#exult@irc.freenode.net logs for 15 Mar 2004 (GMT)

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[02:25:37] <Sheng_Gradilla> good evening :)
[02:30:18] <Baastuul> H A
[02:30:19] <Baastuul> I
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[11:11:45] <Quester> hi all
[11:12:34] <wjp> hi
[11:15:24] <Quester> how I can change a intro, outro text? is there a conv tools?
[11:16:49] <wjp> hm, I don't think that's possible at the moment
[11:17:01] <Quester> will it be?
[11:17:04] <wjp> black gate, right?
[11:17:12] <Quester> yes
[11:18:40] <wjp> we will probably make it possible at some time, yes
[11:19:29] <Quester> this text hard coded in exult core? I see sources and find some game text in it.
[11:21:16] <wjp> yes
[11:21:28] <wjp> we are moving hardcoded text to exultmsg.txt, though
[11:21:45] <Quester> good, I'll wait :)
[11:21:50] <wjp> but we didn't do that yet for the intro and ending movies
[11:22:25] <Quester> I translate your interview in russian about Pentagram and place it my site about translataion
[11:22:37] <Quester> :)
[11:23:23] <wjp> what was the URL again?
[11:23:45] <Quester> can you add it URL on your link page? we make 40% of translation Black Gate. www.uo.khakassia.ru
[11:24:19] <Quester> there is Ultima portal on russian
[11:24:41] <Quester> and this only one site about Ultima in russian :(
[11:25:53] <wjp> hm, it would appear I don't have cyrillic fonts installed here at the university
[11:26:56] <wjp> (not that I'd be able to read it even if I did have the right fonts :-) )
[11:27:14] <Quester> :)
[11:27:31] <Quester> we don't planing english version :)
[11:28:33] <wjp> It's a lot easier to translate U7 into english than into russian, though ;-)
[11:29:18] <Quester> yes, language of Ultima is some strange...
[11:31:24] <Quester> I must go... thanks for all, bye :)
[11:31:37] <wjp> bye
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[16:31:22] <Colourless> hi
[16:37:38] <wjp> hi
[16:52:19] --> dex has joined #exult
[16:52:23] <dex> hello :)
[16:52:30] --- dex is now known as dex909
[16:53:17] <dex909> anyone here?
[17:12:39] <dex909> i have some questions ;)
[17:14:03] <Colourless> what about?
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[17:18:11] <Sheng_Gradilla> good morning :)
[17:18:33] <Colourless> hi
[17:18:37] <dex909> hello :)
[17:19:08] <Sheng_Gradilla> I've been wondering for some time
[17:19:11] <dex909> i have a question! i was once in a chat about "pentagram" your ultima 8 tool. well, i donīt know if someoneīs here now who remembers me ;)
[17:19:24] <Sheng_Gradilla> Colourless, are you daltonic?
[17:19:41] <Colourless> questions about pentagam.... should be asked in #pentagram :-)
[17:20:06] <dex909> no, my question is about exult, in detail - an exult version for pocket pcīs
[17:20:21] <dex909> someone has been working on one, but it was too difficult?
[17:20:42] <Colourless> i was working on it
[17:20:59] <Colourless> though that was for PPC 2000
[17:21:10] <dex909> COOL!
[17:21:16] <dex909> why did you stop?????
[17:21:24] <Colourless> because it was too hard :-)
[17:21:49] <dex909> ah, so there wonīt be any testable version ever?
[17:22:19] <Sheng_Gradilla> is the pocket PC limited in memory?
[17:22:21] <Colourless> newer sdks may make it easier, but then only the newest devices would be supported
[17:22:41] <Colourless> though I have no idea what has changed with new SDK
[17:22:49] <Colourless> no testable version
[17:22:58] <Colourless> PocketPC's limited memory might be a problem
[17:23:01] <dex909> well, i use an asus a620 with pocketpc2003 ;)
[17:23:14] <dex909> well it has 58 mb free usable memory for programs.
