#exult@irc.freenode.net logs for 1 Nov 2004 (GMT)

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[00:11:24] --> Colourless has joined #Exult
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[01:56:58] <Sheng_Gradilla> :)
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[02:24:28] <Rufus> hey hey
[02:24:45] <Rufus> Black Gate : not found (./static/endgame.dat)
[02:24:45] <Rufus> exult_bg.flx : found
[02:24:45] <Rufus> Serpent Isle : not found (./static/sispeech.spc)
[02:24:45] <Rufus> exult_si.flx : found
[02:24:45] <Rufus> pure virtual method called
[02:24:48] <Rufus> errors
[02:29:13] <Rufus> any ideeda why it's doing this
[02:37:44] <Rufus> ./static/sispeech.spc
[02:37:46] <Rufus> what is static
[02:37:48] <Rufus> where is it
[02:37:49] <Rufus> whats it do
[02:38:00] <Rufus> rthere is no refferance to it in the config file at all
[02:38:03] <Rufus> i am running linu7x
[02:40:16] <-- Baastuul has left IRC (Read error: 113 (No route to host))
[02:45:14] <Rufus> please help
[02:48:28] <Rufus> never mind
[02:48:29] <Rufus> got it
[04:11:29] --- sbx|afk is now known as sbx
[04:13:36] --> Kabalx has joined #exult
[04:14:31] <sbx> hi Kabalx
[04:15:05] <Kabalx> hey sbx
[04:18:33] <Rufus> hey
[04:18:44] <Rufus> there is a dir called server in exult
[04:18:48] <Rufus> whats it for
[04:18:55] <sbx> exultstudio
[04:19:02] <Rufus> ahhhh
[04:19:04] <Rufus> cool
[04:19:05] <sbx> exult is like a server and exultstudio is a client
[04:19:11] <Rufus> it didn't compile for me
[04:19:26] <Rufus> sbx does that mean if could evehtaully be multiplayer?
[04:19:29] <sbx> no
[04:19:34] <Rufus> that would be pretty impressive.
[04:19:37] <sbx> it's not related at all
[04:19:41] <Rufus> ahhh
[04:19:50] <sbx> somebody posts a request every month or so
[04:19:50] <Rufus> any chance exult COULD be made multiplayer
[04:19:52] <sbx> on the forum
[04:19:59] <sbx> not by the original team
[04:20:04] <Rufus> right
[04:20:10] <Rufus> why not?
[04:20:15] <sbx> they don't want to
[04:20:17] <sbx> I'm not on the team
[04:20:25] <sbx> but anyone can decide to add it if they want to
[04:20:25] <Rufus> ahhh
[04:20:33] <Rufus> might be something to do
[04:20:42] <sbx> Kabalx is supposed to
[04:20:49] <Rufus> well lets hope he does
[04:20:51] <Kabalx> huh ?
[04:20:53] <Rufus> it would be wicked
[04:21:13] <sbx> Kabalx: make multiplayer exult
[04:21:16] <Kabalx> lol
[04:21:19] <Kabalx> I'd like it
[04:21:27] <Kabalx> but I'm not in exult team unfortunately :)
[04:22:19] <sbx> it will have to be someone not on the team
[04:23:37] <Rufus> w2hy not start a seperate thread
[04:23:49] <Rufus> get some guys togetehr call it exult-online
[04:23:51] <Rufus> and there ay go
[04:23:55] <Rufus> a seperate thread
[04:24:06] <Sheng_Gradilla> hehehehe, hahahahahahaha
[04:24:18] <Sheng_Gradilla> I can picture it
[04:25:05] <Sheng_Gradilla> an aimless team with no defined goal, everyone having a different idea of how a multiplayer exult should be, and unable to get a general consensus about it
[04:25:47] <Rufus> probably
[04:26:36] <Rufus> it worked with crossfire.
[04:26:39] <sbx> I like the idea of multiplayer exult but really hate the idea of exult-online.
[04:26:45] <Rufus> now theer are three versions completely differant of each other
[04:27:05] <Rufus> no exult-online would just be a multiplayer exult
[04:27:12] <Rufus> not like ultima online at all
[04:27:22] <Rufus> just exult with server-client arch
[04:27:30] <Rufus> i couldn;'t do it
[04:27:30] <Sheng_Gradilla> that is one big issue, how is multiplayer going to be
[04:27:34] <Rufus> i am just proposing it
[04:27:43] <Rufus> simple make it like nwn
[04:27:49] <Rufus> you can join a party
[04:27:57] <Rufus> or go about on your own
[04:28:04] <sbx> well like i said its proposed every month
[04:28:12] <Rufus> items respawn (something nwn doesn't do without scripting
[04:28:35] <Sheng_Gradilla> the most silly idea I find is that of being a pvp game, since it would require a complete rewrite in order to make it less "instantaneous"
[04:28:59] <Rufus> no eliminate pvp
[04:29:05] <Rufus> all together
[04:29:09] <Rufus> whats the point...
[04:29:34] <Rufus> pvp makes online rpgs turn into big "i am better then you" chat rooms
[04:29:38] <Rufus> pisses me off to no end
[04:29:45] <Sheng_Gradilla> the point is to please those blockheads who like to pvp
[04:29:56] <Rufus> true enough
[04:30:10] <Rufus> but fans of ultima 7 probably won't want pvp anyway
[04:30:12] <Sheng_Gradilla> I mean, those blockheads who think pvp is everything and can't see anything beyond that
[04:30:28] <Rufus> yes met many of thousands of those on nwn
[04:30:30] <sbx> hehe I was about to ask if you thought everyone who likes pvp sometimes is a blockhead :p
[04:30:41] <Rufus> infact the only ppl who still play nwn1 are pvp players and clan types
[04:31:01] <Rufus> makes it un-fun for rp players like myself
[04:32:04] <Sheng_Gradilla> games I like to play pvp: Unreal series, Quake series, Daikatana, Need for Speed series
[04:32:12] <Rufus> me
[04:32:18] <Rufus> UT
[04:32:20] <Rufus> Cube
[04:32:24] <Rufus> FFXI
[04:32:26] <Rufus> NWN
[04:32:38] <Rufus> and classic rpg's
[04:32:49] <Rufus> thats pretty much all i do
[04:33:12] <Rufus> i'd like to see a port of ff1 to linux with online play capability
[04:33:25] <sbx> ff1?
