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[14:32:18] --- Topic for #exult is: Exult, the open source Ultima 7 and U7 part 2 engine
[14:32:18] --- Topic for #exult set by ChanServ at Fri May 11 01:28:43 2001
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[14:43:36] <hancuso4> hi~ ^^
[14:43:47] <Colourless> hi
[14:44:21] <hancuso4> I am korean..^^ so I am not good at english..^^
[14:44:40] <Colourless> ok
[14:45:16] <hancuso4> did you make exlut program?
[14:45:26] <hancuso4> exult..^^
[14:45:34] <Colourless> I'm one of the programmers working on exult
[14:45:43] <hancuso4> wow..^^
[14:46:24] <hancuso4> umm.. do you know trial in fawn about dupre..^^?
[14:46:36] <Colourless> what about it?
[14:46:51] <hancuso4> serpent isle~
[14:47:19] <hancuso4> in fawn.. dupre praised lord british
[14:47:29] <Colourless> yeah, I know that
[14:48:11] <hancuso4> there is a bug in trial ..
[14:48:38] <Colourless> that wouldn't surprise me. I don't think we have tested fawn very much
[14:48:48] <hancuso4> ah..^^
[14:49:02] <hancuso4> please fix it.^^
[14:49:22] <hancuso4> i thanks to your team.. to play it..^^
[14:49:36] <Colourless> yeah, we will fix it, can't say when though.
[14:52:48] <hancuso4> i have so many idea..but by my poor english skill i can't express it ..^^
[14:53:07] <hancuso4> thanks to answer my poor question..^^
[14:53:28] <Colourless> no problem.
[14:55:40] <hancuso4> ah~ interface of saving slot is very comfortable for me~ ^^
[14:56:33] <hancuso4> but .. can i play it on dos continuously
[14:56:40] <hancuso4> ?
[14:56:51] <Colourless> i programmed and designed most of it.
[14:57:00] <Colourless> No, you can't swap between DOS and Exult
[14:57:15] <hancuso4> ye.^^
[14:58:29] <hancuso4> excuse me.. what is it now there?
[14:58:40] <hancuso4> what time is it now..^^;;
[14:58:53] <Colourless> it's 12:30 am here
[14:59:16] <hancuso4> where is it?
[14:59:42] <Colourless> i'm in Adelaide, Australia
[15:00:19] <hancuso4> ah..^^
[15:01:39] <hancuso4> are people in exult all in australia?
[15:02:24] <Colourless> No. We are from all parts of the world.
[15:02:32] <Colourless> From memory three people are from Australia.
[15:02:54] <hancuso4> wow so interesting job..^^
[15:02:59] <Colourless> Most of the people working on exult are from Europe.
[15:03:32] <hancuso4> ah..~~
[15:04:07] <hancuso4> ah ~ !! i can't download new exult program in home..
[15:05:24] <hancuso4> it did't exist 4041(?!)
[15:05:50] <Colourless> try again?
[15:07:06] <hancuso4> i try it in daily windows snapshot..
[15:07:24] <hancuso4> i found new version in there..
[15:07:43] <Colourless> yeah. New versions almost every day
[15:11:04] <hancuso4> and.. in my game , guard of listfield who trains avatar disappeared..
[15:11:28] <hancuso4> can i make him by using cheat..??
[15:11:35] <hancuso4> i can't train..;;
[15:11:44] <Colourless> that's a known bug. He should come back, but you may need to got a long distance away, then come back
[15:11:57] <Colourless> "may need to GO a long"
[15:12:20] <hancuso4> long..??
[15:12:26] <hancuso4> on foot..?? ^^;;
[15:12:47] <Colourless> yeah. I can't say how far though.
[15:13:01] <hancuso4> oh..^^;; so special..^^;;
[15:13:07] <hancuso4> i will play it now..^^:;
[15:16:20] <hancuso4> just walk??
