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[00:34:29] <Wumpus> `lo all
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[00:55:29] <Wumpus> hmm can someone have a look at http://sourceforge.net/tracker/index.php?func=detail&aid=495058&group_id=2335&atid=102335 for me? is there a comment from me? it doesn't seem to have worked, although SF says it did
[00:56:34] <Wumpus> (possibly just evil cache gremlins though)
[01:09:14] <Wumpus> okay, looks like it was just evil cache gremlins
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[06:15:57] * Darke sighs. As he predicted a day or two ago, his isp had an outrage right in the middle of his Mage irc/rpg game. <sigh> We now return you to your reguarly scheduled exult.
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[08:07:37] <wjp|work> hi
[08:09:52] <Darke> Hello. <bow>
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[08:17:58] <Darke> Hello.
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[10:42:41] <Darke> "Wump away, a wump away, wump away, a wump away... In #exult. Quiet #exult. The Wumpus is away..." Hmm... if I'm this bored filking songs, I think I'd best do some code. <grin>
[10:46:29] <Wump_Away> i better come back, just to get that out of your mind ;-p
[10:46:29] --- Wump_Away is now known as Wumpus
[10:53:10] * Darke thinks, perhaps, that's the best solution. <grin>
[11:08:20] <Wumpus> beh
[11:08:26] <Wumpus> hack moving npcs still doesn't work
[11:08:36] <wjp|work> I know
[11:08:56] <Darke> Still causing crashes?
[11:08:59] <Wumpus> hehe yay, ultra seedy... X in 320x200
[11:09:02] <wjp|work> the 'clean' way to fix it is somewhat.. uh.. complex
[11:09:13] <Wumpus> wjp- d'oh :-(
[11:09:39] <Wumpus> and sdl doesn't clean up niely after itself when that hpapends :P
[11:10:10] <Darke> wjp: And since it's currently only used as a 'cheat', it's not that much of a big issue and may be fixed after we get to v1.0? <grin>
[11:10:34] <Wumpus> hehe indeed :)
[11:15:06] <Wumpus> does the `talk' business activity mean that the character is trying to come up to you and address you?
[11:17:32] <wjp|work> yes
[11:19:49] <Wumpus> hmm
[11:20:30] <Wumpus> i suppose filb is supposed to be in talk mode before he teleports you in, so that he talks to you as soon as you do teleport in... but it seems to be causing problems... he often meets me outside, and chats as if we'd met before :)
[11:30:08] <Wumpus> one problem with SI is that the plot thread is often so long that cheating your way to paticular situations is difficult... eg, I'd like to test something out, in the original, with mortegro when he's trapped in the frozen north... but there's all sort of stuff you have to do to induce that to occur :(
[11:31:41] <Darke> <nod> You almost have to play the same game simultaneously with SI and exultSI.
[11:32:11] <Wumpus> yeah and even teleporting around is ... tedious...
[11:32:34] <Wumpus> especially since real SI's teleport map is imperfect, and it has no Alt-T
[11:34:12] * Darke nods.
[11:37:18] * wjp|work has to go
[11:37:18] <wjp|work> bye
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[11:59:43] <sbx> hi
[12:00:09] <Darke> Hello.
[12:00:20] <Wumpus> `lolo :)
[12:00:25] <sbx> Iolo?
[12:00:41] <Wumpus> two hellos :)
[12:00:47] <Darke> 'ello?
[12:00:59] <sbx> hi
[12:01:14] <sbx> Does anyone know why execlp(execve) sets errno to EFAULT?
[12:01:39] <sbx> (Bad address)
[12:02:06] <Wumpus> EFAULT filename points outside your accessible address
[12:02:10] <Wumpus> space.
[12:02:30] <Wumpus> (man execve)...
[12:02:33] <sbx> i read that
[12:02:37] <sbx> but i dont know what it means :-)
[12:02:41] <Wumpus> oh, you're using execlp... is the list correctly terminated?
[12:02:48] <sbx> NULL?
[12:02:53] <Darke> Yep.
[12:03:00] <sbx> ...
[12:03:03] <sbx> brb
[12:03:05] * Wumpus checks which one execle is
[12:03:11] <Wumpus> execlp rather
[12:03:20] <Wumpus> oh, never mind, i was thinking of execvp... hmm
[12:03:57] <Wumpus> well it would normally mean that the char * you're giving it as the first parameter is not valid...
