#exult@irc.freenode.net logs for 19 Jan 2001 (GMT)

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[06:29:42] <Colourless> Hello
[06:29:47] --- Colourless has changed the topic to: Exult, the opensource Ultima 7 and Ultima 7 Part II engineExult, the opensource Ultima 7 and Ultima 7 Part II engine. Now with paperdolls :-)
[06:29:49] <Colourless> goodbye
[06:30:01] --- Colourless has changed the topic to: Exult, the opensource Ultima 7 and Ultima 7 Part II engine. Now with paperdolls :-)
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[12:41:28] <Nadir> paperdolls in BG rock !!!
[12:53:32] <Nadir> ?join
[12:53:32] <exultbot> I would be honored to join thee, Avatar, but I'm already in #exult's party.
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[13:13:05] <Colourless> Hello all
[13:21:14] <Nadir> Ryan !!! You're God !!!
[13:21:37] <Colourless> you really think I am???
[13:22:03] <Nadir> Even Lord British thinks so
[13:22:16] <Colourless> i'm honoured
[13:25:05] <Nadir> All we need is a skilled artist to draw the missing items. Maybe we should add a "call for artist" on the web page
[13:27:23] <Colourless> perhaps. some off the simple things I could do myself, but I can't create shapes
[13:27:46] <Nadir> You need the GIMP
[13:29:18] <Nadir> http://www.gimp.org/win32
[13:29:18] <Nadir> Then you should be able to compile my plug-in
[13:30:12] <Colourless> does your plugin allow you to set the center
[13:31:25] <Nadir> Not yet. I was thinking of using GIMP's guides to do that: intersection between the guides is the hotspot...
[13:32:17] <Colourless> hmmm. where is it set to then?
[13:32:52] <Nadir> 0,0
[13:33:40] <Colourless> hmmm. Thats a problem
[13:35:49] <Nadir> Well, you could start painting the shapes with your favourite editor (make sure you use the right palette). I'll start adding center support to the plugin. We can then import the images in the GIMP, set the center and save them as SHP
[13:36:45] <Colourless> that sounds like a good idea.
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[13:37:32] <Colourless> an alternative method would be to create a conversion applet
[13:38:56] <Nadir> How is the center computed from the shape info ?
[13:40:54] <Colourless> you're asking me?
[13:42:06] <Nadir> yes,
[13:43:34] <Colourless> isn't it just the left and right values in the frame header that determine it.
[13:44:45] <Nadir> It's been a while since I've seen the code, and I wanted a quick answer without sifting through code... GIMP guides should be easy to support
[13:46:25] <Colourless> ok
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[14:37:01] --- Topic for #exult is: Exult, the opensource Ultima 7 and Ultima 7 Part II engine. Now with paperdolls :-)
[14:37:01] --- Topic for #exult set by Colourless at Fri Jan 19 06:30:01 2001
[14:37:54] <wjp> Nadir: yes, hotspot is determined by left,right,above,below values
[14:38:00] <wjp> (note that width=left+right+1)
[14:38:06] <Nadir> wjp: done already.
[14:38:27] <wjp> k :-)
[14:38:28] <Nadir> committing in 2 mins... (testing)
[14:40:03] <wjp> I should probably update gimp at home
[14:40:36] <wjp> 1.2.0 good enough?
[14:43:50] <Nadir> 1.1.26 is good enough.
[14:44:06] <wjp> and 1.2.0 is compatible enough with 1.1.26?
[14:44:58] <Nadir> The only problem is for <1.1.26. Headers changed.
[14:45:02] <wjp> brb
[14:45:13] <wjp> ok, I'll get 1.2 then
[14:45:21] <Nadir> I have 1.2.0 here
[14:50:43] <Nadir> ryan: got GIMP ?
[14:51:16] <Colourless> no
[14:52:07] <Nadir> Should we put the new shapes in exult.flx or are you going to use a new file ?
