#exult@irc.freenode.net logs for 17 Apr 2003 (GMT)

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[12:17:39] * SB-X quietly places an empty paint bucket next to Darke's bed and sneaks away.
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[12:18:34] * Darke hmms... just missed accusing SB-X of being a paint stealer.
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[13:08:56] <Colourless> !iH
[13:12:27] <Darke> Umm... yeah. Hi.
[13:13:03] <Colourless> em tnioppasid uoy
[13:13:26] <Colourless> detaehc I sey
[13:15:10] <Darke> It was obvious. There's no typos in any of your comments, that gave it away instantly. *grin*
[13:16:18] <Colourless> actually that you make it seem like it wasn't me typing them at all
[13:17:03] <Colourless> truth be told, no typos mostly just indicates that i bothered to spend time to read what I typed before pressing enter
[13:19:13] <Darke> That I guessed. *grin*
[13:19:48] <Colourless> my typing speed is really high, i just have shocking accuracy
[13:21:37] <Colourless> could also just be i couldn't spell to save my life :-)
[13:23:49] * Darke types fast, just happens to have reasonable accuracy and generally knows how to spell, that's all. *grin*
[13:24:33] <Darke> My typing is rather bad only when I've got half a second lag, which I do on the odd occasion when sshing into my machine from work. *grin*
[13:29:24] <Matt_O> good morning!
[13:29:47] <Colourless> incorrecty
[13:32:01] <Colourless> uh oh: http://www.globalsecurity.org/org/news/2003/030410-armored-rush01.htm does this now mean that rts players use a legitimate strategy?
[13:38:21] <Darke> Umm... err... well... it's still cheap. *grin*
[13:38:33] <Colourless> :-)
[13:39:21] <Colourless> it amuses me they used the term 'rush'
[13:41:53] * Darke nodnods!
[13:44:25] <Colourless> could almost be a seen from red alert... Allies Tank Rush Iraq :-)
[13:44:31] <Colourless> s/seen/scene/
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[13:47:10] <wjp> hi
[13:47:16] <Colourless> hi
[13:48:21] <Matt_O> wjp!
[13:49:51] <Darke> Colourless: More like C&C: Generals. One of the first missions is a tank-rush on one of the countries around there, IIRC. *grin*
[13:49:57] <Darke> Hiya.
[13:50:02] <Colourless> :-)
[13:50:05] <Colourless> never played generals
[13:51:36] <Darke> Probably not worth it. They took all of what's good about Red Alert 2, removed it and gave it an *amazingly* badly perfoming 3d engine (we're talking an engine that performs worse at 1024x768, then Unreal 2 does!).
[13:52:00] <Colourless> impressive... or not
[13:53:13] <Darke> This was of course, Unreal 2 at everything maxed out. Not some silly 16colour, blocky everything job too. *grin*
[13:53:33] <Colourless> is unreal 2 really as bad as I hear it is/
[13:54:17] <Darke> How do you mean bad?
[13:54:44] <Colourless> hmm, uninspired crappy story line? illogical settings?
[13:55:01] <Colourless> fairly average gameplay for a fps :-)
[13:55:30] <Darke> If you liked Final Fantasy the movie's plot, you'll likely like Unreal 2's plot. *grin*
[13:56:12] <Colourless> that great hey?
[13:56:29] <Darke> It is, however, basically a half-life clone that's very pretty. Including the obligatory trip to the alien world at the end of it. Except this alien world is actually impressive, pretty, and doesn't involve stupid jumping puzzles. *grin*
[13:57:15] <Darke> If you're looking for SystemShock2 gameplay, then you're looking in the wrong place. *grin*
[13:57:59] <Darke> I found the game quite fun though, it's pretty, you've got marines and such playing with you in some missions and the AI is actually *good*.
[13:58:29] <Colourless> yeah well, i doubt anything is going to come close till maybe Deus Ex 2, and after that probably nothing for a long while... Doom 3 which had some promise in the early days, seems to be going in the wrong direction
[13:59:31] <Darke> Monsters are quite bright, and the missions are rather well scripted.I don't remember the seemingly most essential in a game bored-searching-for-the-next-key feeling anywhere in it.
