#exult@irc.freenode.net logs for 1 Sep 2002 (GMT)

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[00:03:24] --> Slave has joined #exult
[00:04:36] * Darke pawwaves. Hi Slave. *grin*
[00:08:23] <Slave> hello
[00:08:45] <Slave> I'm looking for some kind of listing of the Global Flags in Black Gate, is there some kind of resource anywhere?
[00:09:16] <Slave> ... I'm playing through black gate for the 1st time in about 8 years.... but I think I broke someone
[00:09:41] <Darke> There's no global listing unfortunately. You need to go through and look at the usecode and guess which flag does what.
[00:10:44] <Slave> hmmm I don't really know my way around... but here's my problem... I've lost E&A's trail, in minoc I was told to go to paws but no-one in paws will say anything about the Crown Jewel
[00:10:47] <Darke> Actually, there's half a dozen of the flags listed in a file in the docs, IIRC. But that's about all.
[00:11:10] <Darke> Maybe grab a walkthrough? That might help.
[00:11:38] <Slave> the walkthroughs tell me to talk to Feredwyn, but he's not talking about what I want him to.
[00:12:00] <Slave> Owen's the one who tells me to go to paws.... but he's dead now :-P
[00:39:16] <Slave> Yay I found what I had missed!
[00:39:32] * Darke earperks. What?
[00:41:06] <Slave> I had been following asking people abgout the Crown Jewel, but it turns out that I was supposed to be asking about "Elizabeth and Abraham" so I had to talk to the fellowhip guy in Trinsic so that I knew their names.
[00:41:09] <Slave> ugh what a pain
[00:42:21] * Darke ahhs.
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[02:38:55] <Slave> Hey, any ideas why exult --bg --buildmap 0 won't work for me? the games themselves work sweetly, but whenever i try to build the map I get an error: Error opening file <BLACKGATE_STATIC>/initgame.dat
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[03:15:53] <Slave> Hey, any ideas why exult --bg --buildmap 0 won't work for me? the games themselves work sweetly, but whenever i try to build the map I get an error: Error opening file <BLACKGATE_STATIC>/initgame.dat
[03:16:58] <Darke> Hmm... good question. I've honestly never tried --buildmap. Do you actually have a /initgame.dat file in /static?
[03:18:17] <Slave> I've got ultima7/STATIC/INITGAME.DAT, I've tried renaming it to lower case with no luck
[03:19:03] <Darke> IIRC case won't effect it, it handles that nicely. *grin*
[03:20:43] <Slave> yeah everything else is uppercase and still works so that's cool... it's kinda frustrating.... but not too big a deal
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[10:41:24] <Darke> Kirben: I don't suppose you know of autoconf works nicely under win32 with cygwin or mingw?
[10:41:49] <Kirben> should work under both
[10:42:01] * Darke is just hacking away at the pentagram configure script and wondering if we could just use that, rather then having another set of makefile.win32 files. *grin*
[10:42:32] <Darke> Thanks.
[10:43:32] <Kirben> Will need the msysDTK snapshot for mingw.
[10:45:21] <Kirben> Will depends on what is required for pentagram though.
[10:47:03] <Darke> At the moment, I think about the only 'nonstandard' bits that are required would be flex/bison to compile the compiler. *grin* But since that's not even in the cvs it's not important atm.
[10:52:03] <Kirben> That should be fine, just have to wait and see how it goes...
[10:59:58] * Darke nods. Yep. *grin*
[11:00:28] * Darke somehow thoughly breaks SDL detection, despite not actually _touching_ the SDL detection part of the script. *sigh*
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[11:40:17] <wjp> hi
[11:43:40] * Darke bows. Greetings.
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[13:18:53] <Colourless> hi
[13:19:09] <Darke> Hi Colourless!
[13:38:04] <wjp> hi
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[14:01:17] * wjp looks at exultbot... yikes... what happened to him? :-)
[14:01:24] * wjp unknots exultbot
[14:05:32] <Colourless> you know fullwell that it was that bunny who did it
[14:05:37] <Colourless> exultbot told me himself
[14:06:22] <Colourless> of course the assumption always has been that exultbot is a he
[14:06:47] <wjp> I created him, so I would know, wouldn't I? ;-)
[14:07:02] <Colourless> yes i would hope so :-)
[14:07:16] <Colourless> you never know, he might have had a sex change :-)
[14:07:43] <Colourless> you know, in the first system shock game, shodan was refered to as 'he' :-)
[14:08:07] <Colourless> which was kind of strange
[14:09:52] <wjp> who?