[15:16:26] <Colourless> yes
[15:16:28] <hancuso4> can't fight? ^^;
[15:17:38] <hancuso4> oh no~!!..;;
[15:18:30] <hancuso4> i reached swamp..in north near fawn..
[15:18:48] <hancuso4> everyone sleeped..
[15:19:00] <hancuso4> in dream land(!?),,;;
[15:19:13] <hancuso4> slept..^^
[15:20:17] <Colourless> last think i knew, dream land was seriously broken, but I think that it may have been mostly fixed
[15:21:10] <hancuso4> i feel it now..^^;;
[15:21:38] <hancuso4> i can't open my bag..^^;;
[15:21:42] <hancuso4> in there..
[15:25:47] <hancuso4> i can't go over swamp..^^
[15:26:00] <hancuso4> and i will return on foot to moniter? ^^
[15:29:30] <hancuso4> oh.. i failed..^^;;
[15:30:08] <hancuso4> he didn't come back..;;
[15:30:39] <Colourless> oh
[15:31:20] <hancuso4> did you got it?
[15:32:19] <Colourless> no
[15:32:26] <hancuso4> ah..^^
[15:32:32] <hancuso4> i have last question..^^
[15:32:46] <hancuso4> in lucillia event...^^;;
[15:33:03] <hancuso4> master of moniter pub
[15:33:28] <hancuso4> rendezvous..^^;;
[15:33:52] <hancuso4> when i go to meet her...?
[15:34:12] <Colourless> when she is sleeping.
[15:34:25] <hancuso4> huk..
[15:34:27] <Colourless> you'll need to wake her up.
[15:34:27] <hancuso4> on bed?
[15:34:35] <Colourless> yes
[15:34:49] <hancuso4> but she will slepp again.
[15:34:59] <hancuso4> she says "tried..;;
[15:35:39] <hancuso4> tired..
[15:36:29] <Colourless> hmm. Can't help you then, it's been a long since i last did that
[15:43:02] <hancuso4> ^^;
[15:43:05] <hancuso4> sorry.~ ^^;
[15:44:54] <hancuso4> i will go to bed.
[15:45:00] <hancuso4> have a nice day~!! ^^^
[15:45:24] <hancuso4> i will wait new exult~!! ^^
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[16:42:40] <CaliMonk> hey
[16:42:48] <Colourless> hi
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[16:43:37] <sikor_sxe> anyone awake?
[16:44:26] <CaliMonk> i was wondering, any change of having exult ever support "multi-player" option. like ie. 1 person is Server other is client they connect to each other and play "utlima" as a team together (ie. one is avatar other is Shamino) That would totally rock
[16:44:38] <Colourless> no, probably not
[16:44:43] <Colourless> hi
[16:44:47] <CaliMonk> but a small chance of like 1%?
[16:44:50] <CaliMonk> :-)
[16:45:00] <Colourless> a small chance of 0%
[16:45:07] <CaliMonk> darnit
[16:48:02] <sikor_sxe> hey, i got a problem with linux exult... it says there is no 'exult_bg.flx'
[16:48:07] <sikor_sxe> common error?
[16:48:24] <sikor_sxe> Loading exult_bg.flx...
[16:48:24] <sikor_sxe> ============================
[16:48:24] <sikor_sxe> An exception occured:
[16:48:24] <sikor_sxe> Error opening file /USR/LOCAL/SHARE/EXULT/EXULT_BG.FLX
[16:48:30] <Colourless> that would seem to suggest that it was not installed properly
[16:48:49] <sikor_sxe> Colourless: i installed the rpm
[16:49:13] <Colourless> i can't really help you. I don't use linux
[16:49:19] <sikor_sxe> hmm
[16:49:37] <sikor_sxe> is exult_bg multi-platform compatible?
[16:49:46] <sikor_sxe> exult_bg.flx that is
[16:51:37] <Colourless> yes
[16:51:47] <sikor_sxe> oh
[16:51:58] <sikor_sxe> can you dcc me then?
