[00:00:11] <RonC> not a big deal--- I can download whatever I need.
[00:01:01] <RonC> This hunk of junk!
[00:01:10] <RonC> "Everything already installed"
[00:02:14] <EsBee-Eks> does TBG have a fishing rod?
[00:02:38] <wjp> what does 'rpm -q flex' return?
[00:02:43] <EsBee-Eks> i just noticed a fish swimming in the moat at castle british
[00:03:02] <RonC> Island Spektran
[00:04:01] <RonC> "package not installed"
[00:04:30] <RonC> I can't take this anymore :(]
[00:04:57] <RonC> I'm going to reformat this computer tomorrow with the full distribution of Mandrake. I shouldn't have cut corners.
[00:05:46] <RonC> That way, I should be able to get XChat running and such.
[00:06:06] * wjp nods
[00:06:31] <wjp> hm, I should be going
[00:06:33] <RonC> I'm very impressed for the most part. It's a very stable OS.
[00:06:43] <wjp> linux is very nice, yes :-)
[00:06:47] <RonC> Ok, good night. :)
[00:06:51] <wjp> 'night
[00:06:56] <-- wjp has left IRC ("Zzzz...")
[00:07:06] <RonC> (your were hearing that from a 10 year windows user...)
[00:07:26] <RonC> (actually, more like 12 year :))
[00:08:10] <RonC> What's up tonight EsBee-Eks?
[00:08:56] <RonC> ?help
[00:09:17] <RonC> ?snapshot
[00:09:17] <exultbot> You can find daily windows snapshots at: http://exult.sourceforge.net/download.php
[00:09:25] <EsBee-Eks> sorry was afk
[00:09:31] <RonC> no problem :)
[00:09:40] <EsBee-Eks> eating ice cream, playing TBG :)
[00:09:40] <EsBee-Eks> did you mean theres a fishing rod at spektran?
[00:10:01] --- Darke|afk is now known as Darke
[00:10:02] <RonC> Yes, there is, I think it's at the very southern most part of the island.
[00:10:06] <RonC> Hi!
[00:10:38] <EsBee-Eks> ok thx
[00:11:52] <EsBee-Eks> in U6 there was a fishing rod at stonegate iirc
[00:12:12] <EsBee-Eks> Greetings Darke - you just missed wjp
[00:12:34] <RonC> Yeahm charactors say funny things when you eat a fist you caught.
[00:12:49] <RonC> "And it was a big one!"
[00:13:44] <Darke> Hi! Oops, oh well. *grin*
[00:14:08] <RonC> IMHO, Ultima VII is one of the best games ever written.
[00:14:34] <RonC> I think it goes down with Conquests of the Longbow for some of the best art i've ever saw in a video game.
[00:14:56] <RonC> Or should it be seen :)?
[00:15:33] <RonC> I don't suppose any of you would have played that one though...
[00:16:20] <RonC> It's a real gem, a box copy is impossible to find these days...
[00:16:37] * Darke did play it for a little while. The art wasn't too bad, but it just didn't 'click' for him like U7 did. *grin*
[00:17:24] <EsBee-Eks> never played it
[00:17:27] <RonC> The backdrop art was beutiful! Scanned in watercolor.
[00:17:50] <RonC> The originals still exist somewhere, i'd love to see them.
[00:18:24] <EsBee-Eks> is that an RPG?
[00:18:43] <RonC> Sort of... it's an adventure game.
[00:19:03] <RonC> Sierra style, like Kings Quest, or space quest.
[00:19:47] <RonC> Or Larry, police quest, or Quest for Glory... the list goes on and on.
[00:19:55] <RonC> Most of them were pretty good.
[00:20:28] <Darke> Back before they started turning adventure games into "try to think of the wackiest conbination of things to solve a puzzle that the designer can think of" games. *grin*
[00:21:08] <RonC> Last year, I wrote a photoshop script that converted the old art into large 640x400 pictures. The results were stunning.
[00:21:31] <RonC> Kind of like what the scalers on U7 do...
[00:21:56] <RonC> I used to know the guy who wrote them actually. He went by the name of Kreed I think.
[00:22:20] <EsBee-Eks> yeah
[00:22:21] <EsBee-Eks> he used to come in here
[00:22:36] <EsBee-Eks> and #zsnes
[00:23:08] <EsBee-Eks> most recently he made the BilinearPlus Filter
[00:23:12] <RonC> Strange, I never thought his scalers were in Zsnes... I thought they were in SNES8X.
[00:23:17] <RonC> err 9X...
[00:23:25] <EsBee-Eks> scaler
[00:24:01] <EsBee-Eks> maybe they are in both :)
[00:24:50] <RonC> I have an awesome idea for a scaler, I just have no idea how to write it.
[00:25:11] <RonC> It works good in photoshop...
[00:25:27] <RonC> Resize the image to 200% using nearest neighbor...
[00:25:34] <RonC> apply a median filter...
[00:26:05] <RonC> Which, is exactly what it states, a mathmatical average of colors...
[00:26:29] <RonC> And then resizes it down to 150% or so using Bilinear.
[00:26:48] <RonC> err resize... Lots of errors tonight.
[00:27:30] <EsBee-Eks> in SDL you can access the pixels directly
[00:27:37] <EsBee-Eks> and do filtering or whatever
[00:28:16] <EsBee-Eks> sources in imagewin directory
[00:28:55] <RonC> I know absolutely nothing of image formats...
[00:29:00] <RonC> Well ATM anyway.
[00:33:55] <RonC> I suppose it's all just a matter of time...
[00:34:19] <RonC> It takes a long time for this programming stuff to sink in.
[00:35:51] <Darke> Yep. And in the meantime, code, code, code, code, code and, oh, did I mention, code? *grin* The more you practice the more 'ahha!' moments you have, and the quicker it sinks in.
[00:37:10] <RonC> I'm teared between programming in Dev-C++ in windows with mingw32... or programming in linux, and then taking that into cygwin.
[00:37:56] <RonC> I think it's quite rude now to exclude people from using a program just because of their preference of operating systems...
