[08:24:16] --> matt0 has joined #exult
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[11:20:16] <matt0> wjp!
[11:20:25] <matt0> 13:20 !
[11:21:33] <wjp> yeah :-)
[11:21:41] <matt0> it's 5:22 here
[11:21:43] <wjp> 05:22!
[11:21:59] <wjp> yeah, I TIME'd you too :-)
[11:22:03] <matt0> hehe
[11:22:04] <matt0> you sly dog!
[11:23:28] <matt0> I have not been able to sleep
[11:29:09] * wjp starts to tell really boring stories
[11:29:43] * matt0 yawns
[11:29:49] <matt0> I recently re-read Faith of the Fallen again
[11:29:52] <matt0> that book rules!
[11:29:59] <wjp> yeah, it's great
[11:30:16] <wjp> one of the best of the series, definitely
[11:30:29] <matt0> do you realize most of the book is about the war?
[11:30:41] <matt0> only the last portion is about Richard hehe
[11:30:57] <matt0> the reason I noticed this was because I was impatiently reading to get to the Richard part
[11:31:04] <matt0> and when I finally did, I had read more than half of the book hehe
[11:33:03] <wjp> yes, I noticed that last time too :-)
[11:34:15] <matt0> maybe I will go read myself to sleep
[11:34:29] <matt0> I haven't read the part about Richard ripping out Drefan's spine for a while ...
[11:34:30] <wjp> try some maths books :-)
[11:35:12] <wjp> hehe, yeah, that was a nice touch :-)
[11:35:16] <matt0> lol
[11:37:37] <matt0> Richard didn't hesitate for an instant. Leaping with power he thought impossible, he rammed his fist into Drefan's soft belly, puncturing skin and flesh until he grasped the fragile spinal cord. With a bitter tug, he ripped the offending object out of Drefan's body and cast it to the floor in disgust. Drefan's knees buckled and he collapsed to the floor in a pool of his own blood.
[11:38:03] <wjp> 'the offending object' :-)
[11:38:06] <matt0> "What have you done to me?" Drefan choked.
[11:38:17] <matt0> "Justice," Richard replied, smashing his boot upon Drefan's face.
[11:38:47] <matt0> "Richard!" Cara called. "The rats!"
[11:38:54] <matt0> "Oh! Right!" Richard nodded, apologetically.
[11:38:57] <wjp> that doesn't sound familiar :-)
[11:39:27] <matt0> "Here, let me help you with that pot," Richard offered, untying the ropes, to the melodic sounds of Cara's screams.
[11:39:35] <wjp> rofl
[11:40:06] <matt0> Lifting the pot off Cara's bloodied body, Richard saw the burned and blood-soaked writhing forms of the giant rats. "Ewww!" he exclaimed, wrinkling his nose, quickly replacing the pot. "Now I see why that pot was there!"
[11:40:17] <wjp> LOL
[11:40:20] <matt0> hehehe
[11:41:05] <wjp> that's sick :-)
[11:41:09] <matt0> hehe
[11:41:21] <matt0> I also liked what Richard did to Darken Rahl
[11:41:46] <wjp> tying his hands behind his back and messing up his eyebrows? ;-)
[11:42:12] <wjp> leaving him in agony over not being able to smooth them down? :-)
[11:43:54] <matt0> Darken Rahl smiled, wetting his finger tips and smoothing over his eyebrows. "It was I who chose your punishment, Richard," Darken Rahl sneered, mockingly. Richard clenched his fists. "In your haste to make me pay for what I did to you, you may not have seen this one coming." Richard twitched his eyebrows, unleashing a flurry of power, consuming Darken Rahl in a raging inferno, while shadowlords from all corners of the room converged on him,
[11:43:54] <matt0> ripping out his insubstantial flesh as if it were the most tangible thing in the world.
[11:44:33] <matt0> yes that's right... denying him the ability to smooth over his eyebrows. LOL
[11:44:58] <wjp> so THAT'S where the shadowlords went... the temple of the winds!
[11:45:03] <matt0> yes!