[14:10:15] * wjp never played SS
[14:10:20] <Colourless> i take it then you've never play either of the 2 system shock's :-)
[14:10:42] <Colourless> shodan is the evil computer ai that tries to take over the universe
[14:11:15] <Colourless> shodan of course has a female appearance and voice, but in the manual, and some of the in game logs, she is called 'he'
[14:11:27] <wjp> :-)
[14:22:49] * wjp is at (what I guess is) the final fight in BG2TOB, btw
[14:23:08] <wjp> but it looks like I might need to level up a couple of more times before I can take her
[14:23:21] <wjp> (need more spike traps, specifically ;-) )
[14:26:30] <Colourless> hehe
[14:27:38] <wjp> really convenient that you can trap the place mellisan will show up a couple of times :-)
[14:28:00] <Colourless> just remember as soon as you 'use' the energy source or what ever it's called, you will be transported too her. set the traps before using the devices
[14:28:19] <Colourless> also you 'can' set a trap as soon as you enter the throne. just pause right away
[14:28:42] <Colourless> here's a hint: use the wish spells, if you have them... you can wish for rest :-)
[14:29:17] <wjp> wish for rest? really... hmm... :-)
[14:29:33] <wjp> yeah, I noticed the teleports
[14:29:42] <wjp> no real need to set a trap directly at the beginning
[14:30:14] <wjp> I wonder if my mages have enough wisdom for wishes
[14:30:29] <Colourless> the wish options are fairly random, chances are you wont get the the 'rest' option that often
[14:30:41] <wjp> wish or limited wish, btw?
[14:31:00] <Colourless> my mage had fairly crappy wisdom, but i could still do it.
[14:31:01] <Colourless> good question, i'm not entirely sure which it was
[14:32:20] <wjp> my mages have 9 and 11 wisdom; pretty low :-)
[14:33:10] <wjp> I should reshuffle memorized spells anyway; it looks like mellisan is pretty much immune to any spells I can throw at her
[14:33:35] <wjp> so I should probably go for mainly healing and summoning
[14:33:57] <Colourless> i defeated her entirely with traps, just occasionally i had korgan and sarevok doing a bit or melle damage
[14:34:20] <Colourless> 3 or 4 spike traps per encounter iirc
[14:34:25] <wjp> my fighters can actually hurt hur quite a bit
[14:34:37] <wjp> yeah, 3 spike traps almost (but not quite) kills her
[14:34:46] <wjp> greater whirlwind is really nice, btw :-)
[14:34:55] <Colourless> yep. it's great :-)
[14:35:11] <wjp> s/hur /her/
[14:36:12] <Colourless> if i had the game installed i'd check out my savegame to see what spells i had
[14:36:23] <wjp> I kind of regret picking some of the other high-level fighter abilities now
[14:36:45] <wjp> I'd prefer some more greater whirlwinds instead of critical strike and death blow
[14:37:32] <Colourless> so do i actually
[14:37:45] <Colourless> if i played the game again, i'd do it quite differently
[14:38:08] <wjp> yeah, me too :-)
[14:38:27] <wjp> (luckily; it would be quite boring if we had done everything right the first time :-) )
[14:39:32] <Colourless> the game woudn't be as much 'fun' if it wasn't so challenging
[14:41:38] <Colourless> fun is of course in quotes since much of the time you'd argue spending countless hours retrying a single fight not fun :-)
[14:41:46] <wjp> how did you kill 'The Ravager', btw? (the final 'test' in the pocket plane)
[14:41:52] <wjp> hehe, yeah :-)
[14:42:24] <Colourless> with a lot of difficulty. from memory i moved around 'heaps'
[14:42:55] <wjp> hm, I couldn't get him past 'injured', until I found that he didn't actually appear until you entered the area yourself
[14:42:57] <Colourless> summoned a few of the high level creatures
[14:43:10] <Colourless> set some traps iirc
[14:43:13] <wjp> so I had my thief 'prepare' the area before entering it :-)
[14:43:20] <Colourless> yeah, same here :-)
[14:43:32] <wjp> 6 spike traps really do quite a lot of damage :-)
[14:43:52] <Colourless> i sent in the creatures to right next to where he actually appears
[14:45:21] <wjp> which creatures do you summon, btw?