[00:39:00] <RonC> BillG: if your reading this, continue making sucky windows products :)
[00:39:18] * Darke yays! Now if we can persuade all these game development companies to think the same way, our problems might be solved. *grin*
[00:40:52] <EsBee-Eks> yeah
[00:41:05] <EsBee-Eks> stupid NWN and their stupid Windows requirements
[00:41:40] <EsBee-Eks> if your gonna make a program for linux, why require someone have windows?
[00:41:54] <EsBee-Eks> its stupid
[00:42:19] <RonC> Really, thats a requirement? That sucks.
[00:42:32] <RonC> Of course... i'm on a dual boot machine here... :)
[00:42:37] <EsBee-Eks> now i have to pass batlin's stupid little test
[00:43:26] * Darke has a windows box which he plays games on, if he ever needs windows, but still, NWN's 'tactic' is incredibly dumb.
[00:43:30] <EsBee-Eks> i think you just need to create an account or something from windows, not sure... i dont have NWN
[00:43:49] <EsBee-Eks> but it doesnt encourage people to use linux
[00:44:27] <RonC> I don't share peoples enthusiasm for commercial games.
[00:44:56] <RonC> I share peoples enthusiasm for commercial quality games. :)
[00:45:19] <RonC> Yes, that's my new famous quote that will put me in the record books!
[00:45:33] <EsBee-Eks> except ultima7
[00:46:48] <RonC> Well, Origin in the early 90's was not a money hungry giant like it is today.
[00:47:07] <EsBee-Eks> there always the exult quotes if you cant make the record books
[00:48:29] <RonC> As far as i'm concerned Origin today is dead, i'm sure it was part of an EA plan too...
[00:48:40] <EsBee-Eks> they are hardly a giant today
[00:48:45] <RonC> The only thing left is Ultima Online...
[00:49:10] <RonC> And, as soon as they pull the plug on that, Origin will just be another page in history.
[00:49:44] <RonC> Sierra isn't what it used to be either.
[00:50:06] <RonC> But, that's another story for another time.
[00:51:57] <EsBee-Eks> RonC the Bard, singing tales of the commercial games industry of the past
[00:52:19] <EsBee-Eks> tonight at the blue board
[00:52:19] <EsBee-Eks> boar
[00:53:36] <EsBee-Eks> is that statue in the west lawn of the museum supposed to be a woman?
[00:53:53] <RonC> west lawn, where?
[00:54:30] <EsBee-Eks> the museum has a west and east lawn
[00:54:30] <EsBee-Eks> with two statues
[00:58:09] <RonC> looking... one sec
[00:59:09] <RonC> I think so...
[00:59:44] <RonC> More like "the bearded lady" ;)
[01:01:34] <EsBee-Eks> heh
[01:03:17] <RonC> I always thought it would be awesome to make a program that translted U7 chunks into 3D...
[01:03:39] <RonC> With texture skewing and all that cool stuff.
[01:04:04] <RonC> Then go on to make a 3D Ultima VII interperter.
[01:04:17] <RonC> Of course, that's just a dream...
[01:04:52] <RonC> It's possible, but it would be a huge waste of time.
[01:05:35] <EsBee-Eks> drcode is experimenting with opengl
[01:06:01] <RonC> That does seem to be the API of choice these days for 3D graphics :)
[01:06:47] <RonC> BTW, i'm a participating member of the ASSA.
[01:07:10] <RonC> "Assimilation Software" academy of programming.
[01:07:50] <EsBee-Eks> Ass Academy?
[01:08:12] <RonC> lol! If you want to put it that way :)
[01:08:38] <RonC> It's a corresponding project that goes along with the ASS Engine.
[01:09:09] <EsBee-Eks> what do they do?
[01:09:28] <EsBee-Eks> experiment with the engine?
[01:09:36] <RonC> We're making a Star Trek game...
[01:10:09] <RonC> Allegro, OpenGL, and awesome stuff :)
[01:10:24] <RonC> www.assimsoft.com
[01:11:06] * Darke reads the logs and giggles at the Cairbre/Kallibrus conversation. He's had that conversation in iRL before. *grin*
[01:11:21] <RonC> iRL?
[01:11:33] <Darke> "in Real Life"
[01:11:54] <RonC> I've never been concerned with that :)
[01:12:48] <RonC> BTW, we need new screenshots! They 7 months old.
[01:14:44] <EsBee-Eks> Darke: with a gargoyle?
[01:15:18] <EsBee-Eks> ASS screenshots are 7months old?
[01:15:24] * Darke notes the 'iRL' note was in there fur just that reason. *grin*
[01:15:25] <EsBee-Eks> or exult screenshots?
[01:15:35] <RonC> ASS
[01:16:00] <RonC> Exult's screenshots 7 months ago would look just about how they would today :)
[01:18:21] <RonC> In between my first appearence in this room, and a few days ago, I was working on a 3D map in Q3Radiant.
[01:19:09] <RonC> http://www.assimsoft.com/stuff/corridorss.jpg
[01:20:40] <Darke> Hmm... that's kindof pretty.
[01:21:40] <RonC> It's mean't to be scary :) Like when you turn around 15 borg jump at you :)
[01:22:29] <RonC> The textures were all done in photoshop...
[01:23:39] <RonC> http://www.assimsoft.com/stuff/3.jpg - Notice I used gradiants to hide the squigglies :)
[01:24:18] <RonC> I boast extremely high res textures.
[01:24:41] <RonC> *begins to wonder if he should be talking about this in here.*
[01:25:30] <Darke> Eh? There's nothing else to talk about really, so I don't see why not. *grin*
[01:25:59] <RonC> :)
[01:26:21] <RonC> just browse around the stuff folder for various other screenshots, there are a plethera.
[01:28:31] <RonC> I go by Gus there. Though, people know me by my real name here on IRC.
[01:30:21] <EsBee-Eks> ultima vii is so cool
[01:30:40] <RonC> I couldn't agree more.
[01:30:48] <EsBee-Eks> and i just have to exclaim that every once in a while
[01:31:07] <RonC> Open source projects are so cool.
