#exult@irc.freenode.net logs for 19 Oct 2008 (GMT)

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[06:11:28] <HoppyDragon> Hey everyone.
[06:51:10] <HoppyDragon> I'm not sure if anyone is actually alive here, but I have a minor problem in Exult to report. I've been away from Exult for a while, and I recently downloaded the latest snapshot, and I'm playing The Black Gate using The Keyring Mod. I'm having an issue with sleeping in beds. The avatar ends up sleeping on the floor or sideways. Just a minor annoyance, but I don't recall that problem the last time I used Exult. :)
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[07:22:18] <wjp> HoppyDragon: thanks for the report. Could you file a bug report in our bug tracker at http://sourceforge.net/tracker/?atid=102335&group_id=2335 so we don't forget about it?
[07:24:40] <wjp> (sorry for being a bit brief, but I have to be somewhere soon)
[07:24:55] <HoppyDragon> Not a problem. Submitting the report right now. :)
[07:25:09] <wjp> thanks :-)
[07:26:27] <HoppyDragon> Should I submit a savegame as well? Though it appears to be happening everytime.
[07:27:21] <HoppyDragon> Oh, err.. interesting. This new game I started doesn't have that problem..
[07:28:18] <HoppyDragon> I take that back, after Iolo finished speaking I wake up on the ground, like someone had used a sleep spell on me, and the bed goes from being unmade to made.
[07:31:20] <wjp> your position changes between sleeping and waking up? weird
[07:31:45] <HoppyDragon> Yep. Also wake up sideways in the bed in Paws after I die.
[07:50:02] <HoppyDragon> Just tested it in BG without the Keyring mod and it happens there too. Going to try SI now.
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[08:01:17] <HoppyDragon> Oddly enough, I've come across another bug just now. While testing the bed bug (hehe) I decided to run around a bit, and teleported to the goblin tower. Using god mode I killed a few goblins, ran inside, and took spears off of their corpses. While equipped with a spear, I went to bed, and when I awoke, the spear has disappeared from my inventory completely.
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[09:47:39] <olav__> hi there, would need some help with studio
[09:48:38] <olav__> is creating new maps broken in the current svn ?
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[09:59:58] <olav__> i created a new mod, then a new map, selected in in studio, but nothing shows up either in studio or exult
[10:00:18] <olav__> from the doc I should see plain ocean for the new map
[10:00:28] <olav__> since i didn't copy anything from an original map
[10:12:11] <olav__> when I go ctrl+alt+t in-game, I have a "map not found" message
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[11:18:09] <olav__> hi
[11:18:31] <olav__> I'd need help on studio
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[12:25:21] <olav__> is there predefined groups (studio) for bg chunks ?
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[14:00:13] <olav__> anyone?
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[14:14:18] <olav__> Hi Marzo
[14:14:49] <Marzo> Can't talk now, just reading e-mail
[14:14:53] <Marzo> bbl
[14:14:58] <olav__> ok
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[15:15:30] <olav__> what happens when I delete a chunk from studio?
[15:16:14] <olav__> is the original u7chunks data modified?
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[15:54:21] <olav[A]> zzz
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[17:01:21] <olav__> anyone?
[17:01:28] <Marzo> Me
[17:01:35] <olav__> Hi MArzo
[17:01:45] <Marzo> Hi
[17:02:06] <olav__> Is there any pre-made group files for bg and si in studio ?
[17:02:15] <olav__> are
[17:02:37] <Marzo> You mean the groups tab?
[17:02:47] <olav__> yes
[17:03:01] <Marzo> For shapes.vga, there are several built-in groups
[17:03:17] <olav__> I was looking at chuncks
[17:03:22] <Marzo> (29 in fact)
[17:03:32] <Marzo> No, only for shapes.vga
[17:03:37] <olav__> ok
[17:03:58] <Marzo> (the built-in groups are based on shape data, which only shapes from shapes.vga have)
[17:06:37] <olav__> you mean there a shapes in other files that do not have shape data?
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[17:07:00] <Marzo> No shapes from other files have shape data
[17:08:10] <olav__> at some point with studio i did something I'm not sure why but I ended up with some shapen inserted into terrain mode
[17:08:30] <olav__> in between two chuncks
[17:09:27] <olav__> I think I know how to remove it, but then I'm left with a little blinking square within the chunck
[17:09:48] <Marzo> That is because the shape overwrote what used to be in that tile
[17:10:16] <Marzo> Now what is left is something meant to draw atention to that fact
[17:10:40] <olav__> how to get rid of the blinking square?
