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[06:57:58] * Darke blinkblinks. That was a... unique reaction.
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[11:24:29] <Colourless> hi
[11:25:42] <Darke> Hi.
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[11:41:20] <wjp> hi
[11:41:29] <Darke> Hiya.
[11:41:54] <Colourless> hi
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[12:16:18] <Fingolfin> hi
[12:17:43] <Darke> Hi.
[12:19:39] <wjp> hi
[12:22:24] <Colourless> hi
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[14:49:40] <U7Wizard> lo
[14:49:58] <Colourless> hi
[15:28:56] <wjp> some people aren't too smart... "I got a version of ultima off of kazaa" is NOT a good way to start asking for help :-)
[15:29:15] <Colourless> :-)
[15:31:25] <Colourless> they don't think about us being people attempting to be legitimate. You wouldn't say such a think on an EA forum, and as such you should say such a thing in our forum either. Of course it's not like we will do anything to the people, but we don't want incure the wrath of god, or the devil as it may be :-)
[15:31:39] <Colourless> s/such a think/such a thing/
[15:32:03] <wjp> s/should say/shouldn't say/ ?
[15:32:17] <wjp> s/incure/incur/ ? ;-)
[15:32:17] <Colourless> yes
[15:32:22] <Colourless> yes :-)
[15:32:41] <Colourless> in cure?? :-)
[15:34:24] <Colourless> which stl container is the fastest to iterate? vector?
[15:34:42] <wjp> probably
[15:34:51] <wjp> list should be pretty fast too
[15:36:29] <Colourless> list should be a linked list, while vector should be an array. so vector 'should' be faster. If the compiler is smart enough, and the vector class is constructed well enough, it should be able to optimize for vector fairly well
[15:36:43] <wjp> yeah
[15:38:36] <Colourless> just found that msvc.net now includes hash_set and hash_map :-)
[15:38:47] <wjp> :-)
[15:40:25] <Colourless> my gosh, could it be that ms cares about standards? Or is it just part of a plan to make msvc compatible with code made by other people to entice them over to .net
[15:40:54] <wjp> probably the latter :-)
[15:41:44] <Colourless> indeed. From what i know, the only standard stuff that still isn't properly supported by msvc.net is some wacky advanced exception stuff
[15:52:17] <U7Wizard> hello again
[15:52:27] <U7Wizard> i'm experiencing video sync problem under windows XP
[15:52:31] <U7Wizard> is it normal ?
[15:52:38] <Colourless> where?
[15:52:38] <wjp> shouldn't be :-)
[15:52:46] <U7Wizard> in exult 1.1
[15:52:58] <wjp> where in the game?
[15:53:02] <U7Wizard> at any time
[15:53:09] <wjp> what kind of sync issues exactly?
[15:53:24] <U7Wizard> it even happens in windowed mode
[15:53:36] <U7Wizard> (so it's not really a matter of VBL)
[15:54:00] <U7Wizard> the graphics can be shift in the middle of the screen
[15:54:08] <U7Wizard> and the next second it come back to normal
[15:54:20] <Colourless> video card driver problem
[15:54:59] <U7Wizard> mmh if it happens in windowed mode..
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[15:56:13] <Colourless> exult doesn't do anything fancy at all with the display. it even uses a software rendering buffer. Exult isn't exposed to the hardware at all. SDL copies the software surface to hardware
[15:57:22] <U7Wizard> strange
[15:57:32] <U7Wizard> i have a RIVA TNT2
[15:57:48] <U7Wizard> pretty standard video card
[15:57:54] <Colourless> you'd think that
[15:58:17] <Colourless> but 3x.xx (or was it 4x.xx) drivers from nvidia did have problems with exult
[15:58:18] <wjp> nvidia updates their drivers quite often; sometimes some are broken
[15:58:31] <U7Wizard> i will check that, thanks
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[20:00:52] <Dominus> hi
[20:01:02] <Colourless> hi
[20:01:22] <Dominus> nice frozen thread in the forum :-)
[20:04:18] <Dominus> wjp: did you see the bug I submitted and assigned to you?
[20:09:07] <Dominus> but I don't want to take your precious time off pentagram for a bug that no one except you, Colourless and me noticed...
[20:11:55] <wjp> Dominus: oh, yes, I got it... *grumble* ;-)
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[20:13:07] <Dominus> I thought of this bug earlier today when I was online and thought it better to submit a bug report before I forget it again :-)
[20:14:08] <Dominus> hi Dark-Star
[20:22:12] <Dark-Star> hi
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