[11:45:35] --- wjp is now known as wjp|work
[11:45:45] <matt0> work?
[11:45:46] <wjp|work> I'm afraid I have some work to do :/
[11:45:58] <wjp|work> yeah, work :-(
[11:46:07] <matt0> ugh
[11:46:40] <wjp|work> I need the money to be able to buy part 7 ;-)
[11:46:49] <matt0> book 7?
[11:47:00] <matt0> I can't wait!
[11:47:07] <matt0> I hope it doesn't suck =]
[11:47:11] <wjp|work> still a couple of months to go
[11:47:54] <wjp|work> and WoT part 10 won't be here for quite some time too, probably
[11:47:56] * wjp|work sighs
[11:47:59] <matt0> hehe
[11:48:04] <matt0> Sword of Truth is way better than WoT
[11:48:13] <wjp|work> well... I'm not sure
[11:48:19] <wjp|work> WoT has a much deeper plot
[11:48:31] <wjp|work> although it's also slower
[11:48:50] <wjp|work> (unless you count the ending of part 9 :-) )
[11:48:59] <matt0> hehe
[11:49:25] <matt0> WoT seems to be too complicated
[11:49:26] <matt0> to me
[11:49:40] <matt0> when I read book 9 I could only remember the main characters hehe
[11:50:14] <wjp|work> I only read the series a few months before part 9 came out
[11:50:20] <matt0> ahh]
[11:50:49] <wjp|work> anyway, work :-)
[11:50:58] <wjp|work> bbl
[11:51:00] <matt0> well I have to admit, book 9 did rule
[11:51:02] <matt0> ok c ya =]
[11:51:05] <matt0> bed for me! hehe
[11:51:13] <wjp|work> g'night
[11:51:29] <matt0> (I am especially interested to see what Matrim Cauthon does with the Daughter of the Nine Moons hehe)
[12:46:17] <wjp|work> yeah, he's got her kidnapped atm, right?
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[13:55:48] <Colourless> hi
[14:03:27] <wjp|work> hi
[14:05:43] <Colourless> are you going to impliment the real game cheat map?
[14:08:07] <wjp|work> I already did at home
[14:08:23] <Colourless> and what about the rest of us :)
[14:08:39] <wjp|work> :-)
[14:09:06] <wjp|work> well, there is some disagreement over the SI map
[14:09:27] <Colourless> i say, leave it with the dungeons. if you are cheating , it doesn't matter
[14:09:48] <wjp|work> with or without roofs?
[14:09:56] <Colourless> without
[14:10:16] <Colourless> though, perhaps it shoudl be an option
[14:10:55] <Colourless> both ways have advtanages
[14:10:57] <wjp|work> in SI the with-roofs map looks even weirder than normal, because most dungeons are not entirely covered by mountains
[14:11:26] <Colourless> you don't by anychance have a picture of it?
[14:11:37] <wjp|work> how much bandwidth do you have?
[14:12:01] <Colourless> if you need to ask that question, the answer will be 'not enough'
[14:12:16] <wjp|work> oh, I've already got scaled ones here
[14:12:32] <wjp|work> http://www.math.leidenuniv.nl/~wpalenst/BGmap_real00.png
[14:12:38] <wjp|work> and the same with s/BG/SI/
[14:14:37] <Colourless> that is pretty wierd
[14:18:35] <wjp|work> yeah
[14:18:56] <wjp|work> the no-roofs one is at SImap_noroofs.png, but that one is 10Mb
[14:19:17] <Colourless> needs to be bigger though.... though it wouldn't fit on screen
[14:19:49] <wjp|work> the border is 24 pixels for SI, so we've got some room there
[14:20:17] <wjp|work> I'll scale one to 200x200
[14:21:28] <wjp|work> (incidentally, I've got all 4 10Mb 3072x3072 maps there, BGmap.png, BGmap_noroofs.png, and s/BG/SI/)
[14:22:55] <wjp|work> SImap_noroofs200.png
[14:23:02] <wjp|work> slightly better, though not that much
[14:23:12] <wjp|work> (unsurprisingly)
[14:23:27] <Colourless> ok
[14:23:50] <Colourless> couldn't get it
[14:23:52] <Colourless> no permission
[14:24:14] <wjp|work> oops, I gave you write-permission to that file instead of read :-)
[14:24:16] <wjp|work> try again
[14:25:43] <wjp|work> http://www.zdnet.com/intweek/stories/columns/0,4164,2772297,00.html <-- funny article on MS's 'smart tags'
[14:26:09] <Colourless> ok
[14:26:30] * wjp|work is checking webserver stats here
[14:26:44] <wjp|work> exultlog.php3 almost has the most hits/month
[14:27:02] <Colourless> almost?
