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[15:54:59] --- Topic for #exult is: Exult: http://exult.sourceforge.net/ - The open source engine for Ultima 7
[15:54:59] --- Topic for #exult set by Colourless at Fri Sep 12 00:40:42 2008
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[18:36:40] <jack7277> good evening, ppls !
[18:38:00] <jack7277> I want to ask about idados, cant compile under windows7 using cygwin and ida sdk 6.4
[18:39:24] <jack7277> can someone help me? my email is firstname.lastname@example.org, icq 210083778.
[18:41:48] <jack7277> i have ida 6.1 only, public version
[18:43:14] <jack7277> by using ida and idados plugin we can translate good old games to russian language
[18:44:30] <wjp> I'm afraid at this point you'll likely have to get it to compile yourself
[18:44:58] <wjp> neither of us is a Windows dev, as far as I know
[18:45:37] <jack7277> it is very sad
[18:45:40] <wjp> it is
[18:45:55] <wjp> but idados is an incredibly niche project
[18:46:19] <jack7277> but maybe you can help, I got some compile errors
[18:46:37] <wjp> first question: have you compiled the SDK itself?
[18:46:44] <jack7277> no
[18:46:55] <jack7277> i saw sdk first time )
[18:46:55] <wjp> you'll have to get that working first
[18:47:34] <wjp> without the sdk idados can't work
[18:48:06] <jack7277> 1. compile sdk ida ?
[18:48:15] <jack7277> 2. compile idados ?
[18:48:25] <jack7277> 3. compile special dosbox ?
[18:48:27] <wjp> yes
[18:48:35] <jack7277> it is crazy (
[18:48:45] <jack7277> i am not smart enough
[18:49:00] <jack7277> maybe i can pay ?
[18:50:41] <jack7277> what version of sdk are you using ?
[18:50:45] <jack7277> 6.4?
[18:50:54] <wjp> yes, 6.4
[18:51:38] <jack7277> you use pin.h and compability.h , I cant find these files
[18:52:01] <jack7277> sorry
[18:52:06] <jack7277> it is from idadbg_local.h
[18:52:49] <jack7277> does plugin work in linux ?
[18:52:57] <wjp> yes
[18:53:08] <jack7277> ubuntu 12 good ?
[18:53:20] <wjp> I don't know
[18:53:32] <jack7277> what linux do you use
[18:53:39] <wjp> gentoo
[18:53:54] <jack7277> write full name please
[18:54:15] <jack7277> www.gentoo.org ?
[18:55:34] <jack7277> as i understand you dont support minigw compile
[18:56:01] <jack7277> why no windows ?
[18:56:28] <wjp> as I said, I'm not a windows dev
[18:57:09] <jack7277> but with you knowledge and experience you can start compiling, see problem and can fix it
[18:57:09] <wjp> but you'll likely run into minor compilation problems on any platforms, so unless you're comfortable solving those, I think idados is just not ready for you to use at this point
[18:57:43] <wjp> it's really only been used for a few people, so it _will_ require manual work
[18:58:33] <jack7277> you plugin have great potential for translators
[18:59:09] <jack7277> it will be much easier to understand what inside the game
[19:02:27] <jack7277> your words bring sad to me
[19:04:33] <jack7277> ok thnx bye
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[21:17:56] <Thihi> Hi.
[21:18:06] <Thihi> Is there any kind of autosave functionality in exult?
[21:18:36] <Thihi> It crashed and took with it my motivation to play Serpent Isle.
[21:18:47] <Thihi> Now if it autosaved every minute or five ...
[21:25:20] <Dominus> nope ;)
[21:25:40] <Dominus> but it has a quicksave option ctrl+s
[21:26:07] <Dominus> BUT that quicksave gets overwritten once you make a proper save
[21:26:51] <Dominus> and use the latest snapshot if you don't already. one sure crash is fixed
[21:31:07] <Thihi> Damn :(
[21:31:20] <Dominus> ?
[21:31:28] <Thihi> The lack of autosave.
[21:31:37] <Dominus> sorry ;)
[21:31:59] <Thihi> Well, it's a free software, I don't have the right to complain :)
[21:32:05] <Dominus> seriously if you code it, it might be a welcome addition
[21:32:19] <sh4rm4> if it crashed, you may be lucky and have a core dump around...
[21:32:21] <Thihi> My coding skills are pretty much nonexistent.
[21:32:42] <Dominus> mine aren't much better ;(
[21:32:56] <Dominus> what version did you use?
[21:33:17] <Thihi> I think the one that Ubuntu repos have.
[21:33:37] <sh4rm4> so the last release, probably
[21:33:41] <Dominus> hmm, that might be ages old.
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[21:34:00] <Dominus> it says version in the menu where you chose your game
[21:34:27] <Thihi> 1.2
[21:34:33] <Dominus> ouch
[21:34:54] <Dominus> DON'T USE THAT!
[21:35:00] <Thihi> Oh?
[21:35:03] <sh4rm4> hehe
[21:35:19] <Dominus> seriously, it's eight years old and riddled with bugs
[21:35:19] <sh4rm4> it might be nice to know which version was in ubuntu 7.07
[21:35:24] <sh4rm4> that one worked pretty well
[21:35:36] <Dominus> probably 1.2
[21:36:18] <Thihi> Eight years? Wtf? Why would that be the default in Ubuntu repos.
[21:36:42] <sh4rm4> there's simply no newer release...
[21:36:42] <Dominus> because we haven't had a proper release since then ;)
[21:37:18] <Thihi> Why is that? :)
[21:38:16] <sh4rm4> they've had some random memory corruption bug that made them think "oh noes we cant release before that is fixed"
[21:38:48] <sh4rm4> i think that bug is fixed meanwhile... but new ones have appeared instead
[21:39:26] <Thihi> Hmm.
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[21:41:35] <Thihi> So what's the newest version?
[21:41:51] <sh4rm4> SVN checkout
[21:42:12] <sh4rm4> if you dont want to compile yourself, there are binary snapshot downloads
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[21:50:45] <Thihi> I found some logs from this channel from 2005 when wjp suggested the autosave feature and people received it as a good idea :)
[21:54:22] <Dominus> i'm sure of that ;)
[21:56:25] <Thihi> I guess I won't hold my breath waiting for it.
[21:57:06] <Dominus> 23:43:36 <Dominus> paulo from the forum makes launchpad snapshots or what that thing is called
[21:57:15] <Dominus> 23:44:00 <Dominus> i think that is for ubuntu
[21:57:24] <Dominus> 23:44:42 <Dominus> after 1.2 we got sidetracked. did a lot of fooling around with the code, then did nothing
[21:57:33] <Dominus> 23:45:32 <Dominus> got hit by massive crashes because our schedule code got too good but the underlying objects code not
[21:57:43] <Dominus> 23:46:02 <Dominus> then marzo got into a bug fixing spree
[21:57:58] <Dominus> 23:46:36 <Dominus> that burned out a bit and now might be a good time to go releasing ;)
[21:58:20] <Dominus> fighting disconnects right now ;)
[21:59:14] <Thihi> Well, I checked it out from the svn. We'll see what trouble I'll run into compiling...
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