[04:33:26] <Rufus> lol nothing like playing ff1 witha bunch of your buddies
[04:33:31] <sbx> oh you didnt typo
[04:33:35] <Rufus> FInal Fantasy 1
[04:33:54] <Rufus> you can play it on emulator that way
[04:33:56] <Sheng_Gradilla> I beat FF1 with a level 21 party
[04:34:07] <Rufus> i beat it with lower
[04:34:09] <Rufus> and higher
[04:34:12] <sbx> I don't even remember
[04:34:25] <Rufus> hehehe used the giant gloves over and over and over same with fast
[04:34:29] <Rufus> untill you run out
[04:34:38] <Rufus> heal with the white shirt and heal cane
[04:34:48] <Rufus> and you can do over 4500 damamge
[04:35:01] <Rufus> it's like 10 hits or something
[04:35:07] <Rufus> i am not sure if it goesw over 10 hits
[04:35:11] <sbx> I used to attack my own team
[04:35:17] <Rufus> can't in ff1
[04:35:23] <sbx> yeah...
[04:35:24] <Rufus> you can in ff2 - 3 american
[04:35:26] <Sheng_Gradilla> I once beat the fire fiend in the volcano after beating the other three
[04:35:27] <sbx> if all the enemies are dead
[04:35:34] <sbx> and you have queued attacks
[04:35:38] <sbx> they hit your team
[04:35:51] <sbx> I didn't do it intentionally :P
[04:35:55] <Rufus> Sheng_Gradilla, got the float stone early?
[04:36:00] <Sheng_Gradilla> Rufus: yes
[04:36:03] <Rufus> not an easy task
[04:36:06] <Rufus> impressive
[04:36:20] <Rufus> if you get all the itmes first
[04:36:26] <Rufus> and then go back and beat the fiends
[04:36:30] <Rufus> it's harder/easier
[04:36:34] <Rufus> harder at first
[04:36:41] <Rufus> easier to beat the fiends
[04:36:44] <Rufus> lter
[04:36:57] <Rufus> you can use specific swords and such with the giant glove
[04:37:00] <Rufus> fast etc etc etc
[04:37:15] <Rufus> you can raly beta the HELL out of the fiends that way
[04:37:24] <Rufus> you guys see Zelda Classic yet?
[04:37:24] <Sheng_Gradilla> are you talking about the NES version?
[04:37:29] <Rufus> yes the nes version
[04:37:35] <Rufus> and the playstation version
[04:37:42] <Rufus> i have them on plastic as well as cd though
[04:37:47] <Rufus> huge collector here
[04:37:48] <sbx> plastic?
[04:37:51] <Rufus> carts
[04:38:06] <Rufus> cartridges
[04:38:16] <Rufus> thier called Plastics
[04:38:19] <Sheng_Gradilla> that thing about the giant glove, are you talking about the NES version?
[04:38:23] <Rufus> or atleast thats what me and my cousin call them
[04:38:29] <Rufus> yeap
[04:38:39] <Rufus> it casts sabre
[04:38:41] <Sheng_Gradilla> when all enemies are dead and there are attacks queued, the battle just ends
[04:38:52] <Rufus> don't hit the enemies
[04:39:00] <Rufus> you just keep using the heal help
[04:39:06] <Rufus> the white shirt of the heal staff
[04:39:19] <Rufus> with the other players alternating between the black mage and the white mage
[04:39:22] <Rufus> casting fast
[04:39:26] <Rufus> and sabre
[04:39:32] <Rufus> and using the giant glove
[04:39:42] <Rufus> defend with your fighter
[04:39:50] <Rufus> and you'll do some serious dammage
[04:40:18] <Sheng_Gradilla> defend? that's not possible in FF1 for NES
[04:40:24] <Rufus> yes it is
[04:40:33] <Rufus> you use an item
[04:40:41] <Rufus> like a sword or something that does nothing
[04:40:46] <Sheng_Gradilla> that's not "defend"
[04:40:49] <Rufus> close to it
[04:41:15] <Rufus> youc an use the giant glove as well
[04:41:35] <Rufus> that should free up a trun for the rest of your chars
[04:41:48] <Rufus> the white shirt if i remember correctly casts invis 2
[04:41:56] <Rufus> just use that with the free character
[04:42:03] <Rufus> it'll raise your evade
[04:42:25] <Rufus> i am not sure if it becomes ineffective after the first use
[04:42:27] <Rufus> or not
[04:42:33] <Rufus> but most thing sstack in ff1 regardless
[04:42:50] <Rufus> like fast and sabre
[04:43:47] <Sheng_Gradilla> I remember getting the message "no effect" or something when applying a second Fast on some character
[04:44:02] <Rufus> nope
[04:44:04] <Rufus> not with fast
[04:44:23] <Rufus> probably invis
[04:44:26] <Rufus> and invis2
[04:44:38] <Sheng_Gradilla> I never cared for those two spells
[04:44:46] <Rufus> they work wonders
[04:44:52] <sbx> you liked ff9?
[04:44:55] <Rufus> no
[04:44:59] <Rufus> didn't like 8 either
[04:45:00] <sbx> it has black mages...
[04:45:01] <Rufus> they sucked
[04:45:14] <Rufus> 7 was alright
[04:45:19] <Rufus> 4 and 6 are the best
[04:45:23] <Rufus> and of course 1
[04:45:45] <Rufus> cheesy graphics
[04:45:49] <Rufus> but who cares
[04:45:52] <Rufus> more stuff to find
[04:45:59] <Rufus> harder games in general
[04:46:03] <sbx> yeah 1 had an incredibly original story, I loved the cinematics
[04:46:11] <Rufus> i mean getting two illumina blades is really hard
[04:46:23] <Rufus> there were no cinimatics
[04:46:28] <Rufus> it was an 8 bit game.
[04:46:42] <Rufus> the only cinimatcis it had where when you crossed the bridge
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[04:46:47] <Rufus> and it played that really cool tune
[04:46:49] <sbx> no kidding
[04:46:56] <sbx> that was my favorite part tho :p
[04:46:57] <Rufus> and that was about it
[04:47:06] <Rufus> yeah it was pretty wicked
[04:47:10] <Rufus> love the tune too
[04:47:10] <sbx> besides the scrolling blue title
[04:47:15] <Rufus> they used it up until ff4
[04:47:16] <Sheng_Gradilla> I liked the secret puzzle game
[04:47:19] <sbx> I still need to learn it on the piano
[04:47:27] <Rufus> and canned it after ff6
[04:47:33] <Rufus> hehe 55 times a+b
[04:47:35] <sbx> well ff7 has it
[04:47:43] <Rufus> yeah 500 gold if you beat
[04:47:53] <Rufus> sbx does it?
