#exult@irc.freenode.net logs for 16 Apr 2001 (GMT)

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[08:17:35] <samguy> whats paperdoll?
[08:21:29] <samguy> whats paperdoll?
[08:21:38] <samguy> whats paperdolls??????
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[10:06:38] <wjp> hi
[10:10:41] <Kirben> Hi wjp
[10:32:50] <Kirben> GCC 3.0 support enlarged binary quite a bit
[10:33:31] <wjp> really? weird
[10:34:02] <wjp> how much?
[10:34:16] <Kirben> over 50KB increase
[11:16:38] <wjp> hmm, I only got a 1K increase
[11:17:03] <Kirben> thats odd
[11:17:24] <wjp> I added a couple of things last night, did you maybe include these?
[11:17:49] <Kirben> yes last build update before that was for jeffs last changes
[11:49:59] <Kirben> trying to compile exult using mingw switch in cygwin gcc plus extras, hope this works...
[12:17:04] <Kirben> Any idea on this error ?
[12:17:06] <Kirben> g++ -mno-cygwin -O2 -include mingw_kludges.h -DVERSION=\"0.93cvs\" -DEXULT_DATAD
[12:17:06] <Kirben> IR=\"data\" -g3 -DDEBUG -DSIZEOF_SHORT=2 -DSIZEOF_INT=4 -I./imagewin -I./shapes
[12:17:06] <Kirben> -I./files -I. -I./audio -I./conf -I./gumps -I./objs -I./pathfinder -I./usecode -
[12:17:06] <Kirben> I./sdl/include -c -o utils.o ./files/utils.cc
[12:17:09] <Kirben> ./files/utils.cc: In function `int U7mkdir(const char *, int)':
[12:17:11] <Kirben> /usr/include/mingw/io.h:143: too many arguments to function `int mkdir(const cha
[12:17:13] <Kirben> r *)'
[12:17:15] <Kirben> ./files/utils.cc:386: at this point in file
[12:17:17] <Kirben> make: *** [utils.o] Error 1
[12:17:42] <wjp> there's no -DWIN32
[12:19:09] <Kirben> ok that fixed it
[12:19:25] <Kirben> recompiling all again
[12:37:08] <Kirben> all compiled :)
[12:38:07] <Kirben> odd console window opened
[12:38:12] <Kirben> but nothing in it
[12:38:18] <Kirben> exult runs fine
[12:38:38] <wjp> good
[12:39:58] <wjp> ok, I think I finally finished the Forge_schedule!
[12:40:19] <Kirben> cool
[12:44:11] <Kirben> I think problem is ld, it still uses some cygwin files
[12:48:49] <Kirben> hmm same with mingw ld
[12:50:12] <wjp> is there a -mconsole or a -mwindows in the link line?
[12:51:25] <Kirben> -lmingw32 -L./sdl/lib -lSDLmain -lSDL -lwinmm
[12:51:45] <wjp> no -m* things?
[12:52:08] <Kirben> no
[12:52:28] <Kirben> That was end part and start part is g++ -g3 -mno-cygwin -o
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[12:52:48] <wjp> hey Ryan
[12:52:55] <Kirben> Hi Colourless
[12:53:13] <Colourless> hi
[12:54:41] <Kirben> to be exact:
[12:54:42] <Kirben> g++ -g3 -mno-cygwin -o exult.exe actions.o actorio.o actors.o alloc.o args.o bgg
[12:54:42] <Kirben> ame.o browser.o cheat.o combat.o delobjs.o dir.o drag.o effects.o exult.o exultm
[12:54:42] <Kirben> enu.o game.o gameclk.o gamedat.o gamerend.o gamewin.o keys.o keyactions.o menuli
[12:54:42] <Kirben> st.o mouse.o npcnear.o npctime.o palette.o paths.o readnpcs.o schedule.o segfile
[12:54:46] <Kirben> .o sigame.o tqueue.o txtscroll.o exultico.o cheat_screen.o Astar.o PathFinder.o
[12:54:48] <Kirben> Zombie.o path.o Configuration.o XMLEntity.o xmldump.o xmlparse.o Audio.o Midi.o
[12:54:50] <Kirben> Mixer.o SDL_mapping.o pcb.o xmidi.o soundtest.o win_midiout.o playfli.o U7file.o
[12:54:52] <Kirben> Flex.o IFF.o Table.o Flat.o utils.o Actor_gump.o Book_gump.o File_gump.o Gum
[12:54:56] <Kirben> p.o Gump_button.o gump_utils.o Gump_widget.o misc_buttons.o Paperdoll_gump.o