[17:23:26] <dex909> ppc2003 should handle that.
[17:23:33] <Colourless> 58 mb should be enough :-)
[17:23:36] <Colourless> Exult
[17:23:43] <Colourless> 's memory usage though is really pooor
[17:24:01] <dex909> well, i read about that.
[17:24:14] <dex909> ah, thatīs too bad. i want a portable ultima :-/
[17:24:31] <dex909> ultima 8 would also be cool ;)
[17:25:09] <Colourless> in theory it shouldn't only take a few hours to port Pentagram to PPC
[17:25:24] <dex909> and practical..?
[17:25:45] <Colourless> it was being specifically designed not to have that problems when porting that Exult has
[17:26:09] <dex909> so, wheres the problem ;)
[17:26:56] <Colourless> 2 problems: C++ exception and usage of dynamic_cast
[17:27:26] <Colourless> dynamic_cast has been removed from Exult, so only usage of C++ exceptions is a problem
[17:27:38] <Colourless> and exceptions are heavily used all through exult
[17:27:42] <dex909> ah, i see, well ok just an idea anyways ;)
[17:27:54] <dex909> well, thatīs all i wanted to ask ;)
[17:28:24] <dex909> oh, one last one - is there any version of ultima 7 or 8 for any other system besides pc/dos?
[17:28:44] <Sheng_Gradilla> no
[17:29:02] <Sheng_Gradilla> Ultima 6 was the last game developed for several platforms
[17:29:17] <dex909> ok, thank you and bye ;)
[17:29:19] <Sheng_Gradilla> after that, all games were for pc
[17:29:23] <dex909> see you!
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[17:41:31] * Colourless starts to download eVC4
[17:42:17] <Colourless> all 230 MB, over modem
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[17:44:31] <dex> colourless??
[17:44:35] <dex> or anyone?
[17:44:39] --- dex is now known as dex909
[17:44:45] <Colourless> yes
[17:44:57] <dex909> i have the idea for a little ultima project myself ;)
[17:45:03] <dex909> maybe someone could help me?
[17:45:07] <dex909> it would be really cool!!
[17:45:31] <wjp> hard to say without knowing what the project is ;-)
[17:45:32] <dex909> actually i canīt code and everything so i only have the idea :-/ but maybe it is not much work for a skilled ultima fan :)
[17:45:39] <dex909> it is small :)
[17:45:45] <dex909> mmh, maybe you wonīt like it..
[17:45:49] <Colourless> here is something that might interest you. pentagram's map viewer running in the PocketPC emulator. http://www.users.on.net/triforce/rotated.png
[17:45:59] <dex909> it "should" be possible
[17:46:21] <dex909> oh, thanks! interesting ;I
[17:46:25] <wjp> dex909: we still don't know what "it" is ;-)
[17:46:33] <Colourless> :-)
[17:46:52] <dex909> oh cool ;)
[17:47:13] <dex909> well, does this mean a pentagram pocket pc version soon maybe? ;)
[17:47:20] <dex909> i am HERE to test :)
[17:48:05] <wjp> bbl; shower, dinner
[17:48:52] <dex909> colourless?
[17:48:59] <Colourless> when i have EVC4 porting Exult and Pentagram shoud be 'easy'
[17:49:12] <dex909> so when will there be a test version!! ;)
[17:49:15] <Colourless> (downloading it now, but it's 230 mb and i'm on modem)
[17:50:29] <dex909> ok, if you have some time - now for my little idea ;)
[17:50:36] <dex909> itīs about ultima ix ;)
[17:50:50] <Colourless> uh oh
[17:50:53] <dex909> - no i donīt want to port it in pocket pc ;)
[17:51:22] <dex909> in=to
[17:51:46] <dex909> my question is only about the controls and the view ;)
[17:52:12] <dex909> the game is heavy modifiable through inis and stuff i guess
[17:52:56] <dex909> and i wanted to change the camera view a little, like that of pagan, and change the controls to mouse-only, right now you have to use keys for movement and fighting.