[14:52:18] <Colourless> new file
[14:52:30] <Nadir> right.
[14:53:06] <Colourless> IMHO things in exult.flx should not be actual game content
[14:53:13] <wjp> yup
[14:53:57] <Nadir> Maybe the data directory should have several subdirs. One for "exult.flx" called exult, etc...
[14:54:39] <wjp> subdirectories for just one file?
[14:55:19] <Nadir> I think we should always generate the .flx files at compile time. Therefore these dirs will contain .shp, .pal, etc.
[14:56:11] <wjp> oh, I see. yes, good idea
[14:56:39] <Colourless> yeah
[14:57:51] <Nadir> The only platform that is screwed by this is MacOs (MacOS X should be fine). This is caused by the fact that Mac apps cannot take parameters on the command line.
[14:58:20] <wjp> but making the directories will make things easier for MacOS too
[14:58:21] <Nadir> See the hack in expack.cc that Max uses...
[14:58:56] <wjp> maybe if we name the directories 'exult.in', expack can just iterate over all directories *.in
[14:59:09] <wjp> (and pack all files in the directory)
[14:59:39] <wjp> although this would remove the current ordering... hmmm
[14:59:45] <Nadir> still, the Mac may be a good user experience, but for things like these it's useless
[15:00:08] <Colourless> that's some hack. :)
[15:00:28] <Nadir> wjp: expack should read in an "archive descriptor file" which tells it what to do.
[15:00:33] <wjp> yup
[15:01:11] <wjp> how about this: iterate over all directories, look for a file named .flx.in with the files to be packed in it
[15:01:32] <wjp> so you have a directory "exult" with a file "exult.flx.in" containing the list of files
[15:03:31] <Nadir> directory recursion is something I'm scared of. I wanted to do a "path chooser" for the Exult menu, so that on the first run, the user can add paths to BG and SI data files without editing .exult.cfg
[15:04:45] <Nadir> The idea is fine in U*ix where every device is part of the same tree. But in Windows and MacOS there are such archaic things as "drives". "C:", "D:", etc...
[15:06:27] <wjp> hmm
[15:06:55] <Colourless> that shouldn't be an issue, should it?
[15:07:16] <wjp> not really I think
[15:09:24] <Nadir> why ?
[15:09:54] <wjp> although I do agree that directory recursion would probably not be a good idea. (not really multi-platform)
[15:10:12] <wjp> (we'd have to write the code for every OS)
[15:10:33] <Nadir> If I have a function which returns a list of directories in the current directory, I would want it to return a list of "drives" in the root for non-Unix platforms.
[15:11:41] <Nadir> People on the ultima.dragons newsgroup have been complaining that 2xSAI scaling is giving them a headache...
[15:12:02] <Colourless> why are they saying that?
[15:12:23] <wjp> dunno
[15:12:36] <Nadir> they say it's too blurred...
[15:12:49] <wjp> maybe we should just add multiple scalers
[15:13:19] <Colourless> i was thinking of writing a fast simple 8 bit scaler
[15:13:22] <wjp> an ordinary pixel-multiplier would be useful for slower machines too
[15:13:33] <Nadir> If you put Exult in 320x200 with no scaling, and switch to fullscreen, it achieves the same effect.
[15:13:47] <wjp> yes, but then you need to have 320x200 fullscreen mode
[15:14:17] <Nadir> It's always available in Windows. You have to add it in XFree86.
[15:14:35] <wjp> I don't think DirectX supports 320x200 fullscreen
[15:14:39] <wjp> Ryan?
[15:15:01] <Colourless> I like to run exult in a window and i have my screen res set to 1024x768.
[15:15:10] <Colourless> 320x200 is just a tad tiny
[15:15:21] <wjp> you should try it at 1600x1200 :-)
[15:15:27] <Nadir> but when you run it fullscreen at 320x200 what happens ?