[12:54:58] <Kirben> Paperdoll_gump_info.o Scroll_gump.o Sign_gump.o Slider_gump.o Spellbook_gump.o
[12:55:00] <Kirben> Stats_gump.o Text_gump.o Yesno_gump.o Gamemenu_gump.o animate.o barge.o chunks
[12:55:02] <Kirben> .o contain.o egg.o iregobjs.o objs.o spellbook.o virstone.o bodies.o items.o sha
[12:55:06] <Kirben> peinf.o shapevga.o vgafile.o font.o fontvga.o imagebuf.o imagewin.o iwin8.o ibuf
[12:55:08] <Kirben> 8.o ibuf16.o imagescl.o savepcx.o ucmachine.o ucsched.o intrinsics.o useval.o co
[12:55:10] <Kirben> nversation.o -lmingw32 -L./sdl/lib -lSDLmain -lSDL -lwinmm
[12:55:14] * wjp segfaults... object overload ;-)
[12:56:03] <Colourless> I see
[12:56:42] * Colourless thinks that would make more sense if he knew what was said before he joined
[12:57:09] <Kirben> I'm trying to compile Win32 Exult using mingw siwtch of cygwin gcc plus extras.
[12:57:43] <Kirben> it compiles fine at the moment but when it runs I get console window without any output, run fine other than that
[12:59:40] <Kirben> http://members.optushome.com.au/veemon/desktop.jpg
[12:59:49] <Colourless> you need this
[12:59:51] <Colourless> -mwindows
[13:00:38] <Kirben> ok my mistake
[13:00:48] <Kirben> I didn't think it was need with -mno-cygwin
[13:01:34] <Kirben> Should I leave it in for objects too ?
[13:01:40] <Colourless> no
[13:02:23] <Kirben> works :) :) :)
[13:03:08] * wjp committed Forge_schedule
[13:03:16] <Kirben> So will always build with cygwin now, so I canuse gcc 2.95.3
[13:03:20] <wjp> oh, oops, left some debugging output in
[13:04:30] <Kirben> Can I dcc updated makefile.cygwin ? now fileame has true meaning
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[13:06:04] <Kirben> also should I remove -g3 now since it pointless ?
[13:06:13] <Colourless> yeah
[13:06:21] <wjp> what does the 3 mean anyway?
[13:06:49] <Kirben> maximum level of debugging info I think
[13:07:29] <Colourless> yeah, i think it is
[13:07:37] <Kirben> ok who to dcc to ?
[13:07:58] <wjp> not me :-)
[13:08:45] <Colourless> fine then. it will have to be me :)
[13:09:30] <wjp> well, as expected deleting the sword blank while smithing crashes exult
[13:10:19] <wjp> that Ctrl-D key really is a disaster waiting to happen :-)
[13:11:01] <Kirben> Next snapshot will have to wait until tommorrow
[13:11:38] <Colourless> yeah it is
[13:11:47] <Kirben> Can finally ge rid of libstdc++.dll and its 2 crashes too.
[13:12:05] <Kirben> Yes just trying deleting npc twice
[13:12:13] <Colourless> can you delete the avatar?
[13:12:25] <Kirben> only once
[13:12:40] <wjp> yeah, no problem
[13:12:50] <wjp> (well, unless you count the segfault as problem)
[13:13:02] <Kirben> oops make that not at all
[13:13:14] <wjp> deleting other npcs is an instant segfault too
[13:13:53] <Kirben> hmm odd, I could delete party members once in earlier build with crash
[13:13:58] <Kirben> with=without
[13:14:36] <wjp> heh, can't delete party members
[13:14:41] <wjp> they instantly reappear
[13:14:51] <Kirben> yes that happened
[13:14:55] <wjp> until it crashes a bit later on :-)
[13:15:03] <Kirben> and second delete crashed exult
[13:15:14] <wjp> for me it was the 4th delete
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[13:15:42] <TonyHoyt> Hello people. What's new?
[13:15:47] <wjp> hi Tony
[13:16:07] <TonyHoyt> Well I got the data files, I got a compiled exult core. I got it to run mostly! now one little problem.
