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[09:15:46] <Darke> Hi.
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[11:06:46] <Fingolfin> rehi
[11:06:46] * Darke bows. Greetings.
[11:06:46] * Fingolfin waves at Darke "raise, my son, this is not necessary"
[11:07:04] * Darke rises and looks dubious. Son? Or was that a typo for 'sun'? He doesn't think he's a particular illuminating creature. *puzzledfluff*
[11:07:29] * Darke hears 'Lucy In The Sky With Diamonds' playing. How... appropriate. *grin*
[11:07:56] <Fingolfin> heheh
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[11:31:44] * Darke watches Robin Hood: Men in Tights... in German. 'tis a pity half the puns don't seem to work. *grin*
[11:37:01] <Fingolfin> anyway, I gotta leav now, cya
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[13:03:58] <Colourless> hi
[13:05:51] <Colourless> DARKE, Where is my greeting!
[13:07:25] * Darke looks under the sofa and pulls out a sign saying, 'Hi Colourless.'. "Umm... I believe it was hiding from you. *nodnod*"
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[13:34:18] * Darke sticks up a `This sleeping rabbit is not the bunny you're looking for.` sign above his hole, then dives in. "Night!"
[13:34:26] <Colourless> cya
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[14:35:21] <wjp> hi
[14:35:27] <Colourless> hi
[14:39:07] <Dark-Star> Hi
[14:47:31] <Dark-Star> anyone playing UO:T2A?
[14:50:52] <wjp> not me
[14:52:15] <Dark-Star> I just got it from EBay and I was wondering what "The Lost Lands" are... There's a map of them on the back of the "Britannia" map...
[14:52:51] <wjp> that's a separate land mass
[14:53:06] <wjp> it was the area that T2A added to the original UA
[14:53:12] <wjp> UO
[14:53:39] <wjp> I think the easiest ways to get there are through a cave west of Trinsic, or through a teleporter in NE(?) Moonglow
[14:55:35] <Dark-Star> is it only available on the origin servers or also on free shards? because I don't know if I'll play the game on an official server :)
[14:56:19] <cnj> Dark-Star: depends on the shard
[14:56:23] <wjp> depends on the shard
[14:56:24] <wjp> :-)
[14:56:42] <wjp> I imagine free shards can pretty much have any world they choose
[14:56:44] <Dark-Star> hmm ok, I'll take a look :)
[14:57:12] <wjp> (but I haven't really looked into custom UO shards, so I dunno)
[14:57:18] <cnj> as long as everyone has the same .MUL file, yeah ... any world works.
[14:57:25] <cnj> well, .muls
[14:58:02] <Dark-Star> BTW, I have an idea for a new feature for exult ...
[14:59:06] <Dark-Star> how about making it possible to have the game window larger than the actual game "window", so that you could keep open your inventory windows and put them out of the way
[14:59:51] <wjp> hm, we discussed this before, but I can't quite remember the outcome
[15:00:02] <wjp> it's kind of hard to do with the current renderer
[15:00:14] <cnj> or why not just show more of the map/multipe-res ... i forget :( does exult support other res?
[15:00:20] <cnj> i thought it just did the default
[15:00:41] <wjp> if you increase the resolution it shows more of the map
[15:00:54] <Dark-Star> but hey, that's cheating ;-)
[15:01:45] <wjp> Colourless: the changes needed for this would be fairly similar to those for toolbar support, right?
[15:02:16] <Colourless> well, the changes for the toolbar wouldn't actually be doing much of anything
[15:02:27] <Colourless> all it would do is add a vertical offset to the centre of thet s
[15:02:30] <Colourless> screen
[15:02:51] <wjp> but if you add an horizontal one too, it wouldn't be too hard to add blank areas to the edges
[15:03:12] <Colourless> exult would still think it was running at 320x240 instead of 320x200, and would actually paint the area behind the toolbar
[15:03:13] <Dark-Star> sound's quite simple to me :)
[15:03:35] <wjp> Dark-Star: there's a lot of places to add that offset to the centre :-)
[15:03:39] <Colourless> however, in theory, you could just use the clipping region to restrict exult to drawing a 320x200 window of the world
[15:04:19] <Dark-Star> you would need to separate the gump drawind from the world drawing, I think
[15:04:26] <Dark-Star> s/drawind/drawing
[15:04:46] <Colourless> that is pretty trivial actually
[15:05:06] <Colourless> they are already pretty separate as is
[15:06:06] <Dark-Star> so then you just need to increase the window size and tell the world renderer to only use the upper left corner of the window...??
[15:06:24] * wjp nods
[15:07:14] <Colourless> of course it's a little complex than just that as you also need to make sure that all the mouse input is correctly handled
[15:07:55] <Colourless> Is it possible to do: yes. Is it that difficult to do: no
[15:10:13] <Dark-Star> I don't know how many people would find this feature useful, but at least *I* would :)
[15:10:53] <Dark-Star> this would kill some of the discussions about "to pause or not to pause when opening gumps" too, I think...
[15:11:07] <wjp> gump pausing discussions are already gone :-)
[15:11:30] <Dark-Star> huh? did I miss something? did you make it an option in exult.cfg?
[15:11:37] <wjp> yeah :-)
[15:11:38] <Colourless> in 1.1.x you can choose what you want
[15:12:06] <wjp> has that weird in-between pausing been removed, btw?
[15:12:14] <Colourless> yeah long gone
[15:12:20] <wjp> good :-)
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[16:12:11] <Suvroc> Hi
[16:12:43] <Colourless> hi
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