[04:48:06] <Sheng_Gradilla> the prelude song? yes
[04:48:07] <Rufus> been ages since i even LOOKED at ff7
[04:48:23] <sbx> I love all the FF games, except FF11 which I don't have any plans to play.
[04:48:32] <Rufus> i play it
[04:48:34] <Rufus> ffxi
[04:48:40] <Rufus> is the best i have seen since ff6
[04:48:44] <Rufus> it's hard
[04:48:50] <Rufus> and there are more ppl to pester
[04:48:54] <Rufus> since thier all live players
[04:48:59] <Rufus> costs a penny though
[04:49:04] <Sheng_Gradilla> I lost interest after playing FF8 for a while
[04:49:21] <Rufus> bolocks to ff8
[04:49:26] <Rufus> it fscking sucked
[04:49:30] <Rufus> it was horrable
[04:49:35] <Rufus> a "gun blade"
[04:49:44] <sbx> many people say that
[04:49:46] <Rufus> who's the fscking idiot who thought that up
[04:50:01] <Rufus> i mean common..
[04:50:07] <sbx> you just cant enjoy a different story in the series for a change
[04:50:14] <sbx> even ff4 had scifi
[04:50:19] <Rufus> yes it did
[04:50:25] <Rufus> but ff8 was just nasty
[04:50:25] <Sheng_Gradilla> the same idiot who gradually dragged FF into a more techie setting
[04:50:48] <Rufus> well i must say ff7 was cool
[04:50:53] <Rufus> great story
[04:50:55] <Rufus> it fit
[04:51:00] <sbx> you sir are a buffoon
[04:51:00] <Rufus> it was awesome
[04:51:03] <sbx> i love ff7 and ff8
[04:51:21] <sbx> even though they are completely different
[04:51:23] <Rufus> sbx, i was raised on 8bit systems
[04:51:27] <sbx> me too
[04:51:45] <Rufus> ff4 and ff6 kicked the hell out of ff7 and ff8
[04:51:47] <Rufus> in everything
[04:51:50] <Rufus> except graphics
[04:51:59] <sbx> i dont care
[04:52:00] <Rufus> game play was better
[04:52:04] <Rufus> magic system was better
[04:52:07] <Sheng_Gradilla> what I didn't like about the whole FF series is their lack of continuity
[04:52:07] <Rufus> story was better
[04:52:07] <sbx> i think they all kicked the hell out of almost everything else
[04:52:13] <Sheng_Gradilla> all of them a whole new story
[04:52:15] <sbx> well it's not really a series
[04:52:22] <Sheng_Gradilla> whole new unrelated story
[04:52:23] <Rufus> Sheng_Gradilla, yes and no
[04:52:33] <sbx> the producer of ff8 isnt an idiot
[04:52:39] <sbx> square just got too commercial
[04:52:44] <Rufus> Sheng_Gradilla, it was a good idea... see it's the final fantasy for a differant world every time
[04:52:52] <sbx> so they make the games easier and glossier
[04:52:59] <sbx> most every corporation does that with their games
[04:53:07] <Rufus> yes but ff8 was crap
[04:53:15] <Rufus> i say this as an avid square fan
[04:53:24] <Rufus> ff8 bit ass
[04:53:26] <Rufus> hardcore
[04:53:34] <sbx> no accounting for taste
[04:53:39] <Rufus> and i would say that to the board of square enix
[04:54:04] <Rufus> my oppinion shoudl matter considering the amount of money i have fed those guys
[04:54:12] <Rufus> i have bought a copy of all thier games at leqast once
[04:54:17] <Rufus> the ones i didn't like i sold
[04:54:24] <Rufus> ff8, ff9,
[04:54:32] <Rufus> i didn;t botehr buying ffx
[04:54:34] <Rufus> and x-2
[04:54:40] <Rufus> i went for ffxi
[04:54:46] <Rufus> and they hit it right on the head
[04:54:49] <Rufus> with taht one
[04:54:52] <Rufus> good game
[04:54:56] <sbx> its just subjective entertainment
[04:55:02] <Sheng_Gradilla> I am waiting for Tabula Rasa
[04:55:17] <Rufus> i am waiting for the PS3
[04:55:23] <Rufus> grid technology
[04:55:25] <Rufus> for sqaure
[04:55:28] <Rufus> mmmmmm
[04:55:30] <Rufus> yummy
[04:56:08] <Rufus> then we can see what square releases
[04:56:32] <Rufus> unless ofcourse square gets pissed because of thier new no-hd playstation2
[04:56:47] <Rufus> and moves back to game cube
[04:56:51] <Rufus> or nintendo rather
[04:56:56] <Rufus> i can see that happening
[04:57:02] <Rufus> hopefully not X-Box
[04:57:06] <Rufus> i won't be happy then
[04:57:29] <Rufus> right now i am working on an emulation system set top box
[04:57:30] <sbx> did nintendo stop censoring their games for kids?
[04:57:35] <Rufus> not sure
[04:57:38] <sbx> i didn't even own an n64
[04:57:42] <Rufus> i do
[04:57:48] <Rufus> but that happend by mistake
[04:58:32] <Rufus> need to look at cheap micro-atx boards with onboard tv-out for my set-top box
[04:58:53] <Rufus> it'll emulate nes/supernes and maybe psx
[04:58:58] <Rufus> not sure yet depending
[04:59:10] <Rufus> running LINUX ofcourse
[04:59:18] <Sheng_Gradilla> they are making a great mistake
[04:59:26] <Rufus> who's that
[04:59:33] <Rufus> square or nintendo
[04:59:36] <Sheng_Gradilla> I remember how Duke Nukem evolved
[04:59:59] <Sheng_Gradilla> the game has to evolve with its fans
[05:00:06] <Rufus> agreed
[05:00:13] <Rufus> most video game players are my age
[05:00:14] <Rufus> you know
[05:00:26] <Rufus> between 19 - 31
[05:00:29] <Rufus> i am 24
[05:00:46] <Sheng_Gradilla> the zelda series have stayed as kids-oriented games
[05:00:47] <sbx> "I ain't afraid of no Quake."
