#exult@irc.freenode.net logs for 13 Dec 2016 (GMT)

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[00:45:34] <Marzo> Dominus: poking around at Exult code with a few years more of experience... and I can see loads of places where Exult wastes a lot of time copying stuff around which could be done more efficiently
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[04:40:49] <Dominus> Marzo: I can imagine. There were some instances that *I* thought that we are doing redundant stuff
[04:41:57] <Dominus> About that endgame screen, it also needs a check whether the endgame was triggered by the menu or in game.
[04:42:39] <Dominus> I did a bug report about this at the time you worked so much on the intro
[04:46:26] <Dominus> https://sourceforge.net/p/exult/patches/107/
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[05:48:27] <KnightCaptain> It'd be cool to list Exult and the mod name on that end game screen too.
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[09:47:56] <Marzo> Dominus: I am thinking of changing the format of those text messages for intro and endgame to better accommodate translations; something like: <index>:<number-of-lines>/<duration> followed by <number-of-lines> duration
[09:48:22] <Marzo> err... delete that last duration and replace by lines
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[10:57:09] <Dominus> Marzo that would work much better and seems to be more efficient
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[11:24:35] <Dominus> And maybe <font> and <color>, too?
[11:25:42] <Dominus> KnightCaptain: I think an extra Exult screen would be nice (Thanks for playing with Exult... report... bla bla)
[11:26:09] <Dominus> a mod can provide its own exultmsg.txt
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[16:08:38] <Dominus> Marzo, maybe it would also make more sense to split this in msg.txt(xml) in the BG and SI flx and our own with the ability to override via exultmsg.txt/xml for mods
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[21:14:15] <Marzo> Huh, I can play fli files natively on Ubuntu, and they show a thumbnail on Nautilus
[21:19:26] <Marzo> Cool the same applies for voc files
[21:23:42] <Marzo> (this all started because I found a comment about a broken shape in endgame.dat, and I was exploring the issue)
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