[00:00:50] <wjp> ...that was one...
[00:01:05] <Kirben> ok uploaded with correct filename
[00:01:15] <wjp> yup, I see it
[00:02:55] <wjp> removing old one...
[00:04:23] <wjp> ok, all done
[00:04:25] <wjp> thanks!
[00:06:05] <wjp> too bad that reset the d/l count :-(
[00:06:31] <Kirben> I'm sure the download count will rise again quickly
[00:06:35] <Kirben> Also could you add a new makefile.cygwin to cvs ?
[00:06:47] <wjp> sure, dcc?
[00:07:35] <Kirben> yep
[00:08:37] <Kirben> I had to move one -mno-cygwin switch in order to get tools to compile under mingw switch of cygwin gcc
[00:11:21] <wjp> k, committed, thanks
[00:14:02] <Kirben> thanks
[00:16:48] <Kirben> Soon will hopefully be able to change compile how to for win32 to use cygwin
[00:20:51] <DraX> i'm prolly going to be switching my desktop to a strongarm box
[00:20:55] <DraX> so guess what that means!
[00:21:02] <wjp> uh oh :-)
[00:21:21] <Kirben> What is strongarm box ?
[00:21:21] <DraX> whos for Exult for NetBSD/arm32
[00:21:27] <wjp> talking about ports, I installed QNX a few days ago
[00:21:38] <DraX> Kirben, it's a architecture digital made, and intel now owns
[00:33:42] <DraX> wjp, any chance to compile sdl?
[00:34:22] <wjp> the 1.2.0 release didn't really work properly
[00:34:30] <wjp> I'll have to try a cvs snapshot soon
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[02:12:09] <wjp> hmm... guess I should go to bed; night
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[04:39:06] <tRIPtRONIX> hello
[04:40:38] <tRIPtRONIX> hello?
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[10:27:25] <Nadir> hi all
[10:28:09] <Kirben> Hi
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[10:28:13] <Nadir> wjp: is the new file gump enabled ?
[10:28:19] <Nadir> hmmm
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[10:28:50] <Nadir> wjp: is the new file gump enabled ?
[10:29:12] <wjp> hi Tristan
[10:29:16] <wjp> no, not AFAIK
[10:29:30] <Nadir> Is colourless working on it then ?
[10:29:35] <wjp> yup
[10:30:54] <Nadir> ah
[10:43:23] <wjp> bbl
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[11:09:32] <Colourless> hi
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[11:20:17] <Nadir> hi Colourless
[11:20:37] <Nadir> wjp told me you're working on the new save gump
[11:20:39] <Colourless> hi
[11:21:34] <Colourless> yeah
[11:22:20] <Colourless> here's a work in progress picture from yesterday: http://www.users.on.net/triforce/gump.png
[11:23:02] <Colourless> wjp has changed the shape since then however
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[11:24:52] <Nadir> looks good
[11:25:11] <Nadir> I would make the edges of the gump a little more 3d
[11:25:28] <wjp> hi Ryan
[11:25:34] <wjp> did I miss a screenshot URL? :-)
[11:26:11] <Colourless> the one from yesterday
[11:27:13] <wjp> ah... Nadir: already done
[11:28:01] <Nadir> ss ?
[11:28:13] <Colourless> not yet :)
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[11:30:01] <Colourless> i have no idea what happened then
[11:32:20] <Colourless> the gump is positioned all wrong. It's not centered properly on the screen... might be my fault
[11:33:02] <wjp> could it be the checkmark?
[11:33:32] <Nadir> gimp plugin build breaks with recent gtk+
[11:33:55] * wjp checks
[11:34:06] <wjp> I have 1.2.8. What's the latest version?
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[11:35:07] <Nadir> wjp: GTK+ >= 1.2.9 puts includes in /usr/include/gtk-1.2 instead of /usr/include/gtk+. I guess this is a move to make it coexist with upcoming gtk+ 2.0
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[11:35:30] <Nadir> Problem is I have Gimp compiled against 1.2.8 and gimptool points to old paths...
