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[06:19:57] <Baastuul> What exactly does the Locate spell do?
[06:21:53] <Baastuul> And Wizard Eye...
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[06:41:38] <Baastuul> Hi, servus.
[06:42:16] <servus> Hi Baastuul
[06:45:40] <servus> !
[06:45:53] <servus> Eep, this isn't links
[06:46:29] <Baastuul> Eh?
[06:46:39] <servus> Eh? Look out!
[06:47:21] * Baastuul squeals in horror as a giant behemoth appears out of the blue and swings its gargantuan limbs, swatting him into a nearby mountainside.
[06:47:40] <servus> Ehhhhh...
[06:48:34] <Baastuul> Hey, servus, what do the Locate, Wizard Eye, and Energy Mist spells do?
[06:48:40] <servus> Wizard Eye shows you a zoomed-out view of your current area. Tiles are represented by smaller tiles
[06:48:55] <servus> Energy Mist (I believe) creates an impassable forcefield.
[06:50:20] <Baastuul> Ahh, okay... thanks. I'm just too lazy at the moment to head back into the game world to find out for myself :)
[06:50:32] <Baastuul> Do you know what Locate does? Like, what exactly does it locate?
[06:50:34] <servus> Locate shows your sextant coords I think
[06:50:41] <Baastuul> Cool, thanks. :)
[06:50:44] <servus> This is all from memory, and it may be from other Ultima games ;)
[06:51:03] <Baastuul> Ehh, good enough for now! :)
[07:02:35] <servus> Well that's annoying
[07:02:47] <servus> I suddenly dislike BitchX
[07:03:14] <Baastuul> BitchX?
[07:03:55] <servus> This IRC client. There. Shouldn't do that auto-message nonsense now
[07:04:11] <Baastuul> I'm just a mIRC n00b.
[07:04:19] <Baastuul> Well, not really a n00b. Been using IRC now since about 1998.
[07:07:31] <Baastuul> Er, sorry to bother you again, but do you remember what Peer does?
[07:07:38] <Baastuul> Does it just open up the map?
[07:10:23] <servus> Peer? No clue
[07:11:26] <Baastuul> Yeah, I think it just opens the map.
[07:14:39] <servus> www.uo.com/archive/ultima6/u6encore.html
[07:15:10] <servus> Description of each spell
[07:17:06] <Baastuul> Cool, thanks.
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[08:09:07] <servus> ...
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[08:19:17] <wjp> hi
[08:20:48] <Baastuul> Harro, harro.
[08:20:59] <Baastuul> My ISP is being a pain again tonight.
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[09:29:14] <Baastuul> I'm off to bed. Have a fine evenin'.
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[11:56:05] <Fingolfin> hi
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[12:10:14] <Colourless> hi
[12:13:56] <wjp> hi
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[17:45:47] <wjp> bugtraq has a post about an overflow in IE5's .bmp handling allowing arbitrary code execution, claiming to be found using the leaked sources
[17:45:53] <wjp> I wonder how many more of those will follow :-)
[18:05:22] <Fingolfin> hehe
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[18:51:45] <wjp> hi there :-)
[18:52:01] <DrCode> Hi! Nice to be here when everyone else is.
[18:54:04] <wjp> we still seem to have a number of fairly serious bugs
[18:54:37] <wjp> e.g., two resurrection-related ones
[18:55:03] <DrCode> Those have been reported for a while, but I couldn't reproduce them before.
[18:55:22] <wjp> me neither
[18:55:53] <wjp> maybe I should run valgrind on it
[18:57:14] <DrCode> I'll take a look at the latest one this afternoon.
[18:57:15] <wjp> ...still getting a couple of:
[18:57:22] <wjp> ==1916== Conditional jump or move depends on uninitialised value(s)
[18:57:25] <wjp> ==1916== at 0x80D3A91: ShapeID::cache_shape() (shapeid.cc:298)
[18:57:57] <wjp> ==1916== by 0x80A8673: Game_window::get_shape_rect(Game_object*) (gamewin.cc:1025)
[18:58:58] <wjp> hm, getting lots and lots of valgrind warnings
[18:59:01] <DrCode> Suspicious...
[18:59:13] <wjp> all related to rendering, it seems
[19:00:14] <DrCode> Shouldn't affect resurrection, I'd think.
[19:00:50] <Colourless> haven't we looked at the cache_shape one before and not be able to tell what the problem was
[19:00:56] <wjp> Colourless: yes
[19:01:10] <wjp> ok, I got Spark killed
[19:01:41] <Colourless> ah ha
[19:01:48] * wjp teleports halfway around the world
[19:01:56] <Colourless> constructor line 203 shapeid.h
[19:02:08] <Colourless> doesn't set has_trans
[19:02:39] <DrCode> Nice catch.