[01:31:11] * Darke snickers.
[01:32:15] <RonC> I bet the developers never expected such a following.
[01:33:46] <EsBee-Eks> i can't believe, i used to imagine the PC version of U7 might be something like the SNES version
[01:33:56] <EsBee-Eks> since i played SNES version first
[01:34:02] <EsBee-Eks> im glad it is not
[01:34:21] <EsBee-Eks> because the SNES version is so... eww
[01:34:31] <EsBee-Eks> :)
[01:34:55] * Darke grins. Agreed.
[01:35:40] <RonC> Yes, the SNES version... um... sucks :)
[01:38:37] <RonC> WOPN gets too many listeners...
[01:42:00] <EsBee-Eks> Darke: if i contribute some code am I an Exult Acolyte or something better?
[01:43:09] <Darke> EsBee-Eks: Dunno. I think the way DrCode's been working is if commit a patch, you get developer cvs access, or something. *shrug* You're best to ask him. *grin*
[01:47:00] <EsBee-Eks> well
[01:47:22] <EsBee-Eks> you DID say any good exult acolyte reads the logs
[01:47:45] <EsBee-Eks> you seem fit to bestow titles upon individuals :)
[01:48:06] <RonC> I need work on a site of mine.
[01:48:07] <RonC> www.i-sci-fi.com sci-fi radio.
[01:48:07] <RonC> It needs alot of work.
[01:48:07] <RonC> It's something I trew together in 3 hours.
[01:48:10] <-- RonC has left IRC (""I don't share peoples enthusiasm for commercial games; I share peoples enthusiasm for commercial quality games."")
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[01:49:16] <RonC> cable came loose...
[01:50:45] <Darke> Oops.
[01:51:12] <EsBee-Eks> Oops indeed.
[01:53:46] <RonC> Radiosity 3D lighting is awesome.
[01:56:43] <RonC> There are some great opengl tutorials on the web.
[01:57:36] <RonC> I'm excited tonight. I'm going to turn in early and read some C++ stuff.
[01:57:46] * Darke pawwaves. Bye! Have fun! *grin*
[01:58:14] <RonC> See you all tomorrow. Live long and Prosper.
[01:58:45] <EsBee-Eks> bye
[01:59:10] <RonC> bye
[01:59:12] <-- RonC has left #exult ()
[02:06:54] <EsBee-Eks> i thought cowboy bebop marathon started this hour
[02:07:09] <EsBee-Eks> guess i gotta wait another hour
[02:07:58] --- EsBee-Eks is now known as x|idling
[02:08:27] <x|idling> "Ho hum..."
[02:08:47] * x|idling twiddles his thumbs.
[02:17:06] <x|idling> "Oh, my aching back!"
[02:21:29] * x|idling walks over the channel's west window and opens the shutters.
[02:21:33] <x|idling> "Ah! Tis Better!"
[02:22:18] <Darke> For those bored: http://rumandmonkey.com/widgets/tests/giantrobot/ "What colossal death robot are you?" *grin* I'm Optimus Prime.
[02:25:18] * x|idling looks around, and realizes he is probably the only bored one here and should take the test.
[02:25:45] <x|idling> nah, im not bored... im idling! thats quite fun
[02:25:48] <x|idling> but ill take the test...
[02:26:29] <x|idling> haha: What is your reaction when you get hurt? -> Hurt? What is this "pain" you speak of?
[02:27:04] <x|idling> actually i have chosen Laugh
[02:28:07] <x|idling> these questions and answers are hilarious
[02:28:44] * Darke giggles. Agreed. BTW, he chose 'laugh' as an answer to that question too.
[02:29:06] <x|idling> What's your chosen tipple? -> The blood of nations.
[02:29:43] <x|idling> or, Beer is a nice choice
[02:30:43] <x|idling> Can you be destroyed with conventional weapons?
[02:30:43] <x|idling> No.
[02:30:54] <x|idling> :-)
[02:31:30] <Darke> You can, actually, untick that. I don't know what it does though. *grin*
[02:32:31] <x|idling> Which Colossal Death Robot Are You?
[02:32:32] <x|idling> You are Optimus Prime! Vast, red and ready to turn into a lorry at the slightest provocation, you are a robot to be reckoned with. Although sickeningly noble, you just can't resist a good interplanetary war, especially when Orson Welles is involved. You have friends who can shoot tapes from their chests. Tapes that turn into panthers. And other friends who are dinosaurs. Dinosaurs who jump out of planes. Will you have my children?
[02:33:02] <x|idling> thank you
[02:33:03] * x|idling bows.
[02:33:32] * Darke snickers.
[02:37:28] * x|idling turns on the light.
[02:37:32] <x|idling> "I can see again!"
[02:48:36] <x|idling> "Ho hum..."
[02:53:47] <x|idling> "We need rain..."
[02:55:16] * x|idling looks at the time. "Ooh."
[02:55:37] <x|idling> bbl
[02:55:37] --- x|idling is now known as xafk
[03:32:58] <-- Darke has left IRC (Remote closed the connection)
[04:21:07] --> Darke has joined #exult
[04:21:07] --- ChanServ gives channel operator status to Darke
[04:36:18] <xafk> wb
[04:36:45] <Darke> Thanks.
[04:37:28] * Darke accidentlly hit the three fingered salute for his X server, whilst he was fiddling with it's configuration. Thus bringing it back up was... interesting. *grin*
[04:39:27] <xafk> gotta love Unixen :)
[04:40:13] <xafk> i have several copies of XF86 configs for different server versions/hardware combinations
[04:40:31] <Darke> Something along those lines. *grin* But at least the problem was _my_ fault, not some "weird driver that I had to drop into safe mode and fuss around for three hours to figure out which and fix it" problem. *grin*
[04:48:23] <xafk> or a corrupt registry file ;-)
[04:48:41] * Darke shudders. Eeeevil!
[04:48:57] * Darke hops off to attend to reality.