[12:05:51] * Darke nods, in theory. <grin>
[12:06:19] <sbx> Hehe thanks! It was the termination
[12:06:39] <sbx> That would explain why it only crashed when my last arg was present
[12:07:50] <Wumpus> oh of course
[12:07:55] <Wumpus> bah
[12:08:00] * Wumpus wasn't thinking straight :)
[12:08:17] <sbx> I can't believe I missed this in the manpage: The list of arguments must be terminated by a NULL pointer.
[12:08:59] <Wumpus> :P
[12:10:28] <sbx> and NULL is even bold
[12:10:32] <sbx> NULL
[12:16:36] <sbx> Who here thinks UO is a superb example of the Ultima saga?
[12:16:55] <Wumpus> gimme a copy and i'll let you know :)
[12:17:45] <sbx> I havn't played but I don't think you should use it as an excuse for U9.
[12:18:01] <Wumpus> hehe
[12:18:03] <Wumpus> forum again?
[12:18:19] <sbx> yes, suraimu also says WoU is not part of the story
[12:18:41] <sbx> so how can UO be part of it?
[12:19:06] * Wumpus shrugs
[12:19:14] <Wumpus> "because i say so" ? :)
[12:20:57] * Darke has a copy of UO, he got it free recently on the cover of a games magazine. He's never actually played it though... <grin>
[12:21:16] <sbx> Wumpus: I would not be surprised if he said that
[12:21:29] <sbx> Darke: why not?
[12:21:50] <Wumpus> darke- actually now you mention it, i think i have a CD like that too
[12:21:58] <Wumpus> or rather, dad does
[12:24:28] <Darke> sbx: No point? If I want to roleplay online. I don't particularly want to roll-play as well. <grin>
[12:26:21] <sbx> That is a long standing and accepted part of roleplaying, tabletop, videogame, and others.
[12:29:26] <Darke> Yep. The difference is, however. I don't particularly want to sit there and macro the character I want to play. In tabletop I play 'a' character I want to play. In crpg's I play for the story. MUDs for me are primarially a social exercise.
[12:31:39] <sbx> You can't have MUD without Dungeons... and what really is the point of battling ogres if there isn't a sense of randomness in where the blows hit or how quick you are on that particular day?
[12:35:09] <Darke> Yes you can. Most MUSHes are pure social areas. With the entire point of it being to talk and socialise. I don't _mind_ having stats and such, but I don't play a MUD/MMORPG/MUSH because of them.
[12:35:34] <sbx> MUSHes are not MUDs
[12:37:31] <Darke> <grin> Only if you are going to split hairs. You can use a MUD codebase for a MUSH or a MUSH codebase for a MUD. I could also say that MMORPGs aren't MUDs. And what about furcadia. I'd consider that to be a MUSH, but it has 'combat' areas.
[12:38:16] * Darke also points you to the MUD-DEV mailing list, which certainly has discussions about MUCKS and MMORPGs on it. <grin>
[12:38:28] <sbx> MMORPG's aren't MUDs, codebase is irrelevant it is what the code derivation's intention is.
[12:38:52] <sbx> No thank you I'm not going to argue truth with a bunch of moronic know-it alls on a mailing list.
[12:39:00] * Darke giggles.
[12:39:18] <Wumpus> and yet you read the exult forum ::P
[12:39:25] <sbx> Indeed
[12:39:38] <Wumpus> ::P <-- 4clops or something :)
[12:39:57] <sbx> I almost got into the cyclops discussion but bit my tongue.
[12:40:04] <Darke> It's actually quite a good list. Just a tad too much noise though when they are discussing whether MUDs should have stories or should all the creation of stories.
[12:40:09] <sbx> or.. stopped my fingers i should say
[12:40:11] <Darke> s/all/allow/
[12:42:29] <sbx> The point was, I agree with you Darke as a personal preference... but since "roll-playing" is very much intertwined into roleplaying games, UO can still be called one I suppose.
[12:42:45] <Wumpus> argh dammit
[12:43:05] <sbx> They aren't separate in common definition.
[12:43:08] <sbx> Wumpus: ?
[12:43:44] <Wumpus> sbx- was just trying to experiment with a minor glitch, but as soon as i'd gently fiddle the cheats just so, i got teleported:(
[12:45:07] <sbx> ...
[12:45:16] <sbx> The bug you encountered before?
[12:45:32] <Wumpus> the filbercio-coming-out-of-the-castle bug
[12:45:39] <Wumpus> i think its probably due to soft walls
[12:45:56] <Darke> sbx: I know. But you can 'roleplay' without 'rollplaying' you have to be able to seperate them, else rpgs like Amber couldn't be called rpgs.
[12:46:18] <Wumpus> so i was trying to paralyze filb, so i could go and poke the walls to test my hypothesis
[12:46:30] * Darke points out Amber is a completely diceless LARP.
