[00:00:15] <Fingolfin> hmm
[00:00:37] <Fingolfin> the episode "Warhead" description sounds a big lot like "Dark Star"
[00:00:38] <Fingolfin> ;)
[00:01:49] <Dominus> :-)
[00:01:57] <Fingolfin> "Races" section? where?
[00:02:07] <Dominus> section31.com
[00:02:27] <Fingolfin> check out section31.net ;)
[00:04:36] <Dominus> hmm, ?
[00:06:23] <Kirben> new snapshots online
[00:06:51] <Dominus> thx
[00:07:03] <Kirben> wjp:will older saved games be broken again ?
[00:07:16] <wjp> Kirben: no
[00:07:47] <wjp> (well, I'm about 95% sure they won't be broken :-) )
[00:08:03] <DraX> wjp, did you already add the support?
[00:08:30] <wjp> support?
[00:09:59] <DraX> for sshot of saved game
[00:10:01] <DraX> s
[00:10:30] <Dominus> it´s only the gump now and the ablity to make a little screenshot
[00:10:42] <wjp> ah, well, I did the functions that create the screenshot, and can save them to a savegame
[00:10:51] <Dominus> Colourless will add the new savegame feature
[00:10:55] <Dominus> right?
[00:11:09] <wjp> yup
[00:11:29] <Dominus> in Version 1.0 :-)
[00:11:32] <DraX> ahh
[00:11:36] <wjp> although I (or anyone else) may jump in, of course
[00:12:00] <wjp> nah, more likely this week :-)
[00:13:04] <Dominus> this week? (counting sunday to the following week or the last week?)
[00:13:17] <wjp> hehe :-)
[00:13:52] <wjp> depends on how active Ryan is feeling tomorrow ;-0
[00:13:55] <Dominus> no one celebrating Easter holydays?
[00:13:57] <wjp> s/0/)/
[00:14:13] <wjp> nah
[00:14:50] <wjp> hey, arrow keys are working in the shape browser
[00:14:56] <wjp> never knew that :-)
[00:15:07] <Dominus> :-)
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[00:22:16] --- Topic for #exult is: Exult, the open source Ultima 7 and U7 part 2 engine
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[00:30:42] <Fingolfin> ok, I think I am outta here for now
[00:30:45] <Fingolfin> gotta get some sleep
[00:30:49] <Fingolfin> cya folks!
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[00:30:55] <Dominus> bye
[00:41:12] <Dominus> good night as well
[00:41:16] <wjp> night
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[00:47:01] <wjp> I should go to bed too
[00:47:04] <wjp> bye
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[03:04:05] <samguy> hello
[03:05:12] <samguy> fine then
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[03:06:03] <samguy> hello??????
[03:06:06] <samguy> hello?
[03:06:51] <samguy> hello?
[03:06:57] <samguy> hello????
[03:07:01] <samguy> hello???
[03:07:05] <samguy> hello??
[03:07:08] <samguy> hello?
[03:07:11] <samguy> hello
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[11:23:43] <Colourless> hi
[11:23:56] <wjp> hi
[11:25:12] <wjp> you seem to be here just about the same hours as me :-)
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[11:28:09] <Colourless> silly thing :)
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[11:28:40] <wjp> hi Travis
[11:28:43] <Kirben> Hi
[11:28:50] <Colourless> i didn't get your comment (about times). I saw you mention it in the logs, then I saw myself ping timeout
[11:29:04] <wjp> heh :-)
[11:30:09] <Kirben> exult is acting weird lately
[11:30:38] <Kirben> Check out Skara Brae
[11:31:35] <Kirben> monsters in castle act like npcs and no one lies down at midnight
[11:32:40] <Colourless> I think I have a problem: [wjp PING reply]: 2mins 32secs
[11:32:57] <wjp> --- Ping reply from Colourless : 2.76 second(s)
[11:33:47] <wjp> hmm... people are lying down here at midnight
[11:33:51] <Colourless> now it's 14 seconds
[11:34:08] <wjp> the skeletons do seem to be doing street_maintenance
[11:34:35] <Kirben> must be cheat menu
[11:34:49] <Kirben> setting time manually doesn't seem to update schedules
[11:34:59] <Kirben> try setting midnight
[11:35:07] <Colourless> no problems with skara brae here
[11:35:29] <wjp> I used Ctrl-T to skip to midnight
[11:36:15] <Kirben> Waiting and Ctrl T works fine
[11:36:28] <Kirben> using cheat menu doesn't though
[11:37:05] <Colourless> my connection is shocking. Refreshing the logs page is faster than waiting for replys here
[11:37:07] <matt0> hey fellows =]
[11:37:32] <wjp> Colourless: you could try switching servers?