[13:16:16] <Colourless> [22:42] <wjp> yeah, no problem
[13:16:17] <Colourless> [22:43] <wjp> (well, unless you count the segfault as problem)
[13:16:24] <Colourless> that's whats up :)
[13:16:31] <TonyHoyt> Segfault?
[13:16:44] <wjp> crash, basically :-)
[13:16:59] <TonyHoyt> Oops, where?
[13:17:10] <wjp> after deleting the avatar ;-)
[13:17:16] <wjp> time for some lunch, bbl
[13:17:33] <TonyHoyt> Segmentation Fault. That I've seen. The most useless error message next to bus error.
[13:17:46] <TonyHoyt> Seeya wjp.
[13:18:01] <TonyHoyt> I just have a problem it seems with my copy of the game finding the data files.
[13:20:47] <TonyHoyt> Colour: Can ya give me a hand?
[13:20:54] <wjp> b
[13:21:08] <TonyHoyt> wb wjp.
[13:21:10] <Colourless> th: perhaps.
[13:21:37] <TonyHoyt> I'm not sure but I think it's a caps problem. I could be wrong though.
[13:22:53] <TonyHoyt> But the return error message seems to indicate that it just can't find the file. While the path seems appropreate except for the fact that it prints it all out in caps. When the only part that is realisticly is the STATIC/INITGAME.DAT
[13:23:48] <Colourless> so what is the path you have put in, and what is the actual path it needs, what is the path it's trying to use
[13:24:28] <TonyHoyt> the path I gave it was /export/tmp/exult-0.92alpha3/serpent and what it returns is /EXPORT/TMP/EXULT-0.92ALPHA3/SERPENT/STATIC/INITGAME.DAT
[13:24:54] <wjp> looks good
[13:25:11] <wjp> is the file really there?
[13:25:38] <TonyHoyt> yup.
[13:25:55] <wjp> ..../serpent/static/initgame.dat (lowercase) ?
[13:25:57] <TonyHoyt> under /export/tmp/exult-0.92alpha3/serpent/STATIC
[13:26:06] <wjp> ah
[13:26:09] <TonyHoyt> everything is in upper case in the STATIC dir.
[13:26:25] <TonyHoyt> un oh. don't tell me I need to make everyhing lowercase.
[13:26:35] <wjp> umm... well...
[13:26:47] <Colourless> get windows :)
[13:26:52] <TonyHoyt> :P
[13:27:05] <TonyHoyt> hold on. thank god unzip has a -L function.
[13:29:40] <wjp> hey we're almost back in top 20 of most active projects on SF (nr. 22 now)
[13:30:01] <TonyHoyt> Hoody hoo!
[13:30:13] <TonyHoyt> Hmmm Need to enable the intro again. doh.
[13:32:15] <Kirben> night
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[13:32:22] <TonyHoyt> arg. Does.. wierd... things.. too... colors. Oh well. Works well though.
[13:32:55] <wjp> running in 8 bit?
[13:32:57] <TonyHoyt> Too bad there isn't an option to skip the game protection (Questions)
[13:33:23] <TonyHoyt> Ya. 8bit color. But it's cool at least it restores the colors when I go back away from exult.
[13:34:07] <wjp> Colourless: have you started working on the new savegump yet?
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[13:40:31] <TonyHoyt> The Automations are everywhere in SI. Did you guys notice that?
[13:42:19] <Colourless> wjp: not yet. I was going to do it tonight.
[13:42:56] <wjp> ok, then we didn't do anything double yet :-)
[13:43:38] <Colourless> wjp: ?
[13:43:46] <wjp> (like the exult.flx support for gumps and gump_widgets)
[13:43:57] <Colourless> ah.
[13:44:02] <wjp> TonyHoyt: what do you mean?
[13:44:54] * wjp notices his Forge_schedule in action in Moonshade
[13:44:56] <TonyHoyt> The game seems to be spawning automations in some odd places for reasons unknown to me.
[13:45:23] <wjp> TonyHoyt: can you name a spot?
[13:45:45] <TonyHoyt> Hold on, how do I get xy cordnates from a location?\
[13:45:55] <Colourless> f2
[13:47:05] <Colourless> wjp: I've been thinking, should we make it so we can produce a header file from flx.in files? If we did that, it would mean that the order in the flx file wouldn't be important because the header file would have everything in it
[13:47:22] <TonyHoyt> okay in dec 1033, 2484 00 There is one.
