#exult@irc.freenode.net logs for 17 May 2001 (GMT)

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[07:26:12] --> exultbot has joined #exult
[07:31:10] <Kirben> Hi wjp
[07:31:17] <wjp> hi Travis
[07:32:01] <Kirben> Is splitshp part of shp2pcx ?
[07:32:26] <wjp> no, separate program
[07:32:40] <Kirben> odd its give same help output
[07:32:57] <wjp> are you sure?
[07:33:02] <Kirben> C:\ULTIMA7\tools>splitshp
[07:33:03] <Kirben> Usage: shp2pcx [input file] [output file prefix] [palette file]
[07:33:08] <wjp> maybe you made a typo in the makefile?
[07:33:45] <Kirben> The compile line is:
[07:34:01] <Kirben> tools/splitshp.exe : tools/splitshp.o
[07:34:14] <Kirben> $(CXX) $(LFLAGS) -o tools/splitshp.exe tools/splitshp.o -mconsole
[07:35:04] <wjp> cout << "Usage: To split: splitshp [shape file]" << endl
[07:35:04] <wjp> << " or to pack: splitshp [shape file] [frame files]" << endl;
[07:37:01] <Kirben> wait let me recompile....
[07:41:24] <Kirben> never was my mistake is toolsinstall
[07:41:26] <Kirben> strip tools/shp2pcx.exe -o C:/Ultima7/tools/splitshp.exe
[07:41:34] <Kirben> never=nevermind
[07:43:47] * Kirben slaps Kirben around a bit with a large trout
[07:43:55] <wjp> hehe :-)
[07:46:49] <Kirben> Any more ideas on that error I mentioned before when compiling Exult Studio ? only reason I ask is because new glib/gtk (1.2.10) binaries were just released today
[07:46:50] <Kirben> g++ -O2 -DSIZEOF_SHORT=2 -DSIZEOF_INT=4 -DCYGWIN -I.. -I../shapes -I../mapedit -I../imagewin -I../files `gtk-config --cflags` `libglade-config --cflags` -c -o studio.o studio.cc
[07:46:50] <Kirben> studio.cc: In method `ExultStudio::ExultStudio(int, char **)':
[07:46:50] <Kirben> studio.cc:162: implicit declaration of function `int getopt(...)'
[07:46:50] <Kirben> make: *** [studio.o] Error 1
[07:47:21] <wjp> you need to find the header file in which getopt() is declared, and include that
[07:48:28] <Kirben> ok
[07:48:47] <wjp> it's in unistd.h here I think
[07:50:10] <wjp> brb
[07:52:31] <Kirben> odd it isn't defined at all in Cygwin
[07:53:08] <Kirben> No trace of getopt( in *.h or *.* in files in all cygwin directories
[07:53:50] <Kirben> unistd.h redirects to sys/unistd.h and it isn't in there either
[07:59:17] <Kirben> ok fixed that for now
[07:59:55] <Kirben> Checked cygwin/xfree mailing lists archives and just had to add #include <getopt.h> to studio.cc
[08:03:18] <Kirben> same old error son exult_studio startup, oh well.
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[09:06:06] <wjp> bbl
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[11:13:16] <Fingolfin> hiya
[11:21:24] <Nadir> hi
[11:22:05] <Nadir> Did you finally manage to compile the latest CVS Exult on MacOS ?
[11:23:24] <Fingolfin> it compiles fine
[11:23:29] <Fingolfin> only the new file gump crashes badly
[11:23:39] <Fingolfin> as the function to list files is a no-op
[11:23:41] <Fingolfin> ;)
[11:24:11] <Fingolfin> and without any offense, I want to hit the fellow that didn't use std::list and std::string but rather went with a malloc/free approach and char* for the file name list...
[11:24:17] <Fingolfin> ;)
[11:24:45] <Nadir> Wouldn't that be Colourless ?
[11:26:24] <Fingolfin> hmmm
[11:26:28] <Fingolfin> propapbly ;)
[11:26:38] <Fingolfin> I will render him colourless then! ;)
[11:28:10] <Fingolfin> I gotta go again
[11:28:14] <Fingolfin> cya nadir!