[13:59:40] <Colourless> who knows, 3d realms may pull a fast one with DNF, Did not fin... i mean Duke Nukem Forever... who am i kidding :-)
[13:59:51] <Darke> Yourself? *grin*
[14:01:17] <Colourless> :-)
[14:01:28] * Darke thinks Deus Ex 2 is probably the only contender for Shock2 gameplay. Every other recent fps has been a linear shoot-em-up. Even the recent 007 game, which showed amazing promise in the first level or two in reguards to different gameplay options disappointed once you realised just how limited you were.
[14:03:33] <Colourless> i keep thinking the reason no games match Ss2 is because of no one is willing to put in the time to make a game like it. But, the problem is SS2 took something like 1 year to actually make... so what's the problem????
[14:04:23] <Colourless> ss2 was a mighty deceptive game at it's heart. it really was a find the keycard fps, but so diguised so well
[14:04:54] <Darke> Yep!
[14:06:11] <Darke> It really was nothing but a jumping-puzzle fps, with a little bit of rpg tacked on the side. The reason it worked so well was because there was just so much stuff to do. *grin*
[14:07:28] <Colourless> i'd also give it some point for being in a semi believable environment, and the big one you didn't go crawling though airconditioner ducts :-)
[14:08:06] <Colourless> not many anyway. there were a few, but you generally didn't need to go in them :-)
[14:08:41] <Darke> *nodnod* It never forced you out of your suspension of disbelief either. After all, random stuff scattered around the place was fine for a military and a civilan vessesl docked together which had just come under some sort of assault.
[14:09:02] <Darke> Even explained things like caches of weapons and stuff, stuffed into corners or hidden from prying eyes.
[14:09:31] * Darke admits he quite liked Voyager Elite force, just there was too many damned ducts!
[14:09:32] <Colourless> and many items you obtained by searching corpses or crates
[14:09:54] <Colourless> not like the items are just lying around the middle of the floor
[14:10:47] <Darke> *nod* If you weren't avoiding being attacked, you were exploring or item collecting, or trying to complete your mission, or hunting down your upgrade stations, or planning your upgrade, or fiddling with your inventory, or... there was just so much stuff to *do*. *grin*
[14:11:56] <Colourless> or in a multiplayer game sorting through a pile of chemical containers after a friend of your so intelligently decides to fire a grenade in a chemical storage locker
[14:12:06] <Darke> Even Red Faction 2, which I had high hopes of being more Shock2 like went the way of a linear shoot-em-up. Felt like I was playing the completely pointless 'Gore' game I purchased a while ago.
[14:12:27] <Darke> Wow. Smart. *grin*
[14:13:08] <Colourless> the incident made me curse the interface. would have been nice to be able to move items in the world around with out having to first put them in your inventory
[14:14:13] <Darke> I didn't really mind it. At least when you picked them up into your inventory it grouped all the ones of a same type together, so when you dropped them there was just that many fewer containers. 8grin*
[14:14:37] <Colourless> well, normally you didn't pick up items unless you needed them :-)
[14:17:01] <Darke> Actually, one inconsistancy I just thought of, but had never realised, is... where are they pistol hybrids? You've got shotgun hybrids, pipe hybrids, but even though pistol is a 1st level skill, there are no pistol weilding hybrids even though shotguns are a level 2 skill...
[14:17:29] <Colourless> :-)
[14:17:45] <Colourless> thing of art resources I think
[14:18:19] <Colourless> and where were the wrench hybrids, and why could they throw grenades while you couldn't?