[16:53:21] <Colourless> yeah, in a bit
[16:55:36] <sikor_sxe> thx
[16:57:40] <Colourless> send failed
[16:58:14] <Colourless> i'm retying
[17:00:35] <Colourless> faied as well. looks like I can't dcc to you
[17:00:55] <sikor_sxe> ya
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[17:04:51] <wjp> hi
[17:05:05] <Colourless> hi
[17:05:07] <wjp> sikor_sxe: exult_bg.flx is not in the rpm?
[17:05:22] <sikor_sxe> no
[17:05:28] <wjp> what version are you using?
[17:05:34] <sikor_sxe> the latest
[17:06:04] <sikor_sxe> i used the exult_bg.flx from the Openbsd tar.gz and it works
[17:06:07] <sikor_sxe> :)
[17:06:14] <wjp> heh :-)
[17:06:24] <sikor_sxe> so i suggest repacking the rpm
[17:06:45] <sikor_sxe> there isn't any readme or sth installed either
[17:07:08] <sikor_sxe> only exult.flx & midisfx.flx
[17:07:31] <wjp> should be in /usr/local/doc/exult
[17:08:01] <sikor_sxe> ah
[17:08:38] <sikor_sxe> well, the avatar isn't visible in SI but i guess that's normal
[17:08:46] <wjp> weird that nobody reported exult_bg.flx being missing earlier
[17:08:51] <wjp> sikor_sxe: huh?
[17:09:24] <sikor_sxe> is there a screenshot function?
[17:09:54] <wjp> ctrl-alt-s
[17:11:02] <sikor_sxe> where is stored?
[17:11:26] <wjp> probably in the directory you run it from
[17:11:36] <wjp> exult000.pcx
[17:11:49] <sikor_sxe> ya
[17:12:11] <sikor_sxe> i send it over
[17:12:17] <wjp> eek, that's a bit big
[17:12:29] <wjp> could you .png it first?
[17:12:33] <sikor_sxe> it is?
[17:12:35] <sikor_sxe> 600k?
[17:12:44] <wjp> yeah, that's a bit big :-)
[17:12:51] <sikor_sxe> well
[17:13:08] <sikor_sxe> nevermind then
[17:13:18] <sikor_sxe> avatar has appeared meanwhile
[17:13:32] <sikor_sxe> when you begin playing SI there's no avatar sprite
[17:13:47] <wjp> that's when the ship is supposed to teleport in
[17:13:48] <sikor_sxe> you run around a bit, and suddenly there is one
[17:13:55] <sikor_sxe> wjp, yeah
[17:16:35] <wjp> ok, I added exult_bg.flx to the .spec file
[17:17:37] <sikor_sxe> hmm... only speech works in SI no music & no sound effects
[17:18:16] <wjp> I'm not sure which MIDI driver the binary in the .rpm uses
[17:18:27] <Colourless> i think it's timidity... i think
[17:18:57] <wjp> yeah, it should be timidity
[17:20:05] <sikor_sxe> what does that mean to me... do i have to install stuff to hear midi?
[17:20:46] <sikor_sxe> it says the following on startup:
[17:20:47] <sikor_sxe> Data path = /usr/local/share/exult
[17:20:48] <sikor_sxe> Internal cheapass forked timidity synthesiser
[17:20:48] <sikor_sxe> Destroy_Audio_Stream: 3429120
[17:20:48] <sikor_sxe> Closed music
[17:20:48] <sikor_sxe> Creating new player thread
[17:20:48] <sikor_sxe> Destroy_Audio_Stream: 3429120
[17:20:50] <sikor_sxe> Create_Audio_Stream: 0
[17:20:52] <sikor_sxe> Destroy_Audio_Stream: 3429120
[17:20:54] <sikor_sxe> Closed music
[17:21:25] <wjp> do you have timidity setup properly?