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[13:19:28] <Kirben> Hi
[13:19:39] <Colourless> hi
[13:20:34] <Nadir> hi
[13:20:38] <Kirben> Just wanted to reported you were right, the sound problems in Exult with Diamond Monster Sound MX300 are all sound related. Neither crash occurs when sound is disabled
[13:21:25] <Kirben> Missing sound isn't limited to just Exult either, I noticed same problem in WinUAE (An Amiga emulator)
[13:22:01] <Colourless> what chip does the MX300 use?
[13:22:10] <Kirben> Vortex 2 chipset from Aureal
[13:22:30] <Colourless> oh.
[13:22:33] <Kirben> Who went backrupt and is long gone now
[13:22:48] <Nadir> Very good :)
[13:23:14] <Nadir> Colourless: have you thought any more about that status non-gump thing ?
[13:23:43] <Colourless> All due to the actions of Creative Labs. They lost all their money defending themselves in case they would actually win.
[13:24:28] <Colourless> Nadir: Yes, I have thought of it, and a gump is the right way to go. The gump just wont cause the game to go into gump mode.
[13:25:59] <Nadir> How would you do that ?
[13:26:58] <Colourless> easy. Just use a modal gump
[13:27:52] <Colourless> of course the gump wouldn't actually have the input focus, the game will still run as normal. The gump would just get updated every frame
[13:29:28] <Kirben> Yes killed by Creative Labs, although the way Creative Labs are actually lately (Poor buggy WDM drivers and long wait for new ones) they won't be around much longer either
[13:29:57] <Nadir> It would be nice if, when a character gets hit, his stats indicator flashed red (a bit like in Doom, where the entire screen would go red)
[13:31:21] <Colourless> Nadir: that could be probably be done fairly eaisly. All you'd really need to do was detect a change in the HP and act accordingly
[13:31:26] <Nadir> Kirben: Create bought Aureal, didn't they
[13:32:35] <Colourless> Kirben: I think you underestimate Creative Labs. They are a massive company. IMO their driver support has generally pretty poor
[13:32:36] <Nadir> s/Create/Creative
[13:32:56] <Colourless> has BEEN generally
[13:38:10] <Nadir> Was the Vortex good ?
[13:40:38] <Kirben> Nadir:Just their technologies, not the whole company
[13:41:37] <Kirben> Colourless:Still will all future audio drivers for Windows going WDM it could really hurt the company
[13:42:15] <Kirben> Yes the Vortex series of sound card were quite good, especially price wise but had some drivers problems
[13:44:27] <Kirben> Aureal was the best 3D sound wise and still is I think, Aureal A3D 3.0 is amazing but will never be used much now.
[13:44:54] <Nadir> What about that SB Live 5.1 stuff ? Anyone heard it through a real surround setup ?
[13:44:55] <Colourless> Kirben: Perhaps. I would tend to think they wouldn't be that stupid. The current drivers are really old. I would think that in this time they would have improved the drivers.
[13:45:32] <Nadir> Probably the Aureal works better under Linux with the drivers from the Alsa project than under windoze
[13:45:33] <Colourless> From what I know, the SB Live 5.1 has 6 outputs
[13:45:52] <Nadir> 5+1 = 6
[13:46:01] <Colourless> yeah :)
[13:47:00] <Kirben> 5.1 sound cards are hardly changed, just the extra outputs. No has not been a major WDM drivers release since Liveware 3 for W2K which was over 6 months ago now I think
[13:47:21] <Colourless> Liveware 3 was released in July
[13:47:31] <Colourless> That is a VERY long time
[13:47:42] <Nadir> Colourless: you obviously meant a non-modal gump
[13:48:06] <Colourless> Nadir: Nope, I meant I actually a modal gump. :)
[13:48:21] * Colourless shoots self
[13:48:22] <Nadir> But doesn't a modal dialog block the underlying application ?
[13:48:34] <Colourless> yeah it does.
[13:50:11] --> Dominus has joined #Exult
[13:50:17] <Dominus> hi
[13:50:36] <Dominus> Kirben: does Exult crash on exit with the mx3000?
[13:50:58] <Colourless> I'm just going to use the modal gump to do things like painting. I don't want to have to write extensive frame work for this sort of thing, and IMO it would be best to use a modal gump as the base
[13:51:44] <Kirben> Dominus:Yes only if sound is enabled
[13:52:30] <Dominus> Kirben: so i can tell this Exodus character on the forum that it is a driver issue
[13:52:51] <Colourless> hi Dom
[13:53:11] <Kirben> Dominus: I already mentioned that in one of his threads on forum
[13:53:22] <Dominus> ah okay
[13:55:11] <Dominus> Kirben: you may have to change in the near future the url for the sound pack on your site (mail from sf today9
[14:00:07] <Dominus> 36 sounds unknown for now in the sisfx-list :-) canīt stand to listen to them for a while now...
