#exult@irc.freenode.net logs for 13 Oct 2006 (GMT)

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[03:48:56] --- Topic for #exult is: The legends are true. Thus *is* the topic!
[03:48:56] --- Topic for #exult set by Colourless at Mon Jun 12 00:31:47 2006
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[17:12:17] --- Topic for #exult is: The legends are true. Thus *is* the topic!
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[23:53:07] <dingo^> is there any debug method to press key bindings in exult and figure out what to put in the config file for them?
[23:53:14] <dingo^> not being able to 'run' is driving me a bit mad
[23:53:55] <dingo^> it'll say "Loading keybindings from file xxx"
[23:54:02] <dingo^> but it doesnt seem to have an effect
[23:54:29] <dingo^> maybe my character really does run, but i have no way of knowing because its still ~2fps
[23:55:01] <dingo^> (Path finding has a _really_ difficult time on arm)
[23:55:14] <dingo^> (arm archs have no floiting point math ability..)
[23:58:07] <dingo^> im also guessing exult's path finding is your own conacation
[23:58:22] <dingo^> my 486/sx didn't have this kind of latency on path finding
[23:58:32] <dingo^> which had no FPU
[23:59:16] <servus> In the original game? I've noticed pathfinding being tremendously slow on very powerful hardware. I seem to recall hearing something about pathfinding being optimized somewhat in newer CVS releases. You can configure the frames-per-second in the exult.cfg file, however.