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[06:57:02] <wjp> morning
[07:01:01] <Kirben> Hi
[07:15:50] <Copernica> hey
[07:16:03] <Copernica> i was playing exult/u7 earlier today and i got this error while the game crashed
[07:16:10] <Copernica> http://reconfig.net/~swilson/error.jpg
[07:16:33] <wjp> hmm, interesting
[07:16:33] <Copernica> if it helps, i was sailing the golden ankh south of the med retreat, towards jhelom, when it happened
[07:16:54] <wjp> um, Jhelom is west of med. retreat, but that doesn't really matter :-)
[07:16:55] <Copernica> i'm using 0.94cvs as of yesterday
[07:17:00] <wjp> looks like a world-wrapping issue
[07:17:02] <Copernica> right
[07:17:08] <wjp> (that's still very unstable)
[07:17:13] <Copernica> what i meant to say was that i was south of the med retreat heading toward jhelom
[07:17:31] <wjp> could you submit this as a bug in the bug tracker?
[07:17:54] <Copernica> ok
[07:17:57] <wjp> thanks
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[07:20:59] <sty_work> hi
[07:21:02] <wjp> hi
[07:21:06] --- wjp is now known as wjp|work
[07:24:34] <Kirben> Exult is 17th active project on sourceforge
[07:24:57] <wjp|work> hmm, we dropped a few places then :-)
[07:28:35] <matt0> greetings!
[07:28:44] <Copernica> ok, all posted
[07:30:58] <wjp|work> thanks
[07:31:03] <wjp|work> matt0: hi
[07:31:31] <matt0> wjp|work!
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[08:10:44] <Nadir> hi all
[08:10:59] <Nadir> Kirben: the snapshot is a bit old...
[08:11:50] <Nadir> BTW, downloading from openave.net at work gets me about 300KB/s
[08:14:29] * Nadir is feeling ignored
[08:18:27] <Kirben> Was just about to update it, left it recompiling while having dinner
[08:19:05] <Nadir> Jeff's latest additions to ExultStudio are really good !
[08:25:08] <Kirben> ok it is online
[08:27:14] <Nadir> grt
[08:27:40] <Nadir> d/l now
[08:42:32] <wjp|work> Nadir: hmm, phorum seems to drop all formatting in posts.
[09:07:46] <Nadir> that is odd, I explicitly enabled it.
[09:09:18] <Nadir> I've enabled bold, italic, underline, lists, links
[09:10:34] <Nadir> But I haven't tested it ...
[09:29:49] <wjp|work> oh, it accepts HTML?
[09:45:45] <Nadir> yes, it should
[09:46:05] <wjp|work> ok, I'll try that next time then
[09:46:15] <wjp|work> some whitespace between lines makes posts a lot more readable :-)
[09:46:50] <wjp|work> maybe we should add an option below the post window 'preformatted'/'HTML'
[10:07:32] <Nadir> There are a few of annoying little things like this in Phorum...
[10:10:26] <wjp|work> if you want, I can try to fix some of them this weekend
[10:14:48] <Nadir> good ! I don't really want to put much effort in the forum really...
[10:16:07] <wjp|work> did you find any other things besides this one?
[10:16:54] <wjp|work> oh, and it looks like the link to the readme hasn't been added to the forum header yet
[10:29:11] <Nadir> There were a couple of others, but this one was easy to setup and quite featureful
[10:50:00] <Nadir> At last, good SFX in SI !!!
[11:03:09] <Nadir> hmm, I'm in the test of Purity
[11:03:20] <Nadir> The Shamino part. But I can't move...
[11:12:59] <Nadir> Save and Restore unblocked me. But where are the buttons ?
[11:13:34] <Nadir> Rendering glitch. I had to use hackmover to move the two pillars.
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[11:38:14] <Colourless> hi all
[11:43:50] <wjp|work> hi
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[11:44:54] <wjp> Nadir: I meant other problems, not other boards, btw
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[11:46:32] <TonyHoyt> Hello people.
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[11:50:28] <TonyHoyt> Hi Colourless, Still playing , "How long can I stay online this time?!" game?
[11:50:49] <Colourless> no, i'm not
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[11:58:22] <TonyHoyt> www.seducity.com
[11:58:30] <TonyHoyt> make the hurting stop.