[14:27:14] <wjp|work> 2nd place
[14:27:16] <Colourless> the no roofs looks better, but only a little
[14:27:20] <wjp|work> (496 against 532)
[14:27:21] <Colourless> ah
[14:27:34] <wjp|work> 8th place for amount of traffic
[14:28:26] <wjp|work> heh, if you download all of these maps I'll be in the top 10 5 times :-)
[14:28:35] <Colourless> hehe
[14:29:45] <wjp|work> wow, and netscape beats MSIE in nr. of hits
[14:30:03] <wjp|work> even google almost beats IE, for that matter :-)
[14:36:07] <wjp|work> so, what do you think I should do?
[14:37:24] <Colourless> not sure
[14:47:10] <wjp|work> I guess I could insert the BG map
[14:48:50] <wjp|work> oh, btw, if I do ever insert a SI map shape, should I create a exultsi.flx?
[14:49:17] <Colourless> heh. i would have to say yeah
[14:49:48] <wjp|work> wow... take a look at the alpha3-win32.exe download count
[14:49:50] <wjp|work> 10214!
[14:50:26] <wjp|work> even the 'uncommon' platforms have >100 d/ls
[14:51:14] <wjp|work> what happened around 6 june?
[14:51:23] <wjp|work> daily downloads jumped from 100 to 1400 then
[14:51:31] <wjp|work> maybe that article in CGW
[14:51:54] <Colourless> omg. that's amazing
[14:53:15] <Colourless> there was an article in cgw?
[14:53:41] <wjp|work> http://www.math.leidenuniv.nl/~wpalenst/exultlog.php3?log=9Jun2001
[14:54:18] <wjp|work> (my conversation with statix- around 22:00
[14:54:20] <wjp|work> )
[14:54:43] <wjp|work> article is probably an overstatement, though
[14:54:47] <Colourless> yeah
[15:01:46] <wjp|work> hmm, it looks like the latest CGW is from 5 June
[15:01:58] * wjp|work wonders if that is a coincidence
[15:02:30] <Colourless> uh oh. Exult is starting to get some attention from gaming media
[15:02:37] <Colourless> :)
[15:03:11] <wjp|work> in other words: prepare for incoming bug-reports :-)
[15:03:38] <wjp|work> maybe we should do a release to avoid getting lots of bug reports on old bugs
[15:03:39] <Colourless> of things which we already know are problems :)
[15:03:43] <wjp|work> right :-)
[15:03:45] <Colourless> yeah
[15:04:21] <Colourless> it would possibly be a good idea to release a new build
[15:05:00] <wjp|work> the last one was 2 months ago (exactly)
[15:05:11] <wjp|work> (well, in my timezone, anyway)
[15:06:28] <Colourless> yeah
[15:07:06] <Colourless> previous release was 2 months before that
[15:07:13] <wjp|work> more spells, more schedules, new savegame interface, combat stats window, some crashes fixed, etc...
[15:07:35] <Colourless> the midi sfx options need to be removed
[15:07:40] <wjp|work> oh, right
[15:09:14] <wjp|work> that's only the conversion option, right?
[15:09:59] <Colourless> i think so
[15:10:03] * wjp|work fires up exult
[15:10:25] <Colourless> it's in the ingame menu, and also the exult menu as well
[15:11:53] <wjp|work> ENABLE_MIDISFX, right?