[11:35:37] <wjp> ah, I see
[11:35:42] <Nadir> Maybe I'll just "fix" my gimptool ;)
[11:35:48] <wjp> sounds good :-)
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[11:40:48] <Colourless> grrrr. This is so annoying
[11:42:05] <Colourless> this is using the updated shape: http://www.users.on.net/triforce/newgump.png
[11:43:01] <wjp> no, that's not really centered I guess
[11:43:49] <wjp> could it be because the origin isn't at the extreme top-left?
[11:44:51] <Colourless> not sure what the problem is. I haven't checked.
[11:45:17] <Nadir> What's the box under the thumbnail ? Comments ?
[11:46:14] <wjp> Colourless: the code in Gump::Gump (for the centered one) is broken. It assumes origin = (0,0)
[11:47:26] <Colourless> ah, ok, I think I see the problem
[11:47:26] <Colourless> maybe not....
[11:47:44] <Nadir> I guess the actors in the bottom right are the components of my party...
[11:48:16] <wjp> add " + shape->xleft" and " + shape->yabove", or whatever the correct functions are
[11:48:29] <wjp> (to the last two x =..., y =... lines)
[11:48:57] <Nadir> I'm not sure I like the dark brown bar under the (Save, Load, Cancel) buttons. Why is it there ?
[11:49:15] <wjp> it's also there in the current file gump
[11:49:35] <Nadir> ah
[11:49:37] <Nadir> let me see
[11:50:40] <Nadir> yes it's there.
[11:51:42] <Colourless> this is stupid. If irc connection is fucked
[11:51:59] <Colourless> my irc connection even
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[11:52:57] <Colourless> wjp: yeah, just noticed that myself
[11:53:08] <Colourless> will fix
[11:53:19] <Nadir> wjp: but I don't like the way it extends to the edges of the gump. The bar at the bottom should be aligned with the entry fields. The bar above the "up pager" shouldn't really be there
[11:53:52] <Nadir> oh, btw: gimp plugin and GTK+>=1.2.9 works again :)
[11:54:19] <wjp> Nadir: agreed. I'll shorten them a bit
[11:55:38] <wjp> Colourless: btw, maybe that 'center' code should be made to center it with respect to the origin of the shape. Otherwise it might be a problem in 320x200
[11:56:55] <wjp> hmm... in fact... maybe the code is correct this way, and the origin should just be put on the center of the image
[11:56:57] <Nadir> Will the thumbnail be saved within the .sav ?
[11:57:16] <wjp> Nadir: yes
[11:57:37] <Nadir> nobody answered my previous questions...
[11:57:56] <wjp> previous questions?
[11:58:33] <wjp> oh, the box beneath the screenshot is for info like time saved, elapsed game time, etc...
[11:58:47] <Nadir> wjp: thanks
[11:59:01] <Colourless> wjp: i wont change that code
[11:59:32] <Nadir> jeff also wanted to implement some kind of "diary" for writing notes while playing
[11:59:47] <Colourless> I'll make changes elsewhere
[12:01:37] <Colourless> GRRRRRR!!! I'm not receiving any of the messages that you are saying. I can see the #exult logs get updated but i don't get them here. BRB, hopefully things will improve when I reconnect.... again....
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[12:02:52] <Colourless> hopefully this connection will be better
[12:03:33] <Nadir> col.....less...are...get....his ?
[12:03:54] <wjp> lol
[12:04:52] <Colourless> it's not funny :(
[12:06:55] <Nadir> wjp: http://freshmeat.net/releases/44817/
[12:07:09] <wjp> I've updated savegump.shp, btw
[12:09:14] <Nadir> wjp: looks much better
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[12:17:34] <Nadir> there he goes again... :(
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[12:21:28] <Nadir> And there goes wjp
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[12:23:14] <Nadir> he's back.
[12:24:21] <wjp> I was here the whole time! You're the ones who left! ;-)
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[12:29:42] <wjp> bbl
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[12:37:43] <Colourless> so, can someone tell me how many times I've 'quit irc' due to ping timeouts this evening?
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[12:41:33] <Nadir> THAT was funny :D
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[12:45:39] <Colourless> I saw that Nadir :)
[12:51:17] <Nadir> I was hoping that you would read exultbot's faithful logs
[12:52:28] <Nadir> ?news
[12:52:33] <Nadir> ?version
[12:52:33] <exultbot> The latest official version of Exult is: 0.90alpha1
[12:52:51] <Nadir> Hmm, wjp hasn't really updated exultbot in a while...