[12:46:38] <Wumpus> LARP?
[12:46:46] <Darke> Live Action Role Playing.
[12:47:01] <Darke> Think acting without a script.
[12:47:10] <Wumpus> Freeforms
[12:47:11] <Wumpus> :)
[12:47:21] <Wumpus> they are cool, but i don't have the spontaneity for them :(
[12:47:36] <Darke> Something like that. Although they do have the concept of a 'Storyteller' or GM.
[12:47:53] * Wumpus can imagine
[12:47:55] <sbx> Darke: You -can- seperate them but but ... but I forgot why I took offense to your statement, since I agree with you on the whole. :P
[12:48:07] <Wumpus> heehee
[12:48:29] * Darke does mostly do Freeform roleplaying. Most of his roleplaying on irc is exactly that. I play Darke. No character sheet, no script, no DM.
[12:48:42] <Wumpus> beh :)
[12:48:54] * Wumpus thinks there is no real person behind darke... darke *is*
[12:49:00] * Darke bows to sbx. "No problem. It was an interesting discussion."
[12:49:17] <sbx> Wumpus: thats what I've guessed
[12:49:43] <Wumpus> dammit, i logged into sf for a reason
[12:49:48] * Wumpus hates it when that happends
[12:49:53] <sbx> Darke: Cool so now go on the Exult Forum and discuss those idiots into sanity. :-)
[12:49:57] <Darke> Wumpus: That's what I or my writer (depending upon how you look at it) tries to make it look.
[12:50:18] <Darke> What insanity are we dealing with this time? <grin>
[12:50:26] <sbx> general
[12:50:35] <Wumpus> there's no writer or typer; darke is just an entity that lives in the net :)
[12:51:24] <Darke> sbx: What, the general insanity of keeping the originals 'bugs' and not fixing them? <grin>
[12:51:52] <Darke> Wumpus: Thanks for the compliment. <deepbow>
[12:52:04] <Wumpus> oh look, sparks ass is still growing
[12:53:10] <sbx> general insanity of ideas of why certain inconsitencies exist in the story, or what games are not considered part of Ultima
[12:53:20] <sbx> is sparks ass 200 ?
[12:53:43] <Darke> Wumpus: Oi! I'm supposed to be the one doing all the Spark's Ass puns! <grin>
[12:53:43] <sbx> ooh not yet
[12:53:52] <sbx> hehe
[12:54:40] <Darke> sbx: (general insanity) Sorry. No can do. That's not general, that's specific 'advocacy' insanity. Like the vi vs. emacs wars and such.
[12:55:20] <sbx> you asked my to specify
[12:55:36] * Darke grins.
[12:55:37] <sbx> if you want you can correct the general insanity
[12:55:53] <sbx> s/my/me
[12:56:09] <sbx> Darke: Wait a second, what did you say about vi?!?!
[12:56:09] <sbx> nm
[12:56:55] * Darke ignores emacs. vi is good. <grin>
[12:57:19] <sbx> Darke: Wait a second, what did you say about emacs?!?!
[12:57:24] <sbx> nm
[13:02:48] <sbx> Someone could make an editor called vimacs and settle the issue once and for all.
[13:04:45] * Darke seems to remember there is already a 'vi' mode in emacs. Or at least it's easy enough to add.
[13:05:13] <Darke> Someone had written one in lisp for it IIRC.
[13:05:49] <Wumpus> vimacs exists...
[13:05:59] <Wumpus> hmm
[13:06:01] <Wumpus> i thought it did...
[13:06:20] * Wumpus has a friend who has made an emacs config for vi... and there's certainly a vi mode for emacs
[13:06:22] <Wumpus> :P
[13:06:33] <sbx> The vi users don't want to load emacsbloat to get a vi mode.
[13:07:23] <sbx> s/emacsbloat/EmacsOS
[13:07:26] <sbx> :-)
[13:13:54] * Darke agrees with the EmacsOS comment. <grin>
[13:14:03] <Wumpus> *shrug* gnuclient ;-p
[13:14:15] <Wumpus> (not that i use that, hehe :P)
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[13:15:10] <Colourless> hi
[13:15:46] <sbx> hi
[13:15:50] <Darke> Hi.
[13:17:30] * Wumpus is pinged
[13:17:36] <sbx> Pong?
[13:18:04] * Colourless questions why that occured
[13:18:38] <Wumpus> because sbx felt like it ?:P
[13:19:13] <Wumpus> sleeeeepies for little michael
[13:19:16] <Wumpus> good night all :)
[13:19:17] <sbx> night
[13:19:19] <-- Wumpus has left IRC ("No windows for this server")
[13:19:21] <Darke> Night.