[14:18:53] * Darke did too much arranging of stuff. One game he went around and collected all the 'useless' stuff, that you can transform into nantites. Potplants, magazines, etc, and piled them next to the elevators. Of course when you walked into those hallways your framerate dropped to close to 0, but you suddenly acquired a large chunk of nanites once you got the recycler. *grin*
[14:19:02] <Darke> That's a standard complaint. *grin*
[14:19:20] <Darke> Weapons balance really needed a bit of work in that game. *grin*
[14:19:31] <Colourless> the engine really didn't like lots of items in the one place at the same time
[14:23:10] <Darke> Yeah. Could never figure out what was the problem with that. Even looking down from the statue of liberty in Deux Ex with same colour depth/resolution on my card at the time never had such a problem, it was a little slow, but not *that* bad. *grin*
[14:28:22] <Colourless> my only guess is it was a physics thing
[14:30:20] <Darke> Heh. "Gravity only works if you're looking at the object." Would make sense considering that often the items would jostle against one another as they're trying to settle.
[14:30:50] <Colourless> a lot of games use that optimization
[14:33:34] * Darke likes the thought of a coin perpetually spinning in mid air when you flip it over your shoulder. *grin*
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[14:34:47] <Colourless> hehe. it's probably not quite like that, i imagine the game used areas close to the player to work it out
[14:36:59] <Darke> It would be logical, yes. *grin*
[14:38:17] <Colourless> likely linked to the portalization of the maps when compiling them
[14:44:49] <Darke> Makes sense.
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[15:17:00] <artaxerxes> hi all
[15:17:04] <wjp> hi
[15:17:05] <Colourless> hi
[15:17:24] <artaxerxes> just popped in to share my excitement! I've FINALLY finished to translate Olon!
[15:17:46] <artaxerxes> This guy had the longuest conversation of the whole SI!
[15:18:01] <artaxerxes> (about same length of a big uc for book)
[15:18:49] <artaxerxes> Finally, I've sent KK the drinking songs of Dupre, as I'm not very inspired for translation. He sent me his uc (last book) and then we're done!
[15:19:49] <artaxerxes> Also, on another totally different topic, I've installed PyQt and python on my zaurus, so I can program on it just as well as on my PC! It's so cool! *geek appeal*
[15:20:08] <wjp> :-)
[15:20:31] <wjp> so, just the drinking songs left?
[15:20:34] <wjp> not bad :-)
[15:21:47] <wjp> hm, did any of you notice really choppy walking at times?
[15:21:54] <wjp> seems to be related to infravision
[15:22:01] <wjp> although I can't quite reproduce it
[15:24:12] <wjp> hm, the mouse cursor is flickering too when this happens
[15:24:45] <wjp> I wonder if infravision is sometimes causing palette-change-induced redraws
[15:25:48] <Eclair> VAS LOR!
[15:25:53] <Colourless> it shouldn't, but you never knopw
[15:26:25] <wjp> can't really think of anything else that would cause the mouse cursor to flicker
[15:27:00] <artaxerxes> wjp: actually, I still have KK's book to finish
[15:32:29] <wjp> it seems to happen when I load any savegame where I'm wearing the helm of light
[15:32:42] <wjp> it disappears when I disable infravision
[15:32:57] <wjp> (and doesn't re-appear when I re-enable infravision)
[15:45:18] <artaxerxes> I really wonder how they did the redrawing the original!
[15:45:26] <artaxerxes> when? How? what?
[15:45:44] <artaxerxes> s/the/in the/
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[16:01:02] * Eclair is away: food, then something fun... (studying)
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[16:20:21] <artaxerxes> got disconnected
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[16:25:17] <demitwo> anyone here who codes exult?
[16:26:12] * wjp nods; several, in fact :-)
[16:42:55] <wjp> bbl
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[18:46:54] <wjp> back
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[19:19:28] <artaxerxes> wb
[19:20:29] <Soul|LOVE> howdy
[19:20:51] <artaxerxes> not too shaby!
[19:23:24] * Eclair is away: school... :(
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[21:08:23] <artaxerxes> gotta leave
[21:08:26] <artaxerxes> bye all
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[22:01:27] <wjp> hi
[22:02:51] <Fingolfin> hi
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[23:08:03] <Servus> Private Message from Senji: trout Emperor
[23:08:06] <Servus> what the?
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