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[08:20:50] <Jammet> Hej =)
[08:21:14] <Jammet> Okay so somebody tell me, what on earth is "paperdoll art"?
[08:32:17] * Jammet purrs dreamy away... (playing exult) [Mew-Log On]
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[08:50:49] <Jammet> Hi =)
[08:50:55] <Jammet> Anyone of you here awake?
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[08:59:26] <Kirben> The paperdoll art is extra art created for using paperdolls system from Serpent Isle in Black Gate
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[09:21:20] <Jammet> OH.
[09:21:48] <Jammet> Extra Art... can you give me an example? Wasn't there graphics for everything already in the game?
[09:22:33] * Jammet has problems with sleeping in BG .. every time or so I get /dev/dsp is busy and the game just won't continue. But without the wave output the game sounds funny.
[09:23:15] <Kirben> I noticed random sleeping problems too, thought it was just me
[09:23:47] <Kirben> SI doesn't contain art for some specific items and npcs in BG
[09:24:12] <Jammet> =) Cool...
[09:24:22] <Kirben> I'm not sure exactly what extra art has been added by other people
[09:24:24] <Jammet> About the /dev/dsp busy problem, what would you do?
[09:24:45] <Kirben> Don't sleep
[09:25:11] <Jammet> I've found that when I save games, worn rings are not worn anymore when I restore the game. Can I wear gauntlets and a ring?
[09:25:25] <Kirben> Just wait until bug is fixed, I will add it to database
[09:25:35] <Jammet> Don't sleep? Um, the people complain my ears off if I don't sleep.. =/. And I need to heal someway without potions or spells.
[09:26:06] <Kirben> I have not tried that myself better add bug report on that one yourself
[09:26:10] <Jammet> Okay, =)...
[09:26:21] <Jammet> Thanks =).
[09:26:27] <Kirben> Add bug reports at http://sourceforge.net/bugs/?group_id=2335
[09:26:53] <Kirben> and in mean time can use alt ctrl h cheat to heal all
[09:26:57] <Jammet> You do the one with the /dev/dsp busy or which?
[09:27:37] * Jammet mutters something about cheating and grunts.
[09:27:38] <Jammet> =)
[09:27:50] <Kirben> I will add sleep bug but add comment about the problem on linux as that might help
[09:28:34] <Jammet> Okay. It's basically not just with sleeping, that'll probably happen whenever dsp is busy. I had it once when the Guardian was talking to the avatar.
[09:28:42] <Jammet> (Or attempted to)
[09:29:41] <Kirben> add comment at https://sourceforge.net/tracker/index.php?func=detail&aid=416625&group_id=2335&atid=102335
[09:29:58] <Jammet> Okay.
[09:30:16] <Kirben> hmm in that case your problem might be sound releated
[09:30:30] <Kirben> guardian often speaks during sleep
[09:30:39] <Jammet> Um, I need a login there. Do I have to just because I found it?
[09:31:00] <Jammet> Um, I told you, that's why I mentioned /dev/dsp busy in the first place <--- it means sound is busy.
[09:31:27] <Jammet> It seems to be unable to play two gfx at a time, and when that happens: Boom.
[09:31:37] * Kirben 's not well experienced with linux
[09:33:15] <Kirben> windows system here
[09:33:25] <Jammet> =) Okay I submitted a comment.
[09:35:52] <Kirben> btw are you using alpha 3 or cvs ?
[09:36:05] <Jammet> Alpha 3.
[09:36:10] <Jammet> I noticed another little thing...
[09:36:30] <Jammet> All animals in the forests behave like tamed, totally calm. They don't even run away. Foxes would always, in U7.
[09:37:00] <Kirben> Worth trying cvs snapshots if you can compile exult yourself
[09:37:32] <Kirben> Good spot, add that bug too
[09:37:51] <Jammet> I can though, I'm playing the game right now and I am a bit overloaded with CVS apps... I'd be more than happy to drop a few so I can actually enjoy the experience a bit more and do not have to recompile every other day.
[09:38:52] <Kirben> Can get snapshots from http://io.spaceports.com/~kirben/ or just use cvs yourself
[09:39:09] <Kirben> Check out changelog to see what has changed since alpha 3
[09:40:03] <Jammet> Okay.
[09:40:12] <Jammet> I just submitted the animals thing.
[09:41:05] <Jammet> schedule.*, actors.cc: added Bake_schedule <-- ah I guess now I can bake bread for real, eh? =)
[09:41:26] <Kirben> thats for baker npcs
[09:41:45] <Kirben> so they will bake now
[09:42:01] <Jammet> Ah ...
[09:42:04] <Kirben> Should be able to bake your own bread already
[09:42:10] <Jammet> Cool =) ... I love this ...