[13:21:16] <sbx> Who here thinks Amiga's are too expensive?
[13:22:05] * Darke wouldn't have a clue, he's never even considered purchasing an Amiga in his life. <grin>
[13:22:05] <Colourless> i could answer if i knew their cost
[13:22:32] <sbx> like on eBay
[13:24:43] <sbx> 386's are too expensive too
[13:26:21] <sbx> top of eBay's featured items right now:
[13:26:21] <sbx> Legally Destroy Anyone With This Secret Cd!
[13:26:39] * Darke blinks.
[13:27:00] <Kirben> amigas were always too expensive
[13:27:38] <Kirben> I hope amiga port eventually makes it back into cvs
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[13:28:09] <wjp> hi
[13:28:11] <sbx> even used amigas
[13:28:26] <sbx> hi
[13:28:32] * Darke hopes so to, if just to look at what changes were necessary to get it to work on a amiga.
[13:28:34] <Kirben> Hi wjp
[13:28:40] <Darke> Rehi wjp.
[13:28:52] <Colourless> hi
[13:29:01] <Kirben> I wonder what compiler was used on amiga side
[13:29:48] <Kirben> I use an amiga emulator so could attempt odd amiga snapshots maybe if compiler was freeware
[13:30:16] <sbx> Interesting thing I read, UAE is supposed to run under UAE. :-)
[13:31:10] <Kirben> sas/c was main c compiler on amiga but was commerical and expensive
[13:31:34] <Kirben> Yep there was an amiga version of UAE
[13:31:58] <wjp> uae is an amige emulator or something?
[13:32:23] <Colourless> yeah
[13:33:03] <Kirben> there is also fellow
[13:33:48] <sbx> havn't tried it
[13:34:14] <Kirben> http://sourceforge.net/projects/fellow/
[13:34:33] <sbx> i have uae
[13:35:06] <Kirben> I can't wait for uae to go full sdl myself
[13:35:26] <sbx> Is Fellow?
[13:35:56] <Kirben> no fellow is windows only and used to be ms-dos noly
[13:36:31] * wjp looks at the "cosmetic error" thread on the forum... how _very_ strange
[13:37:46] <wjp> umm... although
[13:38:55] <wjp> there is a certain logic in those colours
[13:39:12] <wjp> we seem to have two 'black's in the buttons... index 0 and index 252
[13:39:58] <Colourless> yeah, the 252's are wrong
[13:40:24] <Colourless> i was going to fix this once, but editing all of the frames in all of the shapes was going to be a real pain with photoshop/psp
[13:41:01] <wjp> might be quicker to hack the input or output routine to replace all 252's with 0's
[13:41:16] <wjp> (of one of the plugins, I mean)
[13:41:17] <Colourless> and slow down all of exult
[13:41:21] <Colourless> ah ok
[13:41:48] <Colourless> oddly enough, it happens for me much more in win98 than it ever does in winxp
[13:41:50] <wjp> come to think of it... it's possible that the 'unique-ified' palette has 252 as 'pure' black
[13:42:06] <Colourless> my 'modified' palette doesn't
[13:42:40] <Colourless> i made 0 'pure' black
[13:43:17] <Colourless> I also fixed up some of the other colours as well, which the 6 bit to 8 bit translation didn't properly convert. A left shift by 2 doesn't actually work properly
[13:43:40] * Darke unidles and seems to remember there is a version of gcc for the amiga.
[13:44:06] <wjp> it doesn't?
[13:44:39] <Colourless> no. think about a 6 bit colour white (63), and compare it to the 8 bit colour white (255_
[13:45:01] * wjp nods. good point
[13:45:02] <Colourless> you'll get 252, not 255
[13:45:12] <Colourless> the actual method is the following
[13:45:42] <Colourless> col8 = (col6 << 2) | (col6 >> 4)
[13:46:32] <wjp> makes sense
[13:46:32] <Colourless> the 2 highest bits are replicated and copied to the low 2 bits of the 8 bit colour
[13:48:17] <Colourless> the alternative method is ((col * 255) / 63) which will produce the same results
[13:49:38] <Kirben> that amiga port of exult has been around a long time, several months
[13:51:02] <Kirben> http://groups.google.com/groups?hl=en&threadm=Xns90E9949D5CD9Ezaphod%40beeblebrox.fqdn.th-h.de&rnum=10&prev=/groups%3Fq%3Damiga%2Bexult%26num%3D100%26hl%3Den%26scoring%3Dd
[13:52:39] <sbx> Six Apple Computer Rainbow Stickers! $2.00
[13:55:47] <wjp> anyway, I'll fix the relevant programs & shapes for this
[13:56:03] <wjp> (hopefully sometime before the weekend)
[14:04:24] <sbx> How do you open lzx files on Amiga?