[04:49:00] --- Darke is now known as Darke|afk
[05:12:37] --- Darke|afk is now known as Darke
[05:13:26] <xafk> wb
[05:14:04] * xafk tsks at reality.
[05:14:25] <Darke> Thanks.
[06:12:40] --- xafk is now known as xbs
[06:12:48] * xbs wipes a tear from his eye.
[06:13:05] <xbs> Oh Spike, your finally free.
[06:13:17] <xbs> ...
[06:13:31] <xbs> sorry that was completely off topic ^.^
[06:14:29] * Darke blinkyblinks. Ooookkkk.
[06:17:16] <xbs> If you were going to do the investigate the isle of the exodus (Forge of Virtue quest), when would you go about it?
[06:17:38] <xbs> i know you havnt.. but if you were, can you give me some advice?
[06:18:08] <Darke> Umm... no. *grin*
[06:18:51] <xbs> meh
[06:19:13] <xbs> pretend your playing again!
[06:19:13] <xbs> and just decide when to do it
[06:19:49] <xbs> right now im planning on going to jhelom, or joining the fellowship then going
[06:20:10] <Darke> Sounds good to me. *grin*
[06:20:54] <xbs> good idea
[06:21:10] <xbs> thanks!
[06:21:26] * xbs pats Darke on the back and goes to play some Ultima VII.
[06:22:00] * Darke snickers.
[07:11:18] <xbs> strange... dupre didn't notice iolo was in my party the first time i mentioned him
[07:11:43] * Darke nods. That is strange.
[07:15:35] <xbs> Aren't inn keys supposed to disappear after you use them?
[07:15:57] <xbs> And are they supposed to work in any inn?
[07:16:18] <Darke> Dunno. I've never used an inn key. But I would suspect that yes, they should.
[07:16:27] <Darke> And no, probably not. *grin*
[07:17:01] <xbs> The innkeepers always say that anyway... but I'd have to check the original before I post a bug.
[07:24:32] <xbs> Dupre is always complaining about needing a drink, but he's strong so I'm glad we went to Jhelom. :-)
[07:25:10] <xbs> now, in Jhelom, I have a fight to stop
[07:26:13] * Darke thinks you may not need to atually check, since it's somewhat 'obvious', and likely that one of us will actually know. *grin*
[07:26:35] * Darke snickers.
[07:28:11] <xbs> hmm
[07:28:11] <xbs> Intrinsic? In Jhelom!
[07:28:31] * Darke THWAPS!
[07:30:34] * xbs ouchies.
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[09:04:15] <Darke> Hi.
[09:06:34] <Kirben> Hi
[09:18:45] <xbs> Hi
[09:26:18] --> SB-X has joined #exult
[09:54:40] <-- xbs has left IRC (Read error: 110 (Connection timed out))
[10:07:02] <-- SB-X has left IRC ("brb")
[10:10:57] --> SB-X has joined #exult
[10:11:48] * SB-X yawns.
[10:12:12] <SB-X> i will afk here while my files download if that's ok
[10:12:12] * SB-X waves
[10:12:12] <SB-X> .
[10:12:25] --- SB-X is now known as sbx|afk
[11:03:31] * Darke hmms... and decides that sleep is the answer, he's not sure what the question is though. Night!
[11:03:41] --- Darke is now known as Darke|zzZ
[11:10:22] <-- Darke|zzZ has left IRC (Remote closed the connection)
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[12:37:18] --- ChanServ gives channel operator status to wjp
[12:37:19] <wjp> hi
[12:41:18] --> Colourless has joined #Exult
[12:41:19] --- ChanServ gives channel operator status to Colourless
[12:41:23] <wjp> hi
[12:41:31] <Colourless> hi
[13:04:55] <Kirben> exult compile is broken currently, seems to be some opengl specific code in exult.cc causing it:
[13:04:56] <Kirben> g++ -O2 -Wno-long-long -mms-bitfields -DNEED_SNPRINTF_ONLY -DHAVE_EXT_HASH_MAP -DHAVE_EXT_HASH_SET -DHAVE_SSTREAM -finline-limit-1000 -DVERSION=\"1.1.0cvs\" -DEXULT_DATADIR=\"data\" -DDEBUG -DSIZEOF_SHORT=2 -DSIZEOF_INT=4 -I./imagewin -I./shapes -I./files -I./files/zip -I./gumps -I./objs -I./tools -I. -I./audio -I./conf -I./pathfinder -I./headers -I./usecode -I./usecode/ucxt/include -I./usecode/compiler -I./data -I./server -I./sdl/include -D
[13:04:56] <Kirben> exult.cc: In function `void Handle_events()':
[13:04:56] <Kirben> exult.cc:828: no method `GL_manager::get_instance'
[13:04:57] <Kirben> exult.cc:853: no method `GL_manager::get_instance'
[13:04:59] <Kirben> exult.cc:868: no method `GL_manager::get_instance'
[13:05:01] <Kirben> exult.cc: In function `int Get_click(int&, int&, char*, bool)':
[13:05:03] <Kirben> exult.cc:1251: no method `GL_manager::get_instance'
[13:05:26] <wjp> hm, Jeff forgot to #ifdef HAVE_OPENGL something?
[13:05:40] <Kirben> looks like it
[13:26:24] <-- Kirben has left IRC ("System Meltdown")
[13:58:40] <Colourless> i like detailed bug reports. example of one i just received:
[13:58:40] <Colourless> your new glideXP is better but freez
[13:58:40] <Colourless> will U corect that BUG?
[13:58:51] <Colourless> and that was it :-)
[13:59:17] <wjp> lol
[14:00:16] <wjp> "Yes, my new glideXP is better but does not freez for me because I am more l33t than U" ? ;-)
[14:01:06] <Colourless> heh. i don't think "Sweetmanfirstname.lastname@example.org" would like that very much :-) (?? is a number that i've removed)
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[15:34:37] <RonC> Hi
[15:34:42] <wjp> hi
[15:34:51] <Colourless> hi
[15:47:21] <RonC> soo... anything new today?
[15:47:32] <wjp> hm, no, not really :-)
[15:47:33] <Colourless> doesn't look like it
[15:47:50] <RonC> hm, like usual.