[15:15:32] <Colourless> it's fine
[15:15:52] <Nadir> Image fills the screen ?
[15:16:10] <Colourless> yes the images does fill the screen. directx supports whatever your videocard says it supports.
[15:16:29] <Nadir> wjp: hardware pixel scaling :-)
[15:16:32] <wjp> :-)
[15:16:58] <Nadir> I think MAME does scaling with OpenGL if your card supports it.
[15:17:36] <Colourless> that would be using a biliear filter, which is even more blurry than 2xSAI. Exult originally had a bilinear filter
[15:18:24] <wjp> maybe a very slightly anti-aliasing filter?
[15:18:29] <Nadir> The purpose of the MAME scaler is that it can also project the screen on a 3D surface, e.g. an image of an arcade cabinet.
[15:19:19] <Nadir> Cool, but painful to play :-)
[15:34:15] <Nadir> brb
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[15:47:26] <Nadir> b
[15:47:37] <wjp> wb
[15:47:52] <Nadir> thx
[15:49:38] <Nadir> I was thinking we could have an "Exult" meeting, but we would need to have three, one for each continent
[15:50:35] <wjp> Max and I were thinking the same thing a few weeks back, when there was an unofficial SDL meeting in Bochum (Germany, near K\"oln)
[15:50:56] <Colourless> now why would you want to do a thing like that :) We work just fine with little to no organization
[15:51:04] <Colourless> :)
[15:51:09] <Nadir> Drinking beer
[15:51:31] <wjp> LOL
[15:52:38] <Nadir> EuroExult: WJP, Max, Tristan. OZExult: Ryan, Dancer, Kirben, Patrick. USExult: Jeff.
[15:52:46] <Nadir> Jeff will be a bit lonely...
[15:52:54] <wjp> Add Jameson to Euro
[15:53:02] <Nadir> right !
[15:55:07] <Nadir> Infidel in OZ ?
[15:55:21] <Nadir> Dominik in Euro.
[15:57:05] <wjp> poor Jeff :-)
[15:57:14] <Colourless> hehe
[15:57:30] <Colourless> to think he started it and has no support in his own country
[15:57:33] <wjp> this is really weird... I thought the US were so omnipresent on the internet :-)
[15:58:44] <Nadir> I have the answer: AOL !
[15:58:56] <wjp> hehe :-)
[15:59:12] <wjp> maybe they filtered Exult :-)
[15:59:27] <Colourless> :)
[16:01:16] <wjp> ok, I'm going home
[16:01:18] <wjp> see you later
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[16:28:05] <Fingolfin> hi
[16:28:12] <Colourless> hi
[16:28:17] * Fingolfin waits for chanserv
[16:28:25] <Nadir> hi
[16:28:37] <Fingolfin> what's going on? ;)
[16:28:43] <Fingolfin> I read about BG paperdoll support ...
[16:28:44] <Fingolfin> nice
[16:28:44] <Fingolfin> !
[16:28:51] * Fingolfin decides to try latest CVS
[16:29:31] <Fingolfin> I wish I had some more time, but I still need to finish this paper for tomorrow, and come up with appropriate exercises <sigh>
[16:29:54] <Nadir> Fingolfin: we've decided to change the way expack works, mostly because of the Mac's limitations. Check exultbot's logs for details
[16:30:19] <Fingolfin> ok...
[16:30:30] <Fingolfin> it would be nice if it was driven by an input file... ;)
[16:30:34] <Fingolfin> ?logs
[16:30:34] <exultbot> Logs are available at http://www.math.leidenuniv.nl/~wpalenst/exultlog.php3
[16:31:19] <Nadir> Such a file is called a "response file"
[16:31:21] <Fingolfin> aye, so I missed wjp narrowly ,)
[16:33:26] <Colourless> about 30 minutes
[16:37:03] <Fingolfin> actually, I can pass parameters to command line app using a dialog box with edit field, but this cannot be automated. So it is usable for short parameters which are not always used, but useless if you want to pass 30 files with exact names all the time...