[14:00:20] <Kirben> yes will watch out for change
[14:00:30] <Colourless> eh
[14:00:50] <Dominus> kirben or point to the release : http://prdownloads.sourceforge.net/exult/jmsfx.zip
[14:03:42] <Kirben> fixed
[14:04:30] <Dominus> now if someone could tell me how to release JMīs si sfx pack
[14:05:11] <Colourless> yeah. Someone help out Dominus. I can't do it
[14:05:24] <Dominus> :-)
[14:05:53] <Nadir> Wouldn't it be possible to have one sfx pack with tables for bg and si pointing to the appropriate sfx's ? Surely most sounds are the same ?
[14:06:27] <Colourless> Nadir: yes it is possible, and i think that is what is intended to be done in the future
[14:06:39] <Dominus> thatīs related to the post above: The si sfx have not yet been figured out correctly. SI uses 21 more sounds
[14:07:15] <Nadir> Dominus: "So you Wanna release on Sourceforge ?" (tm)
[14:07:23] <Colourless> A New Package needs to be created called SI-data on sourceforge for the SFX. I have no idea how to do this
[14:07:24] <Dominus> yep!
[14:10:29] <Dominus> that new shortcut to sf is nice (sf.net) (it took me alittle while to understand what you meant nadir :-))
[14:11:25] <Nadir> Dominus: A near-quote from Sierra's Hero's Quest
[14:12:15] <Colourless> Hero's Quest... that's older than Ultima 7
[14:13:44] <Nadir> I think Jeff is the only guy who can add a package
[14:14:02] <Dominus> think so too
[14:14:04] <Colourless> I am also of that opinion
[14:14:26] <Dominus> okay: usecode usecode usecode
[14:14:55] <Colourless> don't speaketh that vile word around me
[14:14:59] <Colourless> :)
[14:15:21] <Dominus> where is Jeff, I used the proper words to summon him .-)
[14:15:46] <Nadir> I think you can run Hero's Quest with Christoph's FreeSCI
[14:16:06] <Nadir> Is that the mantra for summoning Jeff ?
[14:16:10] <Colourless> Sorry, i've generated an anti usecode field around #exult.
[14:16:22] <Dominus> colourless: damn you
[14:16:39] <Colourless> That crash that occurs at the start of the fawn trial seems to be usecode related, and there doesn't seem to be a reason either
[14:17:03] <Dominus> Nadir, once Max spoke to someone here about usecode and promptly jeff showed up
[14:17:58] <Nadir> "Jeff where art thou, almighty master of Usecode"
[14:19:08] <-- Kirben has left IRC (sleep)
[14:19:22] * Colourless sets mode: +u
[14:19:25] <Colourless> :)
[14:19:30] <Colourless> maybe it will work now?
[14:19:50] <Dominus> okay, bbl, Iīm now going to play a little SI - call me if something is happening (like Jeff showing up :-))
[14:24:07] * Colourless curses his slow 56k modem internet connection
[14:26:40] <Nadir> Colourless: what are you downloading ?
[14:27:21] <Colourless> 7 1024x768 pixtures
[14:27:27] <Nadir> pr0n ????
[14:27:30] <Colourless> pictures even
[14:27:39] <Colourless> hell no
[14:27:42] <Nadir> :)
[14:27:48] <Colourless> :)
[14:28:00] <Nadir> naked_avatar_on_the_beach.jpg
[14:28:16] <Nadir> iolo_s_thong.jpg
[14:28:43] <Colourless> how did you know.... OMG so you're the host are you :)
[14:29:14] <Colourless> seriously they are FSAA comparison screenshots
[14:30:12] <Nadir> And then there are the secret, never-seen-before pictures of the Guardian and the Avatar which were taken just after the end of U7SI and the beginning of U8
[14:32:19] <Colourless> hehe
[14:32:32] <Colourless> hey, I just got to know
[14:34:58] <Nadir> and in Full Screen AntiAliasing nonetheless. Naughty Naughty Colourless Dragon
[14:50:34] <-- Dominus has left IRC ()
[14:59:13] <Nadir> Colourless: max party size is 8 ?
