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[14:36:15] <dominus> so let's look at the avatar pack problem and the strange crashes one...
[14:36:25] * dominus hates strange crashes
[14:43:52] <dominus> ok, avatar pack works fine on OS X, let's see how I have to handle it on XP to get behind what is wrong with the posters' stuff
[15:02:06] <dominus> marzo, when I use the Avatar pack with SI fixes, I don't seem to be able to change to the buckethead Avatar but get an automaton instead with an automaton portrait.
[15:03:30] <dominus> even when starting a new game with the bucket head selected I get a blond avatar
[15:07:57] <dominus> and wjp, marzo: what should I change the version to now? so we can begin having snapshots again...
[15:08:48] <wjp> good question
[15:09:07] <dominus> :)
[15:12:18] * dominus is testing how palette color 50 looks to get the map location cross right again
[15:14:18] <dominus> wjp, the question is whether to continue with the 1.4.9 line (so making SVN perhaps 1.4.10) or to go with Marzo's suggestion and use 1.5something to have a 1.6 final release
[15:14:38] <dominus> it's not a decision I want to make :)
[15:15:18] <dominus> and I have no opinion on it. I'm fine either way :)
[15:15:59] <wjp> since it seems nobody particularly cares, let's go with Marzo's suggestion
[15:16:08] <dominus> :)
[15:16:43] <dominus> just 1.5.0 or 1.5.1?
[15:19:51] <dominus> hmm, crashed with x11 support built in... bad...
[15:20:09] <wjp> 1.5.0svn?
[15:20:38] <dominus> fine with me
[15:21:08] <dominus> I'll change files accordingly later on, I guess
[15:23:12] * dominus thinks Exult Studio stuff in cheat.cc should have gone somewhere else :)
[15:29:05] <dominus> colourless, wjp, palette color 50 looks good as cross - very similar to what we used before. I'm changing it to use that now (when I find where to set it for the normal map...)
[15:30:56] <wjp> Paint_map in usecode/intrinsics.cc
[15:31:05] <dominus> thanks
[15:34:49] <dominus> we are also using gwin->get_win()->fill8(255 in browse.cc - is that also problematic?
[15:36:02] <wjp> I guess it would be
[15:36:30] <dominus> hmm, I guess this is the shapebrowser at ctrl-b and if that is the yellow line around the shapes it still is yellow
[15:40:31] <wjp> not sure if I understand that...
[15:42:01] <dominus> me or browser.cc?
[15:43:31] <dominus> just checked via a quick recompile and that is indeed the box arounf shapes in the shapebrowser
[15:43:52] <dominus> when I change it to gwin->get_win()->fill8(64 ... I get a neon green box
[15:44:40] <dominus> but why the index 255 is yellow for the shape browser but black for the map is beyond me...
[15:52:38] <wjp> the shape browser does do some palette stuff
[15:53:29] <wjp> I'm just speculating here since I forgot most of the xform stuff, but maybe translucency is disabled
[15:55:05] <dominus> should I leave it at 255 or better mainstream it to 50?
[16:09:24] <wjp> can you check what happens if you add a border? (smaller game area than the full window)
[16:10:49] <wjp> hm, wasn't the colour of that border adjustable?
[16:11:15] <dominus> yes, that's where the problem comes from, i I understood Colourless right
[16:11:33] <dominus> he chose index 255 for that or something like that
[16:11:48] <dominus> hence the location cross got black
[16:12:02] <dominus> as the border color is if you don't change it
[16:13:41] <dominus> <border><red>... <green>... <blue> in <video>
[16:13:50] <dominus> atm I'm recompiling then will report back
[16:39:34] <dominus> hmm, strangely, changing the border color doesn't work
[16:56:43] <dominus> okay, border color change does still work, I only used too small values... :)
[16:57:23] <dominus> when I visibly change the border color and then enter the shape browser, it changes to black
[16:58:33] <dominus> so it seems the border color stuff doesn't count for the shape browser - hence the yellow outline for the shapes work.
[16:58:42] <dominus> so I'll leave it as it is
[17:06:04] <wjp> interesting
[17:06:21] <wjp> and I agree
[17:13:31] <dominus> hmm, strange things with the list field training - useing the savegames of this bug report https://sourceforge.net/tracker/?func=detail&aid=3053811&group_id=2335&atid=102335
[17:13:59] <dominus> when training ends and I enter combat mode again, the avatar attacks the companions...
[17:23:19] <dominus> now I need to figure out why exult crashes with x11 when starting a game...
[17:33:43] <wjp> this List Field thing is a 1.2 save, right?
[17:35:02] <dominus> yes
[17:35:14] <dominus> that might have a negative influence
[17:38:39] <dominus> and I don't have an appropiate newer savegame :(
[17:47:33] <dominus> wjp: if you got time to look at it - any idea what is the cilprit? http://pastebin.com/hx8ABf63
[17:47:47] <dominus> it's my gdb bt of the crassh with x11
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[18:04:34] <wjp> hm, not sure
[18:05:36] <wjp> I'll try compiling with studio support later
[18:05:55] <dominus> maybe I need to go back in revisions and see whether I find the breaking point
[18:06:16] <wjp> do other x apps work?
[18:06:31] <dominus> wine works
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[18:23:53] <dominus> hmm, trying something else. This compile was done via MacPorts lib, maybe the included x11 stuff has some incompatibilities... (hopeing)
[18:35:20] <dominus> ahh, shoot, that doesn't work since I don't have the libglade stuff self compiled... hmm, that libglade stuff recently received an upgrade. maybe it broke Exult
[18:57:03] <dominus> phew, I'm more and more convinced that it is some external lib that broke exult... pango, glib, gtk2 received some updates - this is slow stuff to check...
[19:02:17] <wjp> just noticed I actually have exult studio support enabled, so it's working here
[19:05:44] <dominus> I'm really getting convinced it's another lib...
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