[14:04:39] <Colourless> with lzx
[14:04:58] <sbx> Where do you get lzx?
[14:05:03] <Colourless> i know, that didn't help. lzx is a compression util
[14:05:34] <sbx> i know what it is
[14:06:22] <sbx> i just thought there might be a program with workbench to do it :-)
[14:06:39] <Colourless> na, you'll need to find it somewhere
[14:07:16] <Kirben> can get lzx at aminet
[14:07:18] <Colourless> just search for lzx on google
[14:07:27] <Colourless> or, aminet would be a good idea :-)
[14:07:49] <Kirben> http://www.cucug.org/aminet.html
[14:08:25] <Kirben> cab was based off the old amiga lzx compression
[14:09:32] <sbx> ok thanks
[14:16:42] <-- Kirben has left IRC ("System Meltdown")
[14:37:09] <sbx> http://www.jwz.org/
[15:24:19] * sbx is surprised Darke is still with us.
[15:27:59] <sbx> Darke: where are your irc/rpg games held?
[15:28:10] * Darke is not with you, me is one with the source code.
[15:28:25] <Colourless> why?
[15:28:44] * Darke blinks, "Who is the 'why' to?"
[15:29:25] <Darke> sbx: irc.superchat.org
[15:29:27] <Colourless> the why is to " sbx is surprised Darke is still with us."
[15:30:26] <sbx> by all accounts Darke should at least be more incoherent than usual at this hour shouldn't he?
[15:30:52] * Darke 'normally' disappears in about two hours time.
[15:31:08] <sbx> Yes when you finally collapse :-)
[15:31:14] * sbx guesses.
[15:31:28] <sbx> Darke: what channel are your irc/rpg games held in?
[15:32:01] <Darke> Well if you count incomunication as incoherence, then yes. <grin> Although I'm having surprising problems getting my fingers to type properly for some reason.
[15:32:37] <sbx> it feels later to me than it really is maybe
[15:33:00] <Colourless> it's only 2am here, so it would be 1:30 am for Darke
[15:33:47] <Darke> sbx: That would be telling, wouldn't it? <grin> The main one is #devilbunnies, mage rpging is on another channel (which is only active once a week).
[15:34:26] <sbx> #devilbunnies? is the RPG Devil Bunnies? :-)
[15:35:15] * Darke looks innocent and points to http://www.devilbunnies.org and news://alt.devilbunnies
[15:36:07] * sbx wonders if he has alt.devilbunnies
[15:37:26] <sbx> hehe If I type "coloured" in Google it asks me if I meant colored
[15:37:43] <Darke> I'm almost completely inactive in the 'real' alt.devilbunnies world. I kind of wandered in, made some friends, really didn't 'mesh' with the world, and just stick around for the friendships I've made. <grin>
[15:38:13] <sbx> Darke: but you mesh with Mage?
[15:38:46] <Darke> I play mage with friends I met by devilbunnies.
[15:39:57] <Darke> It's a long story, thus the 'shorter' description I gave possibly you and others when I first arrived here with the characters. <grin>
[15:40:58] <sbx> Where is the other RPG weekly meeting held?
[15:41:46] <sbx> "What is the scientific designation for Devilbunnies?" "Lagomorph Demonicus."
[15:42:29] <Darke> <grin> On a secret channel. All of us (or at least most of us) will be on #db at the same time anyway, so you don't really need to know of it.
[15:43:26] <sbx> How do you get a character then?
[15:43:30] * Darke figures you could guess it in under a second, since you know that we're playing it, it's designed just to stop people wandering in.
[15:44:04] <sbx> im not good at guessing
[15:44:06] <Darke> For Mage? Harass the Storyteller. She's on #db most days as well.
[15:44:18] <sbx> #db or #devilbunnies
[15:44:36] <Darke> #devilbunnies, #db is short hand, so you don't have to type as much.
[15:46:10] <sbx> but the channel only exists at certain times?
[15:47:35] <Darke> <nod> I'm normally on #devilbunnies from about -1300 hours from the current time, until about -300 hours from the current time.
[15:50:10] <Darke> I'm guessing your problem if you do play will be timezones. We tend to start at -1300 from current and run for about 5 or 6 hours. There's just been lots of things messing around with the schedule recently, and there isn't going to be a game next week due to things like Christmas. <grin>
[15:55:47] <sbx> When is the next game?