[15:12:42] <Colourless> yeah
[15:14:29] <wjp|work> ok, ingame menu done
[15:17:52] <wjp|work> pity there's an empty spot in the gump now. maybe I'll clean it up sometime
[15:23:04] <wjp|work> should it 'just work' when you define ENABLE_MIDISFX?
[15:23:29] <wjp|work> or is it ok if it screws up the exult menu? :-)
[15:23:58] <Colourless> what do you think?
[15:24:11] <wjp|work> not sure
[15:24:33] <wjp|work> hmm... I could move the option to the bottom, so there's no annoying hole
[15:25:20] <wjp|work> maybe we should remove these option from the exult menu altogether
[15:25:33] <Colourless> you could also possibly use a counter which is incremented by every item
[15:25:38] <wjp|work> and only keep those that have any effect on whether the game runs or not
[15:25:42] <Colourless> the counter is then used to work out where to draw the option
[15:25:56] <wjp|work> good idea; I'll do that
[15:30:36] --- wjp|work is now known as wjp
[15:31:08] <wjp> alright, done
[15:32:21] <wjp> committed.
[15:35:14] <wjp> time to go home
[15:35:16] <wjp> bye
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[18:29:32] <freedman> ?Hello
[18:30:14] <wjp> hi
[18:30:39] <wjp> did you notice our download counts on SF?
[18:30:42] <freedman> Hi!
[18:30:52] <freedman> Yes. Something about CGW?
[18:30:54] <wjp> 1400/day :-)
[18:31:13] <wjp> yeah, that's a possible explanation
[18:31:16] <freedman> Uh oh.. that's going to mean lots of bug reports.
[18:31:25] <wjp> yeah :-/
[18:31:36] <wjp> including lots of outdated bugreports
[18:32:00] <freedman> Guess it's about time for a new release. Alpha4, or Beta1?
[18:32:05] <wjp> good question
[18:32:17] <wjp> how feature-complete is BG?
[18:32:44] <freedman> Not sure... Just added weapon SFX's last night.
[18:32:58] <freedman> I still haven't fixed slimes.
[18:33:01] <wjp> (side note: schedules need SFX too)
[18:33:31] <freedman> Yes. But I think all spell are working, and all schedules implemented.
[18:33:47] <wjp> I've been having some trouble with spells lately
[18:33:54] <wjp> I don't get any explosions from fireballs
[18:34:18] <freedman> Maybe I broke something recently. It used to work.
[18:35:08] <freedman> There should be some specific code in 'effects.cc'.
[18:35:32] <wjp> hey, cool, red flashing npc's
[18:36:00] <wjp> fireballs do damage people, just no explosions
[18:36:30] <freedman> I'll look into it tonight.
[18:36:30] <wjp> oh, one other thing: you're not supposed to call SDL_FreeSurface on a surface returned by SDL_SetVideoMode
[18:36:49] <freedman> Is that bad?
[18:36:59] <wjp> it doesn't really hurt, since SDL_FreeSurface checks for it
[18:37:23] <freedman> What are you supposed to do? I haven't looked at that code in months.
[18:37:40] <wjp> the screen surface is automatically freed when necessary
[18:37:59] <wjp> (when changing video mode or closing the program)
[18:38:18] <freedman> Okay. Easy enough to comment it out and see if all is okay.
[18:39:37] <freedman> ...Looking at effects.cc: Maybe I didn't add code for fireball's.
[18:39:58] <wjp> there's projectiles, and explosions
[18:40:18] <wjp> but nothing specific for fireballs, as far as I can see
[18:40:42] <freedman> Yes. Should be easy to add.
[18:41:35] <wjp> make sure to give the explosion spell a bigger explosion than the fireball spell
[18:41:36] <freedman> Maybe we should debug for a week, then do a release.
[18:42:03] <freedman> Okay. I'll just add an option to Explosion_effect.
[18:42:55] <freedman> We could call this Beta1, but then we should really test it first.