[14:59:38] <Colourless> yeah
[14:59:53] <Colourless> in SI it's 6
[15:00:03] <Colourless> BG is 8
[15:02:19] <Nadir> Thinking about the stats bar: 320/8 = 40 pixels per NPC
[15:02:44] <Nadir> Or maybe it's best on two rows.
[15:02:46] <Colourless> probaby dont even need that much
[15:05:55] <Colourless> it depends on if you want to do it vertically, or horizontally.
[15:05:56] <Colourless> if putting the stats horzontally, they'll probably need to be at least 32 pixels wide
[15:06:14] <Nadir> Well, you would need the face of the NPC and a couple of bars: HP and MANA
[15:06:28] <Colourless> Only the Avatar has mana remember :)
[15:07:28] <Nadir> oops :)
[15:08:05] <Nadir> I was talking about NPCs. Avatar is a PC :)
[15:08:20] <Colourless> To think you are working on a remake of the Ultima VII engine, and you didn't even remember that only the Avatar has mana.
[15:08:52] <Colourless> For the faces, I was thinking of using the faces that are used for paperdolls.
[15:09:15] <Nadir> yes
[15:10:34] <Colourless> they are approx 20 pixels wide each
[15:11:42] <Nadir> Then we have another 16 pixels for the histograms (we need a couple of px as separators)
[15:12:41] <Colourless> histograms could be overlays ontop of the pictures as well
[15:12:46] <Colourless> but that isn't really required
[15:17:43] <Nadir> We can do without a histogram: just use a colour: green= healthy, red= wounded
[15:19:40] <Nadir> with different shades in between
[15:20:34] <Colourless> easier said than done. The u7 Palette may not like that
[15:20:58] <Nadir> oops, forgot about that
[15:22:14] <Nadir> I just keep forgetting all these obvious things...
[15:36:10] <Nadir> Why is there a cat wandering in the void in Serpent Isle when I watch through the glass orb in Cantra's house in Monitor ?
[15:36:29] <Colourless> ask jeff. :)
[15:36:57] <Colourless> it would appear to be 'hack' done the original SI programmers
[15:39:41] <Nadir> How long should I wait before I return back to the normal view ?
[15:40:01] <Colourless> why ask me?
[15:41:45] <Nadir> You're the only one round here :)
[15:41:55] <Colourless> :)
[15:49:13] <Colourless> here's some ideas of mine for the stats display
[15:49:14] <Colourless> http://www.users.on.net/triforce/exult000.png
[15:50:46] <Nadir> You are my hero !
[15:50:59] <Nadir> #1 is the best. Less intrusive
[15:51:25] <Colourless> yeah
[15:52:14] <Nadir> Obviously avatar needs two bars as you told me earlier :)
[15:52:40] <Colourless> yeah, we could just put another bar over av's head
[15:52:54] <Colourless> or something
[15:53:44] <Nadir> Under the red one
[15:55:31] <Nadir> I'd wait for opinions from the others
[15:55:35] <Colourless> idea: double click on face opens inventory?
[15:56:34] <Nadir> Great.
[15:56:44] <Nadir> Double click on bar opens stat box
[15:56:54] <Colourless> yeah
[15:58:09] <Nadir> Good thing exultbot is here to keep track of these ideas :)
[15:59:05] <Colourless> :)
[15:59:20] <Nadir> ?version
[15:59:20] <exultbot> The latest official version of Exult is: 0.92alpha3
[15:59:49] <Colourless> that's good to know :)
[15:59:53] <Nadir> well, I've got to go now.
[16:00:00] <Colourless> ok cya
[16:00:12] <Nadir> get some sleep colourless. What time is it over there ?
[16:00:22] <Colourless> only 1:28 am
[16:00:38] <Nadir> what time do you usually go to bed ?
[16:00:56] --> wjp has joined #exult
[16:01:01] <Nadir> hi wjp !!!
[16:01:02] <Colourless> depends.
[16:01:07] <Colourless> hi
[16:01:07] <Nadir> average ?
[16:01:18] <Colourless> about 6 am
[16:01:20] <wjp> hi
[16:01:47] <Nadir> but it's not summer anymore down under
[16:01:54] <Colourless> no
[16:02:09] <Nadir> well I'm really going now.