[15:56:36] <Darke> Our last game happend 'today' my time, so the next game will be in about 2 weeks.
[15:57:13] <wjp> flushed out the alien yet?
[15:58:50] <Darke> Kind of, it was in the galley, we decided to have a quick snack before hunting for it, and we tripped over it. We didn't get much playing done today though, too many people needing to leave early due to various things.
[15:59:37] <sbx> What is the proper "RP" for leaving early?
[16:00:24] <Darke> Huh?
[16:00:57] <sbx> You are chasing an alien through the decks and then one of you just says "i gotta go" and disappears? :-)
[16:02:47] <Darke> Not really. They're still there, just lacking in a human guiding them. <grin> The previous session was for most of it only four people wandering beneath the decks talking to each other, with another 4 completely silent, since their humans weren't there.
[16:03:20] <Darke> s/human/player/g Too used to talking about furry characters. <grin>
[16:08:18] <sbx> Is the Storyteller like a GM?
[16:08:41] <Darke> Yes. Just a different name.
[16:09:20] <sbx> Is the story going anywhere or just made up on the spot?
[16:10:31] <sbx> s/going anywhere/leading towards some conclusion
[16:10:32] <Darke> It was preplanned, so I'm not really sure if you'll be able to join.
[16:11:59] <sbx> What if one of the current players is murde^Wsick for some reason? Won't they need a replacement?
[16:13:36] <Darke> <grin> Perhaps. The Storyteller has already added a new character, so it's not impossible, it just may not be easy.
[16:15:12] <sbx> You might find out you can help the alien and remove her Borg implants and add her to the crew, then you would need a new player...
[16:15:33] <sbx> Is anyone allowed to watch?
[16:15:39] <sbx> if not playing
[16:16:00] * Darke considers the fact that the 'alien' is a giant phasing spider that might be... interesting. <grin>
[16:16:15] <sbx> put it at the helm
[16:17:01] <Darke> (watching) Don't know, <grin> ask the storyteller. I'm not even sure just how interesting it'll be to watch, but I don't see that being a problem.
[16:19:24] <sbx> To extend the idea further, would the people watching be allowed to heckle at the players?
[16:19:56] * Darke points out he's not being... evasive just to be annoying, he just can't give a 'yes' or a 'no', since he's just one of the players in the game. <grin>
[16:20:37] <sbx> Your not evasive, I'm just being annoying.
[16:21:47] <Darke> I'm guessing that would be a 'no'. <grin> We do tend to throw a few puns around and such, but just try to stay in character. On the #db list though it's a different story.
[16:22:17] <sbx> BTW what kind of armament does an Ethereal ship have? Torpedoes? Does your ship have a tactical officer?
[16:22:37] <sbx> (heh just had to throw out the heckling idea :P)
[16:24:15] <sbx> Mage Beams?
[16:24:30] <sbx> anything thermonuclear?
[16:24:30] <Darke> Armaments are Tesla cannons (think lightning cannons). No tac ops, since the ship was empty except for one 'new' PC, and the background story is that we have amnesia, since none of us but the Storyteller have actually played Mage before (IIRC).
[16:24:51] * Darke thinks _now_ he's getting incoherent.
[16:25:34] <sbx> haha that makes sense... what position did you assume on the ship?
[16:25:42] <sbx> if you guys have even assumed ranks
[16:26:01] <Darke> None at the moment, we're still clearing the place out.
[16:26:43] <sbx> What do you think your position would be, meaning what are you good at? Has anyone shown that they are obviously going to be the leader?
[16:26:57] * Darke 's character IIRC designed the ship.
[16:27:11] <sbx> How did you find that out?
[16:28:04] <Darke> I was told, by one of the other people. We had different amounts of 'memory loss'.
[16:28:34] * sbx remembers a TNG episode where everyone had amnesia.
[16:28:59] <sbx> How long do you expect this "game" to go?
[16:31:20] <Darke> No idea really. From an ingame perspective, we should be nearly finished this 'episode'. As far as the gaming group goes, we've been having some scheduling problems the past 3 or 4 weeks with a number of people not being able to make it, so we're not sure how we'll do in the new year if we'll continue.
[16:32:11] <sbx> :-( Doesn't sound so good... What do you consider an 'episode'?
[16:32:54] <sbx> After you've taken the ship and gotten your memories back the episode is complete?
[16:33:24] <Darke> The end of the 'episode' should be when we sort out this 'alien', and take control of the ship again. Getting back memories is completely optional. <grin>
[16:34:36] <sbx> If you don't get your memories back, the subject will continue to reoccur throughout the 'series' and every 'episode' will deal with memory loss in one way or another.
