#exult@irc.freenode.net logs for 13 Jan 2014 (GMT)

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[21:40:52] <Dominus> Interesting, we are doing fire/explosion traps differently than the original...
[21:41:21] <Dominus> Isn't that what you, Marzo, have been improving again again?
[21:42:59] <Dominus> in the original FoV the explosion trap is tiggered earlier and fires shorter
[21:45:14] <Dominus> see https://www.dropbox.com/s/wu71w7tm8kuku23/Shametrap.png
[21:45:39] <Dominus> coords ca 0395, 0305, 00 (hex)
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[22:36:33] <Dominus> Marzo, I also wonder about http://exult.sourceforge.net/forum/read.php?f=1&i=536962&t=536962 - could it be that in rev 7308 you caused this sometimes misbehaving?
[22:36:52] <Dominus> Filbercio will seek the avatar out it seems in certain circumstances.
[22:37:29] <Dominus> you replaced a
[22:37:31] <Dominus> if (Game::get_game_type() == SERPENT_ISLE)
[22:37:31] <Dominus> npc->activate(9);
[22:37:31] <Dominus> else
[22:37:31] <Dominus> npc->activate(1);
[22:37:40] <Dominus> with npc->activate(eventid);
[22:48:17] <Dominus> when you pop the roofs, it seems as if Filbercio is trying to catch up with the avatar walking around outside his house