[16:02:11] <Nadir> Bye all
[16:02:15] <Colourless> cta
[16:02:19] <-- Nadir has left IRC (I feel like dumping a core)
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[21:03:21] <-- wjp has left IRC (rebooting)
[21:06:59] --> wjp has joined #exult
[21:19:12] <wjp> hey... I think I'm onto something here... (plugin-wise)
[21:19:20] <Colourless> what?
[21:19:28] <wjp> PSP7 defines one 'handleProc' less
[21:19:41] <wjp> ...causing the HostHandleProcsAvailable function to return false...
[21:19:53] <wjp> ...causing it to revert to OS handle functions
[21:24:05] <wjp> yes! it works!
[21:24:24] <wjp> finally :-)
[21:24:36] <wjp> good thing you got that stack trace earlier this week :-)
[21:24:37] <Colourless> :) yay
[21:24:44] <Colourless> why?
[21:24:57] <wjp> it showed that it used the OS handle functions
[21:25:06] <Colourless> oh :
[21:25:07] <Colourless> )
[21:25:11] <wjp> which I didn't persue back then :/
[21:26:36] <wjp> in case you're interested in 'patching' your SDK: it's in PIUtilities.cpp:1595
[21:28:26] <Colourless> what needs changing?
[21:28:50] <wjp> s/< kCurrentHandleProcsCount/< 7/
[21:30:04] <Colourless> hmmm. ok
[21:30:24] <Colourless> why isn't kCurrentHandleProcsCount the correct value?
[21:30:28] <wjp> maybe it would be better not to revert to OS functions but just abort, when it fails to find a recent enough API
[21:30:39] <wjp> it is, but only for Photoshop > 5.5
[21:30:49] <wjp> >= 5.5, even
[21:33:12] <wjp> guess the SDK we got is too new :/
[21:40:36] <wjp> oops, I seem to have made kind of a mess of the code :-)
[21:40:46] <wjp> tons if #ifdef's everywhere :-)
[21:40:48] <Colourless> explain
[21:40:51] <wjp> s/if/of/
[21:41:08] <wjp> (to easily switch between different ways of doing things)
[21:41:34] <wjp> (read actual shape or not, create resources or not, show dialog boxes or not, etc...)
[21:42:40] <Colourless> heh
[21:49:24] <wjp> kind of a pity PSP7 doesn't read transparency like PhS5.5
[21:56:02] <chimera|wookin> hey guys
[21:56:15] <Colourless> hi
[21:56:32] <wjp> hi
[22:03:59] <chimera|wookin> wjp: I've been working on network support for my star control 2 game
[22:04:10] <wjp> cool, how's it going?
[22:04:34] <chimera|wookin> I've got it to a point that you can connect to a remote server and fly the spathi around
[22:05:10] <chimera|wookin> I haven't been able to do much testing with high latency/high packet loss conditions though
[22:05:58] <chimera|wookin> I'm thinking about ways to do better client-side prediction currently
[22:06:03] <wjp> well, I'm your man for that I guess :-)
[22:06:09] * wjp has a hopeless connection :-)
[22:06:31] <chimera|wookin> are you using a linux box as a gateway?
[22:06:39] <wjp> yeah
[22:07:45] <wjp> why?
[22:07:54] <chimera|wookin> the server only runs on linux =]
[22:08:05] <wjp> ah :-)
[22:08:09] <wjp> does it need SDL?
[22:08:20] <chimera|wookin> the server? no
[22:08:25] <chimera|wookin> the client, yes
[22:08:25] <wjp> good :-)
[22:08:49] <chimera|wookin> I got the client working in win32 and linux with networking.. fortunately, the commands are almost identical
[22:08:53] <chimera|wookin> (I am not using SDL net)
[22:09:45] * wjp kicks Photoshop
[22:09:55] * wjp kicks Paint shop pro too
[22:11:26] <Colourless> and the reason for you violent outburst is?
[22:11:43] <wjp> it won't display the guides like I tell it to :/
[22:11:57] <wjp> (but I'm kind of guessing that I'm telling it the wrong way :-) )
[22:12:10] <chimera|wookin> wjp: wanna run a tcr server for me so I can connect to it? hehe
[22:12:15] <chimera|wookin> (tcr = my game)
[22:12:25] <wjp> yeah, I know the name :-)
[22:12:46] <Colourless> i'm off now
[22:12:50] <wjp> sure, if you put the source somewhere online, I'll build it
[22:12:50] <-- Colourless has left IRC (is off)
[22:12:52] <chimera|wookin> bye
[22:13:11] <chimera|wookin> wjp: I have a CVS for it, if that would be convenient for you
[22:13:22] * wjp checks
[22:13:39] <wjp> yeah, I have cvs on issa (== gateway)
[22:13:47] <chimera|wookin> issa?
