#exult@irc.freenode.net logs for 1 Dec 2002 (GMT)

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[00:20:22] --- Darke|zzZ is now known as Darke
[01:21:04] <-- Dark-Star|away has left #exult ()
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[05:17:36] <ShadwChsr> hi :)
[05:17:48] <ShadwChsr> Anyone here?
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[08:28:17] --- Darke is now known as Jett
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[11:11:31] <Jett> Hi!
[11:11:33] <Colourless> hi
[11:11:50] <Colourless> what's with the name?
[11:12:45] <Jett> Was roleplaying as the same name, on another server and went '/nick' in the wrong window to change to another character. *grin*
[11:13:12] <Colourless> i see
[11:13:18] * Jett just forgot to change it back that's all. *grin*
[11:14:13] * Jett wonders if he can be bothered performing the necessary incarnation.
[11:15:02] <Jett> s/carn/cant/
[11:15:32] <Colourless> :-)
[12:07:30] <Colourless> it appears that you can not type the simple /nick Darke
[12:07:38] <Colourless> i'll show you how easy it is
[12:07:40] --- Colourless is now known as Darke
[12:07:46] <Darke> you see how easy it is?
[12:07:48] * Jett sees himself and aiees!
[12:13:11] * Jett points to the ML and mumbles something about having to get ultima 8 working with exult.
[12:13:40] <Darke> hehe
[12:13:51] <Darke> well, what do you expect *grin*
[12:14:38] * Darke raises a paw to his chin...
[12:14:46] <Darke> oh no, this nick seems to be possessing me
[12:15:03] <Jett> Punctuation? Spelling? Capitalisation? Oh, you're asking what do I expect of people asking about U8 for exult, not for people trying to impersonate me. *grin*
[12:15:26] <Darke> impersonate you? I don
[12:15:36] <Darke> 't even know who _you_ are *grin*
[12:17:07] <Darke> Truth be told, this 'Uber' person is worng. It's fairly easy to get U8 to work with WinXP, just don't expect sound to work though
[12:17:18] * Jett erms. You know, it's not even _obvious_ that it's not really Darke, it's completely obvious _exactly_ who it is from their pattern of typing mistakes. *grin*
[12:18:42] <Darke> You don't know what you are talking about. There has been numerous occasions when my typing skills have degraded to the levels of Colourless *grin*
[12:19:40] <Jett> Umm... no. Colourless has admitted it himself, that _no_one_ on the dev team has as bad typing skill as he does. *grin*
[12:20:20] <Darke> yes IIRC that is true
[12:46:02] <Darke> I really should start on the Pentagram engine. WJP and Colourless are waiting for me. This decompiler is no more than a distraction from doing what really needs to be done. Ah screw it, if Colourless wants the engine done, he can just do it himself. *grin*
[12:49:26] * Darke _accidently_ throws a pot of pink paint on to Jett
[12:49:43] <Darke> no Colourless around, so you'll do *grin*
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[13:11:23] <wjp> hi
[13:11:37] <Darke> Hi!
[13:11:39] <wjp> ?! Star Control 2 is GPLed?!
[13:11:41] <wjp> yay! :-)
[13:12:23] * Jett boggles. Wah?!? Yay!
[13:12:31] <wjp> http://sc2.sourceforge.net/
[13:12:45] * Jett shakes the paint off himself. He's a wash and ware panther. *giggle*
[13:13:10] <wjp> I think I should go read the logs to see the cause of these weird names :-)
[13:13:21] <Darke> sounds pretty neat. more companies need to do it
[13:13:28] * Jett nodnodnods. Agreed!
