#exult@irc.freenode.net logs for 12 Jan 2005 (GMT)

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[01:34:29] <servus> I'm trapped :-/
[01:36:40] <servus> http://rimoftheworld.net/caltrans I'm right... in the middle of all the red-highlighted roads. Graet.
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[04:13:13] * Sheng_Gradilla rolls eyes
[04:13:26] <Sheng_Gradilla> another spamming script attacked the Exult forums
[04:13:31] <Sheng_Gradilla> same thread as always
[04:42:58] <servus> Which?
[04:54:42] <Sheng_Gradilla> "no looping in music"
[05:02:13] <servus> But... I like poker.
[05:16:07] <servus> I'm going for higher-poly trees than I originally decided.
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[05:40:17] <servus> Trees look interesting.
[05:40:19] <servus> Very lush.
[05:59:10] <servus> Whoa. Trees change the feel of the game a LOT
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[06:14:51] <servus> I've done all the major models but mountains
[06:14:57] <servus> About 300 models done so far >.<
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[06:19:17] <Sheng_Gradilla> screenshot of Royal Orchards please :)
[06:19:35] <servus> No apple trees yet.
[06:19:45] <Sheng_Gradilla> Oh :(
[06:20:02] <Sheng_Gradilla> well, any screenshot of trees?
[06:20:07] <servus> I made all fir and pine trees, and the dead tree that are in shape 0x132, which is nearly every tree in the game except for city trees
[06:20:08] <servus> Hmm ok
[06:20:26] <servus> 3D Max render of all of them, or in-game?
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[06:21:42] <Sheng_Gradilla> in-game
[06:22:47] <servus> http://24.205.120.21:81/images/screenshots/Exult3D-32.jpg
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[06:25:18] <Sheng_Gradilla> it's not loading...
[06:25:28] <Colourless> nice trees
[06:26:47] <Sheng_Gradilla> I can't trace a route to you, servus
[06:27:15] <servus> Thanks Colourless.
[06:27:58] <Sheng_Gradilla> Colourless, would you send me that image, please? :)
[06:28:01] <servus> Why do people always have trouble tracing to me?
[06:28:24] <servus> Hopping to me, rather
[06:28:59] <Sheng_Gradilla> 16 66-214-48-21.hes-nod.charterpipeline.net (66.214.48.21) 139.756 ms 126.581 ms 123.955 ms
[06:29:01] <servus> The trees are a lot lower-poly than they look.
[06:29:05] <Sheng_Gradilla> that was my last hop
[06:30:01] <servus> That's my superior node.
[06:30:19] <servus> Might be due to line troubles. I can't even get out of my city because all roads are down.
[06:31:08] <servus> Notice the modelled rocks in the pic too:>
[06:31:45] * Sheng_Gradilla can't notice them
[06:32:47] <servus> http://madness.sf.net/files/Exult3D-32.jpg
[06:34:47] <servus> I disabled lighting for all but custom models, because walls have lighting built in....
[06:35:07] <servus> Though if I had infinite time, I might finish up the port by replacing walls with 3D models even
[06:36:29] <Sheng_Gradilla> nice trees :)
[06:37:07] <servus> Heh, thanks. I'm not sure if it's what you guys were expecting, but... *shrug*
[06:38:05] <Sheng_Gradilla> they are nice, but, are you going to make larger ones?
[06:38:08] <Sheng_Gradilla> :)
[06:38:55] <Sheng_Gradilla> I mean taller
[06:39:34] <servus> Silverleaf.
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[10:03:46] <servus> Tired. Tomorrow: Mountains, Skybox, Interface. I like how Anarchy Online handles camera movement around the avatar. I will steal this interface.
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[11:04:26] <sbx> hi
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[11:41:30] <sbx> hi azzahs
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[13:08:07] <Fl00der> hi
[13:12:04] <sbx> hi
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[21:32:29] <servus> http://24.205.120.21:81/images/screenshots/Exult3D-33.jpg Hmm.
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[21:43:36] <servus> New shot @ sbx @ http://24.205.120.21:81/images/screenshots/Exult3D-33.jpg
[21:47:04] <wjp> ooh, sky :-)
[21:49:23] <servus> It's faked for now, but skyboxes are easy :-)
[21:52:38] <sbx> hehe
[21:52:40] <sbx> we have rocks
[21:53:36] <servus> Except for the big cat-shaped one on the right that I haven't gottena round to yet...
[21:53:50] <wjp> oh, I thought that was a cow :-)
[21:54:16] <servus> You can see precisely one pixel of sheep on the left, and no other animals are in the scene.
[21:54:50] <sbx> don't think I'll look for the pixel
[21:55:40] <servus> So... yeah. Lots of work done, lots to be done.
[21:56:02] <servus> I like how the trees ended up looking, though.
[21:56:32] <sbx> me too
[22:02:51] <sbx> servus: How many polygons are there in a tree? 16?
[22:02:57] <servus> 200.
[22:03:03] <sbx> what
[22:03:17] <servus> They definitely aren't billboards.
[22:03:17] <sbx> I thought a branch was 2-4
[22:03:41] <servus> A branch is 4 billboards and a polygonal branch in the middle.
[22:03:54] <servus> They look very good up-close.;
[22:04:44] <sbx> do you have a 3ds of it?
[22:04:56] <sbx> i mean can I have a 3ds of it
[22:05:36] <servus> http://24.205.120.21:81/images/screenshots/Tree.jpg
[22:06:13] <servus> Want all 9 trees or just one?
[22:06:25] <sbx> either
[22:06:28] <servus> They are all pretty similar types of pine/fir trees
[22:06:34] <sbx> yeah they look good close up
[22:06:47] <sbx> i havnt seen any of the pine trees yet
[22:06:54] <sbx> unless that's it
[22:08:42] <servus> http://24.205.120.21:81/files/Tree_132_00.zip
[22:08:49] <servus> That's a fir tree.
[22:09:05] <servus> The pine trees are pretty much the same, with more green-saturated leaves.
[22:09:13] <sbx> ok thanks
[22:11:31] <sbx> hmm
[22:11:38] <sbx> doesn't look much like a tree in the editor
[22:11:44] <servus> Why not?
[22:12:19] <sbx> because it doesnt
[22:12:20] <servus> Remember that your editor probably shows the billboard with a nontransparent background.
[22:12:35] <sbx> It doesn't even show the textures.
[22:15:37] <sbx> I thought pine trees would just be a cone. :)
[22:15:57] <servus> The first screenshot of 3D models showed pine trees similar to that. I wanted something a *touch* more realistic.
[22:21:08] <sbx> It's very good.
[22:21:12] <sbx> I'm shutting down for today.
[22:21:13] <sbx> cya
[22:21:19] <servus> What is? OK. Bye.
[22:21:27] <sbx> trees:p
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[23:19:46] * servus starts on the dreaded mountains