[11:58:48] <TonyHoyt> Warning guy
[11:58:57] <TonyHoyt> Wrong window.. sorry. Don't go there if your at work.
[11:59:00] <TonyHoyt> or around childreen.
[11:59:06] <Colourless> no kidding ;-)
[11:59:25] <TonyHoyt> it does involve a rather disgusting image..
[11:59:32] <TonyHoyt> plus that was to the wrong window.. sorry.
[12:00:17] <TonyHoyt> www.lumthemad.net posted the link. I couldn't believe it when I saw it.. *groan*
[12:01:31] <Colourless> well what do you really expect>
[12:01:43] <TonyHoyt> I have noooo freaking idea.
[12:02:16] <TonyHoyt> I though they where going to link to some idiots debate on why sex and online games are just fine.. and a logical addition to the game worlds... Not that.... not... dear god make the pain stop.
[12:05:56] <Nadir> wjp: problem with phorum - no ability to edit profile, forum edit properties forgets access level
[12:07:22] <TonyHoyt> Something I tried to ask on the news group but for some reason the mail bounced back was, Is there a character editor with exult studio?
[12:08:24] <Colourless> i beleive so
[12:08:57] <TonyHoyt> Okay.. That's cool.
[12:14:31] <Nadir> tony: yes
[12:15:10] <Nadir> Currently: map editor, npc editor and egg editor, shape and chunk browsers. Also a usecode compiler
[12:15:50] <TonyHoyt> Cool.
[12:17:20] <TonyHoyt> I was wondering if I could recreate the u7 into an online game of sorts. But the first thing I want to do is to recreate the map file format and perhaps make a new scripting language for it.
[12:17:37] <Nadir> Should the Guardian appear to me in Rabwhatshisname's castle in Dream World ?
[12:17:57] <Colourless> nadir: not that I know of
[12:19:12] <TonyHoyt> What I'm also thinking of doing is something Dark Age of Camelot currently does. Basicly, you download sections of the map as you go. (Say, a superchunk) and that way,the map could be altered on the fly and expanded on the fly without every user haveing to download all the new maps each time they come out.
[12:19:55] <TonyHoyt> It would also be interesting to see 'line of sight' calculations put into the game.. Difficult? Possable?
[12:20:22] <Colourless> it's possible
[12:20:26] * TonyHoyt scraches his head...
[12:20:45] <TonyHoyt> how difficult would it be to rotate the 'world camera' in 90 degree increments?
[12:20:52] <Colourless> very hard
[12:21:21] <TonyHoyt> Not all the artwork has 4 views? Oh well some of the custom objects wouldn't.
[12:22:03] <Colourless> somethings dont.
[12:22:13] <TonyHoyt> *nods*
[12:22:14] <TonyHoyt> Okay.
[12:22:24] <Colourless> things like dungeons would be the most difficult
[12:22:35] <Colourless> other things could be fudged
[12:22:41] <TonyHoyt> Hmm Possably.
[12:22:47] <TonyHoyt> Oh well I won't think about that now.
[12:23:09] <TonyHoyt> and "Fog of war"? or 'viewable area'?
[12:23:10] <Colourless> Exult already has code to draw an object rotated by 90 degree. It's used by npc's
[12:23:21] <Colourless> of course, it only works with NPC's
[12:24:03] <Colourless> Fog of War and Viweble area stuff is possible, but it would require alot of work. They would be easier than line of sight
[12:24:57] <TonyHoyt> How are they diffrent from line of sight?
[12:26:15] <Colourless> fow and vieable area are purely distance based, but line of sight is far more complex
[12:26:16] <Nadir> colourless: just before killing rab* the guardian's face filled the screen, similar to the Black Sword's daemon. I started clicking away because nothing happened and the avatar's portrait appeared in the bottom with some text I missed...
[12:27:27] <TonyHoyt> old intrinsic?
[12:27:40] <TonyHoyt> I don't recall the guardian's face showing up in u7p2 actually.
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[12:36:12] <Nadir> Has anyone managed to shoot Draygan with a sleep arrow ?
[12:36:39] <TonyHoyt> ?
[12:36:46] <TonyHoyt> Who is Draygan?
[12:37:04] <Nadir> in SI, the one with Morghrim's Orb.