[22:13:52] <chimera|wookin> Belgariad?
[22:13:54] <wjp> yeah
[22:14:00] <chimera|wookin> hehe I love those books!
[22:14:28] <wjp> me too :-)
[22:15:22] <chimera|wookin> ok the env vars will be:
[22:15:28] <chimera|wookin> export CVS_RSH=ssh
[22:15:35] <wjp> sourceforge?
[22:15:39] <chimera|wookin> export CVSROOT=:ext:wjp@master.rulecity.com:/cvs/tcrcvs
[22:15:43] <chimera|wookin> no, on my own box at home
[22:15:50] <wjp> ah, k
[22:15:55] <chimera|wookin> co -z3 tcrcvs
[22:16:01] <chimera|wookin> err cvs -z3 co tcrcvs
[22:16:04] <chimera|wookin> or whatever z you want
[22:16:10] <chimera|wookin> I made you an account
[22:16:25] <chimera|wookin> with a temp password which I hope you will change after ssh'ing in
[22:17:41] <wjp> which is? :-)
[22:17:48] <chimera|wookin> 'changeme'
[22:17:57] <chimera|wookin> there! now the secret's out, my box is insecure
[22:18:11] <chimera|wookin> who
[22:18:12] <chimera|wookin> matt pts/0 May 17 16:14 (holladay.cb-travel.com)
[22:18:12] <chimera|wookin> wjp pts/1 May 17 16:17 (1dyn98.ogt.casema.net)
[22:18:19] <chimera|wookin> hmm.. I see you are on top of things =]
[22:19:29] <wjp> there, that's better
[22:20:16] <wjp> cvs server: failed to create lock directory in repository `/cvs/tcrcvs/tcrcvs':
[22:20:39] <chimera|wookin> hmm...
[22:20:47] <chimera|wookin> maybe I was smart and created a cvs group
[22:20:48] <chimera|wookin> just a sec
[22:21:30] <chimera|wookin> oh I see
[22:23:11] <wjp> wow, what a crowd in /home
[22:23:11] * chimera|wookin grumbles at himself
[22:23:27] <chimera|wookin> yeah, most of them are daphne developers
[22:23:31] <chimera|wookin> or at least, potential developers
[22:23:37] <chimera|wookin> wishful thinking on my part
[22:23:54] <wjp> :-)
[22:25:07] <chimera|wookin> hmm try it now
[22:25:26] <chimera|wookin> I made a group called 'tcr'
[22:26:30] <wjp> k, works, great!
[22:26:56] <wjp> hmm, .dll's
[22:27:03] <chimera|wookin> yeah
[22:27:05] <chimera|wookin> for windows
[22:27:22] <chimera|wookin> you know how windows users need to have everything included for them...
[22:27:26] <wjp> yeah ;-)
[22:28:56] <chimera|wookin> did you change your password?
[22:29:06] <wjp> yup, it's random now
[22:29:18] <chimera|wookin> good
[22:29:27] <chimera|wookin> did you use the cool "pwgen" program? hehe
[22:29:29] <chimera|wookin> I love that thing
[22:29:39] <wjp> I used something called pwdgen
[22:30:40] <chimera|wookin> according to my bandwidth monitor, you are downloading faster than is possible for dial-up ...
[22:30:52] <chimera|wookin> are you on something better?
[22:30:55] <wjp> cable
[22:31:02] <wjp> but on a serial modem :/
[22:31:04] <chimera|wookin> ah yes
[22:31:11] <wjp> with a 200ms latency
[22:31:20] <chimera|wookin> it's connected to a serial port?
[22:31:21] <wjp> and a 10-20% packet loss, often
[22:31:28] <wjp> yeah, sick isn't it
[22:31:31] <chimera|wookin> that's lame
[22:31:42] <chimera|wookin> that means you're maxed out at 115200 or so?
[22:31:47] <wjp> but I'm switching to ADSL in 2 months... as soon as it's available here
[22:31:53] <wjp> 115200? I wish :/
[22:32:04] <chimera|wookin> isn't that what the port speed is set to?
[22:32:10] <wjp> it only reaches 64Kbit on good days
[22:32:45] <chimera|wookin> done?
