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[10:32:49] <Dominus> Marzo: anything I can help with the intro? Should I repack the soundpacks with the new sounds at the end? I can do this this evening (GMT)
[12:05:47] <Marzo> Yeah, this would help
[13:57:44] <Dominus> hmm, the roland (sqsfxbg.flx) pack has two more sfx files...
[15:31:27] <Dominus> Why has it two more sfx tracks. That doesn't make sense. No way to use them AFAICT
[15:32:05] <Dominus> And only makes the packaging that much more "difficult"
[15:33:30] <Dominus> I'll add two empty tracks to the sb pack to make them the same
[15:34:06] <Dominus> (Later on will go through the mailing list if I can find anything in there about those two tracks)
[16:24:58] <Dominus> ok, one is the grandfather clock *extra* sfx Simon Quinn made. The other sounds a bit like the static in the beginning of the intro.
[16:25:35] <Dominus> added them both to the sb pack.
[16:26:36] <Dominus> I don't know how the extra sfx in shapes/sfxinf.h works but maybe that needs to be looked at if I add more sfx waves to the flx
[16:42:32] <Dominus> Marzo: https://www.dropbox.com/s/c2xy2xazuefhmkk/sfx_v2.zip?dl=1 it includes a diff for fnames.h and a peseudo code diff for Audio.cc (see http://pastebin.com/a2B1MsXn)
[16:43:18] <Dominus> zip contains both soundpacks with the corresponding .h file so you can see what the number of the new intro sfx are
[16:45:06] <Marzo> Hm, I don't think having the new packs with different file names is a good idea
[16:45:49] <Marzo> Better would be to make a fuss about the new versions and make them work by just replacing the old files
[16:46:34] <Marzo> And modify the audio code so as to silently discard requests to play SFX that do not exist
[16:48:08] <Dominus> well, that works for me as well :)
[16:48:51] <Dominus> we hadn't talked about it before :)
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