[13:13:36] <wjp> hm, this was apparently the 3DO version
[13:13:42] <wjp> I wonder if it was the same as the PC one
[13:14:08] <Darke> 3DO version had more stuff in it IIRC
[13:15:48] <wjp> http://sc2.sourceforge.net/screenshots/aalib.html
[13:15:49] <wjp> :-)
[13:16:35] <wjp> ah, they use 2xSaI too
[13:16:56] <Darke> i think almost everyone uses 2xSaI nowdays
[13:17:11] <Darke> aalib, just because they can, doesn't mean they should
[13:18:38] <wjp> they use SDL, so they just have aalib support automatically
[13:19:18] <Darke> yeah, use SDLMixer as well
[13:19:24] * wjp can't really make out what that screenshot's supposed to be showing, though :-)
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[13:23:08] <wjp> hi
[13:23:10] <Fingolfin> hi
[13:23:14] <Jett> Hi.
[13:23:35] <Fingolfin> Darke == Jett ?
[13:23:41] <wjp> yes, and Colourless == Darke :-)
[13:23:42] <Jett> wjp: The 'intro' banner? "StarControl II" across the top/middle?
[13:23:51] <Jett> Fingolfin: Blame Colourless. *grin*
[13:23:57] <Fingolfin> .... oh of course
[13:24:46] <wjp> Fingolfin: if you know Star Control 2: http://sc2.sf.net
[13:24:58] * Fingolfin tries to blame colourless, but can't find him... maybe i should blame Darke instead, at least *he* is in the room <g>
[13:25:17] <Fingolfin> wjp: I saw it already before the /. announcment, but I didn't know it before that
[13:25:28] <Darke> hi
[13:25:30] <wjp> I really loved that game
[13:25:42] <wjp> played it for days and days
[13:25:58] <Darke> you really should blame Jett.
[13:26:02] <wjp> Jett: yeah, now that you mention it that probably is the banner
[13:26:31] <Darke> he seemed to be incapable of changing his name, so I just had to show how easy it is to do
[13:26:35] <Darke> *grin*
[13:27:09] <Fingolfin> of course if Jett had registered his nick, he could ghost Darke now <eg>
[13:28:56] <Darke> but of course, Darke is a registered name
[13:30:51] * Jett could. But he can't be bothered. Besides, it's obvious that the current Darke, isn't the real one. As noted before, the inability to spell/punctuate/capitalise properly kinda gives him away. *grin*
[13:31:35] <wjp> the sc2 CVS tree is quite large
[13:31:43] <wjp> 25Mb and counting...
[13:31:57] <wjp> lots of .ogg files in there
[13:31:58] <Jett> Wow. Does it contain everything, including game data files?
[13:32:15] <Darke> contains the game content too
[13:32:31] <Darke> download and play
[13:32:35] * Jett ooohs. Nice. Means he doesn't have to hunt down his copy of SC2. *grin*
[13:32:50] <Jett> Now we just need to persuade Origin/EA to do the same thing... *grin*
[13:32:55] <wjp> hm, apparently we shouldn't call it 'sc2', but rather 'the ur-quan masters' :-)
[13:33:05] <wjp> the people who released it don't have the rights to the 'Star Control' name :-)
[13:33:15] * Jett ahhs.
[13:33:46] * Fingolfin thinks he should try SC2 on OS X, eh? :-)
[13:33:52] <Darke> Fat chance we'd manage to get EA to release something like that
[13:34:44] <wjp> "* Version 0.1 has been tested to run on Windows 98/2k/XP, Linux, FreeBSD, and BeOS. It should work on other little-endian architectures as well. Support is planned for, at minimum, MacOS X, and possibly also MacOS 8/9"
[13:35:08] * Jett blinkblinks. Umm... 23 _thousand_ files?!?
[13:35:50] <wjp> they have a #sc2 channel here, btw
[13:36:13] <Jett> "Hi! We're the exult team coming to invade your channel!"
[13:37:06] <Darke> Them: "WTF is Exult?"