[22:32:50] <wjp> yup
[22:33:00] <chimera|wookin> you can build the server by "make tcrserv"
[22:33:03] <wjp> I know :-)
[22:33:08] <chimera|wookin> you do?
[22:33:15] <chimera|wookin> how could you possibly know that? hehe
[22:33:15] <wjp> I took a peek at the makefile :-)
[22:33:18] <chimera|wookin> oh ok
[22:34:01] <wjp> ok, started
[22:34:13] <chimera|wookin> ok let's see how this performs =]
[22:34:23] <wjp> you've got my IP right?
[22:34:37] <wjp> Accepting client!
[22:34:40] <wjp> yay!
[22:34:54] <wjp> Looks like we never received client's last packet! [80]
[22:34:54] <wjp> Looks like we never received client's last packet! [1f2]
[22:35:01] <chimera|wookin> hehe packet loss =]
[22:35:09] <chimera|wookin> this isn't too shabby for 500 ms ping!
[22:35:13] <chimera|wookin> 400 ms now
[22:35:17] <wjp> that much? ouch
[22:35:44] <wjp> 403.9/463.2/516.6 from master :/
[22:36:26] <chimera|wookin> according to this I've only lost 2 packets
[22:36:47] <chimera|wookin> actually, that's a bad test.. according to this I haven't lost any server pacekts
[22:37:13] <wjp> heh, just when you need packet loss, my ISP decides to have a good day :-)
[22:38:00] <wjp> I could overload the connection if you want
[22:38:08] <chimera|wookin> hehe
[22:38:09] <chimera|wookin> no that's ok
[22:38:13] <chimera|wookin> having the 400 ping is good enough
[22:38:16] <chimera|wookin> for now
[22:38:22] <chimera|wookin> I see it is quite jumpy ...
[22:38:28] <chimera|wookin> and I know why
[22:38:31] <chimera|wookin> I am just not sure how to fix it ....
[22:39:23] <chimera|wookin> when it receives a packet from the server, that packet is authoritative, so it immediately updates its internal data with what the server sends
[22:39:42] <chimera|wookin> when it doesn't have info from the server, it approximates
[22:39:56] <chimera|wookin> on a smooth connection, this makes movement appear smooth
[22:40:05] <chimera|wookin> but on this 400 ms connection where the ping fluxtuates from 350 to 450
[22:40:08] <chimera|wookin> it is quite choppy
[22:40:21] <chimera|wookin> I need to figure out a way to make it smoother ...
[22:42:17] <wjp> argh... I found out why the guides don't work...
[22:42:28] <wjp> I allocated a resource, filled it with the proper guide info...
[22:42:37] <wjp> but forgot to pass it to photoshop...
[22:42:38] <wjp> oops :-)
[22:45:47] <chimera|wookin> guides? photoshop?
[22:45:52] <wjp> yeah
[22:45:56] <chimera|wookin> does this have something to do with exult studio? hehe
[22:46:03] <wjp> not directly
[22:47:38] <wjp> but it is for editing .shp's yes :-)
[22:48:22] * wjp notices the time
[22:48:32] <chimera|wookin> 4:48 pm
[22:48:41] <wjp> 0:48 am
[22:48:56] <wjp> which is 6 hours and 40 minutes before I have to get up again :/
[22:49:01] <chimera|wookin> doh!
[22:51:57] * wjp wonders why it still won't display those guides
[22:54:42] <wjp> big endian won't work, little endian won't work...
[22:54:43] <wjp> bah
[22:57:54] <wjp> guess I'll have to try some more tomorrow
[22:58:11] <wjp> should I leave tcrserv running?
[22:59:06] --> _wjp has joined #exult
[22:59:06] <-- wjp has left IRC (Read error to wjp[1dyn98.ogt.casema.net]: Connection reset by peer)
[22:59:14] <_wjp> hmm
[23:02:53] <chimera|wookin> no you can shut it down
[23:02:56] <chimera|wookin> thx
[23:03:14] <chimera|wookin> I will most likely make changes to it so the version you have will be obsolete
[23:03:26] <_wjp> I'll run a cvs update every now and then :-)
[23:03:35] <chimera|wookin> =]
[23:04:01] * _wjp yawns
[23:04:08] <_wjp> I really need to go to bed now :/
[23:04:12] <_wjp> bye
[23:04:31] <-- _wjp has left IRC (Leaving)