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[00:29:40] <sbx> hmm, sometimes I forget how long a second really is
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[05:11:09] <servus> sbx|afk, yeah it's coming along :P
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[05:58:36] <Baastuul> Hi, Colourless.
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[17:30:35] <Sheng_Gradilla> :)
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[18:56:06] <Sheng_Gradilla> some "foreigner" at the forums, it seems
[18:56:21] <wjp> yes :-)
[18:56:30] <wjp> I'm having some trouble parsing his posts :-)
[18:56:43] <Sheng_Gradilla> I think I understood his question
[18:57:01] <Sheng_Gradilla> he thougt Unlock Magic is for unlocking common locks
[18:57:10] <Sheng_Gradilla> or that's what I could understand
[18:58:21] <wjp> and he wants to be able to learn the copy protection answers in-game?
[18:58:24] <Sheng_Gradilla> and he asks something about the questions from the manual, which I could not understand at all
[19:01:43] <Sheng_Gradilla> 218.153.115... where is that IP from?
[19:01:55] <Sheng_Gradilla> ^_^;
[19:02:20] <Sheng_Gradilla> maybe if we can find someone of the same country with a better english than him/her :P
[19:02:45] <Fl00der> who?
[19:02:55] <wjp> korea
[19:03:04] <Fl00der> :O
[19:04:00] <Sheng_Gradilla> Fl00der: check the Exult forums
[19:04:35] <Fl00der> mmkay
[19:06:40] <Sheng_Gradilla> sounds korean to me... Kim Min Ho
[19:07:00] <Fl00der> china korea japan all the same >_>
[19:07:12] <Sheng_Gradilla> you are wrong
[19:07:14] <wjp> hardly.. :-)
[19:07:21] <Fl00der> :)
[19:07:25] <Fl00der> hehe
[19:07:37] <Fl00der> almost at least :P
[19:07:41] <wjp> that name is definitely not Japanese, and it doesn't sound Chinese either
[19:07:48] <Sheng_Gradilla> japanese are like Hatsumi, Takamatsu, Katsumoto, Toshitsugo, Okakura
[19:08:22] <Fl00der> yes yes :)
[19:08:24] <Sheng_Gradilla> chinese are like Wong, Fei, Li, Cheng, Wu, Pei Pei
[19:08:33] <Fl00der> you are right
[19:08:34] <wjp> or Sheng Long ;-)
[19:08:39] <Fl00der> it's korean or something like that
[19:08:49] <Sheng_Gradilla> Xiao
[19:09:29] <wjp> would you pronounce that a bit like shao?
[19:09:31] <Sheng_Gradilla> korean is like Sung, Kim, etc
[19:10:23] <Sheng_Gradilla> yes, Xiao is something like shao
[19:10:23] <Fl00der> why don't you just ask where he/she is from :)
[19:15:58] <Sheng_Gradilla> that would spoil the fun of figuring out :P
[19:16:32] <Fl00der> :P
[19:16:35] <Fl00der> true
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[19:40:21] <Baastuul> "Kim Min Ho" is definitely Korean.
[19:53:17] <servus> I am massacreing your code. Mwuahahahaha.
[19:55:56] <Baastuul> k~
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[19:56:15] <Krexx> hi
[19:57:14] <wjp> hi
[19:57:39] <servus> Iolo is now a colourful dot.
[19:58:46] <servus> Your TFA values seem to be screwy...
[20:01:14] <Krexx> does anyone know why I have this error compiling exult 1.2? libtool: link: cannot find the library `'
[20:06:28] <Sheng_Gradilla> hmm... did you pass any special options to the configure script?
[20:07:00] <Krexx> the only option I pass to configure is '--prefix=/usr/local'
[20:07:51] <Sheng_Gradilla> can you give me what's above that error?
[20:07:58] <Krexx> sure
[20:09:37] <Sheng_Gradilla> I am waiting...
[20:12:08] <Krexx> oh, sorry
[20:12:13] <Krexx> do I paste the lines here?
[20:15:27] <servus> Argh
[20:15:41] <servus> I hate modifying headers! I need some sort of hardware-accelerated gcc :-)
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[20:19:43] <Dominus> hey ho
[20:19:49] <Dominus> Krexx: you are trying to compile exult on windows, right?
[20:20:17] <Krexx> that's was yesterday, but I have other errors
[20:20:28] <Krexx> now I'm trying with freebsd
[20:20:33] <Dominus> even though you are using cygwin, have you downloaded the dev package mentioned in readme.win32?