[12:52:52] <Nadir> ?job
[12:52:52] <exultbot> My job is to write down everything you say.
[12:52:54] <Nadir> ?name
[12:52:54] <exultbot> Greetings Avatar. I am called Exultbot.
[12:52:58] <Nadir> ?bye
[12:52:58] <exultbot> Goodbye, Avatar.
[12:52:59] <Colourless> :) I counted the number myself. So far it's up to 6 ping timeouts
[12:53:11] <Nadir> PIIIING !
[12:53:11] <Colourless> interesting version number
[12:53:53] <Nadir> ?seen freedman
[12:53:54] <exultbot> freedman left IRC around Tue Apr 17 18:21:56 2001 (GMT) (Leaving)
[12:54:04] <Colourless> ?logs
[12:54:04] <exultbot> Logs are available at http://www.math.leidenuniv.nl/~wpalenst/exultlog.php3
[12:54:08] <Nadir> ?changelog
[12:54:13] <Nadir> ...
[12:54:20] <Nadir> ?die
[12:54:26] <Nadir> :)
[12:54:46] <Colourless> ?seen cless
[12:54:46] <exultbot> cless left IRC around Wed Apr 18 11:37:56 2001 (GMT) (Ping timeout for Cless[ppp849.adelaide.on.net.au])
[12:55:07] <Colourless> surprise surprise, i had a ping timeout
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[13:36:08] <wjp> ?version
[13:36:08] <exultbot> The latest official version of Exult is: 0.92alpha3
[13:36:13] <wjp> better :-)
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[14:08:52] <Fingolfin> lo
[14:08:56] <Colourless> hi
[14:09:20] <wjp> hi
[14:10:21] <Fingolfin> so, I unexpectedly have some time, hence I'll try the wave pack now ;)
[14:17:19] <Colourless> new fixed gump pic using new shape: http://www.users.on.net/triforce/updated.png
[14:21:28] <wjp> hmm... there's no checkmark
[14:21:52] <Fingolfin> impressive ;
[14:21:56] <Fingolfin> checkmark?
[14:22:15] <wjp> the button on the bottom-left to close the gump
[14:22:18] <Colourless> wjp: yeah, i know. That's because I have to put back the code for the checkmark that I removed :)
[14:22:23] <Fingolfin> ah right
[14:22:28] <wjp> Colourless: heh :-)
[14:22:39] <wjp> Colourless: does it center properly in 320x200 mode?
[14:23:03] <Colourless> yep
[14:23:15] <wjp> excellent
[14:23:29] <wjp> how's the functionality coming along?
[14:23:43] <wjp> I see you've got the party members and screenshot working
[14:24:47] <Colourless> saving and retreiving the extra info would appear to be done. Haven't tested it yet though.
[14:27:36] <Colourless> I've tried to prevent potential breaking savegames if at some point in the future there is the decion to save more info. At the moment I save a fair amount of info that wont used (most party member stats) and also have allowed space for more info if wanted.
[14:28:48] <Colourless> the gump code is based the code that was written for the old file gump. I need to rewrite most of it though, because the existing method will not work well with scrolling
[14:29:13] <Colourless> Of course there is the lack of directory list function that i will need to write first
[14:34:03] <wjp> anything I can do to help with that?
[14:34:08] <Fingolfin> ryan: just write such a dir listing fuction, possible in a portable fashion (maybe use a class?), then we can fill in the various "ports" to other OS...
[14:34:42] <Fingolfin> I imagine that a good idea might be to use an iterator based approach... not necessarily Std C++ like iterators if that is to much work for you ;)
[14:36:12] <Colourless> fingolfin: IMO that might be a bit of an overkill really. All i was going to do was have a function that takes a path and a filemask and output an array of filenames and the number of filenames
[14:36:33] <Fingolfin> hmmmm
[14:37:15] <Fingolfin> why not use a std::vector instead of a plain array? ;)
[14:38:20] <Fingolfin> grmbl, I try to create a .flx file from Dominik's SFX files...
[14:38:21] <wjp> std::vector<std::string> :-)
[14:38:28] <Colourless> how did i know that you were going to say that. :) There isn't any reason really
[14:38:35] <Fingolfin> wjp: you got it, man! louder!
