#exult@irc.freenode.net logs for 21 May 2003 (GMT)

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[11:55:51] --- Topic for #exult is: Exult: An open-source engine for Ultima 7: The Black Gate and The Serpent Isle; http://exult.sf.net/
[11:55:51] --- Topic for #exult set by SB-X at Fri Apr 4 19:07:29 2003
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[14:14:19] --- Topic for #exult is: Exult: An open-source engine for Ultima 7: The Black Gate and The Serpent Isle; http://exult.sf.net/
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[15:29:06] <wjp> hi again
[15:29:29] <Colourless> wb
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[15:54:11] <Nadir> wjp, can you do a gcc -v on your system
[15:54:41] <wjp> want all of it?
[15:55:04] <Nadir> just the version
[15:55:08] <Colourless> hi
[15:55:10] <wjp> 3.2
[15:55:30] * Colourless does it and says to self, i really should upgrade my gcc
[15:55:44] <Nadir> aha, the cassert problem starts with 3.3
[15:55:50] <Nadir> debian has 3.3 now in unstable
[15:55:58] <wjp> I got a patch from silvan
[15:56:08] <Nadir> I'm applying it now
[15:57:02] <Nadir> #including <cassert> by default should work on all archs, shouldn't it '
[15:57:08] <wjp> yeah
[15:57:13] <Colourless> yes it should
[15:57:24] <Nadir> actually I believe it isn't GCC, but libstdc++ which has changed
[15:58:00] <Colourless> just FYI i actually think i automatically add it in msvc for exult and pentagram
[15:58:11] <wjp> yeah, probably one of the C++ header files included cassert
[15:58:27] <wjp> I think cassert is in alpha_kludges too
[15:58:38] <wjp> isn't it in pent_include.h?
[15:58:48] <Colourless> probably
[15:58:51] <wjp> it is
[15:59:11] * Colourless uses the same msvc header for old and new pentagram
[16:00:14] <wjp> Nadir: if that patch works properly, can you commit it?
[16:03:43] <Nadir> yes
[16:07:50] <Nadir> it must have been an old leftover in the libstdc++ include files
[16:10:15] <Nadir> there is one thing that bothers me about Exult, and that is the fact that the palette is changed before the fadeout of the plasma
[16:11:00] <wjp> yes... again
[16:11:13] <wjp> I fixed that a couple of times
[16:11:36] <Nadir> where is that fixed
[16:11:41] <Nadir> and why does it break ?
[16:11:45] <wjp> it depends :-)
[16:12:03] <wjp> it breaks because our palette/display stuff is just too untransparent
[16:12:32] <wjp> you can never be sure if a call to something doesn't have a paint as a side-effect
[16:13:27] <wjp> (or a palette change, for that matter)
[16:14:15] <Fingolfin> which reminds me, I have to fix a similar problem in ScummVM's fadeOut/in code :-) (was recently reintroduced)... one of these situations where no matter what you do, some case will be broken, unless you manage to add a special case
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[17:49:17] --- Topic for #exult is: Exult: An open-source engine for Ultima 7: The Black Gate and The Serpent Isle; http://exult.sf.net/
[17:49:17] --- Topic for #exult set by SB-X at Fri Apr 4 19:07:29 2003
[17:49:34] <Colourless> woot!
[17:56:16] <Fingolfin> hehe
[18:12:11] * wjp falls over dead
[18:12:22] <Colourless> :-)
[18:12:24] <wjp> rebooted the server _and_ got a workout :-)
[18:12:35] * Colourless prods wjp with a stick, don't look dead to me
[18:12:36] <wjp> now if you'll excuse me I'll go take a shower :-)
[18:12:48] <wjp> Colourless: you don't want to get close enough to prod me right now :-)
[18:13:07] <Colourless> you are probably right
[18:13:15] <Colourless> it was a really really long stick.
[18:13:21] <Colourless> why do you think i didn't touch you?
[18:13:50] * wjp considers options... ocean between us? Nah, that wouldn't stop Colourless
[18:15:11] <Colourless> :-)
[18:21:25] <Fingolfin> well
[18:21:37] <Fingolfin> heh just would have to develop a remote controlled stick and somehow install one close to you
[18:21:41] <Fingolfin> all in all, doesn't sound too hard
[18:21:59] <Fingolfin> of course he could also try to bribe to drive over there, with a long stick, and do it for him ;-)
[18:30:07] <wjp> now the question is of course how long it'll stay up...
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[18:49:26] <wjp> bbl, dinner