[09:42:30] <Jammet> Well I was trying to, but the game froze when I made the fourth bread. Tried it three times.
[09:43:23] <Jammet> Some bonehead is using Netbus on my fakebo.
[09:46:58] <Kirben> hmm fine here
[09:48:22] <Kirben> http://members.optushome.com.au/veemon/bread.jpg :)
[09:49:01] <Jammet> =)))
[09:49:46] <Jammet> I hope when the animals run away you can still catch up... it was good to actually sneak up on a few deers, hunting. You can eat them in U7. Just in case you ever run out of food.
[09:50:30] * Jammet re-enables cheats in the game, sadly, just to heal.
[09:52:19] <Kirben> I don't think they will be too fast when fixed
[09:55:01] <Jammet> Okay...
[09:55:24] <Jammet> I'm healed through this cheat now, but I must say I don't like having to do that..
[09:57:19] <Kirben> Well exult still is alpha, plus many recent changes for SI support sometime break bits
[09:58:41] <Jammet> =) 's okay. I'm playing now (idling here)
[10:00:20] <Kirben> ok
[10:03:23] <Jammet> Um, is there a bank or another way to store much gold in U7?
[10:05:56] <Kirben> No bank that I know of, can use chests or other containers
[10:08:45] <Jammet> I guess I'll have to... I just basically robbed the whole first dungeon with all the dragons in it.
[10:10:54] <Kirben> Don't get caught
[10:11:03] <Kirben> Evil Avatar http://members.optushome.com.au/veemon/crazy.jpg
[10:12:03] <Kirben> hmm summoned monster don't seem to fight for avatar
[10:19:54] <Kirben> I use cheats too much at the moment, just for fun
[10:21:16] <Jammet> =)) I know that's fun but I really try to play this honest just now.
[10:36:39] <Kirben> oops sleep problem bug was already there, oh well doubled up
[10:39:21] <Kirben> Still amazing how many secret areas (cheats?) there are in ultima 7 itself
[10:39:29] <Kirben> I like the skeleton key best
[10:48:40] <Jammet> I've never seen all that so far... Damn, my Avatar has -5 Hits, how can that be?
[10:48:50] <Jammet> He goes down at once if anything hits him now.
[10:49:01] <Jammet> Is this a cheat-revenge of the game?
[10:52:52] <Kirben> no I think combat still need work though
[10:53:07] <Jammet> Hm?
[10:53:26] <Jammet> I can fight but... oh well, =) I have to go, sorry, got a visitor.
[10:53:28] <Jammet> Later =)
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[10:53:43] <Kirben> Combat doesn't work as well as original, too much still unknown
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[11:03:11] <wjp> hi
[11:03:19] <Kirben> Hi wjp
[11:08:27] <Kirben> moving npcs via interventory crashes exult
[11:08:58] <wjp> hack-mover?
[11:10:33] <Kirben> yes
[11:10:58] <Kirben> Just moving npcs seems enough to cause crash given time
[11:13:20] <Kirben> Is it even possible to make exult crash proof while messing around like this ? deleting objects and moving objects around
[11:14:21] <wjp> not really
[11:14:35] <Kirben> I remember even original ultima 7 didn't always handle it well
[11:15:26] <Kirben> Although it was possible to carry npcs around in original I think
[11:15:31] <Kirben> with hackmover
[11:17:43] <wjp> I think moving npcs should be possible
[11:21:32] <Kirben> be back shortly
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[13:43:42] <Fingolfin> hi
[13:44:07] <Colourless> hi
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[13:54:31] <Fingolfin> hm, I just read on the mailing list about this Wave package thing...
[13:54:41] <Fingolfin> seems you guys added WAV support while I was gone? ;)
[13:54:55] <Fingolfin> where can I get this thing? and anything special to install it?
[13:55:05] * Fingolfin wants to see if it works with MacOS (propably not...)
[14:00:19] <wjp> hi Max, Ryan
[14:00:28] <Fingolfin> hi wjp
[14:00:32] <Colourless> hi
[14:01:12] <Fingolfin> SF stats are not working, argh! I commited dozens of files yesterday to a project. today, nto only are those commits not listed, no, the activty percentage dropped by a big amount...
[14:01:57] <wjp> exult is in the top 20 again!
[14:02:11] <wjp> nr. 10 actually, with 99.65%
[14:02:37] <Colourless> how does it work?
[14:03:13] <wjp> maybe we should try getting to nr.1 :-)
[14:05:16] * Fingolfin prepare changing the legal header in all files and then commiting all files
[14:05:27] <wjp> ah, good idea :-)
[14:05:29] <Fingolfin> this will also generate a lot of ML traffic ;)
[14:05:43] <wjp> could you make a little typo in each one? ;-)
[14:06:28] <Fingolfin> ups, already happend, damn ;)
[14:10:19] * wjp takes a peek at the SF "skills profile"
[14:10:54] <wjp> interesting selection of skills :-)
[14:12:22] <wjp> "other spoken language"... how incredibly useful :-)
[14:14:28] <wjp> "writing", "editing"? wonder what they mean by that
[14:14:48] <Colourless> WJP: You're modal gump support for shapes in other flex files is broken :)
[14:14:59] <wjp> it is?