[18:43:29] <wjp> yeah, I think we could
[18:43:51] <freedman> Trouble is, I'm pretty sick of playing BG:-)
[18:43:58] <wjp> :-)
[18:44:18] <wjp> coding is much more fun than playing :-)
[18:44:36] <freedman> Especially after playing the same sequence a dozen times:-)
[18:44:58] <freedman> Maybe we should call this Alpha4, and advertise for Beta testers.
[18:45:12] <wjp> hehe :-)
[18:45:26] <wjp> I think we've already got plenty :-)
[18:46:17] <freedman> I'll post something on the mailing list to see what others think.
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[18:47:09] <Colourless> hi
[18:47:14] <freedman> Hi!
[18:47:25] <wjp> hi
[18:47:49] <freedman> What's your vote for the next release: Alpha4 or Beta1?
[18:47:52] <wjp> oh, and things like flame strike, dance and magic storm spells work on friendly npc's instead of enemies...
[18:48:30] <Colourless> hmm, that's a hard one. I say one more alpha
[18:48:48] <freedman> Hmm... I'd think those would be controlled by Usecode.
[18:49:06] <wjp> also, (sorry for this flood of spell thingies :-) ): isn't the death vortex supposed to move around?
[18:49:20] <Colourless> yeah it is.
[18:49:28] <freedman> I set it to follow the NPC it's clicked on.
[18:50:35] <wjp> isn't that NPC usually pretty much dead on contact?
[18:50:59] <freedman> You can put it on a friendly NPC too.
[18:51:16] <Colourless> yeah
[18:51:16] <Colourless> putting it on the avatar is the trick
[18:51:25] <wjp> death vortex doesn't hurt friendlies? ah, I see
[18:51:44] <freedman> Can't remember if it moves around otherwise in the original.
[18:52:01] <Colourless> i think it might if it's not put on a npc, or if the npc dies
[18:52:37] <Colourless> thet death vortex spell with the ring of shal made serpent isle combat incredibly easy, even thought it was always pretty easy anyway.
[18:53:25] <freedman> I don't even remember much combat in SI.
[18:53:42] <Colourless> there wasn't much.
[18:54:46] <freedman> I guess another Alpha is the easiest. A Beta should really be tested first.
[18:54:48] <Colourless> there was one section where you are approaching the chaos wall of lights where you are swarmed by gremlins.
[18:56:18] <freedman> Aren't gremlins supposed to steal food?
[18:56:45] <Colourless> yeah
[18:56:52] <wjp> intrinsics called by magic storm spell:
[18:57:02] <wjp> 0x23 get_party_list
[18:57:05] <freedman> That's something we don't do yet.
[18:57:09] <wjp> 0x88 get_item_flag
[18:57:20] <wjp> 0x5e get_array_size (on result from get_party_list)
[18:57:36] <wjp> 0x10 die_roll (with values between 1 and result from get_array_size)
[18:58:01] <wjp> and then some stuff to hit that random object with lightning
[18:58:42] <freedman> ...looking at the code...
[18:59:34] <wjp> but the weird thing is that 0x23 really _is_ get_party_list(), since it is also used for getting the list of party members when training
[18:59:42] <freedman> Sounds like only party members are attacked?
[19:00:05] <wjp> yeah, while in fact everyone but party members should get attacked
[19:00:23] <wjp> maybe it takes an argument? (friendly/enemy)
[19:00:28] <freedman> Is that spell in SI? I have its usecode available.
[19:00:43] <wjp> yeah, it is
[19:00:56] <wjp> (I was playing BG, btw)
[19:01:15] <freedman> Do you know its incantation?
[19:02:23] * wjp checks
[19:02:57] <wjp> hmm, looks like it isn't in SI after all
[19:03:08] <wjp> but cold strike has the same bug
[19:03:13] <wjp> "vas in frio grav"
[19:03:53] <freedman> Thanks. Looking at it now...
[19:03:58] <wjp> usecode 66d
[19:06:13] <freedman> That one calls 0x980, which calls find_nearby, then get_party_list().