[13:37:48] <Fingolfin> hehe
[13:38:06] --- wjp has changed the topic to: Exult: An open-source engine for Ultima 7: The Black Gate and The Serpent Isle; Exult 1.0 has been released! http://exult.sf.net/
[13:38:21] <Fingolfin> well, feel free to help me invade #sc2 then =)
[13:38:30] <wjp> sure :-)
[13:45:35] <wjp> oh yikes; the 'content' package is 135Mb
[13:46:01] <Fingolfin> my checkout so far is at 44 MB and still going
[13:46:08] <wjp> 50Mb here
[13:46:18] <Fingolfin> I think they should reconsider splitting it into a src and a data CVS module, if they really have to put the data into CVS....
[13:46:27] <wjp> true
[13:51:23] * Jett ouches 200Meg total.
[13:51:43] <Jett> Content is 190Meg. *grin*
[13:52:00] * Darke looks at his substandard connection to the internet.... I don't think that's for me
[13:52:11] <Fingolfin> 89 MB over here so far
[13:52:18] <wjp> 61Mb :-(
[13:52:25] <Fingolfin> hey, I overtook you <g>
[13:52:35] <Fingolfin> guess not to many ppl in my dormitory are using the net right now <g>
[13:52:43] * wjp glares at Fingolfin's 10Mbit connection :-)
[13:52:53] <wjp> (or was that 100Mbit? :-) )
[13:53:46] <Fingolfin> no, I won't give you a shell account <g>
[13:54:10] * Jett ooohs. A .kdevprj file! Ick. C-code. *shudder* *grin*
[13:54:18] <Fingolfin> in fact, I have no clue what speed it is. I was never told officially, and it changes wildly, but I think it's more in the 10MBit area
[13:54:27] <Fingolfin> shudder/grin?
[13:54:34] <Fingolfin> you are Darke, Jett :-)
[13:55:30] <Jett> Ick. Thousands of .h files!
[13:55:45] <Darke> Jett's whois information would suggest that he is Darke
[13:55:53] <Jett> Thousands of identically _named_ .h files just included from different directories!
[13:56:04] <wjp> uh oh :-)
[13:56:16] * Jett points to sc2code/ships
[13:56:33] <wjp> I'm still stuck in the 'content' directory :-)
[13:56:56] <Fingolfin> I am also in content
[13:57:00] <Jett> antrosyn/icode.h arilou/icode.h blackurq/icode.h _All_ of those particular files contain _one_ line of code! A #define!
[13:57:12] <Fingolfin> at 128 MB
[13:57:15] <Darke> impressive
[13:57:29] <Jett> */imuscre.h files also contain one #define only.
[13:57:48] <Jett> */istrtab.h files also contain one #define only. *grin*
[13:58:03] <Jett> Impressive is one way to describe it, yes. *grin*
[13:58:29] <wjp> 85... *yawn*
[13:59:12] <Darke> what is the #define ?
[14:04:44] <Jett> #define ANDROSYNTH_RACE_STRINGS 0x00200004L is one of them.
[14:05:39] <Fingolfin> my checkout is complelty apparently
[14:05:42] <Jett> Actually. Looks like there's a reason for that. It appears they're generated from a .res file contained in each directory.
[14:05:46] <Darke> and that has like no meaning to me
[14:06:02] * Jett idles. Reality intruding.
[14:06:31] <Darke> well, in exult we generate the flx headers, but we at least decided to give them different names in the generation process *grin*
[14:09:45] <Darke> now, assuming that all the directories with the headers with the same name are not part of the search path, it really shouldn't be much of a problem
[14:13:38] <wjp> finally, I passed the 'content/comm' dir :-)
[14:20:37] <wjp> yay! done :-)
[14:31:51] * Jett hmms... wants sdl-image too. They appear to like relying on sdl, make sense. *grin*
[14:32:36] <wjp> it builds and runs ok for me
[14:32:59] <wjp> "Mix_LoadWAV failed for comm/comandr/coman003.ogg".. I wonder if that means my SDL_mixer doesn't have ogg support
[14:34:11] <Darke> one of the screenshots on the page had the same problem
[14:34:21] <Darke> i think that is 'normal'
[14:34:38] <Darke> i'll check the SDLMixer docs
[14:34:47] <Darke> the Mix_LoadWAV function isn't meant for ogg's
[14:34:50] <wjp> yeah
[14:35:05] <wjp> that's what I just figured out too
[14:43:00] * Jett yawns and decides that sleep would be good since he needs to be up in about 5 hours to go to work. *grin* Night!