[17:22:21] <sikor_sxe> in the exult.cfg file?
[17:22:42] <wjp> no, timidity itself
[17:23:02] <sikor_sxe> i don't think i have it installed
[17:23:23] <wjp> that would explain why you don't get sound then :-)
[17:24:02] <sikor_sxe> prolly, yeah :)
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[17:24:12] <wjp|dinner> bbl
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[18:18:57] <sikor_sxe> wjp: now i only hear some drums in the exult-screen and the speech, but still no midi & sound
[18:20:22] <wjp> music should work then... there's no other sounds in the opening menu
[18:21:51] <sikor_sxe> i tried again and it works :)
[18:24:28] <sikor_sxe> hey i'm really fascinated by your work guys. i would like to contribute. where does the project need help?
[18:24:42] <sikor_sxe> i'm a windows coder (c++)
[18:25:26] <sikor_sxe> but at home i'm using gcc & allegro, so i would prefer working on the linux side
[18:26:47] <sikor_sxe> i'm not too experienced with linux coding, tho
[18:27:02] <wjp> well, most of the code is platform independent
[18:27:15] <sikor_sxe> you're using gcc?
[18:27:19] <wjp> yeah
[18:27:19] <Colourless> Exult is platform independant. It must remain that way, except for a few exceptional places
[18:28:50] <sikor_sxe> sure
[18:30:10] <sikor_sxe> i did some windows coding with mingw32 (gcc for win) and some dos stuff with djgpp (gcc for dos)
[18:30:42] <wjp> we use mingw32 for our windows build
[18:30:56] <sikor_sxe> so does the project need any work, which can be done w/o knowing the interal u7 stuff?
[18:32:43] <wjp> I can't name any specific area offhand, but I'm sure there's lots :-)
[18:33:58] <Colourless> intro syncronization.... something that no one has attempted yet :)
[18:34:28] <wjp> party-member pathfinding seems to draw its share of complaints too
[18:34:53] <Colourless> yeah
[18:35:13] <wjp> do you have any experience with writing photoshop plugins?
[18:35:17] <sikor_sxe> no
[18:35:33] <sikor_sxe> for 'exult studio'?
[18:36:15] <wjp> well, not directly 'for', but it would help with creating art
[18:37:06] <wjp> currently we only have a gimp plugin to create .shp files
[18:37:20] <sikor_sxe> ya i read this
[18:38:36] <sikor_sxe> i'll take a look at the sources. you got any docs about u7 architecture?
[18:39:02] <wjp> yeah, they're in the 'docs' dir. in the source
[18:39:18] <Colourless> there not complete though.
[18:39:28] <sikor_sxe> official ones?
[18:39:34] <wjp> no official docs
[18:39:41] <wjp> :-(
[18:40:56] <sikor_sxe> i guessed :)
[18:41:24] <sikor_sxe> but unofficial docs are often way better than the official ones - gameboy for example
[18:41:25] <Colourless> they are mostly docs written by fans. Somethings are by us
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[19:03:26] <CaliMonk> gtg
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[19:58:29] <wjp> time to get rid of that GPF
[19:58:40] <wjp> kind of annoying... even the sample plugin causes a GPF
[19:59:11] <Colourless> the sample pluging gpfs!
[19:59:31] <wjp> I'm using PSP 7 instead of Photoshop 6, though
[19:59:49] <wjp> that could be it, but PSP 7 is supposed to support Photoshop plugins
[20:02:45] <Colourless> it should work
[20:04:28] <wjp> do you know of any way I might be able to use a debugger on a plugin?
[20:06:15] <Colourless> MSVC 'should' work
[20:06:25] <Colourless> i've never tried it though
[20:09:54] <wjp> hmm, time for a reboot :/
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[20:13:35] <wjp> that didn't quite work :-)
[20:13:50] <Colourless> how so?