[19:06:24] <wjp> yes
[19:06:49] <freedman> It goes through the 'nearby', and sees if they're in the party.
[19:07:56] <wjp> RETurning ([ 081ea048, 084e9a28, 084e8ba8, 084e9360 ]) from usecode 0980
[19:08:02] <freedman> Skips if in the party. So that should work.
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[19:08:21] --- ChanServ has changed the topic to: Exult, the open source Ultima 7 and U7 part 2 engine
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[19:10:53] <freedman> hello?
[19:10:59] <wjp> hi :-)
[19:11:16] <Colourless> hmmm
[19:11:20] <freedman> wjp: Looks like Exult is doing something wrong. It ought to work.
[19:11:39] <freedman> Is 'magic storm' the same?
[19:11:56] * wjp checks...
[19:13:14] <wjp> yeah, call 0934, find_nearby, get_party_list, get_item_flag, return from 0934
[19:13:26] <wjp> I really like that intrinsic trace mode :-)
[19:13:44] <freedman> Thank Dancer for that:-)
[19:14:01] <freedman> Looks like I'll have to step through it tonight. Can't see why it's not working right.
[19:15:11] * matt0 wakes up
[19:15:19] * wjp turns on full usecode tracing mode
[19:15:39] <freedman> Maybe Usecode_value::operator== isn't working right...
[19:17:09] <wjp> hmm, it goes through 0934 linearly, not a single jump
[19:17:20] <wjp> backward jump, that is
[19:17:32] <Colourless> could get_item_flag be the problem
[19:17:38] <Colourless> what flag is it attempting to check?
[19:18:00] <wjp> 6
[19:18:02] <freedman> That's 'in-party'.
[19:18:13] <wjp> the weird thing is:
[19:18:23] <wjp> callis _get_item_flag@2
[19:18:29] <wjp> jne 0054
[19:18:58] <freedman> !!I bet we're not setting that flag!
[19:18:58] <wjp> we're not?
[19:19:13] <freedman> I think Colourless figured it out fairly recently.
[19:19:36] <wjp> in UI_add_to_party: npc->set_flag (Obj_flags::in_party);
[19:20:11] <wjp> maybe not on load/save?
[19:20:23] <freedman> It's there. Just looked.
[19:20:59] <Colourless> the in_party flag has been here for a while
[19:21:31] <Colourless> i'm not sure it's handled properly though
[19:21:42] <wjp> the test for that flag is failing, btw
[19:21:48] <freedman> There used to be a bug in actorio.cc where flags weren't set right.
[19:21:59] <wjp> it returns 0 on a members of the party list
[19:22:23] <freedman> Here's a fix: Set the flag in 'link_party()' in ucmachine.cc.
[19:22:25] <Colourless> there appears to be 2 different ways of checking if a npc is in the party. that confused me
[19:22:48] <freedman> When I wrote the intrinsics, I didn't know about that flag:-(
[19:23:23] <wjp> trying...
[19:23:49] <freedman> Colourless: It all looks correct now. But old savegames could be bad.
[19:24:21] <freedman> (Another thing I should fix is the 'dead' flag...)
[19:24:37] <Colourless> yeah. that probably a good idea
[19:24:50] <Colourless> not sure how often it's used though
[19:25:25] <wjp> I need to start a new game for it to work?
[19:26:00] <freedman> wjp: Link_party() gets called on restore, so you shouldn't have to.
[19:27:09] <wjp> still broken :/
[19:28:11] <freedman> Still not going into the loop to find who to zap?
[19:28:26] <wjp> no
[19:29:10] <wjp> [0xa3]: get_item_flag(081ebbb0, 0006) = 0000
[19:29:32] <freedman> Strange. What's clearing it?
[19:29:43] <wjp> oh.... wait a sec... the avatar doesn't have the party flag set, but the other party members do
[19:30:17] <freedman> Easy to fix:-)
[19:30:18] <wjp> I guess the avatar isn't a part of the party array?