[14:15:18] <Colourless> yeah. Doesn't repaint the screen properly after you close the gump
[14:15:55] <wjp> take a look at ~Gamemenu_gump
[14:16:23] <wjp> I think I called set_all_dirty() or something to make it work correctly
[14:16:52] <Colourless> the reason is because Do_Model_gump gets the rectangle to repain from a call to Game_window::get_gump_rect which gets the rectangle from gumps.vga
[14:17:15] <Colourless> your set_all_dirty() shouldn't be required
[14:18:02] <Colourless> fixing the problem wont be hard
[14:20:00] <Fingolfin> wjp: other spoken languages... hm.. well, that is stupid yeah ;) but writing/editing are important for doc writers / web editors etc.
[14:21:46] <wjp> Colourless: ah... so that's it... sorry, missed that :-)
[14:21:51] <wjp> Colourless: want me to fix it?
[14:22:11] <Colourless> wjp: no, i'm doing it now
[14:22:20] <wjp> k
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[14:49:34] <Colourless> wjp: fixed :)
[14:49:55] <Colourless> it required addition of 4 lines of code and modification to 1
[14:51:29] <wjp> wow, that much? :-)
[14:52:17] <Colourless> yeah :)
[14:56:45] <wjp> Shape_frame *s; if (gump->shapefile == GSF_GUMPS_VGA) s = get_gump_shape(...) else if (== GSF_EXULT_FLX) s = get_exult_shape(...); <-- one line! ;-)
[15:00:09] <wjp> 5 o'clock... time to go home
[15:00:12] <wjp> see you later
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[15:40:14] <TonyHoyt> Just me.
[15:41:05] <wjp> hi
[15:42:00] <TonyHoyt> What's up?
[15:42:13] <wjp> oh, not much
[15:50:45] <TonyHoyt> WJP: Have you through about makeing your own game world at all? Not even computer based, just paper and pencil work..
[15:51:36] <wjp> no, can't say that I have
[15:53:31] <TonyHoyt> Been interested or simply more interested in seeing Exult work?
[15:55:16] <wjp> I'm not that creative :-)
[15:57:46] <TonyHoyt> *Smiles* Well I think as long as it's a desire, creativity will come with experience. But, to each there own. Plus if it's not a real desire of yours then why bother.
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[16:08:52] <TonyHoyt> Hi Matt
[16:09:11] <matt0> TonyHoyt: greetings
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[16:14:04] <TonyHoyt> Ack, just mispelled Nights in my last newgroup post. Drat. Oh well. Hi Colour.
[16:14:16] <Colourless> hi
[16:14:29] --- Fingolfin|away is now known as Fingolfin
[16:14:29] <Fingolfin> BOO
[16:14:44] <wjp> eek!
[16:14:45] <Fingolfin> hi matt, tony, ryna, wjp, etc. etc.
[16:14:54] <Fingolfin> ryan even (sorry)
[16:15:03] <Colourless> much better
[16:15:04] <matt0> greetings cless and fingolfin!
[16:16:28] <TonyHoyt> Hi guys, what's up?
[16:17:35] --- Fingolfin is now known as Fingolfin|away_again
[16:17:37] <Fingolfin|away_again> ack
[16:17:43] <Fingolfin|away_again> always the same
[16:17:44] <Fingolfin|away_again> bbl
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[17:03:06] <freedman> Hello wjp, ryan, tony.
[17:03:21] <Colourless> hi
[17:04:26] <freedman> Ryan: This world-wrapping IS a pain.
[17:05:06] <Colourless> i could imagine
[17:05:26] <freedman> I'm still just working on the rendering. Haven't even looked at pathfinding yet.
[17:05:28] <Colourless> how much have you done?
[17:06:08] <freedman> Started with the Game_window::view_xxx and paint_map(). They're almost working...
[17:06:08] <Colourless> it will be a huge task
[17:06:44] <freedman> Gdb helps:-) I just try something, and see where the game crashes.
[17:07:09] <Colourless> hehe. I've done similar.
[17:07:35] <freedman> Maybe someone should write a software-engineering book on that method.
[17:07:50] <freedman> Needs a catchy phrase.
[17:08:03] <Colourless> Programming: The Microsoft Way?
[17:08:05] <freedman> How about 'fault-driven engineering'?
[17:08:36] <freedman> :-) But they don't fix the crashes.