[20:14:08] <wjp> I tried to connect to PSP with the debugger
[20:14:46] <wjp> after the crash, I got a "this program will be shut down", "close", "this program will be shut down" , "close", ... endless loop
[20:16:44] <wjp> hmm, I wonder if I can write debugging output somewhere
[20:19:05] <wjp> do you know the win api call for a dialog box?
[20:19:38] <Colourless> MessageBox (HWND, "Message", "TITLE
[20:19:44] <Colourless> lets try again
[20:19:58] <Colourless> MessageBox (HWND, "Message", "TITLE", FLAGS);
[20:20:05] <Colourless> for general usage use
[20:20:09] <wjp> is HWND necessary?
[20:20:16] * wjp has no window handle :/
[20:20:23] <Colourless> MessageBox (NULL, "Message", "Title", MB_OK);
[20:20:31] <wjp> ok, thanks
[20:20:49] <Colourless> i may have message and title around the wrong way, but i don't think so.
[20:21:03] <Colourless> Message can have multiple lines
[20:21:18] <wjp> windows.h?
[20:21:34] <Colourless> yeah
[20:22:07] <wjp> great! that works!
[20:22:19] <wjp> ok, so now I have a shot at locating that gpf
[20:22:55] <wjp> (you got the order right, btw)
[20:26:40] * wjp blinks
[20:26:45] <wjp> now it didn't crash
[20:26:58] <wjp> and all I did was add a ton of dialog boxes
[20:27:56] <wjp> hmmm, maybe it really needs VC6
[20:28:01] * wjp is using 5
[20:29:01] <Colourless> 5!!!
[20:29:34] <wjp> ?
[20:29:43] <Colourless> that's pretty old
[20:29:53] <wjp> I think I got this about 2 years ago
[20:30:11] <Colourless> it was old then as well :)
[20:30:12] <wjp> which makes it pretty old, yes :-)
[20:30:27] <Colourless> 6 came out in 98
[20:31:06] <wjp> let's see... I got it early in my first year, so that must've been around october 98
[20:33:21] <wjp> ouch, this time it didn't crash... but it did wreck all of PSP's window resources
[20:34:00] <Colourless> is the plugin meant to be backward compatible with Photoshop 5?
[20:34:15] <wjp> I think so MessageBox(NULL, "header read", "DoReadStart", MB_OK);
[20:34:19] <wjp> umm
[20:34:20] <wjp> oops
[20:34:51] <wjp> the sample code is from '99
[20:42:02] <Colourless> it should work then
[20:45:15] <wjp> ok, I can now occasionally fill an image (correct dimensions) with black pixels
[20:45:45] <wjp> it mostly seems to crash when I call PINewHandle(), which is supposed to allocate a block of memory or something
[20:51:44] <wjp> hmm, this seems to have fixed it
[20:52:23] <wjp> I found a 'hostNewHdl' members in one of the structures that's passed to the plugin
[20:52:24] <Colourless> what did you do?
[20:52:34] <wjp> using that instead of PINewHandle() seems to have fixed it
[20:52:57] <wjp> s/members/member/
[20:53:09] <Colourless> so, does it work?
[20:53:13] <wjp> (hostNewHdl == function pointer)
[20:53:24] <wjp> well, I can currently fill an image with black pixels :-)
[20:54:24] * wjp re-enables the actual reading code
[20:54:55] <Colourless> impressive :)
[20:54:56] <wjp> and another gpf :-)
[20:55:07] <wjp> hmm, this one is caught by PSP
[20:55:20] <wjp> (causing PSP not to crash in the progress)
[21:05:07] <wjp> oops, this may have caused the crash...
[21:05:21] <Colourless> what?
[21:06:00] <wjp> the gimp plugin used 2 bytes/pixel (index + alpha). This plugin only 1 byte/pixel. I accidently left a *2 in a pointer calculation somewhere
[21:06:58] <wjp> it loads correctly!
