#exult@irc.freenode.net logs for 18 Jun 2009 (GMT)

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[02:55:04] <AusME> Hello, I'm a little confused on how Exult handles the original debug options. I am using U7 Part 2 and I see that F2 and F3 work fine. But I can't seem to get people to drop their inventory. Is there a way to do that in Exult?
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[04:27:31] <Colourless> in exult, use the pick pocket mode and take things out of NPCs inventory directly if you want stuff
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[06:49:29] <AusME> Cool. Thank you. I'm looking for an easy way to get an abacus. Using the debug options is there an easy way to do that?
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[10:14:46] <Colourless> bring up the shape browser, browse to the correct shape, leave the shape browse and press the create object key combination
[10:30:17] <AusME> Where in the source are the shapes defined?
[10:31:01] <wjp> they're in the U7 data files
[10:31:13] <AusME> dang. So, not very searchable..?
[10:32:22] <wjp> we do have a file bgitems.txt in docs/ that lists all of them
[10:32:46] <wjp> oh, siitems.txt
[10:33:25] <AusME> Cool. Thank you.
[10:36:25] <AusME> Hmm. I don't see that file in the docs directory. In 1.2
[10:37:04] <wjp> hm, it may not be distributed in source tarballs
[10:37:34] <AusME> Would it be in the snapshot?
[10:38:08] <wjp> http://exult.svn.sourceforge.net/viewvc/exult/exult/trunk/docs/siitems.txt?revision=2241&view=markup
[10:38:29] <AusME> Ah, thank you! :) Found it
[10:39:19] <AusME> Strange, my shapes.vga doesn't go that high. It only goes to 1123 decimal.
[10:40:58] <wjp> an abacus is shape 675, frame 11
[10:42:42] <AusME> Oooh. There we go. I didn't realize it had frames. Thanks muchly
[10:42:58] <wjp> sorry, I had forgotten how siitems.txt was structured exactly...
[10:43:16] <wjp> the high-numbered names didn't directly correspond to shape numbers
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[13:49:22] <AusME> How dost one break into the treasury at Monitor in Serpent Isle?
[14:24:09] * wjp thinks
[14:25:54] <wjp> I can't remember exactly, but I _think_ a way will pop up later in the game
[14:26:00] <AusME> Hmm K
[14:29:30] <wjp> maybe
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[14:44:33] <wjp> it's also possible it can be done if you show up at the right time... my memory is really foggy on the subject
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[15:28:56] <azeem_> AusME: do you really have money trouble?
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[15:29:15] <azeem> IME, in SI usually you have enough money
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[15:30:06] <AusME> No. I just feel greedy. :)
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[15:42:11] <AusME> How about the chests inside the battle grounds at monitor? They look awfully tempting.
[15:49:50] <azeem> oh come on
[15:50:02] <azeem> did you see the list of weapons you can choose from during training?
[15:50:16] <azeem> I don't remember seeing "Firedoom Staff" or "Glass Sword" mentioned ther
[15:50:18] <azeem> e
[15:50:46] <AusME> hmm. That sounds like a good idea.
[16:38:22] <Sevalecan> azeem: where is aladdin?!
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[18:31:43] <AusME> Does anyone know if adding a spellbook prematuring to your inventory will affect the game / plot?
[18:42:11] <azeem> AusME: could be that all the mages in Moonshade would then think you already are a mage
[18:42:21] <azeem> and that might not trigger some plot parts
[18:42:25] <AusME> It appears not. They still treat me as a mundane.
[18:42:48] <AusME> Thus, I am not able to buy spells for it.
[18:42:53] <AusME> So it doesn't really benefit me.
[18:43:02] <azeem> does it have transcribe in it?
[18:43:20] <AusME> No.
[18:43:27] <azeem> then it's rather pointless, yes :)
[18:43:35] <AusME> Unfortunately. ;p
[18:44:17] <AusME> Maybe I could put it in my magic sling and shoot it.
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