#exult@irc.freenode.net logs for 17 Oct 2010 (GMT)

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[14:03:26] <Dominus> ha ha... russian spammers...
[14:04:04] <Dominus> anyway... wjp, should we release today? Or wait for a fix for the bilinear plus crash?
[14:37:37] <wjp> I'll mostly be offline until 9pm or so
[14:44:50] <wjp> is that crash strictly a BilinearPlus thing?
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[16:16:31] <Dominus> I'll test a bit and will also make a debug built for it
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[16:39:43] <Dominus> nice, a debug built doesn't crash
[16:55:23] <Dominus> BUT it crashes on startup, when blininearplus is set as scaler
[16:55:28] <Dominus> gdb output http://pastebin.com/DkH6FCxc
[17:21:30] <Dominus> hmm, with my limited knowledge of code, in scale_bilinear.cc, it seems that bilinear_plus is handled like the point and bilinear scaler which both allow more than factor 2... I'll play with that idea a bit...
[17:30:56] <Dominus> well that wasn't it :)
[17:45:48] <Dominus> http://pastebin.com/xi6TgPy6 a bit more useful gdb bt
[17:49:27] <Dominus> the above bt is from changing in the setup (don't know why it succeeds in crashing now)
[17:49:45] <Dominus> this http://pastebin.com/YiWKFHzx is from starting the game with scaler set to bilinearplus
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[19:44:13] <wjp> I think I see what the issue is, but I don't understand Colourless' new code yet
[19:44:48] <wjp> the BilinearPlus functions lack '+guard_band' for x/y in the show_ functions
[19:45:04] <wjp> hm, Scale2X has issues at the bottom of the screen
[20:12:53] <wjp> if I make the same changes to BilinearPlus that had been made to the other 2x scalers, I get a thin black line at the bottom of the screen following the cursor if the cursor is near the bottom
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[20:42:25] <Dominus> Oh, I see the problem with scale2x
[20:44:11] <Dominus> maybe we should wait with releasing until that is fixed...
[20:44:15] * Dominus sighs
[20:45:13] <Dominus> wjp, I added the screenshot to the project home as well, btw.
[20:45:57] <wjp> nice
[20:47:53] <wjp> ugh, did SF do that scaling? It's rather horrible
[20:48:18] <wjp> ah well
[20:48:22] <Dominus> the thumbnail?
[20:48:40] <wjp> yeah
[20:49:08] <wjp> not to mention that the scaling ruined the aspect ratio
[20:49:23] <wjp> or maybe corrected it :-)
[20:49:32] <Dominus> yes, unfortunately the thumbnail is auto generated and seems to expect a 640x480 original and resizes from that
[20:50:33] <Dominus> but only on the summary page, the /devlope/screenshot page shows them correctly
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[20:53:26] <wjp> I'm going to bed; good night
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[20:53:59] <Dominus> good night
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[21:05:24] <Malignant_Manor> Is Lanica still going to support Pocket PC?
[21:05:39] <Dominus> hi
[21:06:08] <Dominus> from his activity I guess not, but you can try if his email works
[21:06:24] <Malignant_Manor> Hi, I noticed that you were talking about release but the graphics changes might cause issues.
[21:06:36] <Dominus> yup
[21:06:53] <Malignant_Manor> He would likely want a new standard game resolution.
[21:07:18] <Dominus> as you brought to attention bilinear crashes and scale2x has problems at the lower part of the screen
[21:07:59] <Dominus> I'd say wait for lanica to actually complain about graphics changes :)
[21:08:17] <Malignant_Manor> I need to see if the combat changes fixed one of the bugs I mention awhile back about the Avatar not being attacked when unconscious.
[21:08:34] <Dominus> probably not
[21:09:09] <Dominus> the recent combat bug was a regression from very recent changes
[21:09:25] <Malignant_Manor> Well, I still think there should be separate settings for window and full screen size before release.
[21:12:31] <Malignant_Manor> It's only a usability gripe but for people who switch between the two alot could have to switch settings each time instead of a simple alt(command)+enter(return).
[21:14:10] <Malignant_Manor> I tried to setup a sample video gump before but it was buggy and would crash if I remember. That's not even coding the changes to make it work.
[21:15:38] <Dominus> I don't quite get what it's for, what you want to accomplish wit that
[21:19:47] <Malignant_Manor> One very likely setup for fullscreen will likely be monitor or desktop resolution. When switching to a window, this will be slightly larger than the whole screen.
[21:20:51] <Dominus> ok, I think I know what you mean
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[21:22:19] <Dominus> in other words the reason for wanting this is to set the fullscreen resolution to the native resolution of the monitor, especially for flat screens this might be wanted because optherwise you get hardware scaling from the monitor
[21:23:07] <Dominus> and when you do that the windowed exult will be as big as your desktop
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[21:25:05] <Dominus> so, yes, I see what you mean, but frankly at this point, I'd rather have the issues of the two scalers fixed and Exult released
[21:26:25] <Malignant_Manor> I figure this might happen to a lot of people though which is the only reason I am mentioning this again.
[21:27:08] <Malignant_Manor> It probably depends more on if Colourless wants to do it or not.
[21:27:19] <Dominus> that too :)
[21:28:55] <Malignant_Manor> I just figure that there wouldn't be another release until actual bugs or more improvements get done. That could be 6 1/2 years or never.
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[21:30:56] <Dominus> the intention is to actually make final release after rc1. whether that gets going or not... who knows... but if we wait now, there will be another thing, then another thing and most likely also another thing... and thus no rc1...
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[21:33:08] <Dominus> for example, I would have really liked to have the autonotes included, artaxerxes woule like to have easier translation stuff included and so on...
[21:35:38] <Dominus> not to mention the iOS support I'd really really like :)
[21:50:11] <Malignant_Manor> Party members are never attacked while sleeping
[21:50:19] <Malignant_Manor> https://sourceforge.net/tracker/?func=detail&aid=2961387&group_id=2335&atid=102335
[21:50:50] <Malignant_Manor> That bug is indeed still happening like you though.
[21:54:07] <Dominus> yes, at least it'S right for the avatar, I saw iolo die just now from a harpies attack but it might be that he quickly regained consciousness and was then slain
[21:55:07] <Malignant_Manor> Most likely uickly regained consciousness and was then slain.
[21:55:45] <Malignant_Manor> They leave him alone for me when he is still conscious.
[21:55:56] <Malignant_Manor> *unconscious
[21:56:13] <Dominus> :(
[21:57:10] <Malignant_Manor> That seems to be something that might be considered a release critical bug.
[21:59:01] <Dominus> hmm, maybe, maybe not. The only thing dying from an attack is good for is to quickly end up in paws or receive the SS amulet in SI/SS
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[22:20:43] <Dominus> going to bed now, good night
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