[12:37:20] <TonyHoyt> Hmmm My si's rusty so I don't recall that episode.
[12:42:43] <Nadir> what is shape num for avatar in SI ?
[12:42:50] <TonyHoyt> You guys did a really excelent job with the new artwork. It blends right in smoothly. I love it.
[12:43:07] <Colourless> Which avatar?
[12:43:07] <TonyHoyt> I have the window open, how would I find out?
[12:43:12] <Colourless> The normal male avatar?
[12:43:32] <Nadir> no the black woman
[12:43:43] <Colourless> about 1025
[12:44:38] <TonyHoyt> I assume you guys now about the text offset with scrolls being off? At least when the text is large letters.
[12:45:30] <Colourless> tonyhoyt: ?????
[12:46:16] <TonyHoyt> Okay maybe not.
[12:46:49] <TonyHoyt> Sometimes when I look at plaques in SI. They use the scroll gump and the text is a bold large font that's offset incorrectly.
[12:46:59] <TonyHoyt> Then again, it could be the wrong gump background.
[12:47:05] <Nadir> yes I see that
[12:47:18] <TonyHoyt> Try for example looking at.... how do I get an xyz ion this game?
[12:47:22] <Colourless> the Gumps in SI are wrong
[12:47:27] <Colourless> at least some of them, i know that
[12:47:48] <Nadir> colourless: can I kill an NPC from the F2 menu ?
[12:47:55] <Colourless> no you can't
[12:48:19] <wjp> I have to go; bye
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[12:49:53] <TonyHoyt> how do you enable the hack mover now? Or does it no longer exist?
[12:50:00] <Nadir> ALT-H
[12:50:18] <Colourless> or you can do it in the F2 menu
[12:50:42] <TonyHoyt> Okay. I must have done something wrong.. works now.
[12:57:03] <Nadir> I really need to kill Draygan....
[12:57:55] <TonyHoyt> Thanks guys for the updates full si map. makes teleporting easier. Never realized how messy the map was up untill now.
[12:58:13] <Colourless> thank wjp for that
[12:59:50] <Nadir> I wish we could put the build date on the main menu together with the version, so that people can check that
[13:00:22] <TonyHoyt> Is that an image or dynamicly added?
[13:00:36] <Colourless> it's just an image
[13:00:55] <Colourless> nadir: that would be a nice idea
[13:01:20] <Colourless> of course I don't think there is any standard way to do it
[13:01:40] <Kirben> Well they are updated so often, it is always safe to say get the latest cvs snapshot
[13:04:02] <Nadir> There are people though who just use the alphas. We should really release more often
[13:04:38] <Colourless> i though we were saying once a month or something?
[13:04:51] <Colourless> i could be mistaken there
[13:10:24] <Nadir> yes
[13:11:26] <Nadir> one month since Alpha 4 is next week
[13:12:16] <Nadir> On the topic of Origin games' clones, have you seen http://vegastrike.sourceforge.net/index.html
[13:13:29] <TonyHoyt> What is that?
[13:14:27] <TonyHoyt> Just a space shooter...
[13:14:57] <Nadir> A Wing Commander clone
[13:15:42] <TonyHoyt> Okay I checked some of the screen shots and some of the images do look Wing Commander Influenced.
[13:15:49] <TonyHoyt> The ships look that way.
[13:16:32] <Nadir> the forum is pretty lively...
[13:17:54] <Nadir> The number of page views we've been getting since we added the forum has shot up
[13:19:59] <Colourless> yeah, the forum is getting used quite a bit
[13:20:25] <TonyHoyt> Oh ya, they even have the name Kilrathi show up in a screen shot. And the title kind of does suggest that too.
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[13:54:37] <Deimos> Hello!
[13:54:43] <TonyHoyt> Hi!
[13:54:48] <Deimos> How are you?
[13:55:20] <Colourless> hu
[13:55:22] <Colourless> hi i mean
[13:55:32] <Deimos> :)
[13:55:52] <Deimos> hu he is back, you was mean to say :)
[13:56:18] <Colourless> no, i did not mean to say that
[13:56:30] <Deimos> Yes i know... i only made joke of it :)
[13:56:48] <Colourless> you did, i had no idear ;-)
[13:56:54] * Colourless sighs
[13:57:36] <Deimos> So, Colourless how goes exult?