[19:02:45] <wjp> oh, valgrind stopped reporting errors now
[19:02:52] <wjp> too many of them :-)
[19:04:08] <DrCode> BTW: Anyone know how to use IRC behind a firewall? I'm at home today, which means that someone's going to want me to get off so they can use the phone soon.
[19:06:10] <wjp> depends on what exactly the firewall does
[19:06:24] <wjp> (how much it blocks)
[19:07:09] <DrCode> Don't know. I just can't connect when I'm at work.
[19:07:30] <DrCode> I'd ask a sysadmin, but I haven't figured out a good work-related excuse yet:-)
[19:07:56] <wjp> hm, I seem to remember bouncing an irc connection for you through my machine in the past
[19:08:37] <DrCode> Yes, you set it so I could use port 8080.
[19:09:04] <DrCode> My ISP used to provide an IRC client, but then stopped. When I asked him, he said he kept getting port-scanned.
[19:09:27] <wjp> irc servers tend to scan connecting users
[19:09:59] <DrCode> Erg, my daughter want to use the phone... I'll try to be back a little later. In the meantime, I'll look at the resurrect bug.
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[19:10:26] * wjp is still recompiling exult, in the meantime :-)
[19:10:35] * wjp has the feeling shapeid.h is included rather a lot :-)
[19:10:59] <Colourless> yeah well in a way it would be the equiv of pentagram's object.h
[19:11:13] <Colourless> it's the base of all items
[19:11:19] <wjp> ok, all done
[19:11:52] <wjp> ==8937== Conditional jump or move depends on uninitialised value(s)
[19:11:53] <wjp> ==8937== at 0x80A400D: Game_render::paint_chunk_objects(int, int) (gamerend.cc:413)
[19:11:56] <wjp> ==8937== by 0x80A35C2: Game_render::paint_map(int, int, int, int) (gamerend.cc:250)
[19:12:08] <wjp> (about 6 times)
[19:12:21] <wjp> ==8937== Conditional jump or move depends on uninitialised value(s)
[19:12:22] <wjp> ==8937== at 0x81491A7: Game_object::move(int, int, int) (gamewin.h:349)
[19:12:22] <wjp> ==8937== by 0x805C397: Main_actor::move(int, int, int) (actors.cc:3525)
[19:12:22] <wjp> ==8937== by 0x80513D0: Actor::read(DataSource*, int, bool, bool&) (objs.h:112)
[19:12:22] <wjp> ==8937== by 0x80BF884: Game_window::read_npcs() (readnpcs.cc:66)
[19:12:50] <wjp> hehe, irssi asked for confirmation before pasting 5 lines :-)
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[19:16:30] <wjp> ...and that's all I get
[19:17:14] <Dominus> hi
[19:17:22] <Dominus> so jeff was here :-)
[19:19:23] <Colourless> hi
[19:19:29] <wjp> hi
[19:51:16] <Fingolfin> wjp: good thing irssi does that =)
[19:51:17] <Fingolfin> hi Dominus
[19:51:35] <Dominus> hi Fingolfin
[20:00:29] <wjp> Fingolfin: yes :-)
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[21:49:14] <wjp> hi WishStone
[21:49:45] <WishStone> Hello W ;D
[21:52:54] * wjp is trying to convince nuvie to produce sound :-)
[21:53:12] * WishStone is listening to her Riverdance DVD ;]
[21:53:41] <wjp> yay, success! :-)
[21:55:43] <WishStone> *big glowing eyes* This stuff is plainly amazing :D
[21:56:01] <WishStone> The fact that the music is right down my ally also helps ;D
[21:57:45] * wjp is now listening to U6 music :-)
[21:58:23] <WishStone> uh... slighst qualety difference ;D
[21:58:41] <WishStone> (This won`t mean much, I have a "Games" playlist on my PC with UO, U7 NWN and other games' music ;D)
[21:58:55] <wjp> :-)
[22:00:14] * wjp switches from nuvie to xu4
[22:00:33] <wjp> well, that worked right away :-)
[22:07:59] * wjp moves on to uwadv
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[22:13:15] <WishStone> ahhhhhh... *turns off her DVD player* That was Jummie to the eyes and ears ;D
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[22:56:45] <wjp> time for me to go
[22:56:47] <wjp> g'night
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[23:13:16] <DrCode> Wjp?
[23:13:29] <DrCode> Guess I was gone too long...
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[23:15:34] <DrCode> Well, for the logs: Spark's body isn't stored with his NPC #. It should have 0x82, but has 0 in entry. If I put the right # in with the debugger, then the resurrection works.
[23:16:06] <DrCode> I then tried walking away to test the cache-out code, saved, restored, came back, carried the body around, but
[23:16:18] <DrCode> couldn't get it to go bad again.
[23:17:09] <DrCode> So maybe whatever bug caused the bad savegame is fixed:-)
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