[16:37:32] <Fingolfin> and I wonder...
[16:37:43] <Fingolfin> why do we have to concern ourselves with "drives" in exult code at all?
[16:37:50] <Fingolfin> can't we just use relative path's for all?
[16:37:51] * Fingolfin reads on
[16:38:33] <Fingolfin> BTW, there was a recent thread on the SDL-ML on how to do a platform independant path chooser... I could dig it up, inclusive source code
[16:39:08] <Nadir> Fingolfin: but on Windoze, how is D: relative to C: ?
[16:39:42] <Fingolfin> well, this only is of concern for a path chooser...
[16:39:52] <Fingolfin> and when I wrote, I had not yet read you want to do a path chooser ;)
[16:40:19] <Fingolfin> I think adding an option to use a different scaler which does just pixel multiplying would be good..
[16:40:41] <Fingolfin> and it should be able to support arbitrary scales from 1 to say, 16... or infinity ;)
[16:41:42] <Nadir> found the SDL file chooser
[16:41:49] <Fingolfin> hehe ;)
[16:42:18] <Colourless> well, i just wrote a very basic pixel scaler. it would be very trivial to change the factor
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[16:42:49] <wjp> hi Max
[16:42:57] <Fingolfin> hi wjp
[16:43:53] <Fingolfin> http://www.fsf.org/encyclopedia/announcement.html
[16:44:00] <wjp> Nadir: umm... we decided how to change expack?
[16:45:02] <wjp> Fingolfin: that page looks like it's too long to read :-)
[16:45:11] <Fingolfin> hehe
[16:45:39] <Fingolfin> a file chooser would be neat, but the UI should fit with the U7 design if possible
[16:46:24] <Nadir> wjp: the only decision we made was to use a "response file". The .flx.in stuff
[16:46:57] <wjp> k
[16:47:13] <wjp> I suppose on *nix/windows we would just say 'expack exult.flx.in' ?
[16:47:18] <Nadir> max, got MacOS X working yet ?
[16:47:26] <Nadir> wjp: yes
[16:47:45] <wjp> ok, I suppose we did decide it then :-)
[16:48:12] <Fingolfin> nope, no OS X yet. it seems it chokes on my custom IDE driver... so I need to reformat one of my disks with the official Apple driver. Well, I am not 100% sure this is the reasons, but seems to be the most likliest trouble cause
[16:48:14] <Colourless> for the ui at this stage might it be best just to have the user type in the paths for the games. :)
[16:48:41] <Fingolfin> on expack: why not take make it use "exult.flx.in" but let that be overriden by the command line argument?
[16:48:47] <wjp> Fingolfin: your IDE driver uses a whole different FS?
[16:48:48] <Nadir> the custom IDE driver affects how the drive is formatted ??? That's just crazy !
[16:48:50] <Fingolfin> Colourless: maybe ;)
[16:48:53] <Fingolfin> wjp: no no
[16:49:05] <Fingolfin> na, I need to explain to you what I mean with "driver" ;)
[16:49:14] <wjp> probably, yes :-)
[16:51:41] <Nadir> re expack: this thing with the Mac not having command-line arguments is very silly...
[16:52:07] <Fingolfin> the OpenFirmware (=BIOS) only know how to read the driver from any disk (i.e. it knows no FS, just like on Intel boxen). It knows how to talk to arbitrary PCI devices though, and it can read sectors from IDE disks, and it can also read from SCSI disks and Firewire disks... but not the high speed modes, only the simplest (e.g. PIO for IDE disk). But it knows the partition map format, too, so it reads that. Now every MacOS disk has one (or more
[16:52:23] <Fingolfin> Nadir: I *do* have command line arguments!
[16:52:23] <wjp> surely someone somewhere must've implemented a shell of some sort?