[14:45:47] <Colourless> can't remember which ones exactly. Normally i summoned a 'Fallen Diva' but i can't remember the others
[14:45:54] <wjp> deva :-)
[14:46:00] <Colourless> yeah Deva :-)
[14:46:13] <Colourless> (got the manual right here and still couldn't get the name right)
[14:46:24] <wjp> planetar is my current favourite
[14:47:15] <wjp> I wonder if I gave my cleric the deva ability
[14:47:30] <Colourless> the Deva can cast heal spells
[14:47:40] * wjp nods; planetar too
[14:47:52] <Colourless> and i think possibly ressurect too. can't really be sure about that though
[14:48:09] <wjp> planetar can resurrect; deva most likely too
[14:48:20] <Colourless> Fighting against those isn't exactly fun :-)
[14:48:31] <wjp> hm, no :-)
[14:48:52] <wjp> one of them was turned/converted once... was a big problem :-)
[14:49:23] <Colourless> hehe
[14:49:47] <wjp> don't think I ever encountered any of them other than those summoned by me
[14:50:06] <Colourless> there is one, and you are yet to face it :-)
[14:50:34] <wjp> ack
[14:50:45] <wjp> solar?
[14:50:52] <wjp> hm, never mind; don't answer :-)
[14:51:40] <Colourless> no, it's not solar
[14:52:07] <Colourless> but the game identifies the creature as Solar (i.e. it's the same class as solar)
[14:52:40] <wjp> hm, how long does this fight continue?
[14:52:56] <wjp> there's the first fight when you enter; then 3 after shutting down each of the 'pools'?
[14:53:08] <wjp> any surprises after that? :-)
[14:53:10] <Colourless> well, you have got to fight mellisan 4 times (enter and 3 other times)
[14:53:31] <Colourless> the first 2 pools are pretty easy
[14:53:40] <Colourless> the final pool... i just a tad difficult :-)
[14:53:43] <Colourless> s/i/is/
[14:53:55] <wjp> oh right, forgot those fights at the pools themselves
[14:54:10] <Colourless> you then fight mellisan the final time, and Solar will appear and the game ends
[14:54:28] <Colourless> Solar just talks to you and asks you a few questions at the end
[14:54:43] <Colourless> you fight agains the Solar at the third pool
[14:54:52] <Colourless> s/agains/against/
[14:55:00] * wjp nods; that's what I guessed :-)
[14:56:09] <Colourless> my final battle again mellisan was a anti-climax. i laid down 4 spike traps. We teleported, the traps went off. She said her last 'taunt', then died as soon as the conversation finished and Solar appeared :-)
[14:57:37] <wjp> hehe, sounds like my fight with draconis :-)
[14:58:31] <wjp> spike traps are probably just a bit too strong
[14:58:40] <Colourless> agreed.
[14:58:57] <Colourless> only 4 shouldn't be able kill the 'final boss' creature
[14:59:24] <wjp> I wonder if they maybe didn't consider the possibility of using traps in some fights
[14:59:58] <wjp> is there any saving throw against traps, btw?
[15:00:20] <Colourless> good question
[15:00:29] <Colourless> i'm pretty sure there isn't one against spike traps
[15:00:33] <wjp> if not, maybe there should be
[15:02:21] <Colourless> yeah i agree
[15:02:40] <Colourless> you're almost guarenteed 60 damage for every spike trap
[15:02:47] <wjp> hm, bards can set spike traps too?
[15:02:52] <Colourless> yeah they can
[15:02:56] <wjp> so you had two party members setting traps? :-)
[15:03:01] <Colourless> yeah :-)
[15:03:22] <wjp> how does a bard play, btw? never had one
[15:03:43] <Colourless> as the game says, jack of all trades, master of none :-)
[15:03:52] <wjp> :-)
[15:05:01] <Colourless> probably the most useful part is being able to cast some wizzard spells and still have some level of armour
[15:05:14] <wjp> hm, yes
[15:05:46] <wjp> a paladin has the same thing (well, cavalier, actually); he can cast priest spells and also use full armour
[15:05:48] <Colourless> elven armour is good, because i can wear that and still cast spells
[15:06:56] <Colourless> drow armour is the same too
[15:07:02] <wjp> hm, does that go for Jan Jansen too?