[13:57:48] <Deimos> Anything new made to it?
[13:58:21] <Colourless> nope, i have finished doing to it yet
[13:59:03] <Deimos> what do you mean with "yet" i dont completely understand that sentence...
[13:59:21] <Deimos> Of course it can be with my enlish...
[13:59:23] <Colourless> i've been working on some additions, but they aren't finished
[13:59:33] <Deimos> ok now i understand
[13:59:49] <Deimos> well is the 0.93 the newest version?
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[14:00:59] <Colourless> yeah, it's the latest released version
[14:01:34] <Colourless> Kirben builds daily snapshots (update) of exult that can be gotten here http://exult.on.openave.net/
[14:01:53] <Deimos> Well thanks i look it
[14:01:58] <Nadir> ?version
[14:01:58] <exultbot> The latest official version of Exult is: 0.92alpha3
[14:02:03] <Nadir> wjp !!!!!!
[14:02:13] <Colourless> wjp isn't here
[14:02:36] <Nadir> He's never here when you need him !
[14:02:40] <Nadir> And where is the topic !
[14:03:12] <Nadir> s/!/?/
[14:05:33] <Nystul> I was thinking:one thing that was definitely missing from Ultima7 was the music...it was there, and it was great, but there wasnt music playing constantly
[14:05:45] <Nystul> That's inexcusable for an Ultima
[14:07:09] * Nystul gives up on trying to ignite conversation
[14:07:13] <Nadir> :)
[14:07:35] <Colourless> well, it's not really going to work, because the music is there
[14:08:01] <Colourless> of course as you say, it wasn't playing constantly
[14:08:08] * Colourless should really read what was being said
[14:09:13] <Nystul> That's why I like playing Ultimas 3-5 on an AppleII emulator. Great, incessant music
[14:09:15] <Deimos> Colourless all those now updates that you can find in the page that you give me arent in the 0.93?
[14:09:16] <Colourless> i actually kind of agree that the u7 world might have been better with music constantly playing. Instead they decided to have sfx playing in thte background
[14:09:41] <Deimos> i mean new updates
[14:10:12] <Colourless> the new update do contain things that aren't in the 0.93 release
[14:10:29] <Colourless> nothing really major, just mostly bug fixes at this time
[14:10:47] <Deimos> and there is a possibility that it contains the big bug I said to you last time?
[14:11:00] <Deimos> Big bug sounds nice :)
[14:11:13] <Colourless> which bug was that? (i can't remember)
[14:12:18] <Deimos> Man you werent listening at all the last time !
[14:12:31] <Deimos> well you said that you could talk so it is ok
[14:12:36] <Deimos> couldnt
[14:12:45] <Deimos> ok anyway now i expalin the bug
[14:12:50] <Deimos> explain
[14:13:12] <Deimos> example when you put a bag inside a other bag it disppears
[14:13:30] <Deimos> and it is same with every object that can contain something
[14:13:39] <Colourless> ah that one. i believe the problem will still be there
[14:13:47] <Deimos> you can also put a bag inside it self
[14:13:48] <Deimos> :)
[14:13:52] <Deimos> and it disappears
[14:14:16] <Deimos> i dont understand how so big problem or co clear problem can yet still be there
[14:14:30] <Deimos> when i played the game for 5minutes i have discovered it
[14:14:39] <Deimos> nobody other had known it?!
[14:15:29] <Colourless> i don't think so
[14:15:45] <Colourless> it was thought to have been fixed.
[14:15:49] <Nadir> deimos: a problem is only as big as the importance you give to it. I've never encountered this particular one.
[14:16:24] <Deimos> Nadir it is important to fix it because you can loose some very important object because of it
[14:17:12] <Deimos> some player like to mess with things so they very possibly encounter this problem also
[14:17:36] <Deimos> I mean to mess with your holdings placing them to own likeness in your bag back
[14:17:37] <Colourless> did you just drag a bag into itself?
