#exult@irc.freenode.net logs for 19 Dec 2010 (GMT)

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[22:08:59] <Dominus> wjp, can you review this mini patch for the x11 linking http://pastebin.com/ymPqkuXS
[22:14:06] <wjp> I'd also make it conditional on exult studio support
[22:14:41] <wjp> hm, although it does fit with the XWIN define
[22:14:45] <wjp> I guess it's fine this way
[22:15:47] <Dominus> just for my understanding, at this point int he configure.ac does the if ... not apply only to the above AC_MSG_checking?
[22:15:56] <wjp> maybe put it directly below the large 'case "$host_os" in' block around line 136
[22:16:33] <wjp> (and no, it doesn't only apply to that AC_MSG_ stuff, but it fits better elsewhere I think)
[22:18:07] <Dominus> ok, but since it only needs the additional entry for x11 when enabling exult studio support I thought this might be a good place
[22:18:36] <Dominus> at least in my test Fedora 14, I didn't need -lx11 when disabling exult studio support
[22:20:44] <Dominus> if you think otherwise then the added syslib line only needs to go below line 67 (below AC_MSG_RESULT([X11 (GNU/Linux)])
[22:24:10] <wjp> if you want it only when exult studio support is enabled, there's a block for that on line 557
[22:24:14] <wjp> if test x$enable_exult_studio_support = xyes ; then
[22:30:25] <Dominus> so it looks like this http://pastebin.com/pdNmwTcF
[22:32:56] <wjp> I haven't tried, but that looks ok
[22:33:31] <Dominus> I tried on fedora just now and worked as expected
[22:34:55] <wjp> if you add a comment pointing to the bug report, I think it's ok to commit it then
[22:35:12] <Dominus> yes, thought about adding a comment as well :)
[22:50:45] <Dominus> damn
[22:52:05] <wjp> oops :-)
[22:52:36] <Dominus> yup :)
[22:59:14] <Malignant_Manor> I hope Sourceforge does something about the spam issue. Some projects have hundreds or even over a thousand spam messages a week.
[23:00:33] <Dominus> yes, it'd be nice. For now those projects can only disable anon posting...
[23:01:38] <Malignant_Manor> Some are pretty much abandoned. I added a ticket a day and a half ago and no reply.
[23:02:01] <Malignant_Manor> I don't think they have touched any of the spam messages either.
[23:02:29] <Malignant_Manor> (ticket with several heavily hit projects)
[23:02:30] <Dominus> well, a day and a half was pretty much weekend :)
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[23:03:10] <Malignant_Manor> I guess. I didn't realize they didn't work weekends.
[23:03:33] <Dominus> with all the other spam tickets and the usual rather quick response of cleaning the infected trackers, I'm sure they are aware of the problem...
[23:04:29] <Malignant_Manor> I have yet to see the Develop section of Sourceforge be spam free.
[23:04:39] <Dominus> I'm sure they work on weekends but probably mostly monitoring and making sure everything keeps working until the weekday workers come in
[23:38:03] <Dominus> so, let's see if I can finish moonshade this night and test the friggidazzi sex scene. This scene is notorious for crashing on OS X...
[23:40:23] <Malignant_Manor> Are you playing with SDL parachute disabled?
[23:41:22] <Dominus> yes, it's enabled by default
[23:41:56] <Dominus> and am playing with a gdb enabled debug version in gdb
[23:42:43] <Malignant_Manor> Only problem with debug version is opt level 2 can have more crashes.
[23:45:00] <Dominus> I don't optimize the debug built
[23:45:29] <Malignant_Manor> That's it! When you finish both games with that build, then you can switch to another and repeat.
[23:45:53] <Dominus> ah...
[23:46:03] <Malignant_Manor> Now if we could only find a way for you to play in your sleep.
[23:46:29] <Dominus> when I play too long, I *DO* play in my sleep...
[23:46:48] <Malignant_Manor> Then the rest of your time, you can multitask writing documentation.
[23:47:02] * Dominus is about to strangle Malignant_Manor
[23:47:28] * Dominus promises to write the charmed combat changes soon
[23:48:02] <Dominus> which roughly translates to after xmas, probably before new years, perhaps after...
[23:49:05] <Malignant_Manor> When on hard, any charmed party member is stuck in combat mode. If the Avatar is charmed, he cannot move.
[23:49:50] <Dominus> yeah, I've read your commit messages. sounds interesting and fitting to the other combat options
[23:50:54] <Malignant_Manor> There's still an exploit where you can walk by double clicking on a seat, portcullis, etc.
[23:51:27] <Malignant_Manor> That's because I am allowing all use of items outside of the charmed person/s inventory.
[23:51:49] <Malignant_Manor> It makes sense that the other party members could actually do stuff.
[23:52:13] <Malignant_Manor> It would be better if you could just switch main actors between party members.
[23:53:16] <Dominus> phew, let's not go there... :)
[23:53:48] <Dominus> grr, Thoxa doesn't get the met flag set. Wonder if that is also in the original or just Exult + SI fixes
[23:54:13] <Malignant_Manor> Combat would still suck though