[15:07:15] <wjp> I currently put some armour on him that disabled his spells
[15:07:28] <wjp> (I have 2 other mages so don't really need his spells, though)
[15:07:32] <Colourless> yep, it should
[15:07:42] <wjp> I should check my armour stash then :-)
[15:07:53] <Colourless> i actually left him wearing his 'techno-wear' since it had some decent abilities
[15:08:09] <wjp> I think I have him wearing 'shadow leather +5' (or whatever it was called) now
[15:10:38] <wjp> the problem of armour/weapon selection is becoming quite hard :-)
[15:10:49] <wjp> too many high-level items to choose between :-)
[15:13:14] <Colourless> such a big problem isn't it :-)
[15:13:32] <wjp> ;-)
[15:13:40] <wjp> I think I can live with it :-)
[15:21:23] <wjp> did you use Jan Jansen in actual combat, btw?
[15:21:36] <Colourless> yeah i did
[15:21:54] <Colourless> bought him the fire firing crossbow that was being sold by the watcher keep people
[15:22:26] <wjp> hm, I have him using a +4 (or +5?) sling now with a <something> of plenty +2
[15:22:42] <wjp> don't think he's doing any kind of noticable damage, though
[15:23:08] <Colourless> the cross bow was quite useful as it would occasionally be the only thing that could damage some creatures
[15:23:23] <wjp> hm, because of the fire damage?
[15:23:23] <Colourless> demi-liche's come to mind
[15:23:30] <Colourless> yeah
[15:23:45] <wjp> I'm using a sword that does fire damage
[15:24:38] <wjp> (I think it was the sword that cespenar could enhance with the liquid mercury)
[15:24:40] <Colourless> viconia had a +5 sling with numerous bullet types, including sun stone bullets. sometimes those 2 would be doing more damage from afar than anyone else
[15:25:25] <wjp> I got tired of the inventory management needed for ammo, so I stuck with <things> of plenty after a while :-)
[15:25:42] <wjp> I guess that reduced the damage potential quite a bit :/
[15:26:57] <Colourless> i equiped viconia with a belt of strenght (can't remember which one). Her strength is normally quite low, and wasn't enough to wear plate armour. but since she is a cleric, the belt gave her the ability to wear full plate.
[15:27:19] <Colourless> it also increased he strength enough to use the flail of the ages +5 -)
[15:27:26] <Colourless> s/-)/:-)/
[15:27:36] <wjp> I don't know where I put that flail :/
[15:27:38] <Colourless> s/he/her/
[15:27:59] <wjp> I think I left it in the original BG2
[15:29:49] <Colourless> well you wouldn't have known you could get another 2 heads for it in watcher keep and cespenar can add them to the flail
[15:30:07] <wjp> yeah, I do have those two heads :-)
[15:30:31] <wjp> I probably left my entire BG2 stash in the original :/
[15:31:00] <wjp> (I 'borrowed' one of the houses in the city where you start that had some barrels around)
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[15:44:01] <MakeGho> Ok, I just found it out :)
[15:44:14] <MakeGho> That game is too complex.
[15:44:38] <MakeGho> hafta play it with a walkthrough and that's it :)
[15:58:52] <wjp> hm, you should really reconsider playing without a walkthrough :-)
[15:59:05] <wjp> it'll probably take quite a lot of time, but I think it's worth it
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[16:39:19] <Suvroc> hello
[16:39:25] <Colourless> hi
[16:39:49] <wjp> hi
[17:04:02] <MakeGho> hi
[18:17:31] <wjp> bbl (dinner)
[18:42:43] <wjp> b
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[19:34:23] <wjp> hi Dominik
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[19:34:40] <Dominus> hi
[19:34:44] <Colourless> hi
[19:43:18] <Dominus> wjp: regarding Slave's questions on buildmap (earlier today), I guess that is what has been fixed in cvs...
[19:43:37] <wjp> buildmap?
[19:43:41] * wjp reads logs
[19:44:06] <wjp> yeah, that should be fixed now
[19:44:34] <wjp> something I forgot about when adding that extra path stuff
[21:22:25] <wjp> I should be going; g'night
[21:22:34] <Colourless> cya
[21:22:42] <Dominus> bye
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[21:45:52] <Dominus> Colourless: I wanted to thank you once more for the fixed glidexp, I even got Neverwinter nights to show the menus with it...
[21:46:52] <Dominus> not that it was playable (blocky cursor and crashed in the game right away but I have to try again some tme)
[21:47:50] <Colourless> heh, no idea what possibly could have changed to do that
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[22:18:56] <Dominus> going as well
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