[17:08:55] <Colourless> hmmm, true
[17:09:29] <freedman> I'll probably do a checkin tonight, before attempting the pathfinder.
[17:09:41] <freedman> There are too many other bugs to fix.
[17:09:47] <Colourless> ok, cool.
[17:10:29] <matt0> hi freedman
[17:10:36] <freedman> Hi.
[17:11:07] <freedman> Were you seeing that sound crash on Linux?
[17:16:29] <freedman> Hey, we're #10 on Sourceforge's most-active list?!? Did someone check in more binary files?:-)
[17:17:14] <Colourless> wjp
[17:17:49] <wjp> back
[17:17:56] <wjp> wow, what a crowd
[17:17:58] <wjp> hi Jeff
[17:18:19] <freedman> Hi! So you're responsible for getting us to #10 on SF's list?
[17:18:21] <matt0> wjp: well I didn't think I was _that_ fat
[17:18:33] <matt0> freedman: wjp is a man of miracles
[17:18:59] <wjp> well, Dancer, Max, Ryan, you and me have been committing quite a few things lately :-)
[17:20:48] <freedman> Maybe I'll checkin the SI usecode disassembly...
[17:21:40] <wjp> hmm... now that you mention it... could we start a 2nd project inside our CVSROOT with the annotated disassembled usecode files?
[17:21:43] <freedman> Wjp: Have you seen the audio bug that's been reported?
[17:22:19] <Colourless> me? I've haven't committed much of anything
[17:22:42] <Fingolfin|away_again> me neither
[17:22:43] <wjp> Colourless: hmm.. well, but you're going to, right ;-)
[17:22:49] <Fingolfin|away_again> btw, it is called: trial & error ;)
[17:22:50] <freedman> Not sure. Best not to check it in, as we'll all end up downloading it when it changes (10MB).
[17:22:51] --- Fingolfin|away_again is now known as Fingolfin
[17:23:17] <Colourless> something like this? http://www.users.on.net/triforce/gump.png
[17:23:37] <Colourless> not finished yet
[17:23:44] <wjp> freedman: the /dev/dsp busy one?
[17:23:55] <freedman> Yes.
[17:24:13] <Fingolfin> q: I read about the wave pack... where do I get that, and how would I use it?
[17:24:15] <freedman> How can it happen, when we do our own mixing?
[17:24:37] <wjp> freedman: maybe it's in use by another program?
[17:24:52] <wjp> Fingolfin: it's on SF
[17:25:13] <wjp> Fingolfin: http://www.sourceforge.net/projects/exult -> BG-data
[17:25:30] <freedman> Seems to happen when the Guardian speaks while you're sleeping.
[17:25:35] <wjp> Colourless: that's with a larger resolution I take it?
[17:25:43] <Colourless> yeah
[17:25:53] <wjp> Colourless: Want me to add a border? :-)
[17:25:59] <freedman> Yes.
[17:26:12] <freedman> That's looking really nice.
[17:26:15] <Fingolfin> wjp: ah I already wondered what that was ;)
[17:26:39] <freedman> Looks like unlimited saves too. I've been wishing for that.
[17:26:54] <wjp> yup, unlimited saves will be very useful
[17:27:32] <wjp> I've been playing with the idea of storing them in some kind of tree-like structure, but that would be a bit complicated
[17:28:43] <freedman> For sorting?
[17:29:19] <wjp> yeah, you could have separate folders for actual games, bug-prone situations, easter-eggs, etc...
[17:30:08] <freedman> Nice, but not necessary.
[17:30:26] <wjp> yeah, we decided it wasn't really worth the extra effort :-)
[17:30:57] <freedman> The long save-sames are good enough for keeping track of things.
[17:31:28] <wjp> Colourless: any preference for the colour of the 'checkmark-bar' for the gump?
[17:31:48] <wjp> purple, gray, orange, blue, green?
[17:32:05] <TonyHoyt> Colour: Nice Save screen. Mostly manualy drawn or hacks of other gumps?
[17:32:07] <freedman> How about a dialog to let the user choose?:-)
[17:32:09] <Colourless> couldn't care less.
[17:32:17] <wjp> freedman: yeah!
[17:34:00] <wjp> :-)
[17:34:01] <TonyHoyt> Look cool Colour.
[17:34:19] <Colourless> th: a bit of both. wjp and I both came up with the design. It used bits of the original savegump and somethings are obviously new
[17:35:11] <Colourless> Question: Should i remove the scroll buttons if there is only one page?
[17:35:18] <TonyHoyt> Wellthe up and down arrows look new but I'm not sure. Could be just altered gumps I'm not sure. But ya, Looks nice, I like hte screen shot in the corner as well.
[17:35:39] <freedman> Yes, that's a really nice touch.