[20:20:39] <Dominus> oh, ok
[20:21:49] <Krexx> this is the error
[20:21:54] <Krexx> files/libu7file.la files/zip/libminizip.la -L/usr/local/lib -Wl,-rpath,/usr/local/lib -lSDL1 -pthread -lSDL_mixer -lz
[20:21:55] <Krexx> libtool: link: cannot find the library `'
[20:21:55] <Krexx> *** Error code 1
[20:22:24] <Dominus> sound like it can't find the libtool library
[20:22:27] <Dominus> :)
[20:23:19] <Krexx> libtool is not a library
[20:23:46] <Krexx> --> /bin/bash ./libtool --mode=link g++ ....
[20:23:57] <Dominus> another common problem is that (I *think*) exult needs gcc 3.x to compile and gives strange errors on 2.95x or so
[20:24:35] <Krexx> gcc version 3.3.3 [FreeBSD] 20031106
[20:24:59] <Krexx> this is a weird error
[20:25:02] <servus> Why does Exult have such a strange compilation system?
[20:25:31] <Krexx> I had the SDL 1.1 before, and it compiled without any problem
[20:25:49] <Krexx> I updated SDL to 1.2 and now I have that error
[20:26:02] * Dominus looks at dev-team-members that actually know *something*
[20:26:03] <servus> Did you install not just SDL 1.2 runtimes, but the SDL 1.2 dev files?
[20:26:17] <Krexx> of course
[20:27:44] <Dominus> sorry if we seem to not take you serious, but the obvious things are mostle the problem here and in the forum, that's why we try to get those first off the list
[20:28:07] * Dominus thinks he should go back to school and learn proper spelling
[20:29:17] <Krexx> ok
[20:31:43] <wjp> Krexx: can you copy-paste the rest of the link commandline that fails?
[20:32:01] <Krexx> yes
[20:32:02] <wjp> servus: um, in which way is it strange?
[20:32:19] <wjp> it's a fairly normal autoconf/automake/libtool setup
[20:32:32] <Krexx> look at the message
[20:32:34] <Krexx> cheat_screen.o combat.o delobjs.o devgame.o dir.o drag.o effects.o exult.o exultmenu.o game.o gameclk.o gamedat.o gamemap.o gamerend.o gamewin.o keys.o
[20:32:34] <Krexx> keyactions.o menulist.o monsters.o mouse.o npcnear.o npctime.o palette.o party.o paths.o readnpcs.o schedule.o segfile.o shapeid.o sigame.o tqueue.o
[20:32:34] <Krexx> txtscroll.o version.o xdrag.o pathfinder/libpathfinder.la audio/libaudio.la audio/midi_drivers/libmididrv.la flic/libflic.la
[20:32:34] <Krexx> conf/libconf.la imagewin/libimagewin.la server/libserver.la usecode/libusecode.la shapes/libshapes.la objs/libobjs.la gumps/libgumps.la
[20:32:37] <Krexx> files/libu7file.la files/zip/libminizip.la -L/usr/local/lib -Wl,-rpath,/usr/local/lib -lSDL1 -pthread -lSDL_mixer -lz
[20:32:40] <Krexx> libtool: link: cannot find the library `'
[20:32:40] <servus> wjp, the TFA parsing? I'm not sure, besidse adding 1 to the x and y... things are simply not working like I'm expecting... I'll figure it out. I just can't seem to find the source for my old 3D renderer right now :-)
[20:32:42] <Krexx> *** Error code 1
[20:33:45] * wjp hmms
[20:34:20] <Dominus> quick scanning of google makes me think some .la file has not been properly "made"
[20:34:34] <Krexx> heheh
[20:35:02] <Dominus> but that's what it says, in the begining anyway :-)
[20:35:16] <servus> Right now I'm doing a parallel projection, and walls are not as long as they should be in some places...
[20:36:15] <Krexx> Dominus: I tried with make clean, and make again, but I have the same error
[20:36:50] <Dominus> the other solution that I "learnt" here in such cases is that the tool (libtool in this case) is either too old or too new :-)
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[20:42:18] <servus> wjp, here's what I mean: http://22.214.171.124/images/screenshots/Exult3D-02.jpg
[20:42:37] <servus> Everything a little... off...
[20:43:00] <servus> Oh well, I'll tell you when I get it working.
[20:43:12] <Dominus> looks really weird
[20:43:53] <servus> It looks better in perspective 3D. What you see there is a parallel projection.
[20:43:59] <servus> Hard to debug in perspective though :-)
[20:44:09] <Dominus> he
[20:44:38] <servus> So, hmm... Back to work.
[20:46:05] <servus> Ooh, think I almost got it.
[20:49:00] <servus> Ugh I know what it is.