[15:47:55] <wjp> indeed :-)
[15:48:00] <RonC> I usually have something to talk about.
[15:48:46] <RonC> "It's time for a visit from camping Carl"
[15:49:06] <RonC> Anyone read Dilbert?
[15:49:17] <wjp> hm, no, not really
[15:49:29] <wjp> what's the URL?
[15:49:39] <RonC> Oh, well, he wrote a book about the future...
[15:50:14] <RonC> Easy reading... Only a couple hundred pages.
[15:50:30] <wjp> hm, exult.cc is compiling ok for me without opengl
[15:50:42] <wjp> ...or maybe I have the devel-1-00 branch checked out here?
[15:50:43] <RonC> It was written in 96, and has some pretty good predictions.
[15:51:32] <RonC> For instance: ISDN will die. It is dead :)
[15:51:49] <wjp> is it?
[15:52:53] <RonC> Well, considering the fact that it is still offered in some areas, no. However, it is much more expensive than DSL or Cable so I expect sudden doom to come soon.
[15:53:21] <RonC> Most providers already stopped offering it. And if you still use it... you:
[15:53:29] <RonC> A. Can't get Cable or DSL...
[15:54:07] * wjp wonders if he should mention he's on a gigabit link ;-)
[15:54:08] <RonC> B. You are a fool and deserve to be shipped off to Jupiter to be smashed in the atmosphere.
[15:54:38] <RonC> C. Can't get anyother high speed connectiong
[15:55:17] <RonC> D. Could not cancel your subscription.
[15:55:28] <RonC> I think that covers all the reasons :)
[15:55:54] <wjp> I think I read some time ago that lots of businesses still use it as backup links
[15:56:21] <RonC> E. You are not using it as a backup link.
[15:56:29] <wjp> lol
[15:57:05] <wjp> *sigh*... yes, this is the devel-1-00 branch... grrr...
[15:57:07] <RonC> err... slight correction...
[15:57:20] <RonC> E. You are using it as a backup link.
[15:58:14] <RonC> Ok, that topic didn't last as long as i'd hope :)
[16:01:19] <RonC> Well, i'm happy about OGG Vorbis 1.0.
[16:17:33] <wjp> *sigh*... no SDL_mixer 1.2.4 here...
[16:30:20] <RonC> it will come soon enough...
[16:32:43] <RonC> hmph. Mandrake Linux download edition is 25$ on CD.
[16:33:05] <RonC> Isn't there some place I can find it cheaper?
[16:35:10] <RonC> Yep, found it for 5.99 :P
[16:37:25] <RonC> I think thats not worth waiting for slow FTP servers. I'l pay 5.99$.
[16:37:49] <wjp> hm, there should be some pretty fast mirrors
[16:37:54] <RonC> hmm Several mistakes in there. Maybe I should actually read my sentences over.
[16:41:26] <RonC> I read about namespaces yesterday night...
[16:41:57] <RonC> Still don't clearly understand how they work... I think it needs time to sink in.
[16:42:26] <wjp> well, they don't really 'do' anything; they're just a convenient way of grouping things
[16:44:41] <RonC> I don't understand why anyone would want to put Linux on a 68k mac.
[16:45:50] <Colourless> because they can :-)
[16:46:24] <Colourless> plus linux is most likely going to be more useful on a 68k than macos
[16:46:35] <RonC> Just about to say that.
[16:46:43] <RonC> MacOS 7.55...
[16:46:52] <RonC> Just plain sucks.
[16:50:43] <RonC> Ok, I got to go read that part about Namespaces and continue on...
[16:50:59] <RonC> Until later everyone.
[16:51:14] <-- RonC has left IRC ("I don't share peoples enthusiasm for commercial games; I share peoples enthusiasm for commercial quality games.")
[17:09:48] <wjp> time for me to go home
[17:09:48] <wjp> bye
[17:09:50] <-- wjp has left IRC ("bbl")
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[17:30:53] <RonC> hi...
[17:31:07] <RonC> Doesn't look like anything has changed in here :)
[17:38:09] <wjp> well, I went home, but that's about it :-)
[17:45:45] <RonC> I'm working on a new site design for assimsoft. This one will be "cool." As opposed to our old one.
[18:37:35] <wjp> bbl, dinner
[18:41:06] <RonC> ok
[18:53:11] --> Dominus has joined #exult
[18:53:16] <RonC> hi
[18:53:31] --- ChanServ gives channel operator status to Dominus
[18:53:37] <Dominus> hi Colourless: your new glideXP is better but freez ! will U corect that BUG?
[18:54:11] <Colourless> quiet
[18:54:22] <Dominus> :-)
[18:54:42] <Dominus> so exult doesn't compile because of the opengl stuff atm?
[18:54:42] <Colourless> congratulations, you can read the logs :-)
[18:55:17] <Colourless> you can compile it with the opengl stuff enabled, it just isn't a good idea to actually then use opengl :-)
[18:55:49] <Dominus> or even fullscreen :-) (which brings us back to the initial comment from me :-))
[18:56:11] <Colourless> well, I have no idea what causes 'that' problem
[18:57:13] <Dominus> well I can always use GlDirect but it doesn't look as nice as originally
[18:57:28] <Dominus> (with other OpenGl stuff)
[18:59:16] <Dominus> Colourless: did you see that interesting bug I found with GDirect (which was reproducable by the SciTechSoft support person)?
[19:01:14] <Colourless> no
[19:02:00] <Dominus> gldirect when enabled freezes old dosgames when they go fullscreen
[19:02:45] <wjp> hi Dominus
[19:02:56] <Colourless> heh
[19:03:07] * wjp is back, obviously ;-)
[19:04:17] <wjp> I'll fix the compile problem, btw
[19:08:45] <RonC> GlideXP?...
[19:09:47] <RonC> I'm not even going to ask :)
[19:12:14] <wjp> a glide for XP thing Colourless is working. Apparently it's working quite well
[19:12:14] <Dominus> Colourless: about GlDirect (I was on the phone): this was really not easy to find out as it behaved this way even if gldirect was disabled but the exe was run at start up...