[14:17:43] <Deimos> yes
[14:17:50] <Deimos> or you can put a crater inside other
[14:17:55] <Deimos> and it disappears
[14:18:26] <Deimos> the most nice things is to put your own back bag inside it self :)
[14:18:30] <Deimos> and it disappears
[14:18:47] * Nadir fires up Exult to test this
[14:19:01] <Deimos> in the normal ultima7 there is no that problem so you have had to cause it
[14:20:23] <Colourless> i made some changes and mine doesn't do that, but I never checked before making the changes to see if it did it
[14:21:02] <Nadir> It doesn't do it with my Exult
[14:21:07] <Nadir> It says "Won't fit"
[14:21:14] <Deimos> to me it doesnt say it
[14:21:34] <Deimos> you can put everything to every where and never say dont fit
[14:21:38] <Deimos> Hmmmm....
[14:21:42] <Nadir> is that just with bags or backpacks too
[14:21:52] <Deimos> maybe the whole problem is with my ultima7
[14:22:12] <Deimos> maybe i have caused you mess with my own problems...
[14:22:15] <Deimos> if so i am damn sorry
[14:22:23] <Deimos> i have to check it all
[14:22:33] <Colourless> i wouldn't think it's an Ultima 7 problem
[14:22:34] <Nadir> can you also drag a chest into another chest ?
[14:24:14] <Deimos> yes
[14:24:34] <Colourless> strange.
[14:24:38] <Deimos> maybe i have an some messy version of ultima7
[14:24:57] <Deimos> i have so many things in the ultima7 directory
[14:25:25] <Colourless> no, it wouldn't be an ultima 7 problem as exult does specific checks to make sure that you aren't attempting to do something like put a bag in itself
[14:25:36] <Nadir> Even with hack mover you can't do it
[14:26:01] <Colourless> old versions of exult used to let you do it
[14:27:08] <Deimos> well i try now it with new ultima7 in the base
[14:27:39] <Nadir> deimos: grab a recent snapshot from http://exult.on.openave.net/
[14:28:09] <Colourless> it really sounds like you've got an old version of exult.
[14:30:11] <Nadir> deimos: what version are you running ? could you check your NEWS file ?
[14:32:10] <Deimos> My friends now works it
[14:32:24] <Deimos> i have played the old version :P
[14:32:34] <Deimos> anyway i have yet a problem with it
[14:32:40] <Deimos> but i think i fix it
[14:33:01] <Nadir> you were running an old version then
[14:33:05] <Deimos> yes :p
[14:33:11] <Deimos> i am stupid
[14:34:43] <Nadir> that's exactly why we need the version/date in the main menu !!!! :)
[14:35:13] <Deimos> Well i didnt see it there so i didnt know that i still played the older version :)
[14:35:19] <Deimos> but i am still i bit dump
[14:35:20] <Deimos> :)
[14:35:29] <Nadir> are you playing the latest CVS build ?
[14:35:31] <Colourless> the version was only put on the main menu really recently
[14:35:46] <Deimos> nadir, me?
[14:36:43] <Nadir> deimos: who else ?
[14:37:44] <Nadir> colourless: yes, I did that. I thought it was a good idea
[14:38:15] <Deimos> IT WORKS !! YEAH MAN! I BUY YOU ALL BEAR!
[14:38:24] <TonyHoyt> Bear?
[14:38:34] <Deimos> oh you had done a nice work it looks much better than the last time :)
[14:38:38] <TonyHoyt> That looks like a quite to me..
[14:38:53] <Deimos> TonyHoyt why dont you speak anything?
[14:38:54] <Nadir> I wonder what version he was running before that
[14:39:07] <TonyHoyt> I tend to be quite at times.
[14:39:31] <Deimos> Nadir: i am new hear and whit exult so i dont even know what exatly is CVS...
[14:39:50] <Nadir> Did you check the link I posted above ?
[14:39:52] <Deimos> Nadir wait a bit
[14:40:06] <Deimos> well Colourless posted it for me before
[14:40:38] <Colourless> that would be a CVS Snapshot
[14:41:18] <Deimos> yes it is
[14:41:27] <Nadir> CVS = Concurrent Versions System
[14:41:34] <Deimos> Nadir i cant look the which version it was any where
[14:41:48] <Nadir> Deimos: did you have a NEWS file ?
