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[19:52:42] <Dominus> sh4rm4: Cantra seems to work fine in SVN, just as in the original. It's just a bit easier to run away from her in Exult than in the original but you can manage there too. Her business activity is set to "hound" which she does, same as the two pikemen following you
[19:53:10] <Dominus> and then her usual schedule kicks in again
[19:53:36] <Dominus> which is hound at that lamp post
[19:53:50] <Dominus> if you get near her again she will hound you again :)
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[20:46:25] <sh4rm4> hmm she should hang out between the southwest gate and the crematory
[20:46:48] <sh4rm4> but she never is there
[20:47:41] <sh4rm4> btw i'm stuck with a bug in SI: after talking to stefano, which triggers the appeareance of the death knight, and killing the death knight, i cant speak to stefano again
[20:54:18] <sh4rm4> and yes, i used latest "SVN" + si fixes (generated from the SVN code)
[21:01:05] <Dominus> sh4rm4: well that is exactly where she is. between gate and crematory
[21:01:24] <Dominus> did you play correctly or cheat on the way?
[21:01:32] <sh4rm4> with latest SI fixes ?
[21:01:36] <sh4rm4> no cheats
[21:01:47] <sh4rm4> let's test again...
[21:01:48] <Dominus> yes...
[21:02:17] <sh4rm4> i start exult, click on the "MODS" button below silver seed...
[21:02:27] <Dominus> hmm, i might have to take a look to make sure it's the latest but it should be
[21:02:28] <sh4rm4> my exult resolution is 1680x1050 btw
[21:02:49] <sh4rm4> now i click on the "serpent isle fixes" button
[21:02:56] <Dominus> and 320x200 inside?
[21:03:01] <sh4rm4> game starts...
[21:03:07] <sh4rm4> no 1680x1050 as well
[21:03:29] <sh4rm4> or wait
[21:03:37] <sh4rm4> that actually looks more like 320x200 inside
[21:04:10] <sh4rm4> no, the screen seems higher than usual
[21:04:23] <Dominus> game area should be 320x200 but window can be much more
[21:04:47] <Dominus> just look at the video in game settings ;)
[21:09:27] <sh4rm4> scaler point x4 game area auto fill bilinear same settings: no
[21:09:36] <sh4rm4> and the window is 1680x1050
[21:09:48] <sh4rm4> there's no word about how big the effective game area is
[21:10:08] <sh4rm4> anyway, this time cantra is there
[21:10:21] <sh4rm4> but the sound is still wrong
[21:14:11] <Dominus> if you set game area to 320x200 the game is in original size :)
[21:14:31] <Dominus> of course the sound is still wrong... doh :)
[21:18:11] <sh4rm4> Audio subsystem request: Music track # 67 in <STATIC>/mt32mus.dat
[21:18:11] <sh4rm4> OGG audio: Music track /share/exult/music/06bg.ogg
[21:18:21] <sh4rm4> the funny thing is : that ogg file is not existing
[21:18:35] <sh4rm4> i have /share/exult/music/06bg.mp3 tho
[21:19:07] <Dominus> well there is your problem
[21:19:22] <Dominus> we have no audio pack with that mp3 file
[21:19:36] <sh4rm4> and that means ?
[21:19:42] <Dominus> you mucked things up
[21:19:52] <sh4rm4> how so ?
[21:19:59] <Dominus> how would I know?
[21:20:14] <Dominus> where did you get those mp3 files from?
[21:20:27] <sh4rm4> if i code a program that tries to open "/share/exult/music/06bg.ogg" and it doesnt exist, it writes an adequate error message
[21:20:49] <sh4rm4> from the exult hp i guess
[21:21:09] <Dominus> again, we do NOT offer those mp3 files
[21:21:18] <Dominus> we have oggs
[21:22:23] <sh4rm4> ok, in that case exult should simply ignore them
[21:22:43] <Dominus> I guess our digital music code is handling missing music files graciously to not drag down the whole program
[21:23:23] <Dominus> sh4rm4: maybe it does, maybe it doesn't, I have no clue where you get this file and what is happening over on your side.
[21:23:52] <sh4rm4> i moved the mp3s away
[21:24:03] <sh4rm4> exult debug mode is still displaying ogg stuff
[21:24:13] <Dominus> the fact that you have a that mp3 file(s?) is already telling me that you did something wrong
[21:24:25] <Dominus> of course it is displaying ogg stuff
[21:24:38] <Dominus> when set to use digital music it tries to play them
[21:24:52] <Dominus> if they are not there it can't, I guess
[21:25:22] <Dominus> *I* have that file in the appropiate folder
[21:25:33] <sh4rm4> so what's the right setting to play the original FM midi tunes ?
[21:26:14] <Dominus> fmopl
[21:26:22] <Dominus> and digital music disabled
[21:27:30] <sh4rm4> Opening digital SFX's file: "<DATA>/jmsisfx.flx"
[21:27:30] <sh4rm4> Invalid Patch 63:30 len was 242 f2
[21:27:30] <sh4rm4> Invalid Patch 63:31 len was 274 112
[21:27:30] <sh4rm4> Invalid Patch 63:32 len was 242 f2
[21:27:40] <sh4rm4> is that related ?
[21:28:14] <Dominus> no, that's about SFX (sound effects) not music
[21:28:25] <Dominus> no idea what the error message means
[21:29:35] <sh4rm4> "digital music" is not a really good description for "use external ogg soundtrack"
[21:30:00] <sh4rm4> i disabled it now, but the music is still defective
[21:30:09] <sh4rm4> Audio subsystem request: Music track # 67 in <STATIC>/mt32mus.dat
[21:30:17] <Dominus> http://exult.sourceforge.net/docs.php#music <- that's why we have a documentation
[21:30:30] <sh4rm4> it seems only 67 and 68 are affected
[21:30:34] <sh4rm4> the other tunes work
[21:31:01] <sh4rm4> did you ever see a gamer reading docs ?
[21:31:20] <Dominus> seems the invalid patch message is fmopl related after all
[21:32:00] <Dominus> as for reading docs, no, but I expect them to read the docs when complaining about stuff. otherwise I have an extremely short fuse
[21:32:06] <sh4rm4> the data files are from the "ultimate collection" cdrom
[21:32:27] * Dominus shrugs
[21:32:32] <Dominus> good night
[21:32:46] <sh4rm4> n8
[21:33:13] <wjp> if you have fmopl set up, it's a bit strange that it would be reading mt32mus.dat
[21:33:41] <wjp> make sure you don't have anything mt32-related enable if you want to use fmopl
[21:33:47] <wjp> s/enable/enabled/
[21:36:04] <sh4rm4> http://i.imgur.com/Zh1d9SY.png
[21:36:09] <sh4rm4> those are my sound settings
[21:37:45] <sh4rm4> when i enter the crematory, this message is displayed:
[21:37:48] <sh4rm4> Audio subsystem request: Music track # 63 in <STATIC>/mt32mus.dat
[21:37:54] <sh4rm4> and the music is perfect
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