[21:07:06] <wjp> hmm, but it crashes on exit
[21:07:07] <Colourless> cool
[21:07:15] <Colourless> not so cool
[21:08:57] <wjp> I hope that's because I only did the read section, and left the other sections as they were
[21:09:22] <wjp> (there's 'write options', 'calculate estimate file size' and 'write' sections too)
[21:09:29] <wjp> maybe it called one of these while closing
[21:10:44] <wjp> well, it looks like this plugin may have a chance to be finished after all :-)
[21:12:06] <wjp> now I need to go figure out layers
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[21:27:53] <Dominus> hi guys
[21:28:01] <wjp> hi
[21:28:09] <Colourless> hi
[21:28:09] <Dominus> see you are working on a photoshop plugin
[21:28:12] <Dominus> great
[21:28:27] <Dominus> (especially if it works with PSP)
[21:28:37] <wjp> yeah, I'm working with PSP
[21:28:49] <Dominus> saw that
[21:28:53] <wjp> will take some time, though
[21:29:03] <wjp> documentation is pretty poor
[21:30:29] <Dominus> another q: does anyone have a clue why some sounds refuse to play in Exult? In the flx I mean. soemone is creating another based on mine and it uses the same settings (22050Hz, 16 bit, mono) but when built it doesnt get played...
[21:31:45] * wjp is shocked... you can't layer a 8bit image in PSP?!?
[21:31:53] <Colourless> nope
[21:32:05] <wjp> and you knew? ;-)
[21:32:10] <Colourless> yeah :)
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[21:33:29] <Colourless|Away> brb
[21:36:45] <wjp> this may be a bit of a problem
[21:37:17] <Dominus> seems like it
[21:37:33] <wjp> how did they come up with a crazy restriction like that...
[21:37:46] <Dominus> donīt ask me
[21:37:55] <Dominus> ask jasc
[21:38:36] <wjp> might be because merging the layers together would be a bit of a problem
[21:41:13] <wjp> I could switch to 24bit entirely
[21:42:34] <wjp> bah
[21:43:51] <wjp> or write some small tools to split up a .shp file in its separate frames
[21:44:02] <wjp> (and glue them back together)
[21:44:15] <Dominus> the small tool sounds better
[21:44:51] <Dominus> annoying though that Psp isn't able to handle them though
[21:46:33] <wjp> yeah :/
[21:47:09] --- Colourless|Away is now known as Colourless
[21:47:23] <wjp> the good news is that the plugin will be a _lot_ easier to write without the need for multiple layers
[21:48:36] <Colourless> i assume that your app will split 1 shp into multiple shps
[21:48:54] <wjp> yeah, I think so
[21:49:13] <Colourless> I wouldn't think that would be too hard
[21:49:35] <wjp> no, pretty trivial
[21:49:38] <Colourless> the shapeframe class from exult can already write a single frame can't it
[21:50:00] <wjp> no need for that. It's just copying the right sections of the file to a new file
[21:50:14] <wjp> the individual frames are neatly separated in the shape file
[21:50:18] <Colourless> yeah
[21:50:38] <wjp> should be doable in about 20 lines of code :-)
[21:51:24] <wjp> then I'll need to figure out how to display guides for the origin and we're all set
[21:52:19] <wjp> hmm, I'm thinking... this separate-image thing may even be easier to use than a layered image...
[21:53:41] <Colourless> don't know if you can use guides
[21:54:18] <wjp> why not?
[21:54:55] <Colourless> i don't think it's supported
[21:55:16] <wjp> PSP7 does have some things about guides in its menus
[21:57:03] <Colourless> just checked, photoshop supports them, but PSP5 doesn't look like it does.
[21:57:21] <wjp> 5!!!