[17:35:40] <TonyHoyt> Answer: Gray them out so that they don't completely vanish.
[17:35:51] <wjp> TonyHoyt: no! that would require me to draw more art! ;-)
[17:36:02] * TonyHoyt chukles
[17:36:26] <TonyHoyt> Just turn it into gray scale with Photoshop or something. Doesn't your art tool have some kind of convert to grayscale function?
[17:36:58] <TonyHoyt> Is the space under the image a little text pad to keep notes?
[17:37:01] <wjp> TonyHoyt: probably, yes
[17:37:38] <freedman> Next thing we'll ask for is an annotated map like in the Underworlds:-)
[17:38:02] <TonyHoyt> If ya really wanted to get snazzy you could show the level of each member of the party next or underneath them.
[17:39:34] <TonyHoyt> Freedman: What about a growing fog of war affect on a world map, What you haven't seen, doesn't get displayed on the map. Although that would only work on a map made from the actual game artwork. BG only in this case since we know what the SI map would be all wrong.
[17:40:29] <TonyHoyt> Hey, what's that tool that converts sections of the game map into images called again?
[17:41:18] <wjp> TonyHoyt: ./exult --buildmap ?
[17:41:34] <TonyHoyt> Ooh, it's part of exult? Forgot that.
[17:45:08] <wjp> Colourless: I added borders to the savegump. I left the origin at the same spot, though.
[17:45:18] <Colourless> ok
[17:47:50] <wjp> Colourless: I vote for removing the scroll buttons when they're not needed. (or graying them out as Tony suggested)
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[17:48:18] <Colourless> wjp: could render them transparent (i think)
[17:48:39] <wjp> transparent?
[17:48:51] <wjp> hmm
[17:49:18] * TonyHoyt can't seem to get the map building function to work sooo. he'c checking the source.
[17:49:20] <freedman> Good idea.
[17:49:50] <wjp> TonyHoyt: ./exult --buildmap (0|1|2)
[17:50:18] <wjp> (0 = show all roofs, 1 = pop 1 level of roofs, 2 = pop all roofs)
[17:51:02] <TonyHoyt> anyway to select only one chunk or perhaps 1/2 scale?
[17:51:36] <wjp> selecting one chunk should be easy to change in the source
[17:52:00] <wjp> 1/2 scale: probably easiest to do this with an external tool
[17:52:14] <TonyHoyt> How do I know it's working? It seems like I started a normal exult game....
[17:52:26] <wjp> then it isn't working :-)
[17:52:35] <wjp> oh, wait, it's -buildmap, not --
[17:52:55] <TonyHoyt> Oh. if I do exult -? do I get a list of available options?
[17:53:13] <wjp> exult -h, exult --help, exult /?, exult /h
[17:53:18] <wjp> everything but -? ;-)
[17:53:55] <TonyHoyt> How do I get it to do only si?
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[17:56:26] <wjp> add a "-game serpentisle"
[17:57:09] <TonyHoyt> thanks
[17:57:52] <TonyHoyt> bbl
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[18:05:49] <-- matt0 has left IRC (Laserdisc Arcade Emulation Project: http://daphne.rulecity.com , get your CVS password today! =])
[18:10:40] * wjp wonders how to patch those 12x12 huge .png's together
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[18:12:04] <wjp> ah... 'montage' can do it, I think
[18:21:54] <freedman> Lunch. Later.
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[18:22:07] <wjp> ack... not enough memory it seems :-(
[18:24:41] <matt0> anyone using kernel 2.4 or greater?
[18:24:52] <wjp> not yet
[18:25:00] <matt0> I am having a devil of a time getting it to boot
[18:25:07] <matt0> a lot of other people in the newsgroups are too
[18:25:12] <matt0> but no one is responding to them =(
[18:25:57] <wjp> which one are you trying? 2.4.3?
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[18:41:09] <wjp> wow... a 3072x3072 SI map
[18:43:53] <wjp> that thing really is a mess :-)
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[18:48:34] <Fingolfin> how could I rename say all *,php3 files to *.php in the current directory`
[18:48:53] <Fingolfin> mv *.php3 *.php will obviously not work ;)
[18:49:12] <wjp> what shell are you using?
[18:49:21] <Fingolfin> tcsh, also have zsh installed
[18:49:22] <wjp> bash?
[18:49:24] <Fingolfin> nah
[18:49:29] <Fingolfin> I am too lazy to install bash
[18:49:32] <Fingolfin> ;)
[18:49:49] <wjp> ok, try something like:
[18:50:06] <wjp> foreach fn (`ls *.php3`)
[18:50:18] <wjp> mv fn `basename fn .php3`.php
[18:50:18] <wjp> end
[18:50:33] <wjp> umm.... no, replace the two last fn's by $fn
[18:51:00] <Fingolfin> yeah, thx
[18:51:37] <Fingolfin> wonderfuly, works perfectly. and my appache with php 4 works nice, too ;)
[18:51:38] <wjp> I just did the same thing, but for converting all .pcx's to .png's :-)
[18:51:38] <Fingolfin> phew
[18:51:48] <Fingolfin> hehe
[18:52:53] <wjp> BlackGate map done too!