[19:12:21] * wjp doesn't know the details, though
[19:13:35] <RonC> *remembers using glide wrappers for applications requiring Glide*
[19:13:45] <Dominus> RonC: 3dfx went out of business well before XP was underway therefor there were no drivers for Voodoo cards. D3d drivers for W2k worked fine only Glide and OpenGl crashes at various stages
[19:14:34] <RonC> Suffice to say, Voodoo cards are starting to get out of date :( though they still work for most games.
[19:14:36] <Dominus> RonC: Colourless wrote/writes a glide driver for these cards that behaves a lot better and is opensourced
[19:15:13] <RonC> That's cool. I have a voodoo card in this system.
[19:29:05] --- sbx|afk is now known as sbx
[19:29:21] <sbx> hi channel
[19:29:31] <wjp> hi sbx
[19:29:34] <Colourless> hi
[19:29:36] <Dominus> hi sbx
[19:29:47] <RonC> hi
[19:29:54] <sbx> your new eXult is better but freez ! will U corect that BUG?
[19:30:31] * wjp peers into the magic 8 ball
[19:30:35] <wjp> "My sources say: NO"
[19:31:02] <Colourless> my sources say exult doesn't compile, but they may have old information
[19:31:11] <wjp> yes, they do
[19:31:24] <wjp> my copy compiles just fine :-)
[19:31:51] * wjp will wait for Jeff's reply to his last email before committing, though
[19:33:23] <sbx> bbs
[19:33:47] --- sbx is now known as bbs-x
[20:21:22] <RonC> *installs the latest wine*
[20:21:37] <bbs-x> b
[20:21:52] <RonC> wb]
[20:21:54] --- bbs-x is now known as b-x
[20:27:13] * Colourless thinks that b-x is missing something
[20:27:41] * Dominus hands b-x a powder keg (an s is not needed)
[20:28:00] <b-x> oop
[20:28:00] --- b-x is now known as sb-x
[20:28:18] <Dominus> how is your playing going?
[20:28:32] * sb-x is not allowed to play with powder kegs while he's being the good avatar.
[20:28:39] <Dominus> he he
[20:28:53] <Dominus> no seriously, how far do you think have you played?
[20:29:08] <sb-x> im going to do the FoV
[20:29:28] <sb-x> but i never beat it without cheating so this should be fun
[20:30:00] * Dominus thinks he only got through BG two thirds without cheating :-)
[20:30:28] <Colourless> the end of bg is too difficult, as compared to the end of si which is too easy :-)
[20:30:38] <sb-x> i remember cheating on the courage test
[20:30:46] <Dominus> :-)
[20:30:55] <Dominus> the courage test is really hard
[20:30:58] <RonC> I beat the BG without cheating.
[20:31:02] <RonC> (once)
[20:31:04] <wjp> Colourless: didn't you say you always cheated through one of the puzzles in the SI ending? ;-)
[20:31:37] <Colourless> no, telekinesis is not cheating. it's in my spellbook, i'll use it if i can :-)
[20:31:50] <wjp> hehe :-)
[20:32:06] <Dominus> well, imagine the blink spell working...
[20:32:23] <Colourless> most of the game would be pointless then
[20:34:06] <Dominus> sb-x: btw, there is a tool called div-fix which makes broken div-x avis playable again (I think it got released with sources somewhere)
[20:34:08] <sb-x> on the main plot, EA went to moonglow
[20:34:37] <sb-x> Dominus: Nooo!
[20:34:49] <sb-x> Dominus: i deleted the broken movie i had already :(
[20:34:56] <Dominus> sorry
[20:35:04] <Dominus> it may have been too broken anyway
[20:35:17] <wjp> hm, doesn't div-fix mainly rebuild the index?
[20:35:21] <Dominus> but the tool rebuilds the index for halfway downloaded avis
[20:35:28] <Dominus> yes
[20:35:33] <wjp> mplayer can do that automatically with --forceidx
[20:36:02] <sb-x> hmm np i will still look for tool thx :)
[20:36:02] <sb-x> mplayer rebuilds index
[20:37:14] <sb-x> <- lagged because he's downloading another movie
[20:37:27] <Colourless> avis being riff files are made up of chunks. if the file isn't complete, the chunk sizes will run over the end of the file, and the avi will be called invalid
[20:38:22] <Dominus> tsk tsk tsk, sb-x, actually we don't speak about downloading here :-)
[20:38:40] <Dominus> if you were talking about a certain truck though...
[20:38:43] <Colourless> i would imagine that div-fix mainly just resizes the chunks to fit the size of the file. could be completely wrong there, but it's the main reason why incomplete avi's don't play
[20:39:00] <Dominus> I think you are right
[20:39:08] <sb-x> s/movie/public domain avi file/? :-)
[20:39:13] <Dominus> as the file size changes...
[20:39:24] <Dominus> sb-x: :-)
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[20:39:59] <Fingolfin> yo
[20:40:01] <wjp> Dominus: lol.. yes.. 'that' truck :-)
[20:40:02] --- ChanServ gives channel operator status to Fingolfin
[20:40:03] <wjp> hi Fingolfin
[20:40:13] <Colourless> public domain avi: http://www.users.on.net/triforce/execute_walk.zip (no compression) :-)
[20:40:27] <Fingolfin> let me guess, you talk about that truck that looses stuff?
[20:40:37] <Fingolfin> due to the holes in the street, I mean <g>
[20:40:45] <wjp> yes, but in this case the 'stuff' broke in the fall
[20:40:54] <Colourless> :-)
[20:40:55] <wjp> so we're talking about ways to repair it :-)
[20:41:01] <sb-x> hi
[20:41:03] <Fingolfin> you should sue the truck driver!