[14:41:52] <Deimos> yes
[14:41:58] <Deimos> but there is 0.93
[14:42:11] <Deimos> anyway when i run it there comes the old version
[14:43:02] <Nadir> Well, play the Black Gate intro. When the trees and Ultima 7 logo appear it should say something about Exult version 0.xx
[14:43:54] <Deimos> well now it works in the old ultima7 base there is two exults = exult and exult2
[14:44:05] <Nadir> delete exult2
[14:44:05] <Deimos> from exult2 goes the old version
[14:44:12] <Deimos> and exult is the new
[14:44:15] <Deimos> yes
[14:44:16] <Colourless> exult2! that's version 0.2x
[14:44:22] <TonyHoyt> ooookay.
[14:44:25] <Deimos> eeeeehhhhhh
[14:44:26] <Deimos> :)
[14:44:33] <Nadir> That is really ancient...
[14:44:37] * TonyHoyt chuckles
[14:44:42] <TonyHoyt> How long ago was that?
[14:44:44] <Colourless> about a year old
[14:44:47] <Deimos> heheh
[14:44:57] <Nystul> I never got how version numbers worked. The versions not a whole number yet, so when it does become a whole number it should be completely finished?And what about all this 'version 2.0' stuff? Shouldnt the second version be the sequel?
[14:44:58] <Deimos> i have had it for long time
[14:45:05] <TonyHoyt> Wow. that long hu? How long have you guys been hacking at this code base?
[14:45:31] <Deimos> but the new version look very nice
[14:45:38] <Deimos> i have to play it more
[14:45:47] <TonyHoyt> Version numbers are a wierd mix of science and and a random number generator...
[14:45:50] <Deimos> and try to find bugs :)
[14:46:23] <Deimos> By the way i have always been a bit interested to know how everything get it version numbers..
[14:46:29] <Nadir> 1.0 will be when BG & SI are completely playable. Bugs are still ok in a 1.0. They will get fixed in 1.0.x
[14:46:44] <Deimos> why for example it 0.93 and not 0.95?
[14:47:04] <Nadir> version numbers are not floating numbers.
[14:47:07] * Nystul has finally sparked some conversation :)
[14:47:24] <Deimos> from where the numbers come?
[14:47:33] <Nadir> We conjure them from thin air.
[14:47:44] <TonyHoyt> Ah version number mean not much in the end... Most of the time I just use them to keep track of what version of a product people have used durring my development...
[14:48:17] <Deimos> so if quake3 is first 1.0 and then 1.01 and then 1.17 and 1.23 it is only random?
[14:48:39] <Nadir> maybe 1.18-1.22 were internal releases
[14:48:55] <Deimos> hmmm...
[14:49:14] <Deimos> Nadir by the way do you play any quake?
[14:49:30] <Nadir> nope
[14:49:33] <Deimos> ok
[14:49:40] * Colourless does sometimes
[14:49:41] <Nadir> doom was much better
[14:50:19] <TonyHoyt> Okay version numbers are Supposed to have some meaning behind them.. but only to the developers.. There not exactly random.
[14:50:28] <Nadir> rooms with s**tloads of monsters !!! Do that with Quake !
[14:50:32] <Nystul> I cant stand most games other than Ultima. Counterstrike is pretty good, though. Reminiscent of Pirates! in its gameplay
[14:50:39] <Deimos> Nadir i made a whole episode to doom :)
[14:50:50] <Deimos> it taked about 2 years
[14:51:20] <TonyHoyt> Cool.
[14:51:32] * TonyHoyt still wants to make a mmorpg out of u7.
[14:52:31] <Nystul> How would you do that?
[14:52:32] <TonyHoyt> got to go guys. bye
[14:52:34] <-- TonyHoyt has left IRC (ircII EPIC4-1.0.1 -- Are we there yet?)
[14:53:06] <Nadir> colourless: exult2.exe was dropped here http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/exult/exult/Makefile.win32.diff?r1=1.61&r2=1.62
[14:53:19] <Nadir> 29th November 2000
[14:53:19] <Deimos> well i go to play a bit quake2
[14:53:23] <Deimos> see you
[14:53:37] <Nadir> bye
[14:54:02] <Colourless> i thought it was earlier than november
[14:54:19] <Nadir> CVS does not lie
[14:55:21] <Nadir> That puts it at 0.90alpha1
[14:55:49] <Colourless> which is rubish, it changed was before then
[14:58:19] <Colourless> though cvs says otherwise
[14:59:26] <Nadir> You're wrong. I just downloaded 0.90alpha1 from CVS and the executable in there is named exult2.exe. Date of that release is 20th November 2000.