[18:53:08] <wjp> these things look good
[18:53:14] * wjp wants them poster-size :-)
[18:53:34] <Fingolfin> hehe
[18:54:48] <wjp> SI map is 8mb, BG map 11Mb
[18:55:02] <wjp> 3072x3096
[18:55:16] <wjp> although I don't have a clue why they're not square
[18:56:20] <wjp> hmm, there's a white 24-pixel edge on the bottom somehow
[18:57:19] * wjp crops
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[18:59:41] <matt0> got it wookin'
[18:59:49] <matt0> I'm now proudly running 2.4.3-k7
[19:01:36] <wjp> :-)
[19:01:56] <matt0> I'd like to be running X 4.0.3 but...
[19:02:02] <matt0> they still haven't gotten packages for it
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[19:57:58] <Colourless> time to go
[19:58:03] <-- Colourless has left IRC (so very very tired)
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[21:23:34] <wjp> hi
[21:23:38] <Arizail> Hi
[21:24:06] <Arizail> What is the current ability of the engine to be ported to anouther game?
[21:24:24] <wjp> not very good yet
[21:24:37] <Arizail> damn
[21:25:05] <wjp> well, it's mostly the editing capabilities that are lacking
[21:25:47] <Arizail> hmmm.... we could probebly get the current engine team (of my team) to work on that if we pull the plug on firedoom
[21:26:12] <wjp> firedoom?
[21:26:28] <Arizail> the engine that were having built
[21:27:12] <Arizail> and constant source of annoyance and time wasting
[21:28:26] <wjp> hmm, I see
[21:28:56] <wjp> what kind of project are you working on? some kind of rpg?
[21:29:23] <Arizail> yeah
[21:29:28] <Arizail> Ultima X
[21:29:52] <wjp> hmm... interesting :-)
[21:30:06] <wjp> do you have a webpage online yet?
[21:30:16] <Arizail> www.ultimax.org :)
[21:30:31] <Arizail> the projects been going for months
[21:30:50] <Arizail> but we havent really mad much of an effort to go public yet
[21:31:49] * wjp reads website
[21:32:21] <Arizail> feel free to give complaints about it, im debugging it at the moment
[21:32:38] <wjp> interested in typo's too?
[21:32:45] <Arizail> yeah
[21:33:09] <Arizail> the many thouasands of them :)
[21:33:25] <wjp> I've only spotted 5 so far ;-)
[21:33:34] <Arizail> wow... ;)
[21:35:41] <wjp> "Anouther side reason" (2nd paragraph), "about the poject" (5th par.), "soom of them", "just storys" (near end)
[21:35:47] <wjp> ok, so I can't count :-)
[21:36:11] <Arizail> lol
[21:36:44] <Arizail> i'll go correct them now
[21:37:11] <wjp> congrats on your prince-hood, btw :-)
[21:37:40] <Arizail> rofl
[21:38:04] <Arizail> god.... that was ages back.... just a little joke thing from the wayward
[21:41:18] * wjp hops on over to the wayward avatar
[21:41:23] <wjp> never been there
[21:41:31] <Arizail> finally.... the dude in charge of firedooms online so i can ask him if its worth ever touching firedoom again
[21:41:34] <Arizail> muhhahahahaha
[21:41:51] <Arizail> uv just lost many hours of internet time a night mate
[21:42:15] <Arizail> stay there for more than 5 mins in general discussion and thats enough to hook most people :)
[21:42:30] <wjp> uh oh :-)
[21:42:54] <wjp> nice level of activity on the UX devboard
[21:42:59] <Arizail> hehe
[21:43:05] <Arizail> its all on icq now
[21:43:34] * Arizail has three differant windows open discussing differant areas of it at the moment
[21:43:49] <wjp> :-)
[21:45:00] <Arizail> spent the whole day writing up a SI quest for it... painfull... but strangly satisfying ;)
[21:47:47] <wjp> quests are good :-)
[21:48:40] <Arizail> yeah
[21:48:56] <wjp> I'm converting the full 24576x24576 SI map to a more comfortable size atm... this is taking forever...
[21:49:43] <Arizail> im glad im not doing it.... forever sounds to nice for what it would be like on my computer :)
[21:50:37] <wjp> the maps look pretty good though. I've already finished 3 of them at 3072x3072 (BG with roofs, BG without roofs, SI with roofs)
[21:51:21] <wjp> one of them's at http://www.math.leidenuniv.nl/~wpalenst/BGmap.png (if you don't mind a 11Mb download :-) )
[21:52:49] <Arizail> 11meg... shesh... oh well... i've nothing better to do :)
[21:54:39] <Arizail> downloading....
