[00:06:07] <Dominus> malignant: but where is revision 6558? :)
[00:07:27] <Dominus> (In other news I was able to trigger the infinite loop with lock stock SI as well)
[00:08:09] <Malignant_Manor> Hopefully Exult can fix this.
[00:08:31] <Malignant_Manor> I think I fixed party members attacking each other.
[00:08:56] <Malignant_Manor> I committed my fixes a little bit ago.
[00:09:23] <Malignant_Manor> I also added a few combat trace outputs to help narrow down any future issues.
[00:10:32] <Dominus> hmm, maybe SF is acting up, got no mail yet...
[00:11:21] <Malignant_Manor> It was 8 minutes ago according on project page.
[00:13:08] <Dominus> hmm, at least SVN has the correct revision :)
[00:13:29] <Dominus> now let's pin the savegame to the the infinite loop bug
[00:26:27] <Dominus> Malignant_Manor: seems to work fine. I can confirm that after training the avatar is no longer so pissed that he kills all companions
[00:26:41] <Malignant_Manor> Oh, that was 20 and 15 instead of 8 minutes ago.
[00:26:41] <Dominus> and the party is aggressive enough at the fawn tower
[00:27:05] <Malignant_Manor> Did you opt for a once a day update? That may be why you didn't get mail.
[00:27:13] <Dominus> still no commit email on rev 6558, though
[00:27:22] <Dominus> nope, I usually get them right away
[00:27:24] <Malignant_Manor> Charmed should be working properly too.
[00:27:49] <Dominus> what is the proper way for it to work again?
[00:27:56] <Dominus> I can't get that right :)
[00:29:05] <Malignant_Manor> Charmed party members attack non-charmed party members. (remember if you add someone with cheats they may be neutral and this will not work))
[00:29:20] <Malignant_Manor> Two charmed party members will not fight each other.
[00:30:05] <Malignant_Manor> The charmed party should attack friendly npcs (paladins) and not hostile ones.
[00:30:52] <Dominus> ok, got it will try tomorrow but I guess you tried that already till exhaustion :)
[00:31:45] <Malignant_Manor> My main problem on fixing this was making stupid mistakes.
[00:32:37] <Malignant_Manor> I should also restrict charmed party member inventory and have the Avatar attack charmed party members when double clicking on them.
[00:32:51] <Malignant_Manor> Maybe no on the attacking part.
[00:33:06] <Dominus> wjp, if that helps, I trigger the endless loop the easiest when Iolo (as party member #3) is standing a bit off the group or off his normal position in the group. Through hackmoving him I was EASILY able to trigger the loop but I got it also by normal playing without hackmoving
[00:33:13] <Dominus> this just for the logs :)
[00:33:36] <Dominus> Malignant_Manor: how does the original handle charmed inventory and such?
[00:34:04] <Dominus> probably just as we do now but changing this the way you say sounds interesting :)
[00:34:32] <Malignant_Manor> The Avatar doesn't even attack party members when charmed.
[00:34:51] <Malignant_Manor> Also, in the original, exploding stuff doesn't hurt the Avatar.
[00:35:29] <Malignant_Manor> >>>The Avatar doesn't even attack party members when charmed.
[00:35:35] <Malignant_Manor> In the original
[00:35:46] <Dominus> none at all? (exploding stuff)
[00:36:14] <Malignant_Manor> I think I tested exploding chests and kegs.
[00:36:32] <Dominus> that sounds wrong...
[00:36:48] <Malignant_Manor> I'm not even sure if he is hit by all the other traps either.
[00:37:14] <Dominus> maybe you had a power avatar :)
[00:38:08] <Dominus> Malignant_Manor: your rev 6558 commit mail is also not showing in the CVS mailing list archive :)
[00:38:15] <Dominus> did YOU get it?
[00:38:32] <Malignant_Manor> I'm not in the cvs mailing list
[00:38:39] <Dominus> (but that's nothing important, it will show up sooner or later)
[00:38:47] <Dominus> oh, maybe you should be :)
[00:39:12] <Malignant_Manor> More harm than good with all the Android commits
[00:39:20] <Dominus> :)
[00:39:43] <Malignant_Manor> I could also check the home page or the svn log.
[00:40:58] <Malignant_Manor> I just stood by a keg. Iolo died, I didn't even show a hit.
[00:41:30] <Dominus> sure, I just like the condensed form of the commit mails, giving a nice diff to what has been done in a mail. Interesting read when not at home and getting it on the phone :)
[00:42:16] <Dominus> is this with BG or SI? In BG I'm sure you died all the time from the damned party members wielding the firedoom staff
[00:42:44] <Malignant_Manor> Flying explosion traps still hurt.