[05:01:05] <Rufus> agreed
[05:01:08] <Rufus> OH
[05:01:11] <Rufus> that reminds me
[05:01:17] <Rufus> have you guys seen Zelda Classic?
[05:01:23] <Sheng_Gradilla> nope
[05:01:27] <Rufus> a port of zelda to the pc
[05:01:33] <Rufus> nintendo doesn';t even care
[05:01:41] <Rufus> thing comes with a mission editor and the whole 9 yards
[05:01:46] <sbx> yeah i have that
[05:01:48] <Rufus> it's being ported to linux
[05:01:48] <Sheng_Gradilla> I like SuperTux :)
[05:01:51] <Rufus> hehe yeah
[05:01:56] <Rufus> i edited the sprites
[05:02:02] <Rufus> not Setzer is bouncing about
[05:02:07] <Rufus> it's quite commical
[05:02:12] <sbx> Setzer is my favorite FF6 character
[05:02:15] <Rufus> not = now
[05:02:18] <Rufus> mine too
[05:04:37] <-- Kirben has left IRC (Connection timed out)
[05:04:37] <sbx> ok we can agree on something :p
[05:04:37] <Rufus> i could make a game based only on that guy
[05:04:37] <Rufus> his quest for his lost love would be rather neat
[05:04:37] <Sheng_Gradilla> there was a guy making a game based on Locke
[05:04:37] <Rufus> set in the ff6 world of ruin after kefkas defeat
[05:04:37] <sbx> hehe Locke killed his love
[05:04:37] <sbx> or thought he did
[05:04:37] <Sheng_Gradilla> the game was called Locke Cole: The Early Adventures
[05:04:37] <Rufus> really?
[05:04:37] <Rufus> that would have been intersting
[05:04:37] <Rufus> he abandon the project?
[05:04:37] <sbx> Locke is my 2nd favorite character
[05:04:37] <Sheng_Gradilla> that was a long time ago
[05:04:37] <sbx> or maybe Mog
[05:04:37] <Rufus> my second favortie
[05:04:37] <Sheng_Gradilla> I have not seen him on ICQ for years
[05:04:37] <Rufus> would have to be Terra
[05:04:37] <Sheng_Gradilla> I was on a FF1 remake
[05:04:37] <Rufus> the morph thing is just too cool
[05:04:37] <Rufus> ff1 remake?!?!?!?!
[05:04:37] <Rufus> you still have the code?!
[05:04:37] <Rufus> please say yes
[05:04:37] <Sheng_Gradilla> the project has been stalled for years
[05:04:37] <Sheng_Gradilla> yes, I still have the code
[05:04:38] <Rufus> who cares
[05:04:44] <Rufus> i'll give you any help i can!
[05:04:55] <sbx> I feel like playing an RPG now.
[05:04:58] <Rufus> i am not coder but i know that game better then most
[05:05:08] <Sheng_Gradilla> but I plan to completely rewrite it, if I ever resume work on it
[05:05:13] <Rufus> infact did you know you can land the airship ontop of the caravan
[05:05:24] <Sheng_Gradilla> yes, I knew that
[05:05:26] <Rufus> instead of having to walk across the desert to get the fairy in the bottle
[05:05:51] <Sheng_Gradilla> and I knew I can dock the ship on a river if I have the canoe
[05:05:56] <Rufus> i gave that to a guy who was doing a wakthrough ages ago
[05:06:08] <Rufus> taht was in the book i think
[05:06:33] <Rufus> Sheng_Gradilla, send over the code
[05:06:38] <Rufus> let me have a look see
[05:06:43] <Rufus> are you using sdl?
[05:06:44] <Sheng_Gradilla> I have it archived on a CD
[05:06:52] <Rufus> well find it
[05:06:53] <Sheng_Gradilla> it's a DOS game
[05:06:54] <Rufus> let me know
[05:06:57] <Rufus> ouch...
[05:07:06] <sbx> U6O stopped using DirectPlay
[05:07:08] <Rufus> writen in?
[05:07:16] <sbx> but their netcode still needs tweaking
[05:07:19] <Rufus> c?
[05:07:20] <sbx> more work and improvement
[05:08:16] <Rufus> there was a Zelda2 remake
[05:08:20] <Rufus> but i can't find it
[05:08:25] <Rufus> that would be a really cool idea
[05:08:34] <Rufus> but the ff1 in full opengl
[05:08:34] <sbx> zelda2 is strange and different
[05:08:36] <sbx> but I like it too
[05:08:40] <Rufus> it was nice
[05:08:46] <Rufus> there was also a zelda 3 remake
[05:08:52] <Rufus> it's mia as well
[05:08:52] <Sheng_Gradilla> heh, funny, the counter reset
[05:09:45] <Sheng_Gradilla> I guess the guys at Chocobo.org reset their database, or the visitor count just flipped back to 0 after exceeding the data type range
[05:09:55] <Sheng_Gradilla> http://art-shrine.verge-rpg.com/sashaslair/
[05:11:19] <Rufus> thats yours?
[05:11:25] <Rufus> dos only eh?
[05:12:05] <Rufus> is that the source?
[05:12:09] <Rufus> of just the binaries?
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[05:13:13] <Sheng_Gradilla> that's the whole development dir
[05:13:19] <Sheng_Gradilla> the code is VergeC
[05:13:35] <Sheng_Gradilla> it's a sub-language
[05:13:54] <Sheng_Gradilla> the game engine is closed source
[05:14:52] <Sheng_Gradilla> as I said, I would rather rewrite the whole thing if I continue work on it
[05:15:24] <Rufus> agreed
[05:15:28] <Rufus> ity doens't work in dosemu
[05:15:36] <Rufus> start with the engine
[05:15:39] <Rufus> i suppose
[05:16:12] <Rufus> it would be nice if i could call the guys at square and ask for the source code to ff1
[05:17:12] <Rufus> well Sheng_Gradilla
[05:17:20] <Rufus> i'll keep comming here
[05:17:27] <Rufus> let me know what you decide to start work on it
[05:22:05] <Sheng_Gradilla> code to FF1? :D
[05:22:13] <Sheng_Gradilla> that would most certainly be ASM code
[05:22:18] <Sheng_Gradilla> for the 6502 CPU
[05:22:21] <Rufus> ASM?