[14:59:48] <Colourless> looks like I am wrong then
[15:00:07] <Nadir> I meant, from Sourceforge, not CVS
[15:00:45] --> exultbot has joined #exult
[15:00:45] --- Topic for #exult is: Exult, the open source Ultima 7 and U7 part 2 engine
[15:00:45] --- Topic for #exult set by ChanServ at Mon Jul 16 02:28:43 2001
[15:01:44] <Nadir> bbl
[15:01:48] <-- Nadir has left IRC (Read error to Nadir[220.127.116.11]: Connection reset by peer)
[15:08:12] --> Nadir has joined #exult
[15:08:15] <Nadir> b
[15:08:34] <Colourless> wb
[15:09:06] --- Nadir has changed the topic to: wjp should fix the current release in exultbot's ?version
[15:09:21] <Nadir> Will he notice that ?
[15:09:24] <Colourless> heh]
[15:11:00] <Colourless> i would think so
[15:12:26] <Nadir> how's that status thingy coming along ?
[15:12:56] <Colourless> well, i've modifed a fair amount of exult so things are ready to get it all in.
[15:13:12] <Nadir> are you doing other things on top of that ?
[15:13:14] <Colourless> I move some functions out of gamewin into the gump classes
[15:14:01] <Nadir> line count for gamewin now ?
[15:14:06] <-- Nystul has left IRC ()
[15:14:21] <Colourless> 3327 :)
[15:14:21] <Nadir> the one from cvs is 3340 lines
[15:14:23] <Colourless> still lots
[15:15:58] <Colourless> i've been thinking of moving all the gump handling out of gamewin completely and into it's own class
[15:17:39] <Colourless> that's not really going to reduce the size of game window a huge amount, but it would be a good idea
[15:17:56] <Nadir> have you done what I told you ? move the checkx, checky stuff out of Gump.cc and into each subclass ?
[15:18:39] <Colourless> nope I haven't... there is a reason BTW
[15:19:13] <Nadir> and what is "THE REASON (tm)" ?
[15:19:54] <Colourless> the Gump class is used for all the gumps for container game objects.
[15:20:05] <Nadir> and ?
[15:20:49] <Colourless> i'd have to make new gumps classes for bags, chests, drawers, trees, barrels, crates, boxes, ships holds
[15:20:55] <Colourless> and probably more as well
[15:21:31] <Colourless> bodies, backpacks and baskets too
[15:22:27] <Colourless> that is not exactly something i really want to be doing.
[15:23:09] <Nadir> Having an XML that describes such resources is becoming a necessity. Same for the SFX #
[15:24:18] <Colourless> i could probably make some sort of generic container gump class that contains all of the check mark positions for only the gumps that don't have their own gump. That would clean things up a bit
[15:24:35] <Nadir> when I did the add_shape and add_resource in Game() I meant that as a stopgap for this type of resource file
[15:24:38] <Nadir> Colourless: good idea
[15:41:02] <Deimos> i have to go...
[15:41:05] <Deimos> see you all
[15:41:09] <Deimos> quit
[15:41:12] <-- Deimos has left IRC (jes se mulkku lähti menee...)
[16:10:41] <Nadir> Colourless: I'm changing all constants in exultmenu.cc to EXULT_FLX_* !
[16:10:55] <Colourless> ok
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[16:49:59] <Nadir> going
[16:50:00] <Nadir> bye
[16:50:02] <-- Nadir has left IRC (Pleasant dreams, Avatar... hehehehehe)
[18:10:33] --> fingolfin has joined #exult
[18:10:35] <fingolfin> hiya
[18:10:37] <Colourless> hi
[18:10:39] <fingolfin> this is *awesome*
[18:10:44] <Colourless> what is?
[18:10:47] <fingolfin> I am now running X-Window in rootless mode on MacOS X
[18:10:52] <fingolfin> so it is fully integrated
[18:11:08] <fingolfin> see X-Chat next to OS X Dock and Photoshop, while emacs is running in the back ;)
[18:11:09] <fingolfin> woa
[18:11:28] <Colourless> heh
[18:20:22] <matt0> cool ma
[18:20:23] <matt0> max
[18:20:36] <matt0> darwin! power macintosh!