[11:37:35] <wjp> hi matt
[11:37:51] <Colourless> Well, if you are getting problems by setting time to 12:00 set it to 11:59. :)
[11:39:24] <Colourless> wjp: i'll try
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[11:39:34] <Kirben> ok that did it
[11:39:38] <matt0> when using floats, which operation would you guys say is faster to negate a number: f = 0 - f; or f = f * -1.0;
[11:39:39] <matt0> ?
[11:39:47] <matt0> (or is there yet a faster way?)
[11:39:59] <Kirben> Still weird to see skeletons acting like npcs
[11:40:02] <wjp> I'd say f = -f; but the compiler may very optimize
[11:40:09] <wjp> very well optimize, even
[11:40:36] * matt0 nods
[11:41:30] <Kirben> I notice avatar still auto attacks sometimes too
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[11:41:41] <Colourless> hopefully this should be better
[11:42:09] <Colourless> never use multiply for floats
[11:42:29] <Colourless> (when doing a negation)
[11:43:09] <matt0> Colourless: yes, now that I've thought about it for 2 seconds, I see you are absolutely right hehe
[11:43:31] <matt0> for that matter, multiplication/division should be avoided when possible, IMO
[11:44:13] <matt0> has anyone ever played the game Star Control 2? hehe
[11:44:20] <wjp> Colourless: I inserted that piece of code I mailed you in the sound_tester. It looks pretty good
[11:44:25] <wjp> matt0: yes, loved it
[11:44:38] <matt0> wjp: that's what I'm working on right now.. an opengl version of the Melee
[11:45:01] <matt0> (school project! hehe)
[11:45:01] <Colourless> especially division. If possible multiply by thte reciprocal (when dividing by the same number twice)
[11:45:19] <wjp> :-)
[11:46:25] <Kirben> any idea when we might see world wrap ?
[11:46:36] <matt0> blast, I think I have some constant float division in this code...
[11:46:41] <Colourless> often it's useful to have certain commonly used values such as 1/100, 1/255 and 1/256 defined as constants. It's a small optimization
[11:47:22] <Colourless> kirben: I would think before the next release.
[11:47:31] <wjp> shouldn't the compiler do that for you? (multiply by constant instead of divide by constant)
[11:47:52] <matt0> wjp: after writing a compiler for my class this semester, I would trust anything to the compiler =]
[11:47:59] <wjp> hehe :-)
[11:48:24] <Colourless> that would depend on the compiler i guess. Good ones would
[11:48:26] <Kirben> ah good, no more falling off edge
[11:50:10] <wjp> I think I'll go have some breakfast
[11:50:13] <wjp> bbl
[11:50:38] <Kirben> Why add exult island to Ultima 7 ?
[11:50:43] <matt0> ok since we are on the topic of optimizations.. can anyone suggest how to optimize a statement like this: result = constant double / (var double / constant double);
[11:50:49] <Kirben> might be fun break from coding
[11:51:08] <matt0> (note the two constants)
[11:51:14] <wjp> constant * constant / var
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[11:51:46] <matt0> that's what I thought too, wjp, but when I verified it, it didn't work... math error on my part? hehe
[11:52:26] <Kirben> Some kind of secret island maybe with npc for each developer ?
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[11:52:59] <matt0> Kirben: yes, we definitely need a "Kirben" NPC wandering around.. hehe
[11:53:04] <wjp> Kirben: hehe, sounds like fun :-)
[11:53:32] <matt0> wjp: well of course you are right about the optimization, I wonder why I messed up earlier
[11:54:19] <Colourless> brb
[11:54:22] <Kirben> I don't know about been featured in a game, me not really developers
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[11:55:03] <matt0> whatever happened to Dancer? did he go inactive?
[11:55:24] <Colourless> grrrr
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[11:55:31] <Kirben> Could add teleports to a few easter eggs too, those not already in there
[11:55:40] <Kirben> Still around
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[11:55:50] <Kirben> Was on here a few weeks back
[11:55:57] <Colourless> lets see is this one any better
[11:56:58] <Colourless> island would be cool. It would be useful to test out uc compiler, uc writing, exult studio and other things i'd imagine
[11:57:26] <Kirben> Would in be possible to use monster pic for npc ?
[11:57:53] <Colourless> yeah. You could use any shape you want
[11:58:01] <Kirben> btw still get odd request for win32 exult studio
[11:59:37] <Kirben> I would like to be a dragon if I was ever in game :)
[11:59:49] <Kirben> Always loved dragons
[12:00:05] <Colourless> should be possible because Exult studio uses GTK and GTK is available on Win32. Of course, it would probably be up to me to make sure it all works and, truth be told, Exult studio doesn't really interest me that much so it's not a priority
[12:02:31] <matt0> anyone have linux, opengl and SDL/SDL_mixer installed? =]
[12:02:39] <Kirben> Colourless: if you could create a basic static makefile for exult studio like makefile.win32/cygwin I could try
[12:11:23] <matt0> http://www.xmission.com/~redflame/tcr.tar.gz <- this is my current progress on my star control 2 melee clone. only 53k (requires linux, opengl and SDL)
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[12:13:29] <wjp> argh... I'm trying to download those 53K, but I can't even get past 30...