[19:30:34] <freedman> Right. But I guess he needs the flag set.
[19:30:39] <wjp> where should I fix it?
[19:31:05] <freedman> Link-party seems reasonable. I've fixed another problem there already.
[19:31:22] <freedman> (But don't put him in the party array...)
[19:31:58] <wjp> :-)
[19:33:27] <wjp> it works! :-)
[19:33:33] <freedman> !:-)
[19:33:50] <freedman> That should fix several bugs.
[19:34:11] <Colourless> :)
[19:34:16] * wjp watches dragons get toast
[19:34:38] <freedman> Time to ship!
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[19:35:04] <Colourless> opps
[19:35:25] <freedman> wb
[19:35:35] <wjp> they don't seem to harm the monsters yet, though
[19:35:35] <Colourless> :)
[19:35:44] <freedman> Anyone see the CGW issue that was mentioned?
[19:36:15] <wjp> there's two UNKNOWN's in the 'lightning hit' sequence, btw
[19:36:59] <freedman> Must be the problem. Shouldn't be too hard to figure out now.
[19:37:17] <wjp> are flame fields properly doing damage?
[19:37:27] <freedman> They should...
[19:37:40] <freedman> They're handled in 'egg.cc'.
[19:39:39] <wjp> hmm, the flamestrike spell creates fire field objects manually
[19:39:39] <freedman> ...But they don't do much damage at the moment.
[19:39:49] <wjp> [0x24]: create_new_object(037f)
[19:39:55] <wjp> (37f == fire field)
[19:41:25] <freedman> I know the problem! Eggs only affect the party! And I implemented fields as eggs.
[19:43:05] <wjp> hmm
[19:43:22] * Colourless raises an eyebrow
[19:43:30] <Colourless> you should have known better :)
[19:43:37] <freedman> Er, looks like they're only applied to the Avatar at the moment...
[19:43:47] <freedman> I did mean to eventually fix that:-(
[19:43:49] <Colourless> even worse :)
[19:44:22] <freedman> Okay, I'll do that before the next release.
[19:44:43] <freedman> I also really want to fix the bug where the Avatar goes into combat automatically.
[19:44:48] <Colourless> which release is that.... Alpha 4 or Beta 1 :)
[19:45:04] <wjp> yes ;-)
[19:45:05] <freedman> Alpha4.
[19:45:31] <freedman> But wasn't Alpha3 supposed to be the last?
[19:46:00] <Colourless> better get cracking, wjp and I were discussing making another release sometime soon
[19:46:50] <freedman> Saw that.
[19:48:06] <wjp> wow, we fixed a bug before it was even reported :-)
[19:48:36] <Colourless> better get a release out fast, so no one does report it :)
[19:48:43] <freedman> :-) You could report it and assign it to yourself.
[19:49:26] <wjp> hmmm, tempting :-)
[19:49:55] <freedman> I'm a little nervous about implementing eggs for everyone. It might slow things down.
[19:50:19] <wjp> I'd just do it for fields
[19:50:38] <freedman> Yes, that seems like a good idea.
[19:51:16] <wjp> would be fun to see monsters trigger all kinds of plot events, though :-)
[19:51:52] <Colourless> hehe
[19:52:08] <wjp> just sit back and let the NPC's finish the game :-)
[19:52:18] <freedman> :-)
[19:53:25] <freedman> I'll look into this tonight or tomorrow.
[19:53:35] <freedman> Got to get back to work now. Bye.
[19:53:39] <wjp> bye
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[21:15:00] <Colourless> i should be going
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[22:01:37] <chimera|wookin> exultbot!!!!!!!
[22:06:57] <exultbot> Matt!!!!!
[22:17:14] <chimera|wookin> hehe
[22:17:26] <exultbot> :-)
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[22:19:55] <chimera|wookin> yes!
[22:19:58] <chimera|wookin> exultbot lives!!!!!
[22:36:22] <-- chimera|wookin has left IRC (So many rubes in this world who need to be dealt with ... and I don't have time to do the dealing. http://www.rubecity.com)
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