[21:57:22] <wjp> ;-)
[21:57:33] <Colourless> yeah, i know, it's about as old as you MSVC :)
[21:58:00] <Colourless> i've got photoshop though as well. I just like PSP more
[21:58:24] <wjp> yeah, me too
[21:58:45] <wjp> (I don't have photoshop atm, but I have used it briefly)
[21:58:56] <wjp> ok, PSP7 supports guides
[21:59:15] <wjp> I actually needed to read the helpfiles to find out how to create one though :-)
[21:59:25] <Colourless> hehe
[22:02:31] <wjp> wow, the documention even has info on how to use guides
[22:02:36] <wjp> documentation, even
[22:03:25] <wjp> I think that takes care of all of the obstacles
[22:03:36] <wjp> crashes gone, layers gone, guides doable
[22:04:27] <wjp> hmm, how should I do the palettes?
[22:05:16] <wjp> using a 'open file' dialog box in windows should be easy, right?
[22:05:30] <Colourless> yes, very
[22:05:48] <wjp> so I could use the same method as the gimp plugin... good
[22:06:10] <wjp> (ie. select palette file, or default to in-game palette if no file selected)
[22:06:37] <Colourless> yeah, that's possible. What sort of palette file would you use?
[22:06:50] <wjp> the ones U7 use, probably
[22:07:10] <wjp> (= 256 RGB triples)
[22:08:45] <wjp> another option would be automatically selecting the in-game palette, and have to manually change the palette for others
[22:09:19] <wjp> ...which would require a palette file converter, probably
[22:09:40] <Colourless> yeah. psp can't load the palettes :)
[22:10:28] <wjp> I had to extract the palette from a screenshot to get it :-)
[22:11:05] * wjp looks for .pal file specs
[22:11:33] <Colourless> which sort :)
[22:11:41] <wjp> yeah, good question :-)
[22:11:53] <wjp> PSP7's hopefully :-)
[22:11:54] <Colourless> JASC palette files are just text files
[22:12:50] <wjp> really? how nice of them :-)
[22:13:16] <wjp> JASC-PAL
[22:13:17] <wjp> 0100
[22:13:18] <wjp> 256
[22:13:28] <wjp> <256 triplets>
[22:13:46] <Colourless> nice isn't it
[22:14:26] <wjp> yeah, I think I might be able to write a converter for it :-)
[22:15:06] <wjp> why does it say 256 twice though?
[22:15:10] <wjp> (hex & dec)
[22:15:51] <Colourless> the 0100 is used for something else
[22:16:29] <Colourless> i think it's just part of the header
[22:16:42] <wjp> could be a version nr. I suppose
[22:16:53] <wjp> or maybe something to do with transparency
[22:17:16] <Colourless> yep, it's the version. The PSP5 help file contains a description of it
[22:17:42] <Colourless> Header JASC-PAL
[22:17:42] <Colourless> Version 0100
[22:17:42] <Colourless> Number of Colors 16 or 256
[22:18:12] <wjp> ok
[22:20:42] <wjp> well, I guess I should go to bed
[22:20:46] <wjp> night
[22:21:00] <-- wjp has left IRC (Leaving)
[22:44:28] <Dominus> ha, I figured my earlier question out (as can be read on the mailing list) Exult doesnīt play sounds that have less than 0.186 seconds of play time
[22:45:00] <Colourless> that's pretty odd
[22:45:09] <Dominus> it is
[22:45:40] <Dominus> maybe itīs just not audible below this length
[22:46:06] <Dominus> between init sound and end sound ?
[22:46:31] <Colourless> i wouldn't think so
[22:46:44] <Colourless> i'd think it's a bug in our code
[22:47:01] <Dominus> well, must be a question for Dancer or Jeff, right?
[22:47:07] <Colourless> yeah
[22:47:27] <Dominus> letīs see what they answer on the mailing list
[22:56:10] <Dominus> k, Iīm leaving now as well - good night
[22:56:15] <-- Dominus has left IRC ()
[22:56:16] <Colourless> night
[23:03:35] <-- Colourless has left IRC (Got Coloured)