[16:52:44] <Fingolfin> but there is no way for a shell to pass command line arguments to arbitrary arguments!
[16:53:03] <Fingolfin> there is way to pass data to an app (at any point during runtime)
[16:53:10] <Fingolfin> but it is more complicated ("AppleEvents")
[16:53:16] <Nadir> Why don't you use MacPerl to invoke expack ?
[16:53:36] <wjp> so there's no 'exec' syscall that takes cmdline arguments or anything?
[16:53:37] <Fingolfin> because MacPerl has no way to pass arguments to an arbitrary app like expack
[16:53:44] <Fingolfin> grrr
[16:53:51] <Nadir> sorry, but that's just silly :-)
[16:53:53] <Fingolfin> because this is no stinking Unix system!
[16:54:03] <Fingolfin> no, this is a whole differen system philosphy
[16:54:19] <wjp> hmm...
[16:54:29] <wjp> dinner's ready
[16:54:47] <wjp> bbl
[16:54:47] <Nadir> If Unix stinks, then why is MacOS X based on it then ? :-)
[16:54:50] --- wjp is now known as wjp|dinner
[16:55:04] <Fingolfin> I think it is just that too many people are influenced and are not anle to imagine ways to do it differntly ,) and this applies to many many things (files! do we really have to have file? sockets... directories in the way there are.... etc. etc.)
[16:55:31] <Fingolfin> Nadir: come on, that was just an "expression" ;)
[16:55:51] <Fingolfin> a "flavored" expression ;)
[16:56:47] <Fingolfin> Unix certainly does not stink; but it also narrows the mind to think the Unix-way is the only one... that makes it so hard for new OSes
[16:56:48] <Fingolfin> ah
[16:56:56] <Fingolfin> but I don't want to start a religious war right now ;)
[16:57:02] <Fingolfin> I need to get to work again anyway
[16:57:11] <Fingolfin> we can kill each other on this topic another time, ok? ;)
[16:58:07] --- Fingolfin is now known as Fingolfin|busy
[16:59:19] <Colourless> i was enjoying watching that :)
[16:59:56] <Fingolfin|busy> Colourless: I need to bug you one day about the XMIDI etc. interface...
[17:00:12] <Colourless> ok
[17:00:43] <Fingolfin|busy> Colourless: "bug" == "force you to explain it to me" ;)
[17:01:09] <Fingolfin|busy> eeek
[17:01:16] <Fingolfin|busy> no compile due to iwin8.h
[17:01:16] <Colourless> i'm lost
[17:01:27] <Fingolfin|busy> LOL
[17:02:47] <Fingolfin|busy> tststs
[17:04:02] <Colourless> ummmm????
[17:04:48] <Fingolfin|busy> wjp's last change to iwin8.h was no-good ;) one line only
[17:05:13] <Fingolfin|busy> there are other compilers besides g++... and some even happen to conform somewhat to the C++ standard (unlike g++) ;)
[17:06:36] <Fingolfin|busy> oh nice! Already heared about the new worm that attacks Red Hat Linux systems?
[17:06:41] <Fingolfin|busy> seems to be spreading like a wildfire
[17:07:13] <Colourless> well we were having problems yesterday. wjp wanted to remove SDL_video.h from iwin8.h and it wasn't working. BTW he didn't come up with the solution... it was me :)
[17:07:24] <Fingolfin|busy> well
[17:07:54] <Fingolfin|busy> if the solution was to change "typedef struct SDL_Color SDL_Color;" to "struct SDL_Color;"
[17:07:56] <Fingolfin|busy> ...
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[17:11:44] <Cless> hmmm. not exactly sure is going on there. just do whatever needs to be done to fix it.
[17:12:14] <-- Colourless has left IRC (Ping timeout for Colourless[ppp31.adelaide.on.net.au])
[17:12:48] <Fingolfin|busy> Cless: maybe try to compile the very latest CVS and see if iwin8.h gives you any errors...
