#exult@irc.freenode.net logs for 20 Jan 2008 (GMT)

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[01:11:02] <Cahaan> is it possible to "always run" when using the dpad on the ppc version+
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[03:00:30] <ForQed> Is there anywhere that hosts Mac CVS builds?
[03:01:36] <pupnik> check the cvs activity on sourceforge
[03:01:46] <pupnik> i don't think there has been a whole lot going on
[03:02:01] <ForQed> I mean already built
[03:02:06] <ForQed> compiles
[03:02:34] <ForQed> I am having trouble compiling and haven't got a response on the forums yet
[03:02:55] <ForQed> so I figured I would check and see if anyone hosts more recent binaries
[03:06:04] <pupnik> i dunno
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[06:10:53] <Katto> buh
[06:10:56] <Katto> is anybody around
[07:57:55] <wjp> hi
[07:58:03] <wjp> (only for a few minutes before I have to leave, though)
[07:58:55] <Katto> oh hello
[07:59:07] <Katto> well I was hoping for some kind of insight on how to set origins/offsets for a new weapon
[07:59:30] <Katto> I looked at all the other weapons and they don't seem to follow any kind of pattern based on pixels or anything
[07:59:46] <Katto> so my new weapons wind up looking funny
[07:59:51] <wjp> that's part of the data stored in the .shp file
[08:01:47] <wjp> how are you creating/importing .shp files?
[08:02:07] <Katto> gimp
[08:02:16] <wjp> ok
[08:02:24] <wjp> you can set the origin there by adding a pair of rulers
[08:02:44] <Katto> ok, so would I normally set that at the base of the weapon, or where ever I want it to be "held"?
[08:03:11] <wjp> for the in-game graphics it's where it's held, I believe
[08:03:17] <Katto> ok
[08:03:49] <wjp> oh, I meant 'guides' in gimp
[08:04:00] <wjp> (you're saving to .shp directly from the gimp?)
[08:04:04] <Katto> also is there a way to open them in GIMP where I don't have to "choose palette" every time
[08:04:12] <Katto> yeah, then combining them in splitshp
[08:04:23] <wjp> if you cancel that palette-dialog, it should pick the default palette, I think
[08:04:34] <Katto> ah, ok
[08:04:51] <Katto> also...how exactly do I get the palette that ES exports into GIMP
[08:05:13] <Katto> GIMP says it wasn't a recognized file, and if I get the palette from an exported frame (in .png format) it's never quite right, and I manually edited it
[08:06:47] <wjp> in which way is it not exactly right?
[08:07:53] <Katto> usually the last 4 indexed colors are wrong
[08:08:27] <wjp> ah, those are intentionally strange
[08:08:44] <wjp> at the end of the palette are indices that are used for some translucency effects
[08:09:00] <wjp> (and before that are the indices that are color-cycled)
[08:09:05] <Katto> well, I mean they're different than the ones in Exult Studio's palette file
[08:11:48] <wjp> I guess we picked different colours for them in the different cases; they're not really colours in U7, so we had to pick some arbitrary colours there
[08:11:57] <Katto> ah
[08:12:15] <wjp> you'll want to avoid them when creating sprites, unless you want transparent/translucent pixels
[08:12:25] <wjp> (they're used for glass windows and such)
[08:13:56] <wjp> gimp has one annoying feature when editing indexed images: it doesn't actually store the index of a pixel, only its colour value
[08:14:27] <wjp> so the default palette the gimp-plugin uses is subtly changed to make all colour values unique
[08:14:48] <Katto> ohhh
[08:15:25] <wjp> (unless they changed it since 2.0)
[08:16:26] <Katto> say, is there any good plugin to make gimp use just one window instead of...a lot of them
[08:16:30] <Katto> pretty annoying in windows
[08:16:44] <wjp> don't know...
[08:16:52] <wjp> it's one of the most-discussed features of gimp, I guess
[08:20:10] <wjp> I have to go; bye
[08:20:53] <Katto> thanks, bye
[08:46:00] <Katto> ugh
[08:46:09] <Katto> I just realized that exult won't save the game
[08:46:14] <Katto> that is, in U7, the "normal" save game way
[08:46:50] <Katto> actually ever since I added this weapon shape, ctrl-s in exult studio causes exult to crash, but it doesn't crash exult studio, and it does actually save
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