[20:49:16] <servus> Exult automatically does '3D' adjustment to shapes beforehand -- moves then up-left depending on their lift, doesn't it?
[20:49:40] <servus> Do you know where it does this?
[20:49:50] * Dominus doesn't
[20:49:57] <servus> Or how many pixels up-lift per lift does it go? Guess I'll just fudge it.
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[20:50:42] <Dominus> servus: you can experiment with exult studio
[20:52:11] <servus> Too much trouble :-p
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[21:14:45] <servus> Hmm
[21:14:56] <servus> Maybe I should just circumvent as much of the Exult rendering subsystem as possible.
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[22:03:20] <sbx> yeah
[22:04:49] <Sheng_Gradilla> :)
[22:40:26] <Krexx> anyone actually here?
[22:44:27] <Sheng_Gradilla> me
[22:44:47] <sbx> no
[22:44:59] <sbx> oh him
[22:45:19] * Sheng_Gradilla hugs sbx
[22:46:16] * sbx drinks Dr.Pepper.
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[22:50:56] <servus> /me urghs.
[22:50:56] * servus tabs
[22:51:45] <sbx> hmm, sometimes I will push a certain key/keycombo in bash and change my previous command to the first one in history (so pushing up does nothing and down scrolls through history). Anyone know what that key is?
[22:52:28] <servus> Home
[22:53:46] <sbx> home goes to the first character
[22:53:46] <sbx> same as ctrl-a
[22:56:12] <sbx> well it says M-< in the bash manpage but I dont know what that means, alt-leftarrow or alt-, doesnt do anything
[22:56:55] <sbx> oh
[22:56:55] <sbx> emacs notation
[22:57:14] <sbx> escape, <
[22:57:16] <sbx> ok
[22:57:31] <sbx> not sure if/how I was hitting that :)
[22:58:32] <sbx> BUGS It's too big and too slow.
[22:58:52] <sbx> what's the best shell?
[23:00:17] <sbx> c:\exult\exult3d.exe --game bg
[23:00:57] <servus> Eh?
[23:01:04] <servus> What's Exult3D? :-)
[23:01:24] <sbx> something from my imagination
[23:01:51] <servus> It's almost there
[23:02:02] <servus> Slow going working on five other peoples' code :-0
[23:02:58] <sbx> five? it could be worse, looking at other projects
[23:03:12] <servus> I can't grab any of the graphics devs and pick their brains on certain parts.
[23:03:19] <sbx> any screenshots?
[23:03:26] <servus> Nothing impressive yet
[23:03:41] <servus> Still dealing with alignment before I get to texturing...
[23:05:57] <sbx> wireframe would be impressive to me, not sure if that even applies
[23:06:20] <sbx> how did you get 3d clouds?
[23:06:54] <servus> They are currently just big rectangles floating in the sky.
[23:08:45] <sbx> oh, that is scary
[23:11:31] <servus> Why?
[23:11:39] <servus> I wish I could just solve this 'trivial' problem and get to texturing, Grr. =-/
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[23:15:15] <sbx> hi Kirben
[23:15:24] <Kirben> Hi
[23:15:31] <sbx> servus: you're the one who said it scared you :)
[23:21:12] <servus> The clouds don't.
[23:22:10] <servus> This bloody alignment is what is annoying me.
[23:22:30] <sbx> what does?
[23:22:48] <sbx> oh
[23:34:06] <servus> Object_iterator likes to segfault me.
[23:36:54] <sbx> are you using it properly?
[23:39:09] <servus> I thought so
[23:39:50] <servus> I have an Object_list &objs = chunk->get_objects(). I check objs.is_empty(), then make an Object_iterator next(objs);
[23:39:56] <servus> That last statement segfaults me at times
[23:42:22] <servus> Ah crap. I went into fullscreen and have to restart X nwo.
[23:43:33] <sbx> your GL init stuff is broken?
[23:43:54] <sbx> or I should say resizeGL stuff
[23:43:54] <servus> Fullscreen -> windowed is :-)
[23:45:02] <sbx> i only learned about viewports a couple months ago... well, that's not so recent but I havn't done much GL since then
[23:45:34] <sbx> but I did a lot of stuff before really learning about it, just copy/pasting that part of the code
[23:46:23] <servus> Yes I know how to fix it. I'm worrying about other parts right now :-)
[23:46:42] <servus> Got it to stop segfaulting... tile alignment looks much better now, looks like I've only got a chunk alignment problem now.
[23:47:59] <sbx> somebody is writing network code into exult
[23:47:59] <sbx> not me though I thought about it some time ago
[23:58:42] <Krexx> sbx: I would write some code if I could, I haven't so much time