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[09:24:37] <Dominus> wjp: Ryan Gordon from SDL answered me on twitter: "DestroyRenderer calls DestroyTexture on all associated textures for you. So any textures you didn’t destroy before the renderer: assume they are handled for you and their pointers are now bogus."
[09:25:18] <Dominus> as for why it doesn't trigger on Desktop his only idea is that we have SDL asserts only enabled in debug mode...
[09:26:18] <Dominus> can't find anything on that, though
[10:47:58] <Dominus> But SDL2 might be disabling this for non-debug builds
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[12:26:54] <Dominus> just got a xmas card from the Netherlands :)
[12:26:59] <Dominus> Thanks!
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[14:04:28] <wjp> :-)
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