[05:22:26] <Rufus> why?
[05:22:28] <Rufus> build it in C
[05:22:36] <sbx> they didn't do that then
[05:22:39] <Sheng_Gradilla> I mean the original FF1 code
[05:22:46] <Rufus> oh yeah for certain
[05:22:59] <Rufus> porting would suck
[05:23:06] <Rufus> asm to c++
[05:23:09] <Rufus> with sdl
[05:23:16] <Sheng_Gradilla> it would be pointless to have the original FF1 code
[05:23:22] <Rufus> perhaps
[05:23:27] <Sheng_Gradilla> we would have to redo it all
[05:23:27] <Rufus> but atleast you'd have it
[05:23:29] <sbx> much easier to remake, you know the workings of it anyway
[05:23:30] <Rufus> yeap
[05:23:35] <Rufus> but we'd have a refferance
[05:23:47] <Rufus> mostly calculating algorythms
[05:24:00] <Rufus> for stuff like hist and calculating veade% and blah
[05:24:08] <Rufus> hist = hits
[05:24:12] <Sheng_Gradilla> I have that stuff
[05:24:17] <Sheng_Gradilla> evade is not calculated
[05:25:07] <Sheng_Gradilla> it is a fixed number the game assigns to you in the beginning, and raises it by one point whenever certain stat raises
[05:25:16] <Sheng_Gradilla> I don't remember if it was luck or agility
[05:25:55] <Rufus> agility
[05:25:55] <Rufus> i am pretty sure
[05:26:11] <Sheng_Gradilla> let me check
[05:26:22] <Sheng_Gradilla> I have it documented on the source
[05:27:05] <Sheng_Gradilla> I already researched lots of stuff
[05:27:37] <Rufus> Sheng_Gradilla, if you can code in C
[05:27:42] <Rufus> i'll help as much as i can
[05:27:46] <Rufus> i mean it
[05:27:55] <Rufus> if zelda gets a remake for modern cpus
[05:27:59] <Rufus> FF1 should have one too
[05:28:13] <Rufus> and there should be a mission editor
[05:28:21] <Rufus> lets face it if you can make a million missions
[05:28:30] <Rufus> you couldhave a really wicked rpg on ya hands
[05:28:39] <Sheng_Gradilla> there is FF Cronicles already
[05:28:56] <Sheng_Gradilla> that is one of the reasons I have not resumed work on this remake
[05:29:40] <Rufus> yeah but you can't edit it
[05:29:48] <Rufus> the engine would be wicked
[05:29:50] <Rufus> just the engine
[05:29:55] <Rufus> and the graphics
[05:29:59] <Rufus> the graphics are available
[05:30:10] <Rufus> making an editor and an engine is all we'd have to do
[05:30:17] <Rufus> meaning we do all the hard work
[05:31:10] <Sheng_Gradilla> k
[05:31:30] <Sheng_Gradilla> Evade[char]=(Agility[char]+48+Abs_Shield[Left_Hand[char]])-Armor_Weight[char];
[05:32:07] <Sheng_Gradilla> in the beginning of the game, your Evade is set to 48+Agi, and raises by 1 point when your agility raises
[05:32:44] <Rufus> ahhh
[05:32:49] <Sheng_Gradilla> you can just modify your evade from the savegame in the original FF1, and you have a damn high evade now
[05:32:49] <Rufus> oh and when you use invis
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[05:33:20] <Sheng_Gradilla> it's never recalculated, only added or substracted from
[05:33:31] <Rufus> even during a hit
[05:33:50] <Rufus> if dome dude goes to hit you how does it calculate.. what is it pinned agaist
[05:33:59] <Rufus> for example
[05:34:05] <Rufus> when i go to open a door in nwn
[05:34:20] <Rufus> i roll approxamatedly 139 vs DC 120
[05:34:22] <Rufus> the door opens
[05:34:36] <Rufus> if i roll under 120 (never happends) the door stays locked
[05:35:38] <Rufus> well i am off to bed Sheng_Gradilla
[05:35:43] <Sheng_Gradilla> I did not get to inspect that part of the code yet
[05:35:47] <Rufus> maybe play a little Dynasty Warrios
[05:35:53] <Rufus> 4
[05:35:57] <Rufus> and then hit the hey...
[05:36:02] <Rufus> or hay
[05:36:28] <Rufus> Sheng_Gradilla,
[05:36:31] <Rufus> before i go to bed
[05:36:33] <sbx> ...
[05:36:41] <Rufus> have you ever seen a game called romance 2?
[05:36:46] <Sheng_Gradilla> nope
[05:36:51] <Rufus> alright
[05:36:54] <Rufus> just checking
[05:36:59] <Rufus> it's for super nintendo
[05:37:09] <Rufus> really good strategy game
[05:41:32] <sbx> you leaving?
[05:45:04] * Sheng_Gradilla is away: No estoy
[05:46:02] <sbx> so long
[05:49:35] <Sheng_Gradilla> good night :)
[05:49:38] * Sheng_Gradilla hugs sbx
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[13:13:17] <Fl00der> hi
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[13:57:56] <Fl00der> servus
[13:58:07] <Fl00der> you there fellow?
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[14:29:47] <servus> Hi flooder. Yes?
[14:29:48] <MagicMop> Boo
[14:31:04] <servus> i.
[14:31:18] <Fl00der> servus: how's Exult 3D?
[14:31:26] <Fl00der> any windows alpha beta version yet? :)
[14:33:30] <Fl00der> once again, servus went away :-/
[14:33:48] <Sheng_Gradilla> :D
[14:35:50] <MagicMop> I guess there isn't a windows alpha beta version yet... ;)
[14:36:05] <Fl00der> yep :)
[14:37:11] <Fl00der> wee, we have snow already :)
[14:37:19] <Fl00der> winter comes quickly
[14:37:26] <-- Colourless has left IRC ("casts improved invisibility")
[14:37:27] <MagicMop> Really?
[14:37:39] <Fl00der> yep
[14:37:45] <MagicMop> Cool - I've only seen snow once in my life...
[14:37:56] <Fl00der> :P
[14:38:10] <Fl00der> but it's still 3.2 Celcius degrees
[14:38:25] <MagicMop> That's weird.
