#exult@irc.freenode.net logs for 15 Jun 2016 (GMT)

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[00:33:37] <GitHub> [exult] malignantmanor pushed 1 new commit to master: https://git.io/vo48q
[00:33:37] <GitHub> exult/master d2e1fe9 Malignant Manor: * schedule.cc: fix #1950 Paces stuck in Fawn and Rotolunia's Manor
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[09:19:14] <Dominus> Marzo, was there any "newer" public test release of TFL other than the alpha1 on the Project Page?
[11:21:02] <Marzo> Dominus: does CVS count?
[11:21:11] <Marzo> If not, then I don't think so
[11:22:12] <Marzo> I know Peter did some work over the years, but he never uploaded it either
[11:29:45] <Dominus> thanks Marzo, I'm just in contact with a guy from the UK who is trying to collect every U7 project, including translations and mods.
[11:30:15] <Dominus> he also has some problems with the BGKeyring rune of honor quest, but I'm trying to see if it works for me first :)
[11:30:25] <Marzo> I sent Peter a message a couple months ago with no reply; I just sent it again to another address
[11:30:30] <Marzo> He did pop up in the forum
[11:31:19] <Dominus> yes, I noticed. funnily right after I had written in a conversation that I doubt he will ever show up again :)
[11:36:40] <Dominus> Marzo, is the quest for the Rune of Honor working?
[11:36:41] <Dominus> in BG Keyring
[11:36:59] <Marzo> I never ported it to Keyring
[11:37:11] <Dominus> oh
[11:37:22] <Dominus> that explains why it doesn't run
[11:37:31] <Marzo> I suppose I should at some point
[11:37:40] <Dominus> it has the flag mentioned in new_flags.uc
[11:37:45] <Dominus> that's why I thought it would work
[11:38:47] <Dominus> so, one would need to use the ages old "Quests and Interactions" mod which in turn is likely not to work anymore with current Exult... :)
[11:40:07] <Marzo> The flag was there because Keyring was built on top of the 'interactions' mod
[11:40:24] <Dominus> yes, I dimly remember...
[11:40:33] <Marzo> The 'quests&interactions' mod had some map changes, if memory serves
[11:40:57] <Dominus> I never actually tried it.
[11:41:17] <Marzo> I think it was things like eggs
[11:41:33] <Marzo> Its been so long I am not sure anymore
[11:41:43] <Marzo> But there was a reason I didn't include it
[11:42:03] <Dominus> do you remember that?
[11:43:02] <Marzo> I remember that there *was* one, I am inferring it was related to map changes :-)
[11:43:50] <Marzo> Map changes are annoying to merge, especially when they are about ireg objects — they are bundled into initgame.dat
[11:45:13] <Dominus> yes, mostly need to be redone...
[11:47:16] <Marzo> This was important enough in TFL for me to think of this: https://trello.com/c/VnAtE4mW
[11:47:19] <Marzo> And this: https://trello.com/c/SMMCRw6b
[12:00:14] <Dominus> true
[12:09:25] <Dominus> Q&I does not compile with ucc anymore
[12:53:58] <Dominus> I guess tfl will have similar issues these days...
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[18:22:55] <Malignant_Manor> Marzo: do you have Windows 10?
[18:23:47] <Malignant_Manor> I get a crash in Exult Studio in Windows 10 64-bit but not Windows XP 32.
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[18:27:17] <Malignant_Manor> Changing game type after opening the equipwin will cause the shapes to not show in the new game type's equipwin in Windows 10 64-bit and can crash at this point. Equipwin is the monster tab equip. rec. edit dialog.
[18:28:11] <Malignant_Manor> The trace wasn't helpful. http://pastebin.com/WT44tXMc
[18:29:01] <Malignant_Manor> I guess it could be an issue with our outdated libs.
[19:47:48] <Dominus> Malignant_Manor: could very well be
[19:57:52] <Dominus> Malignant_Manor: in a bug report don't you have the move button in the toolbar? https://www.dropbox.com/s/q38uy3a9ivyw9ne/bugstools.png?dl=0
[19:59:11] <Dominus> you should have that unless that is only for Admins :(
[20:01:56] <Malignant_Manor> Dominus: I only get and empty dialog box when I select move.
[20:02:45] <Dominus> damn
[20:03:31] <Dominus> yeah seems to be admin only, since I can even move it to another project I'm admin of (xu4)
[20:03:47] <Malignant_Manor> It's not a big deal.
[20:05:13] <Malignant_Manor> I think there used to be separate permissions besides project dev and admin for the tracker itself.
[20:06:24] <Dominus> I assigned developers every permission that exists for the bug tracker...
[20:33:15] <Malignant_Manor> ucxt seems to have paths broken on Windows since January 2013
[20:33:27] <Dominus> ouch
[20:34:29] <Malignant_Manor> I also have Assertion failed: t!=0, file usecode/ucxt/src/ucfunc.cc, line 843 when it does work.
[20:35:03] <Malignant_Manor> of course there are a dozen or so errors like invalid key `loop/` value ``
[20:35:45] <Malignant_Manor> probably caused by putting the files in data instead of the user data area
[20:42:53] <Malignant_Manor> I think Marzo broke it in commit 038871302f8262aa17326dbac55431557ff98bf1
[21:01:09] <Dominus> looks like it could be the culprit
[21:04:53] <Malignant_Manor> Yeah, it needs Kirben's commits to compile it but that is when it can't find the usecode file.
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[21:25:26] <Malignant_Manor> -bg and -si no longer work without the expansion installed
[21:30:23] <Malignant_Manor> -bg should fall back to -fov with a command line warning when the expansion less version isn't found. -si to -ss for SI.
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[22:39:05] <GitHub> [exult] alagner opened pull request #2: red X when putting container to itself (master...cursors_containers_fix) https://git.io/voR5H
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[22:43:29] <Dominus> ooh, pull requests do get reported here, too :)
[22:43:31] <Dominus> nice
[23:04:40] <Malignant_Manor> The refactored ucxt code with the added fall back is 7 lines less than the previous code.
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[23:05:42] <Malignant_Manor> (actually 3 because I changed the one line "if() cout"s to 2 lines.)
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[23:46:35] <Malignant_Manor> ucxt checks lots of different path case combinations instead of toupper or tolower.