[17:53:05] <dex909> mouse control is already fully implemented
[17:53:19] <dex909> but you canīt use the mouse to move and fight etc.
[17:54:11] <dex909> i thought there should be a way to modify that :)
[17:54:15] <dex909> what do you think?
[17:54:32] <Colourless> i have no idea
[17:55:02] <dex909> ha, great, i knew it ;)
[17:55:11] <dex909> well, it was worth the try :)
[18:05:36] <Sheng_Gradilla> :P
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[18:17:24] <dex909> anything new while i was away?
[18:18:39] <Colourless> you were 'away' for less than a minute
[18:19:24] <dex909> now, i just rejoined the channel after i came back from dinner
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[18:20:35] <Colourless> [18:17:24] <dex909> anything new while i was away?
[18:20:39] <dex909> well, iīll go now, so do you think a portable pagan will soon be testable? ;)
[18:20:59] <dex909> no, i was eating while still online and accidently closed this channel windo
[18:21:00] <dex909> w
[18:21:08] <dex909> when i came back
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[18:21:26] <Colourless> [18:17:24] <dex909> anything new while i was away?
[18:21:33] <Colourless> http://www.math.leidenuniv.nl/~wpalenst/exultlog.php
[18:21:48] <Colourless> no, not so soon
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[18:23:18] <dex909> ah, thanks! ;) ok, well iīll check back again from time to time :) see you!
[18:23:42] <Colourless> http://www.math.leidenuniv.nl/~wpalenst/pentagramlog.php
[18:24:20] <dex909> ok, bye ;)
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[18:33:34] <wjp> back
[18:33:44] <Colourless> wb
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[20:23:44] <dex> ok guys, itīs me again ;)
[20:23:49] <dex> anyone here?
[20:24:19] <Colourless> yes?
[20:24:26] <dex> oh, so still there ;)
[20:24:40] <dex> well, i really WANT this to be done (my little control mod for u9)
[20:24:51] <dex> if you canīt help me - do you know anyone i could ask for help?
[20:25:05] <Colourless> sorry no
[20:25:16] <dex> ah darn..
[20:25:25] <dex> i really want this to work :(
[20:26:24] <Sheng_Gradilla> o_O
[20:27:17] <dex> it would be very cool :) on a more powerful machine (around 512mb and 2gig+ cpu) you can set the viewing distance to a very high value
[20:27:46] <dex> i already did that with my version, the camera can also be adjusted to offer a view in ultima8 style
[20:28:08] <Sheng_Gradilla> if someone ever plays u9 at my house, that's my mom
[20:28:16] <Sheng_Gradilla> she's learning english
[20:28:31] <dex> yea yea, itīs not the best ultima, maybe worse than u8, but i like it being 3d.
[20:29:04] <dex> and when transformed into an isometric game the gfx donīt even look that dated anymore ;)
[20:29:35] <dex> isnīt there any u9 fanbase? any u9 irc chat?
[20:31:55] * Sheng_Gradilla shrugs
[20:32:28] <Sheng_Gradilla> I was disappointed when I entered the museum
[20:32:50] <Sheng_Gradilla> the objects in display made no sense
[20:33:20] <Sheng_Gradilla> what really ticked me off was the skull of Mondain
[20:33:42] <dex> yes yes, i know, and the lore of the traditional ultimas just not being there, the old stories, the depth etcetcetc.
[20:34:01] <dex> youīre right, but i want to make this mod somehow.
[20:34:08] <dex> someone has to be a fan of u9 too..
[20:34:54] <Sheng_Gradilla> I really don't mind the graphics and stuff
[20:35:10] <Sheng_Gradilla> I even play text-based games
[20:35:26] <dex> mmh, there was a content/story/trading related patch, very interesting.