[14:38:55] <Fl00der> nah
[14:39:08] <MagicMop> Wouldn't it melt before it hits the ground?
[14:39:17] <-- [KrusheR] has left IRC ("I've come to cleanse this land...")
[14:39:30] <Fl00der> well it was -5 or something before it was on the ground :)
[14:39:38] <servus> This isn't a chat room, why am I expected to answer within 15 seconds? :P
[14:39:40] <Fl00der> but it's melting a little now on the ground :)
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[14:40:00] <Fl00der> servus: because I suppose that you are quickly :)
[14:40:04] <Fl00der> not a chat room?
[14:40:10] <servus> I haven't had the gumption to work on Exult3D for a little while. I did release the source though
[14:40:14] <Fl00der> I thought that every IRC chanlles are chat rooms .)
[14:40:23] <MagicMop> 30 seconds is quite fine.... :)
[14:40:26] <Fl00der> :)
[14:40:58] <servus> 3 people did download it. SBX did.
[14:41:28] <MagicMop> Well, its time I got of my butt and started using a compiler....
[14:41:49] <servus> Oh let me get a Windows binary then...
[14:41:51] <servus> Pleh:P
[14:42:12] <servus> It is difficult to compile on Windows
[14:44:18] <sbx> servus: did you not want to announce your source release on the forum?
[14:44:34] <MagicMop> I'll download the source tonight - (while I'm asleep... it'll take ages with dialup... :)
[14:45:00] <sbx> it's only 3.5NB
[14:45:47] <Sheng_Gradilla> only about 15 minutes to download
[14:45:49] <servus> Well it's still pretty crappy.
[14:45:53] <MagicMop> Hmmm... for some reason I thought I read in the logs it was bigger than that... oops.
[14:46:11] <MagicMop> I think the screen grabs look far from crappy... :)
[14:46:34] <Sheng_Gradilla> they were chosen among the crappy ones :P
[14:46:45] <Sheng_Gradilla> best of the crowd :P
[14:46:49] <servus> Cream of the crop
[14:47:02] <servus> Hmm I deleted some stuff and now Exult on Windows doesn't wanna compile, gah I hate .NET
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[14:48:51] <MagicMop> Hehe... well, you've certainly got a lot of people interested... 115 posts on the phorum... :)
[14:50:06] <servus> It's like I signed up for a job!
[14:50:31] <MagicMop> Naaah. Don't feel pressured.
[14:50:35] <sbx> We need those new classes integrated by Friday.
[14:50:43] <servus> Aieeee!@
[14:50:50] <MagicMop> We're just you're fan club.... now get back to work!!
[14:50:56] <sbx> The board wants to see some results.
[14:51:03] <sbx> I'm sure you're capable.
[14:51:15] <servus> I'm getting those stupid compile errors in .NET again...
[14:51:22] <servus> _freopen et cetera =-/
[14:51:36] <servus> Oh I remember
[14:51:43] <sbx> prod Colourless
[14:52:05] <servus> The [working] sdlmain.lib that Colourless gave to me only works in Exult, and breaks everywhere else.. so I backed it up and renamed it
[14:52:11] <servus> Lovely, eh.
[14:54:32] <Sevalecan> sdl doesnt like to compile in windows btw :P
[14:54:56] <Sevalecan> some day some poor non-programmer will need to compile it and get really confused :)... :D
[14:54:59] <Sheng_Gradilla> whit what compiler?
[14:55:02] <servus> #error WTF!
[14:55:07] <Sevalecan> mingw
[14:55:11] <Sheng_Gradilla> whit=with
[14:55:11] <Sevalecan> i had to hack the source a bit
[14:55:12] <servus> .NET 2003.
[14:55:16] <Sevalecan> make it work
[14:55:27] <servus> I've never had trouble with SDL in Windows 'til Exult. Compiling now with a special breed of sdlmain.lib
[14:55:45] <servus> Oh, did I mention that .NET 2003 is really, really, slow, and creates really, really, slow binaries?
[14:55:45] <MagicMop> Non-programmer... hey! That's me! I guess I probably shouldn't be downloading the source.... :)
[14:55:46] <Sevalecan> I compiled exult, dunno where to put the config file though...
[14:56:06] <MagicMop> I'm confused already...
[14:56:22] <Sevalecan> MagicMop: you'll manage if you're not easily deterred by having to learn something.
[14:57:02] <Sevalecan> servus: slasp it
[14:57:19] <servus> It compiled for you? Probably not the OpenGL version... for some reason the HAVE_OPENGL define got unset. You'll have to #define it in msvc_kludges.h and recompile... Why would it not save that? Argh.
[14:57:21] <Sheng_Gradilla> heh
[14:57:25] <MagicMop> Aaah, well, I do enjoy a good bout of learning.
[14:57:59] <Sheng_Gradilla> like that saying: "From history we learn that people never learns from history"
[14:58:06] <Sevalecan> servus: you forget, I dont use msvc ;)
[14:58:40] <servus> Well I don't use MSVC7 either.
[14:58:50] <servus> I know it compiles pretty much OK in the GNU world.
[14:59:11] <servus> Make sure it's compiling with -DHAVE_OPENGL or something. It should be but one never knows...
[14:59:13] <Sheng_Gradilla> it happens over and over again, most people stumbles with the same problem and never takes the time to learn to overcome it, then in the future stumbles with it again and again
[15:00:21] <servus> Who is that targetted at, Sheng_Gradilla? :P
[15:00:30] <servus> OK, got a binary.
[15:01:31] <MagicMop> wheee!
[15:02:14] <servus> Yay, segfault when I change to OpenGL mode... Why me?
[15:05:23] <sbx> Because you are the developer and guinea pig.
[15:13:24] <servus> Sevalecan, did you get it running?
[15:14:50] <Sevalecan> servus: hmm, havent done anything with it yet
[15:16:23] <servus> Ok. If it compiled with GL in, you should be able to just choose OpenGL as your scaler from the video menu.
[15:16:36] <Sheng_Gradilla> byeee :)
[15:16:50] <servus> Bye
[15:17:09] * Sevalecan adds -DHAVE_OPENGL
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[15:17:39] <servus> Looks like I gave an old version of source
[15:18:24] <Sevalecan> compiling
[15:18:39] <sbx> compiled on windows?