[13:47:55] <TonyHoyt> He's numbered as 236
[13:49:00] <Colourless> that's in north monitor right?
[13:49:12] <Colourless> cause there's nothing there for me
[13:49:13] <TonyHoyt> Yes along the mountains that make the Knight Test
[13:49:19] <TonyHoyt> Try walking away and the back.
[13:51:29] <wjp> those coordinates appear to be just north of monitor's blacksmith
[13:52:13] <TonyHoyt> try dec 1040 2186
[13:52:46] <Colourless> yeah, there's an automaton there. Can't talk to it
[13:53:01] <TonyHoyt> Sorry if the numbers where initaly wrong.
[13:53:07] <TonyHoyt> What's it doing there though?
[13:53:49] <Colourless> Loitering
[13:53:58] <wjp> npc 236 - Ellen
[13:54:52] <Colourless> go into black gate. Edit NPC 236 :)
[13:55:25] <wjp> :-)
[13:55:33] <TonyHoyt> What's npc 236?
[13:55:59] <TonyHoyt> Who's Ellen? *Confused slightly*
[13:55:59] <wjp> I was already wondering what 'Alagner' was doing a few npc's further on :-)
[13:56:35] <Colourless> i checked the schedules and they are exactly the same :)
[13:56:57] <TonyHoyt> Same npc in both games?
[13:57:03] <wjp> looks like we missed an upper-limit somewhere?
[13:57:40] <Colourless> we'll have to check in the original to see what's up with these npcs
[13:57:59] <wjp> and Ellen just happens to walk around at 1030:2160 in BG
[13:58:20] <Colourless> yeah
[13:58:27] <TonyHoyt> Legacy data from the original BG?
[13:58:35] <Colourless> sure looks like it
[13:58:46] <TonyHoyt> That's kind of funny.
[13:59:31] <TonyHoyt> I saw another one hanging around one of the shutter enterences at Cat's Island.
[14:00:07] <Colourless> you wouldn't normally notice it, but exult allows you to see the names of NPCs in the cheat menu, the originals didn't
[14:01:16] <TonyHoyt> Ahhh
[14:01:18] <TonyHoyt> Sweet.
[14:01:41] <Colourless> it appears that the first NPC from BG is 234. The ones before that are different
[14:01:48] <TonyHoyt> I had to shut down my copy because I need to work more then play :-) But thanks guys for hacking this out, this will be fun.
[14:03:26] <TonyHoyt> He he he. now I can hack out my own code to rule Serpent Isle with! Mass spells of destruction, Great wings of glory, mighty armies of naked people running about!
[14:03:59] <Colourless> yes, you can do that if you really want to :)
[14:04:02] <TonyHoyt> There's an idea. Have two huge armies just deck it out. Gargoyals vs Naga's Muah ha ha ha.
[14:06:15] <TonyHoyt> Then again, i could do nothing and just play the game..Hmm sounds better.
[14:30:44] <TonyHoyt> Be back later guys.
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[15:00:59] <wjp|away> bbl
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[17:43:22] <wjp> hey Max
[17:43:30] <Fingolfin> hiya
[17:44:25] <wjp> hmm... I don't think I updated any makefiles today yet
[17:44:35] <Fingolfin> <g>
[17:44:36] <Fingolfin> I am in MacOS 9 anyway ;)
[17:44:48] <wjp> :/
[17:44:53] * Fingolfin thinks about adding some comments to configure.in just to annoy everybody else ;)
[17:45:29] * wjp suddenly turns very friendly :-)
[17:45:54] <Fingolfin> <g>
[17:46:12] <wjp> I finished Forge_schedule this afternoon
[17:46:32] <wjp> on to Bake_schedule
[17:47:16] <wjp> it looks a bit broken in the original. After about 5 minutes all kitchen items were tripled :-)
[17:48:39] <Fingolfin> heheh
[17:48:42] <Fingolfin> cool stuff, dude
[17:49:20] <wjp> 'dude'? how californian :-)
[17:50:32] <Fingolfin> nah
[17:50:39] <Fingolfin> "dude" is a word many people I know use ;)
[17:50:46] <Fingolfin> bloke OTOH is rather uncommon ;)
[17:51:24] <wjp> heh :-)
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[18:25:46] <freedman> Hello Max, WJP!
[18:27:03] <wjp> hi Jeff!
