#exult@irc.freenode.net logs for 14 Jan 2017 (GMT)

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[03:57:11] <tsoliman> SDL2 doesn't suck on a retina display :)
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[08:21:55] <Dominus> KnightCaptain : can you give me exact coordinates for where a fog egg is? I have potential tester on real hardware to take a look
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[19:29:51] * Dominus is using the locate Studio function to find all weather eggs, so far one fog egg in BG but not yet done...
[19:30:54] <Dominus> hmm, there might only be one
[19:33:30] <Dominus> actually two
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[23:01:24] <Dominus> soo, took a look at the fog in the original. it *IS* buggy.
[23:05:20] <Dominus> In BG I found two places the fog occurs 1704, 2616 and 1608, 2616 - both on the ocean. And neither will reliably trigger sometimes yes, sometimes not, starting from the same savegame. *BUT* as I found out when I looked at SI there is a bug that the palette shift only shows once per start of the game. When you reload a savegame the palette shift won't show unless you trigger a gump (open inventory or hit alt+x to quite the game). But in SI the
[23:05:20] <Dominus> effect has some light rain added and that shows at least
[23:05:57] <Dominus> so you can tell it works and then open a gump and the palette shift shows
[23:06:15] <Dominus> I made a short clip https://youtu.be/VJVR4YHFviA
[23:06:28] <Dominus> that shows both scenarios
[23:07:18] <Dominus> I think I might turn the fog effect back on and maybe add some rain if I manage