[15:18:48] <Sevalecan> in the process of it
[15:19:17] <sbx> oh
[15:19:20] <sbx> I mean servus
[15:19:28] <sbx> oh
[15:19:31] <sbx> he said "if"
[15:19:36] * Sevalecan confused :p
[15:19:43] <Sevalecan> damn s guys ;)
[15:20:33] <servus> Yes I got it working on Windows again, but it's an old version of source that I seem to have given, I'm transferring the new source to the working MSVC project now.
[15:21:08] <servus> On the bright side, my own personal current project is farther along than UWAdv :D
[15:21:39] <Sevalecan> wtf does -mms-bitfields mean
[15:21:48] <sbx> servus: Have multiplayer support yet?
[15:22:02] <servus> It won't be multiplayer.
[15:22:30] <servus> Though it could be easily enough; the engine is cleanly segmented into client and engine, like Half-Life does.
[15:22:37] <Fl00der> servus: is there available/coming soon playable/testable windows version of it yet? :P
[15:23:43] <servus> Heh you guys and your tests :P
[15:23:50] <servus> Yes, actually, if you have an extremely fast computer
[15:23:50] <Fl00der> :)
[15:23:55] <sbx> heathens!
[15:24:09] <Fl00der> 2.2 GB, 1024 DDR Memory, Ati Radeon 9500?
[15:24:13] <Sevalecan> gfdgdsdsaf
[15:24:14] <servus> 9500?
[15:24:20] * Sevalecan has to compile a few files manually :P
[15:24:21] <Fl00der> gb = mhz
[15:24:22] <servus> Probably, not familiar
[15:24:25] <Fl00der> argh
[15:24:35] <servus> Give up now, Fl00der :D
[15:24:38] <Fl00der> GHZ
[15:24:39] <MagicMop> Well, looks like Fl00der is set...
[15:24:46] <servus> Reintegrating source...
[15:24:50] <Fl00der> 2.2 GHZ i mean :)
[15:24:59] <Fl00der> servus: but I looooooove ultima
[15:24:59] <Fl00der> :)
[15:25:35] <servus> Play Ultima Underworld 1?
[15:25:45] <Fl00der> and like to test games on early stage and crash my comp :)
[15:25:53] <Fl00der> servus: played already :P
[15:26:03] <servus> Then you'll recognize the first level and the user interface.
[15:26:20] * servus watches his dev computer grind to a halt...
[15:26:20] <Fl00der> :P
[15:26:38] <servus> Compiling 2 things at once, copying lots of files between partitions, and it just kinda falls over dead
[15:27:02] <Sevalecan> bleh
[15:27:07] <Sevalecan> bunch of undefined references
[15:27:30] <servus> _freopen among them?
[15:27:40] <servus> or GL stuff? Did you do an -lGL?
[15:27:55] <Sevalecan> hmm /me checks
[15:28:12] <servus> The makefile works on gnu/linux with g++. Not sure what you're doing :)
[15:28:46] <Sevalecan> b;argh
[15:28:54] <Sevalecan> GL_Manager
[15:28:54] <Sevalecan> etc
[15:29:08] <Sevalecan> wich lib is that in :)
[15:30:11] <servus> Not a lib
[15:30:33] <Sevalecan> file/whatever
[15:31:12] <servus> It's in shapes/glshape.h
[15:31:17] <Sevalecan> basically complaining about the functions in the class :P and then some other gl class
[15:31:20] <servus> Ala shapes/glshape.cc
[15:31:32] <servus> Hmm
[15:31:43] <servus> I'm about to send a new version of the source with [hopefully] better makefiles and stuff.
[15:31:59] <Sevalecan> does it fix zip and unzip.c ?
[15:32:19] <Sevalecan> make from mingw wont compile it for some reaosn but if i copy and paste it manually it does fine
[15:34:50] <servus> Still copying source...
[15:35:10] <servus> I never touched zip and unzip.
[15:35:20] <servus> Sure you have the libs?
[15:42:19] <Sevalecan> exult now compilied
[15:42:23] <Sevalecan> servus: they came with exult afaik
[15:42:33] <Sevalecan> i think i have them externally too though
[15:43:10] <Sevalecan> at least i *think* its compiled
[15:43:11] <Sevalecan> >_<
[15:43:37] <Sevalecan> yipee
[15:44:26] <Sevalecan> hrm
[15:44:36] <Sevalecan> i set scaling to opengl, exited options and it shut down
[15:45:52] <Sevalecan> how broken it is >:)
[15:45:54] <servus> hehe.
[15:46:03] <servus> Try setting your scaler to OpenGL in the exult.cfg file
[15:46:07] <servus> Then starting up like that
[15:46:36] <Sevalecan> now it doesnt run at all :D
[15:47:32] <Sevalecan> well, the window frame comes up then disappears
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[15:48:15] <servus> Meh. Running it from a console? what's the last message it gives?
[15:49:27] <Sevalecan> it never talks back......
[15:49:45] <Sevalecan> perhaps its not got debugging turned on :P
[15:53:42] <Sevalecan> compiling with -ggdb3
[15:55:26] <wjp> um, why? (unless you want to use gdb)
[15:55:35] <Sevalecan> wich I do
[15:55:43] <Sevalecan> and i dont know how to make it give me diagnostic messages directly
[15:55:43] <Sevalecan> :P
[15:55:51] <wjp> stdout.txt, stderr.txt
[15:55:56] * Sevalecan != exult expert
[15:56:12] <servus> Neither am I, that's why this GL thing is crud :-)
[15:56:17] <wjp> SDL dumps stdout/stderr into stdout.txt/stderr.txt
[15:56:42] <Sevalecan> wjp: okie dokie
[15:56:43] <servus> Well, sometimes it does.
[15:58:00] <Sevalecan> I'm one of those idiots who never reads documentation unless there is no other way to find out ;)
[15:58:18] * Lord_Nightmare is trying to figure out why his cvs compile of exult refuses to work
[15:58:35] <Lord_Nightmare> it sees the data files, that much is certain
[15:58:52] <Sevalecan> servus: sometimes is right, it didnt dump any useful information on its crash
[15:59:05] <Lord_Nightmare> but when i run it and hit enter on the game select screen, the screen fades to black and then it does nothing
[15:59:12] <Sevalecan> bastard program cant just segfault, has to exit normally >:(
[15:59:40] <Lord_Nightmare> wait it just took a while.