[18:27:20] <freedman> Thanks for all the schedule work.
[18:27:34] <wjp> sure, no problem
[18:28:03] <wjp> did you already read about our savegame plans?
[18:28:12] <freedman> No...???
[18:28:37] <freedman> Just saw something about screenshots...
[18:28:51] <wjp> http://www.users.on.net/triforce/savegump.png
[18:30:08] <freedman> Cool! What's the 'Good morning to thee.' for?
[18:30:46] <wjp> that area is going to be filled with info about the savegame, like time saved, elapsed gametime, ...
[18:31:12] <freedman> Nice... Users are going to love this.
[18:31:35] <wjp> and the bottom right corner is for shapes of the party members
[18:31:41] <freedman> Looks like unlimited saves also!!
[18:31:52] <wjp> yup, that's the plan :-)
[18:32:13] <freedman> Is it checked in yet? Can I use it tonight?
[18:32:30] <wjp> that's not a screenshot I'm afraid :-)
[18:32:34] <freedman> You need to brag about this on Jackchaos:-)
[18:33:14] <wjp> I did post some code on the ML that generates this screen, btw
[18:33:59] <freedman> Yes. I thought it was just a dialog for saving screen shots.
[18:34:29] <wjp> ah, I see
[18:34:59] <freedman> Hey, I see Dancer's back coding.
[18:35:20] <wjp> yeah, I noticed the commit flood :-)
[18:35:52] <freedman> I've just been fixing bugs (and creating new ones). The well-and-bucket (mostly) work now.
[18:36:04] <wjp> talking about commits, looks like another 9 mails in my cvs-logs folder
[18:36:25] <wjp> Fingolfin: you here?
[18:36:56] <freedman> He's been cleaning up stuff too.
[18:37:06] <Fingolfin> hu?
[18:37:10] * Fingolfin just comes back from dinner
[18:37:14] <Fingolfin> hi jeff
[18:37:22] <freedman> Hi.
[18:37:43] <wjp> about expack: can't you just run expack from the data/bg directory to build it?
[18:37:44] <freedman> Does either of you remember SI very well?
[18:37:51] <wjp> freedman: which part?
[18:38:08] <freedman> The goblin-infested tower near Fawn.
[18:38:29] <freedman> After you kill the goblins, when should the pikeman appear? I couldn't get it to happen in the original.
[18:38:29] <wjp> hmm... not really
[18:38:43] <Fingolfin> ugh...
[18:38:51] <Fingolfin> good question;)
[18:38:59] <Fingolfin> wjp: the commit mail flood is of course from me ;)
[18:39:17] <Fingolfin> wjp: and maybe I could run it from the data/BG dir, but then I need to move the app around
[18:39:25] <freedman> Oh well.. There's a flood of other bugs to keep me busy.
[18:39:29] <Fingolfin> wjp: on the mac, there is no real concept of "working directory"
[18:39:55] <wjp> freedman: one other interesting thing: npc's >= 234 in SI are BG npc's :-)
[18:40:08] <Fingolfin> hu?
[18:40:29] <freedman> Huh? Is that were the stray automatons come from?
[18:41:00] <wjp> for instance, 'Ellen' is walking around at 1030:2150 (automaton shape). In BG, she's there too
[18:41:25] <wjp> Tony mentioned this a few hours ago
[18:41:44] <freedman> Guess we could just stop there and see if anything bad happens.
[18:41:50] <wjp> yeah
[18:43:55] <wjp> freedman: one other thing; do you mind if I completely ignore the Bake_schedule from the original? I can't figure that one out...
[18:44:34] <freedman> No problem here! I got sick of schedules a long time ago:-)
[18:45:08] <wjp> I'm thinking something along the lines of: get bread from oven, get flour, put flour on table, do something with flour, put dough in oven, repeat
[18:45:40] <freedman> Sounds fine. That's the last unimplemented one, I believe.
[18:45:43] <wjp> or maybe start with a new piece of bread while the old one is in the oven
[18:46:30] <freedman> How about throwing bread at the customer.
[18:47:29] <freedman> Or maybe an occasional explosion at the oven, and he can say 'Guess I overcooked that one.'?
[18:47:41] <Fingolfin> lol
[18:47:51] <wjp> (the original does something like: walk to random spot, make random movement, conjure up random kitchen item, put dough in oven, do some more random stuff... which fills up all tables with spare kitchen items :-) )
[18:48:22] <freedman> Just do something simple if you like.