[12:13:44] <wjp> my brother is playing counterstrike over the same internet connection
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[12:15:02] <Colourless> nothing it would appear :)
[12:15:22] <Colourless> errr, ignore that :)
[12:15:51] * wjp is sending occasional ping floods to his brother's machine ;-)
[12:16:09] <wjp> quite effective in stopping his traffic for a few seconds ;-)
[12:16:42] <Colourless> you're nice
[12:16:49] <wjp> yeah, I know :-)
[12:17:45] <wjp> matt0: that binary is linked against a libstdc++ I don't have
[12:17:51] <matt0> wjp: dang!
[12:19:35] <matt0> ...
[12:19:39] <matt0> hehehe
[12:19:51] <wjp> time for another pingflood? :-)
[12:22:01] <wjp> wheee! it's working :-)
[12:22:06] <matt0> yay!
[12:22:08] <wjp> ah, the memories :-)
[12:22:12] <matt0> =]
[12:22:13] <Colourless> Kirben: Do you know that the config file in the Win32 release doesn't have default settings in it? Gamma correction is set to 1.05 (default should be 1) and Midi Volume Curve is set to 16 (default is also 1)
[12:22:51] <wjp> the Spathi are really cool :-)
[12:22:58] <matt0> yes, they rule =]
[12:23:18] <matt0> I'm going to add thraddash next since it is the second simplest model in the game, according to my memory
[12:23:27] <wjp> trapped behind an impenetrable shield? Yes, please ;-)
[12:23:56] <wjp> hmm... maybe the...
[12:23:57] <matt0> wjp: when you hit the wall, it negates your velocity (hence my question about the best way to negate a double hehe)
[12:23:58] <wjp> ummm
[12:24:11] <wjp> the ones with the antimatter field
[12:24:16] <Kirben> Colourless:that is odd, as I never changed them myself
[12:24:25] <matt0> you mean the... umgah?
[12:24:30] <wjp> yeah, those
[12:24:34] <matt0> the blobbies? hee
[12:24:36] <wjp> they had pretty simple ships too
[12:24:40] <Kirben> Colourless:will fix
[12:24:40] <matt0> yeah they did
[12:24:55] <wjp> they pulled the practical joke on the Spathi :-)
[12:24:58] <matt0> but the thraddash were cool =]
[12:25:00] <matt0> LOL!!!!
[12:25:04] * matt0 needs to play the game again
[12:25:06] <Kirben> Colourless: btw did you get last question, before you pinged out ?
[12:25:11] <matt0> it works with sound under dosemu, you know...
[12:25:28] <wjp> really? hmm...
[12:25:38] <matt0> yes I can't even get it working in DOS anymore with the sblive
[12:25:41] <matt0> but it works in dosemu hehe
[12:25:51] <wjp> do you have a working image file for dosemu?
[12:26:04] <Colourless> Kirben: Thanks
[12:26:09] <matt0> I don't use an image file, I just use a directory
[12:26:34] <wjp> hmm... guess I'll have to read the dosemu manpage
[12:26:46] <matt0> I can save you the trouble.. hold on
[12:26:50] <matt0> it's a 1 line change
[12:27:18] <matt0> # MATT changed this
[12:27:18] <matt0> $_hdimage = "bootdir.first"
[12:27:18] <matt0> #$_hdimage = "hdimage.first" # list of hdimages under /var/lib/dosemu
[12:27:26] <matt0> you just change the hdimage word to bootdir
[12:27:34] <matt0> and it "just works"
[12:27:48] <matt0> matt@matt:/var/lib/dosemu/bootdir.first$ ls
[12:27:48] <matt0> autoexec.bat bootlog.txt command.com dott.cd mem.exe starcon2
[12:27:48] <matt0> bootlog.prv cdrom config.sys io.sys msdos.sys
[12:27:48] <matt0> matt@matt:/var/lib/dosemu/bootdir.first$
[12:27:53] <matt0> that's my file structure
[12:28:09] <wjp> dott works too?
[12:28:14] <matt0> not with sound =(
[12:28:18] <wjp> :-(
[12:30:38] <Kirben> I found cygwin binaries for glid, gtk and gimp http://my.dreamwiz.com/jbdoll/
[12:30:39] <Kirben> fixed chorus and reverb levels in config too
[12:32:07] <matt0> hehe have you guys seen Freecraft?