[20:35:38] <Sheng_Gradilla> Ultima is old school stuff
[20:35:39] <dex> however, how to make this mod?
[20:35:51] <dex> what do you mean? i know itīs old school.
[20:35:57] <Sheng_Gradilla> most young gamers don't know anything about Ultima
[20:36:07] <dex> and there have to be some old school fans outthere.
[20:36:15] <dex> mmh, iīm 23 and know about it.
[20:36:56] <Sheng_Gradilla> oldschool fans don't mind the graphics, but the consistency with other games, and a good plot
[20:37:09] <dex> i mind that it is not isometric. itīs terrible from a first person view.
[20:37:24] <Colourless> 23 is old enough to be an old school fan
[20:37:40] <dex> but young enough to mind the gfx, too.
[20:38:01] <Sheng_Gradilla> I am younger and don't mind the graphics
[20:38:05] <dex> donīt you have any idea how to modify u9 colourless?
[20:38:32] <dex> i thought this would not be a big deal after all, because i wonīt change much of the game and it would also work in indoor locations.
[20:38:34] <Colourless> changing interface stuff in general requires access to source code
[20:38:42] <Sheng_Gradilla> there's no way to modify it without investing hell lots of time
[20:38:58] <Colourless> i really don't know anything about modding u9
[20:39:05] <dex> youīre sure?
[20:39:06] <Sheng_Gradilla> it would require disassembly
[20:39:15] <dex> honestly..
[20:39:24] <Sheng_Gradilla> which is really tough stuff
[20:39:29] <dex> well iīm familiar with this, would require a LOT of work.
[20:39:47] <dex> mmh.. i thought there is a way with ini and configuration files.
[20:40:17] <dex> well, i guess youīre right. a complete mouse control would not be possible using different button mapping alone.
[20:40:38] <Sheng_Gradilla> I don't see anywhere I can set the camera angle to a fixed one
[20:40:40] <Colourless> as far as I know there might be, but I have no idea. I just don;t know much of anything about u9
[20:40:49] <dex> this is terrible. no portable ultima8 and no isometric u9
[20:41:19] <dex> well, but who would know? some people even wrote a directx fix for the game and stuff like that.
[20:41:30] <Sheng_Gradilla> I play Ultima with pencil, paper and dice :)
[20:42:07] <Sheng_Gradilla> the one who wrote the direct3d fix was an actual U9 developer
[20:42:15] <dex> ha, great..
[20:42:24] <Sheng_Gradilla> or at least someone with access to the source code
[20:42:28] <dex> hey, do you know a great ultima alternative game?
[20:42:34] <dex> in "digital" form
[20:43:05] <Sheng_Gradilla> I play Knights of Legend :)
[20:43:18] <Sheng_Gradilla> you can find it on eBay every once in a while
[20:43:48] <Sheng_Gradilla> or maybe Times of Lore
[20:44:01] <dex> OH, sounds interesting :)
[20:44:05] <dex> i will look into them!
[20:45:01] <dex> i would recommend a game that is really easy compared to ultima but has some similarities like you can pick up/move almost every object in houses and so on (something i really like in ultima 8/9) :)
[20:45:06] <dex> itīs divine divinity!
[20:45:46] <dex> but goes not as deep as any ultima, but for me it is the only alternative right now, too bad iīm through almost every corner right now.
[20:49:50] <Sheng_Gradilla> no game goes as deep as U7
[20:50:06] <Sheng_Gradilla> not even as U8
[20:50:12] <dex> well as i said, itīs really not as deep as u7 or u8.
[20:50:20] <dex> itīs fun ;)
[20:50:28] <dex> well, how is times of lore?
[20:50:33] <dex> isnīt that for atari st too?
[20:50:41] <dex> because atari st can be emulated on pocket pc ;)
[20:50:45] <Sheng_Gradilla> that one is easy
[20:51:04] <Sheng_Gradilla> very short and easy
[20:51:17] <dex> and how is its style?