[21:55:46] * wjp is still reading msgboards
[21:55:53] <wjp> you guys talk too much ;-)
[21:56:04] <Arizail> hehe
[21:56:15] <Arizail> which one are u on?
[21:56:19] <wjp> UXdev
[21:56:25] <Arizail> hehe
[21:56:42] <Arizail> we talked for months before we even started doing anything
[21:57:06] <Arizail> finally things have got going tho
[21:57:41] <wjp> talking before doing is good
[21:58:19] <Arizail> yeah
[21:58:44] <Arizail> the amount of change that has happened to the same storyline is fairly dramatic
[21:59:45] <Arizail> and even if we dont have much engine actually coded.... we havent half got a lot of functions and how to do things written down
[22:03:30] <chimera|wookin> engine? coded? mmmm
[22:03:37] * chimera|wookin wakes up
[22:03:45] <chimera|wookin> Arizail: sounds like you're working on a cool project
[22:04:08] <wjp> hi again Matt
[22:04:11] <chimera|wookin> wjp!
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[22:05:29] <Ar-Bal-Zen-Ailum> hate it when that happens
[22:05:43] <chimera|wookin> engine? coded? mmmm
[22:05:45] * chimera|wookin wakes up
[22:05:46] <chimera|wookin> Arizail: sounds like you're working on a cool project
[22:06:01] <Ar-Bal-Zen-Ailum> hehe
[22:06:04] <Ar-Bal-Zen-Ailum> thanks
[22:06:06] * wjp has a sudden sense of deja-vu :-)
[22:06:14] <chimera|wookin> wjp: strange deja vu =]
[22:06:16] <Ar-Bal-Zen-Ailum> thats at least what i hope it will be
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[22:08:47] <wjp> ok, time to close licq again :-)
[22:09:23] <Arizail> hehe
[22:10:50] <chimera|wookin> licq licqs =]
[22:11:08] <chimera|wookin> actually it's pretty cool hehe
[22:16:09] <Arizail> btw... this map is looking very good
[22:18:29] <wjp> yeah... would look good as a poster
[22:19:58] <Arizail> ahhhhhhh..... a add just spammed all over it and i cant go back far enough
[22:20:09] <Arizail> can i have the address again?
[22:20:23] <wjp> http://www.math.leidenuniv.nl/~wpalenst/BGmap.png
[22:22:49] <Arizail> fhew, its continuing from memory
[22:29:17] <wjp> brb
[22:42:17] <wjp> b
[22:44:14] <Arizail> u missed a lot while u were gone ;)
[22:44:27] <wjp> yeah :-(
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[23:05:07] <jameson> Hi!
[23:05:30] <wjp> hi!
[23:05:40] <wjp> long time no see
[23:05:45] <jameson> Indeed :-)
[23:05:52] <jameson> Sorry for not dropping by any sooner...
[23:06:17] <jameson> Have you, by accident or intent, seen Dancer around here somewhere?
[23:06:28] <wjp> ?seen dancer
[23:06:28] <exultbot> I haven't seen dancer lately
[23:06:46] <wjp> hmm... he must be getting forgetful
[23:07:08] <wjp> but, no, Dancer hasn't been here the last 2 weeks or so
[23:07:22] <jameson> I was considering building an IA32 .deb...
[23:08:22] <wjp> I read the request on the ML
[23:08:55] <jameson> Well, whatever. If he doesn't do it or replies to the message, I'll build one and upload it tomorrow. I don't think he'll mind not having to do that...
[23:09:09] <wjp> nah, I don't think he'll mind :-)
[23:09:21] <wjp> thanks
[23:09:29] <jameson> NP, haven't done anything yet ;-)
[23:09:40] <wjp> thanks in advance then :-)
[23:10:30] <jameson> BTW, is Fingolfin still around here occasionally (during more normal hours)?
[23:10:42] <jameson> ?seen Fingolfin
[23:10:42] <exultbot> fingolfin left IRC around Tue Apr 17 19:15:38 2001 (GMT) (42)
[23:10:42] <wjp> yeah
[23:10:47] <jameson> Hah!
[23:11:27] <jameson> I'll try to drop by occasionally in the future. Do you happen to know if OPN minds if I connect more than once?
[23:11:44] <wjp> I doubt it, when you keep it reasonable
[23:12:21] <wjp> 2 connects/IP is possible, but I don't know where they put the limit
[23:12:46] <jameson> OK, don't think I'll need more than that. Thanks!
[23:12:54] <wjp> bot?