[16:34:37] <Darke> We started out with a 'lost in space' and lost memories type scenario, we've theoretically just located the star charts we needed, and we just need to get control of the ship.
[16:34:57] <sbx> Is it spinning out of control?
[16:35:32] <Darke> Not really. <grin> The memory loss was a 'background' device to allow us to all have disparite backgrounds and have a 'blank' in between them and where we are now.
[16:35:45] <Darke> Not as far as I know.
[16:35:52] <sbx> Locating the star charts should require no more effort than using the correct computer interface, or logging in and accessing the appropriate keywords in the ship's central database.
[16:36:06] <sbx> How is the ship out of control?
[16:37:03] <Darke> It's a Sons of Ether device. _Nothing_ works as expected. Plus the aliens are electromagnetic in nature and have killed much of the non-organic computer systems.
[16:37:04] <sbx> It would still be interesting to continue the memory loss subject in a story-arc that spans the entire "game".
[16:37:41] <sbx> I assume then, that it is the aliens AND your fault that you had difficulty getting to the star charts.
[16:37:54] <sbx> since you designed such a strange ship
[16:39:07] <Darke> Yes. We were lost on a lifeboat, managed to crashland on a planet because we were searching for an emergency beacon (and supplies), we had to somehow take off again, with a ship that was 'tranformed' from my design into a part-organic squid design (don't ask), and get back up to the ship. Finding the star chars was easy after that.
[16:39:44] * Darke points out he (IIRC) designed two ships, the 'lifeboat' and the 'mothership'.
[16:40:12] <sbx> Do the other crewmembers like to vent their frustrations on you?
[16:41:10] <Darke> <blink> Why me? <grin> I know the ship back to front and inside out. And I did almost all of the nonmagical repairs to our damaged lifeboat.
[16:42:32] <sbx> Even worse then, they expect you to be perfect and if anything goes wrong they would go screaming at you to fix it.
[16:42:39] * Darke thinks he probably should disappear for sleep Real Soon(tm).
[16:43:20] <Darke> sbx: I planned on that occurance. Remember, he's able to be completely 'invisible'... <grin>
[16:44:12] <sbx> Why even bother trying to help those losers? Maybe you should go find a nice peaceful planet and settle among the mundanes. ?
[16:44:13] * Darke hasn't had problems with them though, since our 'pilot' can't actually fly the ship, but is a mage channling spirits to allow her to be able to.
[16:44:25] <sbx> o_O
[16:44:40] <Darke> <grin> Because this is more interesting?
[16:45:10] <sbx> I suspect once everything is established you plan on asserting your authority, since it is your ship design eh?
[16:46:07] <Darke> Not really. My character couldn't care one iota. He'd prefer to be back at the design board, creating a 'new' ship to minimise the problems he's had with the current ones.
[16:46:40] <sbx> If you settled on a peaceful planet you would have plenty of time for that. The truth is, you want excitement, and adventure, and power.
[16:46:59] <sbx> You just know how to hide it.
[16:47:10] * Darke 's first change would be to remove the hydrolics+electronics+bio computer with a more... sane device. One that doesn't talk to him.
[16:47:41] <Darke> s/talk/talk to, and hit on/
[16:48:42] * Darke blames the Storyteller for that one.
[16:48:45] <sbx> Why would you design it like that to begin with?
[16:48:47] <sbx> Aah
[16:49:15] <sbx> This mystical "Storyteller" you keep babbling on about. Suuurre. ;-)
[16:50:35] <Darke> We had an encounter with a 'chaos' force that mutated our originally 'normal' lifeboat into a half organic creature. This the part bio computer. The 'engine' is the tail end of a giant squid IIRC. I have no idea how it provides propulsion, and I don't _want_ to know.
[16:52:24] * Darke notices we're continuing the pattern of low to high, signal to noise rating tonight. <grin>
[16:52:35] <sbx> It likely has ethereal venting, with holes that expand and contract based on hydrolics from the non-organic part of the ship, causing it to move AND create a wave force against the... whatever it is your moving through.
[16:52:44] <sbx> hehe
[16:52:46] <Darke> 'Ether'.
[16:52:52] <sbx> Ether yeah...
[16:52:56] * sbx shrugs.
[16:53:07] <Darke> <grin> Anyway, I must go and sleep. <bow> Night all.
[16:53:12] <sbx> night
[16:53:37] * Darke quickly dumps a bucket of fluroescent pink paint over Colourless', just to get his attention.