[14:38:36] <Fingolfin> ;)
[14:38:47] <Fingolfin> ryan: any reason for what? ;)
[14:38:57] <Fingolfin> ryan: there is a reason for std:.vector, IMO ;)
[14:39:07] <wjp> why would you need a reason for using the STL? ;-)
[14:39:39] <Fingolfin> the STL is our leader. in it we take faith. it will protect us, and give us all the bloat we need. Hail to it
[14:39:41] <Fingolfin> ;)
[14:40:06] <wjp> lol
[14:40:12] <Fingolfin> wjp: you know, I have a really big serioud problem!
[14:40:39] <Fingolfin> wjp: I finished reading "Soul of the Fire" yesterday!
[14:40:52] <wjp> well... there's always Faith of the Fallen...
[14:41:03] <wjp> (which is really good, IMHO)
[14:41:09] <Fingolfin> but I don't have that yet!!! aaarrgh
[14:41:11] <Fingolfin> ;)
[14:41:29] <Fingolfin> the problem is, when I wanted to order it last month, they only had the hard cover version, which costs twice as much...
[14:44:57] <wjp> hmm, still no paperback edition?
[14:45:37] <Fingolfin> the only two version of FotF I can get on amazon.de both cost 60 DM, which is 3x what the other books costed me...
[14:46:10] <wjp> yeah, that's the hardback price
[14:47:37] <wjp> time for me to go again
[14:47:40] <wjp> see you later
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[15:03:58] <Dominus> hi
[15:04:08] <Colourless> hi
[15:04:28] <Dominus> fingolfin: is the wave pack working in MacOs
[15:04:30] <Dominus> ?
[15:04:36] <Fingolfin> hiya
[15:04:52] <Fingolfin> couldn't create the .flx files so far (under OS X from the cli)
[15:05:33] <Fingolfin> i did this: "expack -i drbg". Propably I miss something, cause when it runs it creates a 0 byte file and prints "aborted"
[15:05:43] <Dominus> expack -i drbg doesnīt work in MacOS
[15:05:45] <Dominus> ?
[15:06:14] <Dominus> iīll check if I mada ea mistake thatīs normal when expack canīt find a file
[15:06:24] <Fingolfin> I use OS X right now, not normal MacOS. and it is basically BSD system, so expack should work. and expack *does* work, at least I can play exult under OS X ;)
[15:06:38] <Fingolfin> hm...
[15:06:52] <Fingolfin> then it should print out something like "couldn't finde xyz.wav" ;)
[15:07:14] <Dominus> nah, it doesnīt, at least in Win32 only aborts
[15:07:32] <Fingolfin> yeah, but it *should* IMO
[15:07:46] <Dominus> builds okay for me
[15:08:14] <Fingolfin> hrm
[15:08:20] <Fingolfin> maybe a line ending problem?!?
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[15:08:27] <Dominus> i can upload that built file somewhere for you (only may Uni server doesnīt allow me more than 10 MB)
[15:08:40] <Dominus> line ending could be
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[15:08:53] <Fingolfin> the drbg file seems to be normal, though..
[15:09:29] <Dominus> has to be an issue with expack and OSX ?
[15:10:02] <Dominus> how about trying a little selfwritten script by you with two of the filesß
[15:10:06] <Dominus> ?
[15:10:58] <Fingolfin> but then, why does it run perfectly for flx.in ?
[15:11:07] <Dominus> ?
[15:11:12] <Dominus> who knows
[15:11:30] <Dominus> maybe it doesnīt like my filenames in OsX?
[15:11:48] <Colourless> how is the file drbg distributed?
[15:11:58] <Colourless> what os was it created in?
[15:12:13] <Dominus> w2k
[15:12:13] <Dominus> notepad+
[15:12:29] <Colourless> in a zip?
[15:12:35] <Dominus> i have zip with the waves and the script at
[15:12:35] <Fingolfin> idea: file name case screwed? it works with a minimal test.in file...
[15:13:00] <Dominus> http://www.unet.univie.ac.at/~a9848357/exult/drsfx.zip
[15:13:20] <Colourless> is it possible that the script file has dos style line endings in it?