[12:32:27] <wjp> matt0: not really. I've seen their homepage a couple of times though
[12:33:01] <Colourless> kirben: what did you change?
[12:33:12] <Colourless> btw, i noticed that they were wrong
[12:33:14] <matt0> aside from the awful graphics, it's really cool =]
[12:33:34] <wjp> I think it can use graphics from Warcraft2, right?
[12:33:59] <Kirben> Colourless: I changed levels back to default of zero
[12:34:09] <matt0> wjp: yeah I think it can
[12:34:18] <Kirben> Colourless: plus removed the double numbers
[12:34:38] <Kirben> Colourless: win32 binary is updated
[12:35:39] <Kirben> BTW SuperEagle should really be the default scaler now
[12:36:05] <matt0> why is that kirben?
[12:36:11] <Colourless> kirben: i have defaults set to Reverb: 64 and Chorus: 16 with both not enabled
[12:36:21] <Kirben> single it has smaller advantage over 2xSaI
[12:36:34] <Kirben> single=sense
[12:36:37] <matt0> well anything named "SuperEagle" is ok in my book!!!!
[12:37:13] * matt0 wonders why the light is rotating with his spathi instead of staying constant
[12:39:06] <Kirben> Colourless:odd, deleting exult.cfg and having a new one created gave default of 0
[12:39:06] <Colourless> kirben:: wierd. Doesn't matter though
[12:39:06] <Colourless> kirben: they are disabled by default to the value doesn't matter
[12:43:15] <Kirben> Colourless: if you could create a basic static makefile for exult studio like makefile.win32/cygwin I could try compiling it
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[15:59:02] <wjp> hi again
[15:59:06] <Colourless> hi
[15:59:17] * wjp is doing the art for the game menu
[16:05:28] <wjp> Load/Save Game, Audio Options, Video Options, Gameplay Options, Quit to Menu, Quit
[16:05:55] <Colourless> what would you put in gameplay options?
[16:06:06] <wjp> cheat mode, paperdolls, ...?
[16:08:35] <Colourless> there could probably be other things as well, which we haven't thought of
[16:11:29] <wjp> yeah
[17:05:37] <Colourless> i'm off now
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[19:45:12] <Dominus> hi
[19:45:15] <wjp> hi
[19:45:29] <Dominus> how´s the savegame coming along?
[19:45:52] <wjp> dunno, haven't spoken to Ryan about it yet
[19:45:58] <Dominus> ok
[19:46:08] <wjp> I'm doing the game-menu, atm
[19:46:18] <Dominus> hmm, nice
[19:47:20] <wjp> problem is that the gump classes weren't designed to use shapes from exult.flx :-(
[19:47:35] <Dominus> oops
[19:47:39] <Dominus> rewrite?
[19:47:45] <wjp> nah, patch
[19:48:00] <Dominus> :-)
[19:49:10] <wjp> I just hope Ryan isn't doing the exact same thing :-)
[19:49:29] <Dominus> that would be really bad7annoying for you tow
[19:49:33] <Dominus> two even
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[19:50:45] <Dominus> hi drax
[19:50:52] <DraX> hey
[19:53:23] * DraX is bored
[19:53:42] * Dominus is bored as well
[19:53:53] * wjp is coding boring stuff
[19:54:02] <DraX> wjp, ie?
[19:54:09] <wjp> UI work :-(
[19:54:15] * Dominus whispers to Drax don´t let the exult team know they will only assign you a big job
[19:54:15] <DraX> maybe i can live vichariously
[19:54:31] <DraX> Dominus, with my inablity to code, i don't have that problem :P
[19:54:40] <Dominus> me neither :-)
[19:54:40] <wjp> vichariously? qu'est-ce que c'est?
[19:55:11] <DraX> vicariously actully
[19:55:25] <DraX> vicariously
[19:55:25] <DraX> adv : indirectly, as, by, or through a substitute; "she enjoyed
[19:55:25] <DraX> the wedding vicariously"
[19:55:54] <DraX> living vicariously is experincing something thru someone else
[19:56:07] <wjp> I see
[19:56:11] <Dominus> aha
[19:57:27] <DraX> it's a cool phrase
[19:57:29] <DraX> use it
[19:57:30] <DraX> :)
[19:59:42] <Dominus> I´m angry with Newscene - the speed since three days ago sucks and articles disappear mysteriously
[20:00:03] <wjp> Newscene?
[20:00:12] <Dominus> Newsprovider
[20:00:44] <Dominus> usenet
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[21:14:13] <Dominus> see you
[21:14:15] <Dominus> bye
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[22:44:15] <Fingolfin> hiya
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[22:55:52] <wjp> hi
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[23:20:06] <wjp> g'night
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