[17:13:19] --- Cless is now known as Colourless
[17:13:37] <Colourless> will do
[17:14:22] <Fingolfin|busy> thx
[17:16:37] <Colourless> shouldn't this be considered bad programming "typedef struct SDL_Color SDL_Color;
[17:16:55] <Colourless> inder -I./usecode -I./sdl/include -c bggame.cc -o bggame.o
[17:16:55] <Colourless> In file included from gamewin.h:24,
[17:16:55] <Colourless> from bggame.cc:25:
[17:16:55] <Colourless> .\imagewin\iwin8.h:36: using typedef-name `SDL_Color' after `struct'
[17:16:58] <Colourless> it didn't work
[17:19:52] <Colourless> i think I'll just remove SDL_Colour and do something else
[17:21:34] <Fingolfin|busy> hrm
[17:22:09] <Fingolfin|busy> it is reverse for me
[17:22:36] <Colourless> that should be SDL_Color :)
[17:22:38] <Fingolfin|busy> I get an error for "struct SDL_Color", since SDL_color is not a struct, but a typedef to a struct
[17:22:44] <Fingolfin|busy> hehe
[17:25:21] <Nadir> we should port to Plan9. Everything is a device there.
[17:26:31] <Nadir> Colourless: just noticed that you said "committing the changes with old code commented out". You shouldn't do this, as CVS already provides the tools for this.
[17:28:04] <-- Nadir has left IRC ([x]chat)
[17:29:04] <Colourless> :( I was going to say something to Nadir
[17:29:34] <Fingolfin|busy> :/
[17:29:46] <Fingolfin|busy> hey, who uses printf() to output (debug) messages?
[17:29:54] * Fingolfin|busy changes it to use cerr
[17:30:20] <Colourless> which file is it in? one of the usecode ones?
[17:30:31] <Fingolfin|busy> Usecode_machine::run, in ucmachine
[17:31:05] <Colourless> as far as I can tell, it's been like that since before I got involved
[17:31:53] <Fingolfin|busy> well, but then why didn't it give me an error before? anyway, does not really matter
[17:32:55] <Fingolfin|busy> I guess somehow the "using std::printf" got removed?!?
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[17:39:54] * Fingolfin|busy changes a few tons of sprintf to use snprintf instead
[17:43:50] <Fingolfin|busy> hmm
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[17:44:13] <Fingolfin|busy> wb
[17:44:28] <Fingolfin|busy> what do I have to do to activate paperdolls in BG? do I have to start a new game?
[17:44:33] <Fingolfin|busy> or does it only work for a few items?
[17:46:00] <Colourless> you need to have Serpent Isle installed and the path to serpent isle needs to be absolute.
[17:46:10] <Fingolfin|busy> ah, absoulte path
[17:46:33] <Colourless> it should then just work
[17:46:43] <wjp> yes, Exult chdirs to the BG directory
[17:47:01] <Fingolfin|busy> I need to change tha path to absolute; but hey shouldn't be to difficult to make it accept relative paths, no?
[17:47:06] <Fingolfin|busy> hrm
[17:47:07] <Fingolfin|busy> well
[17:47:10] <wjp> relative from what?
[17:47:19] <Fingolfin|busy> I once almost changed it to not chdir at all
[17:47:38] <wjp> might be a good idea
[17:47:51] <Colourless> it shouldn't be too hard to change it, but the code would probably need to be system specific
[17:48:25] <wjp> hmmm... I made a one-line update to iwin8.h?
[17:48:45] <Fingolfin|busy> wjp: forget my evil CVS comment :
[17:48:47] <Colourless> don't touch that file
[17:48:47] <Fingolfin|busy> :/
[17:48:55] <Colourless> i'm fixing the problem right now
[17:48:56] <Fingolfin|busy> wjp: it seems that we need to do more about iwin8.h
[17:49:05] <wjp> I'm not touching anything :-)
[17:49:16] <wjp> well, nothing exult-related anyway :-)
[17:55:29] * wjp finishes RMS's encyclopedia article
[18:00:08] <Colourless> Try what I just commited
[18:01:20] <wjp> building...