[18:48:36] <Fingolfin> hmm
[18:48:38] <freedman> Someday, maybe we'll write a script language for schedules...
[18:48:44] <Fingolfin> can one sell kitchen items? ;)
[18:49:12] <freedman> Not at the bakery. Maybe at the provisioners?
[18:50:18] <freedman> Lunch time. See ya.
[18:50:21] <-- freedman has left IRC (Leaving)
[18:51:51] <wjp> explosions... hmm... sounds good :-)
[18:52:41] <wjp> brb
[18:57:28] <wjp> b
[18:59:37] <Fingolfin> wb ;)
[18:59:42] <Fingolfin> didn't even notice you where gone ;)
[18:59:46] <wjp> heh :-)
[19:05:56] <wjp> hmm... we could make the exploding-bread an easter egg...
[19:06:30] <wjp> some weird-but-not-too-weird condition has to be fulfilled, and then bread start exploding sometimes
[19:07:25] <wjp> maybe when there's a powder keg near the oven? :-)
[19:07:53] <Fingolfin> an easter egg, lol ;)
[19:08:03] <Fingolfin> hm, no, a poweder keg is to obvious ;)
[19:08:44] <wjp> we have to be careful not to make it too weird, otherwise we'll be getting bug reports about it :-)
[19:09:44] <wjp> is there any bad-luck-causing item in the game?
[19:09:56] <Fingolfin> hm, not that I know...
[19:10:11] <Fingolfin> placing a black cat is to hard I guess...
[19:10:21] <Fingolfin> a broken mirror? hrm
[19:10:22] <wjp> :-)
[19:10:39] <wjp> possible, but not without cheating :-)
[19:14:30] <wjp> hmm... anonymous user limit reached on ftp.redhat.com... I wonder how that could be :-)
[19:14:39] <Fingolfin> ?
[19:14:52] <wjp> (RH7.1 has just been released a few hours ago)
[19:14:57] <Fingolfin> ah ok
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[19:26:04] <wjp|away> bbl
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[20:09:23] <TonyHoyt> Hello guys.
[20:17:31] <chimera|wookin> hello
[20:22:34] <Fingolfin> hi
[20:22:42] <TonyHoyt> How's life treating you guys?
[20:22:48] <Fingolfin> yes
[20:22:48] <Fingolfin> no
[20:22:50] <Fingolfin> maybe
[20:22:54] <Fingolfin> what a question ;)
[20:23:09] * TonyHoyt rolls his eyes
[20:33:37] <TonyHoyt> bye guys
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[20:34:57] <chimera|wookin> Fingolfin!
[20:35:08] <Fingolfin> hu?
[20:35:28] <chimera|wookin> I notice in the mailing list you have MacOS binaries available now =]
[20:39:08] <Fingolfin> they are online, yes
[20:48:52] <Fingolfin> AARGGHHH
[20:49:18] <Fingolfin> it is *so* frustrating when you search for a bug well over an hour, only to discover that it was not really a bug
[20:49:24] * Fingolfin thwaps himself
[20:50:14] <chimera|wookin> doh!
[20:50:49] <Fingolfin> and then, after discovering that, it took me 120 secs to discover & fix the real bug
[20:55:36] --- wjp|away is now known as wjp
[20:56:09] <chimera|wookin> wjp!
[20:56:15] <wjp> hi Matt
[20:58:31] <Fingolfin> wb
[20:58:35] <wjp> thx
[21:10:19] <Fingolfin> rebooting, bbs
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[21:11:45] <samguy> any1 there?
[21:11:51] <wjp> hi
[21:12:36] <samguy> hey ya know paperdolls?
[21:12:46] <wjp> well, yes :-)
[21:13:04] <samguy> can u do that in ultima 7 part 1 without having serpents isle?
[21:13:15] <wjp> no, you need the art from SI
[21:14:02] <samguy> damn!
[21:14:50] <samguy> fuck i shouldn't have bought ultima 7 when it very very very first came out.................it didn't come woth serpents isle!
[21:16:15] <samguy> and pirated version is probably out of the question....................fuck fuck fuck
[21:16:22] <samguy> ih well thanx anyway
[21:17:08] <samguy> *oh well
[21:17:57] <samguy> hey how much does the box set cost?