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[17:25:50] * matto breathes a sigh of relief
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[18:35:39] <Fingolfin> hiya
[18:37:23] <Colourless> hhi
[18:42:54] <sbx> hi
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[19:55:35] <EazyClaus> hey guyz
[19:55:46] <EazyClaus> got a game-related question for once
[19:56:11] <EazyClaus> um, Chill is not listed in the spells for SI in the Ultima Collection book
[19:56:19] <EazyClaus> so I don't know what reagents I need
[19:56:32] <Colourless> that is correct
[19:56:49] <EazyClaus> I know I'm missing just one, since I have pretty much all the others
[19:57:02] <Colourless> got worms hearts?
[19:57:09] <EazyClaus> yeah I think
[19:58:57] <EazyClaus> I'll be danged
[19:59:00] <EazyClaus> I don't!
[19:59:18] <EazyClaus> guess I'll nip off to Pothos and buy some, at 100 guilders a pop... blaaaah
[19:59:20] <Colourless> can you tell me what circle the spell is?
[19:59:24] <EazyClaus> third
[19:59:38] <Colourless> first spell?
[19:59:45] <EazyClaus> yes
[20:00:08] <Colourless> needs garlic, worms hearts and ginseng
[20:00:33] <EazyClaus> I definitely have garlic and ginseng, I just saw them
[20:01:25] <Colourless> i usually complete the silver seed before entering the mountains of freedom so i never have that problem
[20:01:46] <Colourless> well, really, only the ring of shal is required, completing the silver seed isn't really required
[20:01:54] <EazyClaus> Those Arachnians freak me the frig out
[20:02:07] <EazyClaus> I don't want to go around them if I don't have to
[20:03:36] <Colourless> ah ok. of course you don't need to go near them. the ring of shal is in the fiends domain, there shouldn't be any arachnians there to bother you, provided you only want the ring
[20:04:23] <EazyClaus> after I get the ring, I just wait for a looooooong time, rest for like 7 days or something, then the gate will be recharged to send me back?
[20:04:32] <Colourless> yeah
[20:04:33] <EazyClaus> I might need to get the Everlasting Goblet first
[20:04:56] <Colourless> which is in furnace isn't it?
[20:04:58] <EazyClaus> or will the Hourglass of Fate work across time? :)
[20:05:00] <EazyClaus> yeah
[20:05:05] <EazyClaus> that's coming up
[20:05:14] <Colourless> the hourglass wont help you there
[20:08:42] <EazyClaus> Should I have Boydon wait somewhere while I go down to Furnace? Fire elementals might get him, and you know what a good fighter he is...
[20:10:12] <Colourless> it's up to you really. i usually take him
[20:11:09] <EazyClaus> Holy crap, I found Vasculio's coffin on accident
[20:11:14] <EazyClaus> whole buncha rats in there
[20:11:15] <EazyClaus> hehe
[20:11:29] <EazyClaus> (well, most likely Vasculio's
[20:11:34] <Colourless> you sure?
[20:11:40] <EazyClaus> and what's this? looks like a magic scroll
[20:12:15] <EazyClaus> hehe
[20:12:16] <EazyClaus> ok
[20:12:18] <Colourless> be glad si doesn't have cursed scrolls :-)
[20:12:31] <EazyClaus> I might be in the vicinity of where I need to be
[20:13:05] <EazyClaus> from that burnt out place where the coffin is, where do I need to go? (to the shack where the staircase down to the Ratmen's Lair is)
[20:14:29] <Colourless> the shack is just to the south of moonshade, around the lake
[20:23:57] <EazyClaus> All right!
[20:24:00] <EazyClaus> I found it
[20:24:11] <EazyClaus> I had to go south from Torrissio's place
[20:24:30] <EazyClaus> And now Exult just crashed. Boo hoo.
[20:24:33] <EazyClaus> Restart!
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[20:30:06] <matto> ez cheese!
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[22:36:25] <Darkatom> hi
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[22:58:53] <Darkatom> hi
[23:00:39] <Darkatom> can somebody tell me why making a ./configure of exult gives me this error?
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[23:00:50] <Darkatom> *** The sdl-config script installed by SDL could not be found
[23:00:50] <Darkatom> *** If SDL was installed in PREFIX, make sure PREFIX/bin is in
[23:00:50] <Darkatom> *** your path, or set the SDL_CONFIG environment variable to the
[23:00:51] <Darkatom> *** full path to sdl-config.
[23:00:53] <Darkatom> configure: error: *** SDL version 1.2.0 not found!
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[23:06:24] <wjp> my guess would be he doesn't have SDL installed :-)
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