[20:41:06] <Fingolfin> 8-)
[20:41:09] <wjp> hehe :-)
[20:41:24] <Dominus> :-)
[20:41:38] * Fingolfin just is back home and now reads thru a big heap of exult mails
[20:42:04] <sb-x> im going to go to cove and get Recall before i do FoV
[20:45:45] <sb-x> dupre needs a drink again
[20:46:10] <wjp> heh :-)
[20:48:35] <sb-x> eh
[20:48:35] <sb-x> rudyom passes those armaggedon spells out like candy
[20:49:38] <sb-x> lmao
[20:49:38] <sb-x> i didn't remember the Dance spell :)
[20:49:57] <sb-x> "Everybody DANCE now!"
[21:04:46] <sb-x> what does this mean?Shape::store_frame: framenum >= frames_size
[21:05:01] <Colourless> it means something bad happened :-)
[21:05:18] <wjp> near vesper, perhaps?
[21:05:30] <sb-x> it repeated that 35 times
[21:05:54] <sb-x> near isle of fire
[21:06:55] <Dominus> from Vesper to isle of fire? isn't that where one of our savegame corruptions started...
[21:07:10] <sb-x> Dominus: moongates sound very scary with your soundpack :-)
[21:07:22] <Dominus> hmmm?
[21:07:40] <Dominus> I use the moongates sound from the original, I think...
[21:07:41] <wjp> speaking of savegame corruption, we haven't had reports of that for quite a while now, have we?
[21:07:53] <Dominus> wjp: no we haven't
[21:08:58] <Dominus> advertisment: Underworld Adventures now shows the whole intro of UW
[21:13:11] <sb-x> "It would seem the nearby island is not at all stable."
[21:13:42] <sb-x> does someone want a savegame of before it shows the framenum >= frames_size message?
[21:14:40] <wjp> I get ~60 of them when entering the southern-most part of Vesper
[21:14:46] <wjp> (the inn)
[21:15:08] <wjp> and about 35 when entering the FoV castle
[21:16:13] <sb-x> well
[21:16:23] <sb-x> i have a savegame where if you go east it shows them
[21:16:42] <sb-x> off the coast
[21:16:53] <wjp> just teleporting into the main castle from a new game will also trigger it
[21:17:08] <wjp> i.e., just the coordinates are enough, no need for a savegame
[21:17:54] <sb-x> so you dont think its really bad?
[21:18:11] <sb-x> or just dont know
[21:18:18] <wjp> don't know :-)
[21:19:43] <sb-x> so, the shape::store_frame message should also print the shape number, frame number, and number of frames in the shape
[21:20:15] <Dominus> Colourless: I'm talking to Vividos of the Uwadv project about yet another bug with opengl
[21:20:36] <Colourless> ??
[21:21:17] <Dominus> if I run uwadv fullscreen (which will crash windows anyway :-) I get a strange flashing inan area where he uses 01,9901glScissor01,99
[21:22:08] <sb-x> Colourless: it freez ! will U fix this bug?
[21:23:08] <Dominus> this glscissor is meant to paint parts of the screen balck which works in a window but fullscreen this area flashes.
[21:37:08] <Colourless> possibly a bug in the 3dfx icd
[21:37:16] <Colourless> have you tried it in win9x?
[21:37:20] <Dominus> nope
[21:37:29] <Dominus> have to after I burn some stuff now
[21:37:55] <Dominus> are you actually interested in it or should I just forget about it?
[21:38:41] <Colourless> just check in win9x first
[21:38:59] <Colourless> if it acts the same there. then no, i'm not interested :-)
[21:39:00] <Dominus> ok
[21:39:33] <Dominus> brb
[21:39:38] <Colourless> glscissor isn't something that is normally used
[21:39:39] <-- Dominus has left IRC ("Exult! Exult! Exult!")
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[21:50:35] <Dominus> Colourless: I just tried and now the problem isn'T there anymore (of course it crashed the OS again...)
[21:52:55] --- Darke|zzZ is now known as Darke|afk
[21:53:00] <Darke|afk> Hi! Bye! *grin*
[21:56:34] <sb-x> o.o
[22:03:09] * Darke|afk squishes sb-x's eyes back to their normal size.
[22:04:34] * sb-x ouchies.
[22:04:36] <wjp> hm, large eyes are probably a side-effect from watching anime :-)
[22:04:47] <sb-x> aren't you supposed to be able to carry the spellbook on your belt?
[22:04:56] <wjp> yeah, you are
[22:05:35] <sb-x> hmm, well Darke|afk's sudden (dis)appearance gave me the startled effect :)
[22:05:41] <sb-x> i cant
[22:05:41] <Dominus> well, spellbook isn't working correctly
[22:05:51] <Dominus> see my age old bug report
[22:05:55] <sb-x> it says Wont Fit
[22:06:11] <wjp> yes... it refuses to go into the belt slot
[22:06:31] <Dominus> probably another one of those limitations from the SI-Paperdoll
[22:06:45] <Colourless> should be easy enough to change
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[22:07:34] <sb-x> im using the BG inventory though
[22:07:40] <sb-x> hi Kirben
[22:08:02] <Dominus> hi Kirben
[22:08:07] <Colourless> doesn't matter
[22:08:25] <Colourless> the same logic controls what can go in either of the 2 inv screens
[22:08:29] <Dominus> sb-x: limitations for the si-paperdoll style limit also the bg style
[22:09:55] <wjp> Dominus: no, not really
[22:10:15] <Dominus> ?
[22:10:20] <wjp> I don't think we've had any SI limitations block BG functionality
[22:10:39] <sb-x> oh great, ran out of mp
[22:10:39] <sb-x> er, mana
[22:10:40] <Colourless> sure we have :-)
[22:10:58] <wjp> well, if we did they were bugs :-)
[22:11:01] <Colourless> everything that i've forgotten to allow to go into the belt slot :-)
[22:11:09] <Dominus> he he
[22:11:11] <wjp> s/were/are/ :-)
[22:11:25] <Colourless> allowing any container to be used behind your back (now fixed)
[22:11:34] <wjp> but that has nothing to do with SI paperdolls; it wouldn't have worked without them either
[22:12:04] <Dominus> phew I should stop watching utter crap on TV (Children of the corn (or so) part 6 - return of isaac)
[22:12:08] <Colourless> it 'used' to work in exult before I started adding the SI paperdolls in BG stuff.