[17:10:43] <Marzo> You have to restore your u7chunks file (by deleting the one in patch) or repaint with the correct tile
[17:11:11] <olav__> we can't delete shapes when they are inserted in terain ?
[17:11:28] <Marzo> As I said, they overwrite the terrain
[17:11:33] <olav__> ok
[17:11:44] <Marzo> In fact, they become part of the terrain
[17:12:00] <olav__> yes I see
[17:12:04] <Marzo> (it is how several chunks have built-in walls and rocks)
[17:13:12] <olav__> so it is better to create a new chunk before applying shapes on terrain, so we don't loose the orginial isn't it?
[17:13:35] <Marzo> You only run that risk if you are editing terrain
[17:13:43] <olav__> yes
[17:15:39] <olav__> in bg some chunks look like buggy
[17:16:01] <Marzo> Many are in BG and SI
[17:16:17] <olav__> they are in fact not used in-game?
[17:16:24] <Marzo> They usually aren't used anywhere in the game, and most likely were left over from development
[17:16:29] <Marzo> Yes
[17:16:32] <olav__> ok
[17:17:09] <olav__> I think I have a currupt group file
[17:17:13] <olav__> corrupt
[17:17:24] <olav__> it doesn't load anymore into studio
[17:17:29] <Marzo> You can delete it (or rename it) to test
[17:17:47] <olav__> well just as I wrote that I realized it is back into studio
[17:18:15] <olav__> not sure what happened. Anyway it is good as it took me some time to do it
[17:19:28] <olav__> wouldn't it be nice to have some built-in groups for bg and si chunks? it would simplify making new maps
[17:19:45] <olav__> I guess everyone has to make its own groups before making new maps, there are so many chunks
[17:19:52] <Marzo> If anyone does the job of cathegorizing them, sure
[17:20:20] <Marzo> But as is, ES may screw all groups by the expediency of adding (e.g., by duplicating) a chunk somewhere
[17:21:19] <olav__> new chunks are not added after existing ones?
[17:21:32] <Marzo> Only if you add them at the end
[17:21:43] <Marzo> ES remaps the U7 map to compensate, though
[17:22:11] <olav__> say I create groups from the original bg chunks, it would be fine to start a new map at least
[17:23:07] <Marzo> I guess; if you are taking the u7chunks file and the tiles from shapes.vga (or making a mod based on U7)
[17:23:59] <olav__> btw, I tried to make a new mod before adding a new map, and that didn't work
[17:24:15] <olav__> new map work ok only if I don't create a mod
[17:24:25] <olav__> I may have to create a mod afterwards, I'm not sure
[17:24:45] <Marzo> I did Keyring that way, so it should work
[17:24:52] <Marzo> (but maybe it got broken since then)
[17:25:03] <olav__> I think it is broken
[17:25:11] <Marzo> Try creating and saving a mod, close and reopen it in ES then create the new map
[17:25:19] <olav__> ok
[17:25:38] <olav__> but is it ok to create a map first and a mod afterwards, that will use this map?
[17:26:06] <Marzo> The map will be created for the game as well; it should work, but it also shouldn't be required
[17:26:41] <olav__> indeed it is created for the game, when I start bg I begin on my map
[17:27:54] <olav__> i've noticed that most of the time exult displays graphics with a redish tint
[17:28:18] <olav__> it's like a wrong 16 bits graphics conversion
[17:28:19] <Marzo> Dawn palette
[17:28:38] <olav__> what do you mean?
[17:28:43] <Marzo> Fast forward to 9AM and it should be gone
[17:28:55] <olav__> ahhhhhh
[17:29:00] <Marzo> (game starts at 6AM)
[17:29:02] <olav__> damned I dindn't think of that
[17:29:05] <Marzo> brb
[17:29:10] <olav__> ok
[18:09:26] <Marzo> back
[18:44:02] <olav__> we can't rename a group?
[18:44:14] <Marzo> No, I don't think it is possible
[18:44:20] <olav__> ok
[18:46:28] <olav__> got to go, later Marzo
[18:46:52] <Marzo> Bye
[18:46:57] <olav__> bye
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