[18:01:36] <Fingolfin|busy> WOA!
[18:01:43] <Fingolfin|busy> Paperdolls *ROCK*
[18:02:02] <Fingolfin|busy> I only had to fix my path code for absolute path's ;)
[18:04:28] <Fingolfin|busy> 'i' is still buggy, though.. when you have Avatar and Iolo in a party, press 'i' twice, then close the second gump (i.e. Iolos inventory) and then press 'i' again - nothing happens
[18:04:57] <wjp> hmm... yes, you need to press it twice somehow
[18:04:58] <Colourless> i noticed that as well.
[18:05:10] <Fingolfin|busy> reasons is clear, but a fix not so clear
[18:05:24] <Fingolfin|busy> it stems from an incorrect fix to it ;)
[18:05:34] <wjp> :-)
[18:05:51] <Fingolfin|busy> the correct way would be to "find" all visible inventory gumps
[18:05:52] <wjp> maybe we should store which inventory/stats gumps are open?
[18:05:58] <wjp> right :-)
[18:06:03] <Fingolfin|busy> yes
[18:06:33] <Fingolfin|busy> aaaaarggh! anyway, I need to quit this now!!!!! I will never get my work finished till 8AM tomorrow if I continue like this
[18:06:35] <wjp> really amazing... paperdolls in BG! wow!
[18:06:44] --- Fingolfin|busy is now known as Fingolfin|away
[18:06:48] <wjp> \kick Fingolfin :-)
[18:06:57] <Colourless> :)
[18:09:32] <wjp> hmmm... gimp is downloading at 256bytes/sec
[18:09:44] <Colourless> that's pretty slow
[18:09:53] <wjp> yup :-(
[18:10:52] <wjp> ah, I see you removed SDL_Color altogether
[18:11:08] <Colourless> yep
[18:12:36] <wjp> hmmm... why is SDL_types in there?
[18:13:10] <Colourless> for no good reason at all
[18:13:27] <wjp> I seem to have added it yesterday
[18:15:09] <Fingolfin|away> ok, I need to LaTeX some Java source (i.e. give example Java code in a TeX document I am working on). It is too long since I used TeX last, so could someone please gimme a hint how I do this best?
[18:15:24] <Fingolfin|away> i.e. the {s and }s might disturb TeX otherwise ;)
[18:15:34] <wjp> let me check...
[18:15:36] <Colourless> sorry, can't help you
[18:15:52] <wjp> I did it with C code last year
[18:15:56] * wjp looks up .tex file
[18:16:04] <Fingolfin|away> C is fine of course
[18:17:05] <wjp> ok, got it
[18:17:09] <wjp> \begin{verbatim}
[18:17:20] <Fingolfin|away> aye
[18:17:21] <wjp> C-code
[18:17:23] <wjp> \end{verbatim}
[18:18:16] <Fingolfin|away> aye
[18:30:53] <Colourless> my simple scaler appears to be working, but I don't know what to do with it. Exult doesn't have any way to choose the scaler.
[18:32:37] <Fingolfin|away> add an option for that
[18:32:40] * Fingolfin|away is gone afain
[18:32:42] <Fingolfin|away> again even
[18:35:32] <Colourless> maybe at another time perhaps. it's gotten too late, i'm leaving. cya
[18:35:43] <-- Colourless has left IRC (sleeeee...)
[19:30:08] <-- Fingolfin|away has left IRC (42)
[19:58:22] <chimera|work> ?seen exultbot
[19:58:22] <exultbot> That's me!
[19:58:26] <chimera|work> ?seen wjp
[19:58:26] <exultbot> wjp is right here!