[22:12:16] <wjp> yeah, true
[22:12:25] <Dominus> wjp: that was what I meant
[22:12:45] <wjp> it's not a limitation though, just a bug :-)
[22:12:56] <Dominus> true
[22:13:14] <wjp> of course, we'll need art for a spellbook in the belt slot
[22:14:04] * Dominus wonders how such art is supposed to look like
[22:14:11] <wjp> yes... good question
[22:14:27] <Dominus> I can't imagine it good looking
[22:14:58] <sb-x> like the Hawk in the belt slot :)
[22:15:01] <Dominus> well, I can live with a blue line to the spellbook item
[22:15:31] <Dominus> I can picture a hawk on a belt slot (looking like a dead chicken :-))
[22:15:38] <wjp> lol
[22:16:28] <Colourless> perhaps it should go over your shoulder?
[22:16:52] <Dominus> the spellbook?
[22:17:09] <wjp> hawk on your shoulder? :-)
[22:17:17] <wjp> wasn't that a parrot?
[22:18:15] <sb-x> actually there is one other slot where the hawk could be on the shoulder
[22:18:50] <Colourless> of course i'm talking about the hawk :-)
[22:19:04] <sb-x> you would have to make it small enough to not stick out of the top of the paperdoll gump
[22:19:04] <sb-x> hawks are pretty big :)
[22:19:29] <sb-x> at least, I imagine Jaana's hawk is large
[22:19:39] <Dominus> of course :-) (just picture your faithfull spellbook companion on your shoulder, like in that crappy movie with that kevin-actor) :-)
[22:22:11] * sb-x throws his spellbook at Iolo and laughs.
[22:34:01] <-- Dominus has left IRC (Read error: 104 (Connection reset by peer))
[22:39:39] <-- Colourless has left IRC ("time to go")
[22:43:14] <sb-x> ow my arm hurts
[22:43:25] <sb-x> would be nice to have full keyboard control in exult
[22:43:51] <sb-x> but i mentioned that already :>
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[22:49:40] <RonC> wb
[22:50:09] <Dominus> struggling with my @$§%$$§&/& scanner
[22:53:04] <sb-x> Enchanting Items for Household Use - by Nicodemus: "... Many of the latter items seem a little demented: the GIANT OBSIDIAN FLYSWATTER, the EXPLODING CORNCOB HOLDER, and the COMB OF MANY BLADES. It would seem that this mage was not conjuring with all of his reagents."
[22:53:17] <wjp> lol
[22:53:20] <wjp> never read that :-)
[23:01:38] <sb-x> uh
[23:01:38] <sb-x> arent the party members supposed to get stuck outside the door in the test of truth?
[23:02:10] <wjp> hm, really?
[23:02:25] <Dominus> not AFAIK
[23:02:57] <sb-x> ok
[23:03:06] <sb-x> well the door shuts right after the avatar walks through
[23:03:21] <sb-x> but, of course in exult, the party members just appear from the other side :)
[23:05:16] * wjp closes a walk-through-walls bug report... compiler errors strike again.. *sigh*
[23:10:26] <sb-x> what version of gcc has the errors?
[23:12:00] <wjp> 2.96 (of course ;-) )
[23:12:14] <wjp> (i.e., RH's version)
[23:13:19] <sb-x> oh yeah
[23:20:53] <sb-x> i wonder why ghosts are so easy to kill
[23:21:40] <Dominus> perhaps because combat is odd
[23:24:01] <sb-x> Sentri: "It's a gggghost!" Spark punches ghost. Ghost goes *poof* and disappears.
[23:25:36] <wjp> I don't think we implemented damage types, did we? Maybe ghosts should be less vulnerable to 'normal' damage, or something
[23:26:13] <Dominus> ->feature requests?
[23:28:22] <wjp> yeah, I guess
[23:28:49] * Dominus volunteers wjp to write a proper request
[23:29:08] * wjp volunteers Dominus to write one ;-)
[23:29:43] <RonC> I would volunteer, but I might screw it up :D
[23:30:07] <Dominus> he he
[23:30:34] * sb-x volunteers exultbot.
[23:31:25] <RonC> "Ghosts should be less vulnerable to 'normal' damage, I reccomend you rewrite the map viewer to accomodate."
[23:31:46] <wjp> lol
[23:31:47] <Dominus> RonC screwed it up :-)
[23:33:22] <RonC> Quite a while ago, I screwed up lilo and deleted the windows partition back in redhat 3 :D
[23:33:50] <wjp> wow, I'm impressed :-)
[23:35:47] <RonC> Then I tried Red Hat 6, which was better. But, I like Mandrake 8.2 now.
[23:36:18] <RonC> This is the version I call "usable"
[23:37:02] <RonC> Though, I don't think I can get used to the Gimp :(
[23:37:43] <Dominus> Gimp needs some getting used to
[23:37:50] <Dominus> I didn't yet
[23:37:53] <Dominus> :-)
[23:38:00] <RonC> :)
[23:38:01] * Dominus understands RonC
[23:38:19] <Dominus> though the Gimp is the best tool for u7 shapes
[23:38:39] <RonC> Why don't you guys write a more advanced photoshop plugin?
[23:38:54] <RonC> One that works on a larger grid image with multiple frames?
[23:39:27] * Dominus volunteers RonC
[23:40:04] <Dominus> :-)
[23:40:35] <wjp> hm, selecting origins will become non-trivial
[23:41:00] <wjp> it's basically silly that photoshop and PSP can't handle layered indexed images
[23:41:16] <wjp> maybe we could just convert the images to RGB first and convert them back later
[23:51:19] <wjp> I should be going
[23:51:20] <wjp> bye
[23:51:25] <-- wjp has left IRC ("Zzzz...")
[23:51:34] <sb-x> i love painting :-)
[23:51:49] <sb-x> Dupre: "Stay within the lines!"
[23:51:49] <sb-x> Iolo: "I can barely... see the numbers."