[23:13:25] <jameson> No, myself, twice. I don't know if ircii can handle me being in two channels simultaneously...
[23:13:32] <wjp> heh :-)
[23:13:42] <jameson> ...and neither do I know whether I'd be able to defrobnicate the logs manually ;-)
[23:13:56] <wjp> ircii is pretty worthless :-)
[23:14:01] <jameson> Does Exult build with libsdl 1.0.8?
[23:14:16] <wjp> 1.0.8? ouch... long time ago? why would you want that?
[23:14:19] <jameson> ircii is available pretty much everywhere, is completely text based and Doesn't Get In My Way (TM).
[23:14:42] <wjp> yeah, ircii does work
[23:15:54] <jameson> SDL 1.0.8 is default for potato (the 'stable' debian release (yes, it's ancient- but it's still standing, and that's why it's stable ;-))
[23:16:27] <wjp> hmm... I doubt it will work
[23:16:29] <jameson> I thought I had upgraded to woody now, but either woody still has 1.0.8, or something's weird with packaging.
[23:17:26] <jameson> 'sid' (unstable) has 1.2.0, since last friday, but that doesn't help the IA32 potato/almost-woody box...
[23:17:33] <jameson> Well, maybe it builds. If it's API compatible to 1.1.x, it might even work... ;->
[23:17:48] <jameson> ./configure worked...
[23:17:48] <wjp> it isn't API compatible...
[23:18:10] <wjp> exult's configure?
[23:18:52] <jameson> Yes. But it bails out in Timidity_binary.cc.
[23:19:24] <jameson> Lots of undeclared SDL_* things... OK, well, maybe it doesn't build...
[23:20:10] <wjp> I saw FreeSCI being announced on the SDL ML, btw. I take it you switched to/added support for SDL?
[23:20:26] <jameson> We added support for it, yes.
[23:20:47] <jameson> It's not as fast as plain xlib with xshm, but it's helped a lot with the Win32 port :-)
[23:21:00] <wjp> :-)
[23:21:21] <jameson> BTW, how do you do MIDI streaming with Timidity?
[23:21:46] <jameson> I tried it once, and it didn't seem to produce any output before I closed stdin...
[23:21:55] <jameson> (Or do you digitalize the whole song before playing?)
[23:22:15] <wjp> hmm... I'm the wrong person to ask this, I'm afraid :-(
[23:23:15] <jameson> OK, whatever... we'll find some way to deal with that ;-)
[23:24:12] <jameson> And if we don't we'll fake something.
[23:24:18] <wjp> heh :-)
[23:24:54] <jameson> BTW, does libSDL (like libggi) have any inherent problems with static linking?
[23:25:05] <wjp> not AFAIK
[23:25:23] <wjp> I think Loki links statically against libSDL in their games
[23:25:44] <jameson> OK; maybe I'll try if I can manage to link a newer libSDL against Exult on that IA32 box.
[23:25:55] <jameson> But not today...
[23:25:58] <jameson> Err, wait...
[23:26:10] <wjp> :-)
[23:26:19] <jameson> Maybe still today, but not during this... uh... period of awakenness...??? ;-)
[23:26:21] <jameson> Whatever.
[23:26:44] <jameson> I'd better get some sleep now, have to finish some stuff at work tomorrow.
[23:26:58] <jameson> OK, thanks for your help and your time!
[23:27:07] <wjp> sure, np
[23:27:11] <wjp> g'night
[23:27:13] <jameson> Good night!
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[23:41:02] <Kirben> Hi
[23:41:09] <wjp> hi
[23:41:57] <Kirben> wjp: Could you upload updated win32 binary of Exult 0.92 ALpha 3 if you have time ?
[23:42:17] <wjp> sure
[23:42:19] <Kirben> http://members.optushome.com.au/kirben/exult-0.92alpha3-win32.exe or I can dcc or email
[23:42:27] <wjp> could you upload it to SF?
[23:42:46] <wjp> ftp://upload.sourceforge.net/incoming
[23:43:51] <Kirben> if I can get it
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[23:49:21] <Kirben> do I need to use my sourceforge login and passwrod for ftp ?
[23:49:28] <wjp> no, just anonymous
[23:55:13] <Kirben> It is uploaded as exult-0.92alpha3-win32.exe2
[23:55:36] <Kirben> first attempt failed, so please rename back to exult-0.92alpha3-win32.exe after moving
[23:55:40] <wjp> hmm... can't rename files :-(
[23:57:13] <Kirben> ok will upload again with better name
[23:57:19] <wjp> hold on
[23:57:39] <wjp> I see both .exe and .exe2 in the release-file screen
[23:57:54] <wjp> I'll remove those two; then you should be able to upload using the 'normal' name
[23:58:19] <Kirben> ok