[15:13:31] <Dominus> could very well be
[15:13:38] <Fingolfin> no script file in there, at least for me
[15:13:42] <Fingolfin> only a "script" for expack
[15:13:56] <Dominus> thats what i mean
[15:14:13] <Dominus> the line always ends with Hex 0D 0A
[15:14:32] <Fingolfin> must be a case problem!
[15:14:34] <Fingolfin> err
[15:14:37] <Fingolfin> line ending problem ;)
[15:14:50] <Fingolfin> I just copied it over from the terminal, catting it into a new file, and then it worked
[15:15:27] <Dominus> what has it to end with (hex)? so I can avoid such a problem in the future
[15:15:53] <Fingolfin> 0a
[15:16:38] <Dominus> maybe expack should be more forgiving :-)
[15:16:46] <Dominus> good to know
[15:16:54] <Fingolfin> drbgsfx.flx is 6052214 bytes for me, is that correct?
[15:17:14] <Dominus> yep
[15:17:22] <Fingolfin> phew ;)
[15:17:32] <Fingolfin> now, how do I "plug it in" ?
[15:17:37] <Dominus> read the FAQ man
[15:17:41] <Dominus> :-)
[15:17:50] <Colourless> I would think that one of the developers wouldn't have to ask that :)
[15:17:53] <Fingolfin> ah right, forgot that we had this ;)
[15:18:07] <Fingolfin> I was away when you guys added this wave stuff! how should I know! ;)
[15:18:09] <Colourless> yeah, it'n not like you created it
[15:18:25] <Dominus> <game>
[15:18:26] <Dominus> <blackgate>
[15:18:26] <Dominus> <path>
[15:18:26] <Dominus> ./Blackgate
[15:18:26] <Dominus> </path>
[15:18:26] <Dominus> <title>
[15:18:28] <Dominus> blackgate
[15:18:30] <Dominus> </title>
[15:18:32] <Dominus> <keys>
[15:18:34] <Dominus> (default)
[15:18:36] <Dominus> </keys>
[15:18:36] <Fingolfin> thx, but I will read the FAQ anyway ;)
[15:18:38] <Dominus> <waves>
[15:18:40] <Dominus> ./data/drbgsfx.flx
[15:18:42] <Dominus> </waves>
[15:18:44] <Dominus> </blackgate>
[15:18:45] <Colourless> FLODD!
[15:18:50] <Dominus> sorry
[15:18:53] * Colourless shoots self
[15:19:54] <Dominus> Fingolfin - one little question befor I have to go
[15:20:06] <Fingolfin> shoot
[15:20:12] <Dominus> should I add changes to the FAQ as section 8 or as 1?
[15:20:24] <Colourless> 1
[15:20:28] <Fingolfin> 1
[15:20:31] <Fingolfin> or 0
[15:20:32] <Dominus> k
[15:21:01] <Dominus> mayb that wonīt work with the present style sheet
[15:21:09] <Dominus> 0 that is
[15:21:52] <Fingolfin> I think we could force it to start numbering at 0, but right now I am not in a position to check it out - time is running for me, too ;)
[15:22:14] <Dominus> me too, should have been in the shower half an hour ago
[15:22:20] <Fingolfin> <g>
[15:22:23] <Dominus> have a date :-)
[15:22:29] <Fingolfin> woohoo ;)
[15:22:32] <Fingolfin> have fun ;)
[15:22:41] <Dominus> I will :-)
[15:22:56] <Dominus> always real life interfeering
[15:23:10] <Fingolfin> OH MY GOD
[15:23:10] <Fingolfin> BIRDS
[15:23:16] <Fingolfin> sounds in ultima!
[15:23:19] <Fingolfin> I can't believe it! ;)
[15:23:23] <Dominus> :-9
[15:23:43] <Fingolfin> but closing a door sounds aweful...
[15:23:44] <Dominus> those sounds are mainly ripped from the U9 flx file
[15:23:49] <Dominus> :-(
[15:24:11] <Dominus> itīs the U9 sound
[15:24:22] <Fingolfin> no, that's not WHAt I mean
[15:24:33] <Fingolfin> (sorry, got on the shift key <g>)
[15:24:44] <Fingolfin> the doors is mostly static...
