#email@example.com logs for 20 Jan 2013 (GMT)Archive Today Yesterday Tomorrow
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[10:41:15] <Dominus> hmm, wjp, no ip addresses recorded/shown again in the forum
[10:52:09] <wjp> hm, other people with webpages hosted on SF were complaining about that a few days ago too
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[15:25:27] <sh4rm4> sf.net is huge fail. the only thing it's good for is file hosting
[15:25:42] <sh4rm4> the other services suck horribly
[16:37:56] <Marzo> sh4rm4: I updated the mod readme files to be clearer
[16:39:33] <Marzo> They now are more explicit on how to build the mods themselves
[16:41:59] <sh4rm4> cool, thanks
[16:43:15] <sh4rm4> how can i find out if the mod is active ?
[16:44:57] <Marzo> They are selectable from the Exult menu
[16:45:19] <Marzo> And BG Keyring and SI Fixes have custom title screens
[19:55:38] <Marzo> Hrm, intro is broken somehow
[19:56:38] <Marzo> Of course
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[20:00:29] <Malignant_Manor> Marzo, when breaking the glass counter top, you will attack guards before they talk if you stay in combat mode, because they are chaotic.
[20:00:53] <Malignant_Manor> Can the alignment shift wait until you answer?
[20:01:20] <Malignant_Manor> Maybe the usecode already handles the alignment shift when calling guards that want to talk.
[20:01:31] <Marzo> This also happens in original
[20:04:50] <Malignant_Manor> Yes it does.
[20:05:15] <Marzo> I has tested it to make sure before I replied :-)
[20:08:30] <Malignant_Manor> The Avatar is not very virtuous.
[20:09:39] <Marzo> He was stealing to begin with :-)
[20:09:57] <Malignant_Manor> It was an accident. So was the assault.
[20:11:11] <Malignant_Manor> Marzo. is a bunch of monster actors at 0,0 a leftover from saves before the fixed bug?
[20:11:41] <Marzo> If you mean the bug I just committed a fix for, then yes
[20:12:10] <Marzo> Sadly, afflicted saves are damaged already
[20:12:10] <Malignant_Manor> Oh, they are not all monsters
[20:12:52] <Malignant_Manor> These are actually named actors.
[20:12:57] <Marzo> Yes
[20:13:21] <Marzo> Probably with empty schedules
[20:13:30] <Marzo> Hook was there too, among others
[20:16:00] <Malignant_Manor> Didn't Jaeson't assert used to happen with bad world wrapping?
[20:16:16] <Marzo> Hm
[20:16:23] <Marzo> Good idea
[20:16:44] <Malignant_Manor> That's part of the reason I was teleporting to the edge.
[20:16:48] <Marzo> Maybe the NPCs at (0,0) were trying to do something and triggered it?
[20:17:12] <Marzo> And yes, there are many bad edge cases in Exult still
[20:17:21] <Malignant_Manor> I have no idea if he has bugged saves.
[20:17:32] <Marzo> Only one way to know
[20:17:59] <Malignant_Manor> I know I have gotten a few crashes lately but there was no assert and it was nowhere near the edge.
[20:18:24] <Malignant_Manor> Too bad I wasn't running gdb.
[20:28:40] <Marzo> Hm. Get_direction functions don't do any world-wrapping on their input
[20:29:07] <Marzo> But doing it inside them leads to all kinds of wacky behavior
[20:29:42] <Marzo> Because it is used to get the direction of one object to another, as well as from the mouse to the avatar
[20:32:12] <Malignant_Manor> I also mentioned that the saves themselves could be bugged.
[20:32:55] <Malignant_Manor> I can imagine later reports of npcs missing or hiim running into a bunch in the middle of the sea.
[20:37:58] <Marzo> Good call
[20:38:28] <Marzo> Testing world-wrapping-aware directions, version 2
[20:41:25] <Malignant_Manor> One wierd thing I noticed is that the gkass sword doesn't break the counter tops in BG.
[20:41:55] <Malignant_Manor> I'm not sure if this happened in the original as I haven't tested it.
[20:49:40] <Malignant_Manor> The glass sword doesn't break the counter top in the original engine either.
[20:50:14] <Malignant_Manor> I can never get random crashes to happen when I happen to take the time to run gdb.
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[22:55:34] <Dominus> playing Exult is hard, I always get distracted by bugs right away... :)
[22:58:07] <wjp> I always get annoyed by the walking animations :-)
[22:59:18] <Dominus> he he
[23:00:33] <Dominus> this time I started the game and noticed that the moongate isn't completely gone before Iolo speaks so the moongate disappearing animation is frozen part ways until Iolo is done speaking :(
[23:59:14] <Dominus> hmm, we might need to make the revision visible in stout. makes reports in busy times much more accurate