[14:43:11] <wjp> night
[14:43:13] <Darke> cya
[14:43:14] --- Jett is now known as Darke|afk
[14:43:22] * Darke pawwaves
[14:46:18] <Darke> guess i should end this charade
[14:46:24] * Darke|afk considers changing his name to 'RealDarke' and challenging Darke to a duel. *grin*
[14:46:25] --- Darke is now known as Colourless
[14:46:50] * Darke|afk suspects he'd be attacked for the rotten pun though. *grin*
[14:47:02] * Darke|afk isn't really here anymore. Really!
[14:47:08] <-- Darke|afk was kicked from #exult by Colourless (you'd be right)
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[15:00:32] * wjp hmms... SC2 seems to hang in conversations
[15:01:08] <wjp> and in a block of code labelled with: "This is technically a locking violation on DrawCommandQueue->Size, but it is likely to not be very destructive."
[16:12:37] <Fingolfin> wjp: could you translate that for me: "Hoe zit het Groebner-basisalgoritme in elkaar? Wat is het verband met
[16:12:37] <Fingolfin> stelsels vergelijkingen en idealen?" - most importantly, "stelsels vergelijkingen" - system comparision ?!?
[16:13:03] <wjp> stelsel vergelijkingen = system of equations
[16:13:39] <wjp> "How does the Groebner-basis algorithm work? What's the connection to systems of equations and ideals?"
[16:17:16] <-- Kirben has left IRC ("Sleep")
[16:27:45] <Fingolfin> wjp: thanks, that makes sense
[16:27:54] <Fingolfin> wjp: and is what I thought it might mean <g>
[16:28:25] <-- Colourless has left IRC ("casts invisibility")
[16:29:26] <wjp> gr, sc2 really has a nasty race in the communication code
[16:35:52] <wjp> and naturally it works ok when trying to debug it
[16:37:03] <wjp> eek, it created 900 threads while in that conversation
[16:37:36] <wjp> only one at a time, but still
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[20:35:42] <Fingolfin> wjp: waht is the "effectiviteit van een ring" ?
[20:36:09] <Fingolfin> I really need a scientific dutch dictionary :-/
[20:36:56] <wjp> hm, I have no idea
[20:37:03] <wjp> effectiviteit = effectiveness
[20:37:04] <wjp> ring = ring
[20:37:20] <wjp> but I don't quite see what the effectiveness of a ring would be
[20:37:41] <wjp> hm, possibly that the ring operations are computable
[20:38:13] <Fingolfin> what you say is what I understand, but makes no sense to me either...
[20:38:47] <Fingolfin> it goes on with "effectiviteit van Z[X]". hrm. and refers to a section in a book I don't have...
[20:39:05] * Fingolfin googles
[20:39:30] <wjp> it might also be that there are effective bounds on the complexity of the ring operations
[20:40:50] <Fingolfin> well this is in the context of groebner bases, polynomial ideals, etc....
[20:41:21] <Fingolfin> and googling for it is worthless... it finds the PDF this is from (checklist for our oral examination), and various non-mathematical things...
[20:41:24] <wjp> which is pretty much outside of my area of knowledge :-(
[20:41:34] <Fingolfin> heheh
[20:43:54] <Fingolfin> we are also asked to know how to explain the "effectiviteit" of Z[X]... and supposedly this is in the exercises of week 1.... interesting. never noticed <g>
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