[00:45:08] <Dominus> he he your comment is nice in combat.cc - reading that makes you reall ywonder why npcs target themselves when in tournament... :)
[00:45:32] <Dominus> so, now it's bedtime for me...
[00:46:24] <Malignant_Manor> Goodnight
[00:46:33] <Dominus> if you are bored you could give us some details about yourself on the about page... /web/content/about.dat
[00:46:47] <Dominus> good night
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[15:47:04] <Dominus> Marzo, I'm filing another SI fixes feature request - no Ankh on Captain Hawk's ship sail :) (the Ankh doesn't really fit to SI IMHO)
[15:47:24] <Marzo> OK
[15:47:25] <Dominus> and should be easy to fix, at least if one makes it a plain sail
[15:47:52] <Marzo> Given it is the only ship that sails in the game, it should be a simple matter
[15:48:37] <Dominus> yup, when I recently came to this part in the game, the ankh really felt odd to me
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[16:08:40] <Dominus> and we really have crash on world wrap at the corner, when you sail in BG
[16:09:24] <Marzo> Ankh-less sail is done
[16:09:40] <Dominus> oh wow
[16:10:30] <Dominus> I wasn't expecting that :)
[16:14:02] <Marzo> :-)
[16:14:24] <Marzo> It is possibly one of the easiest fixes ever :-p
[16:17:49] <Marzo> Here, this is how the new sails will look like: http://img254.imageshack.us/img254/7996/sails.png
[16:18:00] <Dominus> thanks, I'll keep my eyes open for other stuff. There is still some strange stuff with the conversation trees at times. Some conversations delete stuff from their "tree" at times. for example the phoenix' tale. Hopefully I remember all of them....
[16:18:32] <Dominus> looks plain and nice (just as I wanted it :))
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[18:22:56] <Malignant_Manor> Are we still on a feature freeze?
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[23:33:54] <Dominus> Malignant_Manor: what do you have in mind?
[23:34:10] <Malignant_Manor> I'm just wonder for many things.
[23:34:32] <Dominus> I'm all for small non-invasive features, like adding exultmsg.txt to the flex or the uatonotes to the game flexes
[23:36:01] <Malignant_Manor> I've started an combat option to make charmed work more detrimentally to the party. The default would be off.
[23:36:20] <Dominus> I'd say try to talk to wjp, marzo, colourless and me about specific things you want to add (at leas those you think that might be tooooo invasive)
[23:36:53] <Malignant_Manor> Destroy your pagan and dyslexic life before it is too late, goofball.
[23:37:11] <Malignant_Manor> I'm going to fix the copy protection in Black Gate.
[23:37:22] <Dominus> huh?
[23:37:31] <Malignant_Manor> Oink
[23:37:43] <Dominus> you are scaring me
[23:38:11] <Malignant_Manor> Exult doesn't call the function that it should when you fail copy protection in BG.
[23:38:36] <Malignant_Manor> I'll also try to change all item_say to oink.
[23:38:55] <Dominus> so there is more to it then just not waking up in paws when getting kileld?
[23:39:38] <Malignant_Manor> If you fail Batlin's copy protection, it sets flag 56.
[23:39:49] <Dominus> these things don't seem too invasive (IMO only)
[23:40:03] <Malignant_Manor> Well, this is a bug fix.
[23:40:08] <Malignant_Manor> Not a feature.
[23:40:13] <Dominus> yup
[23:40:27] <Malignant_Manor> That's not what I'm concerned with.
[23:40:33] <Dominus> ok
[23:40:46] <Malignant_Manor> I just want to know if we are still trying to have a release.
[23:41:47] <Dominus> just on the combat/charmed option - I don't think that's too invasive with an option (if you are talking about the more strict behaviour whith charmed members)
[23:42:06] <Dominus> I'd still root for an actual release
[23:43:15] <Malignant_Manor> Well, it is more about added extras that could have bugs and just fixing things.
[23:43:37] <Malignant_Manor> >>not adding extras that could have bugs
[23:44:03] <Malignant_Manor> My code probably would be fine but it is still a feature freeze.
[23:44:57] <Dominus> I don't think we are tooooo strict on the feature freeze
[23:45:38] <Dominus> the problem is there are some bugs that need ironing out anyway before a real release, especially the disappearing objects worries me
[23:47:08] <Dominus> and until team members with the know how take a look we are in limbo anyway and right now it seems everyone needs a breather :)
[23:48:11] <Dominus> and if there is some quiet time you might as well add some of your ideas before you sit on it too long
[23:58:38] <Dominus> you probably noticed the poor response to your ML questions...