[16:00:21] <servus> Heh.
[16:00:39] <Lord_Nightmare> sound isn't working though...
[16:00:41] <servus> It was hard enough to get CVS to compile for me :)
[16:00:46] <servus> No? Sounds works for me.
[16:01:08] <Lord_Nightmare> and when it gets up to the part of the BG intro where the guardian speaks, it freezes again
[16:01:17] <Sevalecan> cvs here too :)
[16:01:27] <Sevalecan> sound working fine
[16:01:38] <Sevalecan> i turned it off cause it conflicted with my music >:)
[16:01:44] <Sevalecan> though im on 1.4.01
[16:03:29] <Lord_Nightmare> then after a good long while it starts again, and at least i can hear the guardian's speech
[16:03:35] <Lord_Nightmare> midi doesn't work at all
[16:05:01] <Lord_Nightmare> rt_sigprocmask(SIG_SETMASK, NULL, [RTMIN], 8) = 0
[16:05:01] <Lord_Nightmare> rt_sigsuspend([]
[16:05:07] <Lord_Nightmare> wtf is it doing?
[16:05:16] <servus> I didn't touch sound.
[16:05:28] <Sevalecan> servus: but you broke it anyway, right? ;)
[16:05:28] <Lord_Nightmare> this is regular exult, not exult3d
[16:05:51] <Sevalecan> <IronBob> I find it suprisingly strange, yet funny that my program segfaults when I edit commented code
[16:06:18] <Lord_Nightmare> ah, thrilling.
[16:06:21] <Lord_Nightmare> read(4, "\1\2\332#\0\0\0\0\252\0\300\0\0\0\0\0\0\0\0\0\23\0\0\0"..., 32) = 32
[16:06:21] <Lord_Nightmare> select(30, [3 29], NULL, NULL, {0, 50000}Fatal signal: Segmentation Fault (SDL Parachute Deployed)
[16:06:21] <Lord_Nightmare> ) = ? ERESTARTNOHAND (To be restarted)
[16:06:21] <Lord_Nightmare> --- SIGSEGV (Segmentation fault) @ 0 (0) ---
[16:06:21] <Lord_Nightmare> +++ killed by SIGSEGV +++
[16:06:21] <Lord_Nightmare> jonathan@jzgs:~/exult$
[16:06:29] <Sevalecan> beautiful
[16:06:45] <Sevalecan> SDL Parachute deployed...
[16:07:04] <Lord_Nightmare> Sevalecan: remember, this is plain (non 3d) exult
[16:07:05] <Sevalecan> allegro uses back up rockets >:) </shamelessplug>
[16:07:15] <Sevalecan> I've not compiled exult3d yet either
[16:07:31] <servus> With a program this big, I can always blame someone else! Mwuahaha!
[16:07:44] <Lord_Nightmare> indeed.
[16:07:48] <servus> It was... those people! *Waves his hands at everyone in large swaths*
[16:08:20] * Sevalecan hides behind a rock
[16:08:43] <Lord_Nightmare> i suspect my problems stem from not having a clean cvs build
[16:08:56] * Sevalecan opens up source to cheat.h and cheat.cc
[16:09:48] <servus> This is... so slow... in Windows
[16:09:58] <Sevalecan> what is :)
[16:10:06] <servus> Did a 'release' build in .Net 2003 and Exult3D is dog slow.
[16:11:19] <Lord_Nightmare> servus: are you ever going to 'complete' exult3d?
[16:11:27] <Lord_Nightmare> i hope so
[16:12:19] <Lord_Nightmare> with a mouse-controlled camera or something, and proper bypassing of zones based on viewpoint so no black areas...
[16:12:47] <servus> The camera is mouse controlled
[16:12:58] <servus> You can rotate, zoom, and pan.
[16:14:10] <Sevalecan> and if you hold the scroll button, every inch of movement gets you a new girlfriend
[16:16:31] * Lord_Nightmare starts drooling
[16:16:57] <servus> Huh?
[16:16:59] <sbx> he's lying
[16:17:27] <Lord_Nightmare> nah not about the girlfriend part...
[16:18:16] <Lord_Nightmare> ok i see why it crashed... it was building half of the old pre 1.0 exult and half of the new one
[16:20:16] <Lord_Nightmare> servus: so, assuming you get back to exult3d, what's next? is it possible to display the character sprites as posters (a'la paper mario)?
[16:21:10] <servus> Yeah continuing to display arbitrary sprites as... sprites, is possible.
[16:21:12] <sbx> I think he will fix the camera movement next.
[16:21:28] <servus> Camera movement has been in for some time
[16:22:32] <Lord_Nightmare> what about models? obviously trees and wells and the telescope i keep hearing about but have never reached need replacement models... and probably the lampposts too...
[16:24:00] <Lord_Nightmare> btw (this is a question about general exult) i seem to recall hearing that exult was made without any disassembly of the original ultima 7 whatsoever. i find that somewhat hard to believe. is it true?
[16:24:29] <servus> Don't ask me.
[16:24:38] <Lord_Nightmare> ...ok
[16:24:49] <Lord_Nightmare> I'll ask colourless when he comes back
[16:24:54] <servus> When I made my Ultima 7 map viewer I didn't disassemble Ultima... that wouldn't have helped me at all, personally.
[16:26:28] <Lord_Nightmare> how did that work? you just reassembled the tiles and zones and whatnot for the map?
[16:27:49] <servus> Well the map and graphics are the easy part. I don't know how they came up with the usecode disassembly
[16:31:00] <Lord_Nightmare> servus: are gumps working right in exult3d? (i really haven't kept up with it as much as i'd like to)
[16:31:53] <servus> Yes
[16:37:47] <Lord_Nightmare> cool... I'm wondering what your newest project is...
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[16:51:48] <wjp> LordN_Away: that's true, yes
[16:52:26] <wjp> some file formats were already decoded when we started on exult, though, so maybe the people who decoded those used disassembly... don't know about that
[16:52:49] <servus> I heard that the original Ultima 7 was made in QBasic. Is this true?
[16:56:44] <MagicMop> Gah... work in a few hours. I should probably squeeze in some sleep... :)
[16:57:01] <MagicMop> Keep up the great work... nighty night all...
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[19:10:26] <sbx> Dance Dance Revolution!
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