[19:58:55] <wjp> hi :-)
[19:59:05] <chimera|work> hi!
[20:22:20] * wjp is at page 573 of Stone of Tears
[20:22:33] <chimera|work> what's on page 573!
[20:22:40] <wjp> a new chapter :-)
[20:22:50] <chimera|work> what's happening in the story at the moment?
[20:23:22] <wjp> Warren just fainted because Richard told him one of the boxes of Orden had been opened :-)
[20:23:27] <chimera|work> haha
[20:23:44] <wjp> and Kahlan's just finished her little 5K vs 50K war
[20:23:54] <chimera|work> Orsk!!
[20:23:58] <wjp> yup :-)
[20:24:05] <chimera|work> that part ruled =]
[20:24:24] <wjp> when did you figure out Kahlan had been poisoned?
[20:24:48] <chimera|work> when that one guy offered her the tea before she went to sleep
[20:25:01] <wjp> reading it the second time it was _so_ obvious...
[20:25:06] <chimera|work> heh
[20:25:19] <wjp> Chandalen explaining the effects of the bandu leaves
[20:25:31] <wjp> not two pages later Kahlan has the _exact_ same symptoms
[20:25:37] <chimera|work> hehe
[20:25:40] <chimera|work> I missed that
[20:25:47] <wjp> yeah, me too the first time :-)
[20:25:55] <chimera|work> when they were explaining the stuff about the leaves and the poison, I was impatient.. "Let's get on with the story!!"
[20:26:08] <wjp> yeah, me too I guess :-)
[20:26:19] <chimera|work> Goodkind didn't do much with the Seer hehehe
[20:26:54] <wjp> not really no :-(
[20:26:59] <chimera|work> at the beginning of book 2, one would think that she would be a major player
[20:27:11] <chimera|work> and you don't see Chase again
[20:27:30] <chimera|work> you'd think when Richard went back to Westland that Chase would be protecting him against his old "friends" when they are threatening him
[20:27:45] <wjp> hmmm... good point
[20:28:02] <chimera|work> and the red dragon......... do you think she is really dead?
[20:28:06] <chimera|work> I hope not.. =]
[20:28:10] <wjp> :-)
[20:31:39] <chimera|work> I should write a few chapters of a theoretical book 7 just to tide me over =
[20:31:41] <chimera|work> ]
[20:31:58] <wjp> heh :-)
[20:32:02] * chimera|work likes to write and gets inspired when reading good books
[20:34:02] <wjp> Length: 470,248 [-6,912,020 to go] (unauthoritative)
[20:34:06] * wjp sighs
[20:34:27] <chimera|work> ??
[20:34:35] <wjp> either the ftp server or wget is not sticking to the protocol
[20:39:05] * wjp is downloading gimp 1.2.0
[20:43:53] <chimera|work> mmmm.. gimp..
[20:44:04] <wjp> I want to try out the u7shp plugin :-)
[20:44:15] <wjp> you need 1.1.26, and _naturally_ I only have 1.1.25 :-)
[20:44:28] <chimera|work> hohoho
[20:45:51] <wjp> rpmfind.net does have gimp-1.2.0....rpm but not gimp-libgimp-1.2.0...rpm... weird
[20:52:30] <wjp> ah well... another 9Mb to download...
[20:52:41] <wjp> (ie. back to stone of tears ;-) )
[20:59:32] <chimera|work> =]
[21:23:53] --> Fingolfin has joined #exult
[21:24:22] <Fingolfin> yay
[21:24:32] <Fingolfin> exercises are finished and printing
[21:24:34] <Fingolfin> now I "only" need to practicse my lecture a last time
[21:24:44] <Fingolfin> in front of a mirror ;)
[21:29:08] <wjp> heh :-)
[21:29:12] <wjp> good luck
[21:29:20] <wjp> I'm going to watch some tv
[21:29:21] <wjp> bbl
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