[21:18:17] <wjp> if you can still find it nowadays it should be pretty cheap
[21:18:41] <samguy> cool
[21:18:54] <samguy> but being in new zealand............
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[22:43:44] <wjp> oh, hi Drax
[22:43:51] <DraX> hi
[22:44:17] <DraX> hows the new featue coming?
[22:44:37] <wjp> Colourless said he'd start working on it tonight
[22:45:15] <DraX> i wonder if exult will compile on openbsd anymore :P
[22:45:18] <DraX> 2001-04-16 Dancer Vesperman <dancer@users.sourceforge.net>
[22:45:19] <DraX> * Upgrade for g++ 3.0
[22:45:25] <DraX> my god, thats alot of changes
[22:45:28] <wjp> :-)
[22:45:44] <DraX> i'm not doing anymore builds for a while though :P
[22:45:50] <DraX> good couple of weeks or so
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[22:47:17] <DraX> what would be cool is if you could double click on the charecter and it would bring up there little window
[22:47:19] <DraX> like in the game
[22:47:24] <DraX> but i guess that wouldn't be easy
[22:47:37] <wjp> what do you mean?
[22:48:17] <DraX> you know how it has the pictures of the players in your little fake image
[22:48:28] <DraX> if you could have it so when you double click it would bring up the player window
[22:48:35] <DraX> like when you double click in the game
[22:48:45] <wjp> oh, the paperdoll?
[22:48:58] <DraX> if you wanna call it that
[22:48:58] <DraX> ya
[22:49:06] <wjp> yeah, that would be pretty hard
[22:49:13] <wjp> (not really impossible though)
[22:49:29] <DraX> and if you could make it so you could get the load menu from the main menu
[22:49:42] <wjp> yeah, we're planning on doing that
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[22:51:00] * wjp watches the baker perform my attempt at a schedule _again_
[22:51:20] <wjp> am I glad this is the last schedule :-)
[22:51:36] <DraX> i'm gonna go in a couple of minutes
[22:52:11] <wjp> LOL: I deleted the bakers worktable, and he went across the street into another building to the worktable there!
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[22:57:00] <DraX> bbl
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[23:00:02] <chimera|wookin> drax: feel free to never come back hehe
[23:00:12] <chimera|wookin> oh did I say that out loud?
[23:00:27] <wjp> huh?
[23:02:32] <chimera|wookin> wjp: drax and I don't see eye to eye
[23:02:47] <wjp> ?
[23:08:09] <wjp> finally! committed Bake_schedule
[23:08:15] <wjp> all schedules are more or less done now
[23:09:34] <chimera|wookin> yes! bake schedule!
[23:09:51] <chimera|wookin> wjp: drax and I had a bit of a "strong disagreement" in here a few weeks ago
[23:10:09] <chimera|wookin> I find that I enjoy my experience in here a lot more if I don't speak to him =]
[23:10:10] <wjp> about what?
[23:11:19] <chimera|wookin> it started off about different software licenses (GPL, BSD, etc)
[23:11:30] <wjp> uh oh...
[23:12:20] <chimera|wookin> but it drifted toward my daphne emulator, and things got very personal
[23:13:32] <chimera|wookin> he basically told me that he hoped mame "stole" my work and used it because all software ought to be shared and no one needed to get credit for anything
[23:14:16] <chimera|wookin> what he didn't say.. and what I got out of that was... that I was basically a coding slave who did work for the public
[23:14:20] <chimera|wookin> I didn't like that
[23:14:46] <chimera|wookin> I don't code for free, and I don't think anyone does
[23:14:53] <chimera|wookin> I might give me code away for free, but I don't code for free
[23:15:05] <chimera|wookin> I always have a reason, whether it be for my own entertainment, or because I feel there is value in what I am doing...
[23:16:01] <chimera|wookin> If I consent to give my work to the public, that's great, but I don't want anyone going behind my back and taking it without my consent.
[23:16:21] <chimera|wookin> I felt the DraX was saying that my consent didn't matter at all and any code I wrote automatically should go into the public domain no matter what.
[23:16:27] <chimera|wookin> Therefore... I don't speak to him anymore =].
[23:18:24] <wjp> I see
[23:18:39] * wjp 'd better stay out of that discussion :-)
[23:21:31] <wjp> I have to go to bed; work tomorrow
[23:21:40] <wjp> see you later
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[23:50:06] <samguy> well bye
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