[20:51:21] <dex> replay value?
[20:51:28] <dex> experience/leveling system?
[20:51:37] <Sheng_Gradilla> Knights of Legend is longer, with more customizable characters and hard
[20:52:05] <Sheng_Gradilla> Times of Lore has no levels and stuff
[20:52:22] <Sheng_Gradilla> or maybe it has
[20:52:38] <Sheng_Gradilla> it was a long time ago when I last played it
[20:52:55] <Sheng_Gradilla> I could finish the game in a few hours
[20:53:23] <Sheng_Gradilla> Knights of Legend is more interesting
[20:53:46] <dex> well knights of legend sounds cool too! but is it also available for atari st?
[20:54:09] <Sheng_Gradilla> Knights of Legend lets you create your character from 33 different classes
[20:54:44] <Sheng_Gradilla> I don't know if it's available for ST
[20:54:57] <Sheng_Gradilla> it was released about at the same time as U5
[20:55:11] <Sheng_Gradilla> but it's far superior graphically
[20:55:19] <Sheng_Gradilla> and it features paperdolls
[20:55:33] <Sheng_Gradilla> like SI
[20:55:38] <dex> cool!!
[20:56:07] <dex> gfx are kinda nice :)
[20:56:40] <dex> i really like isometric games :)
[20:58:41] <dex> ah, only for c64 apple and dos
[20:59:10] <Sheng_Gradilla> EGA gfx
[20:59:52] <dex> well i also have a c64 emulator on pocket pc.
[21:00:04] <dex> but the gfx are worse there compared to ega, or?
[21:00:34] <Sheng_Gradilla> no idea
[21:00:45] <dex> hey, thereīs an amiga version! bet it looks better than ega there :)
[21:00:53] <dex> ah well, i have to go now, too bad..
[21:01:07] <dex> still no portable ultima for me.
[21:01:12] <Sheng_Gradilla> the Amiga of that time was 16 color, if memory serves
[21:01:16] <dex> 32
[21:01:25] <dex> st had 16 i think
[21:02:33] <Kabalx> my amiga 500 had 64 colours :P
[21:05:29] <Sheng_Gradilla> Ah, my old Amiga 500 is stored somewhere in the cellar
[21:06:18] <Sheng_Gradilla> along with the boxes of Ultima 6, Windwalker, Dragon's Lair, Wings 2, Arkanoid, Test Drive 2 and some other games
[21:06:44] <dex> amiga was great, really ;) mostly because of the sound, in my opinion :) pc hat only beeps or soundblaster midis..
[21:06:49] <Sheng_Gradilla> I got the roms for some of them
[21:09:16] <Sheng_Gradilla> my Amiga 500 has a 512K memory expansion
[21:09:31] <Sheng_Gradilla> so I could play Ultima 6 :D
[21:09:44] <Sheng_Gradilla> it was really slow, but I didn't mind
[21:09:56] <Sheng_Gradilla> now it runs damn too fast :P
[21:10:34] <Sheng_Gradilla> I bought the U9 Dragon Edition, so I now have the PC version of U6
[21:20:21] <dex> u9 dragon edition?
[21:24:26] <Sheng_Gradilla> yes
[21:24:33] <Sheng_Gradilla> an extremely oversized box
[21:25:26] <Sheng_Gradilla> included an ankh, a poster, a signed letter from Lord British, the Ultima Collection CD, the Soundtrack CD and other stuff
[21:26:56] <Sheng_Gradilla> the box was 31cm x 37.5 cm x 5.5 cm
[21:33:27] <dex> cool ;)
[21:37:45] <dex> well, got to go now ;)
[21:37:48] <dex> see you!
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[23:26:58] <Kabalx> I loved Eye of the beholder 2 on my amiga :p
[23:27:12] <Kabalx> I also played a lot to Ultima5
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[23:49:01] <D_Skywalk> hi all
[23:49:03] <D_Skywalk> :)
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