[15:24:52] <Fingolfin> "Rauschen"
[15:25:00] <Dominus> oh, that shouldnīt be
[15:25:18] <Dominus> should be "kweaaak - slam"
[15:25:19] <Fingolfin> and I thought it was done on purpose ;)
[15:25:31] <Fingolfin> yeah, I can hear that a little bit, but mostly I hear the static
[15:25:33] <Fingolfin> :(
[15:25:36] <Dominus> but opening is right
[15:25:38] <Dominus> ?
[15:25:46] <Fingolfin> no, both closing and opening are wrong
[15:25:51] <Fingolfin> the birds sounds nice, OTOH
[15:25:54] <Fingolfin> what else would make a sound?
[15:26:02] <Dominus> shutters
[15:26:05] <Fingolfin> oh cool
[15:26:05] <Dominus> gump
[15:26:13] <Fingolfin> now it crashed the whole system ;)
[15:26:25] <Dominus> oops
[15:26:28] <Fingolfin> luckily, I am running the Classic system under OS X ;)
[15:26:36] <Fingolfin> I guess audio on MacOS has once again been broken
[15:27:09] <Fingolfin> either SDL_audio stuff is bad in 1.2.0, or once more somebody fiddled with the audio stuff in exult, putting memory allocation code in where none should be - in the interrupt routine ;)
[15:27:10] <Dominus> as you see in the filenames youz can lissten to what the door sound should be
[15:32:24] <Dominus> and what makes sound you can see in the "script", if it has a name following the number that sound should be audible
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[15:32:40] <Fingolfin> eeeek
[15:32:43] <Fingolfin> full of static, too
[15:32:45] <Fingolfin> shitty
[15:33:12] <Dominus> but have you tried the wave files themselves? surf is 49surf.wav
[15:33:26] <Dominus> just to know whatīs wrong
[15:34:25] <Dominus> all of those sounds are 22050 Hz, 16 bit mono
[15:34:51] <Dominus> signed
[15:36:10] <Dominus> hm... I really have to go now
[15:36:16] <Dominus> last comment from you?
[15:38:13] <Fingolfin> I'll try the sound files
[15:38:21] <Fingolfin> although I guess they will be fine, as the birds work
[15:38:25] <Fingolfin> go now, and have fun ;)
[15:38:29] <Dominus> :-)
[15:38:30] * Fingolfin will be out in a few, too
[15:38:33] <Dominus> see you
[15:38:36] <Dominus> bye
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[15:57:48] <Fingolfin> ok, I gotta go now
[15:57:49] <Fingolfin> cya
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[16:10:00] <wjp> hi again
[16:10:19] <Colourless> hi
[16:14:02] <wjp> did you decide on the directory functions/classes yet?
[16:14:35] <Colourless> no
[16:15:19] <wjp> let's pick something that's easy to do with opendir/readdir :-)
[16:15:41] <Colourless> i couldn't care less.
[16:17:38] <wjp> hmm... the function 'glob' seems to do exactly what we want
[16:17:49] <wjp> you pass it it a pattern, and it returns a char **
[16:27:41] <wjp> that's kind of the same thing that FindFirst/FindNext do, right?
[16:27:51] <Colourless> yeah.
[16:29:26] <wjp> how about a function <something> U7ReadDir(const char * pattern), followed by a U7SortSaves(<something>) ?
[16:29:56] <wjp> where <something> could be a char** or a vector<string>
[16:30:02] <Colourless> yeah, that was pretty much my idea
[16:31:41] <wjp> returning an array of ints has its advantages too
[16:32:03] <wjp> (smaller, easier to sort)
[16:32:57] <Colourless> for the save games I need 2 sets of data. 1 is the save game number the other is the names in the save game files themselves.
[16:33:35] <Colourless> i don't actually need the filenames
[16:33:43] <wjp> like '37' <-> exult37bg.sav
[16:33:49] <Colourless> yeah
[16:48:51] <wjp> stupid manpage... why doesn't it tell me if the results from glob() _have_ to be freed by globfree() or if that function is merely a convenience...
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[20:09:40] <chimera|wookin> =]
[20:10:50] <wjp> hi
[20:23:50] <wjp> gotta go...
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[22:57:16] <jameson> Hi?
[22:57:26] <jameson> Whatever...
[22:57:27] <jameson> Bye!
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