecode, just as UNKNOWN( FE32, .. something), and I figured out what it does, so someone can write a function iun exult that actually does it.
[23:10:32] <jan_here> I don't know c++ to do it myself
[23:18:57] <SB-X> what does it do?
[23:19:00] <SB-X> out of curiousity
[23:20:45] <jan_here> changes the business schedule of a character
[23:23:50] <jan_here> hmm there are no mailing list archives of exult-general?
[23:25:09] <Dominus> oh there should be
[23:25:16] <SB-X> on sourceforge
[23:26:13] <jan_here> then its down..
[23:26:34] <jan_here> http://sourceforge.net/mailarchive/forum.php?forum=exult-general shows an error page
[23:27:11] <Dominus> hmm, strange
[23:27:33] <Dominus> it seems they either lost it or they are reshuffling the list...
[23:28:24] <jan_here> are there any rules regarding the list?
[23:28:31] <jan_here> what7how to post?
[23:29:02] <Dominus> binaries take longer to get throughand there is no need for them ayway. common sense
[23:32:20] <Dominus> oh and best subscribe to it so no one forgets to cc: the answer to you.
[23:32:25] <Dominus> see you!
[23:32:26] <Dominus> bye
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[23:32:29] <SB-X> bye
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[23:53:24] <jan_here> bye
[23:53:32] <SB-X> bye
[23:53:38] <jan_here> ups.. wrong tab
[23:53:42] <SB-X> oh
[23:53:44] <SB-X> oops
[23:53:44] <SB-X> ok
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