#exult@irc.freenode.net logs for 22 Feb 2003 (GMT)

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[00:12:22] <wjp> hi Kirben
[00:12:26] <Kirben> Hi
[00:12:56] <wjp> about that patch you committed earlier; I think that if you want to remove OpenGL from the scalers list, you also need to remove it from the enum in imagewin.h
[00:13:14] <wjp> (and adjust the number of scalers that's also specified in that enum)
[00:24:38] <Kirben> hmm still crashes
[00:24:47] <wjp> when exactly does it crash?
[00:25:10] <wjp> and is this from the exult main menu or from the in-game video options?
[00:25:32] <Kirben> as soon as I use Video Options
[00:25:40] <Kirben> in game options
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[00:25:57] <wjp> you set NumScalers = 7 in the enum ScalerType?
[00:26:00] <wjp> hi
[00:26:26] <Kirben> yes
[00:26:30] <wjp> weird
[00:26:32] <wjp> let me try it
[00:26:48] <`daniel> hello wjp
[00:27:23] <`daniel> hrrm, anything interesting happening with Exult or has development still slowed?
[00:27:35] <wjp> actually it's just picking up some pace again :-)
[00:28:09] <Kirben> http://members.optusnet.com.au/wormmon/gl.patch
[00:28:09] <`daniel> ahh nice :)
[00:28:17] <Kirben> Is what I changed
[00:28:38] <wjp> hm, the version info doesn't seem to output the HAVE_OPENGL flag
[00:32:54] <wjp> I wonder if (to get rid of the patch to the 'if (scaler == OpenGL)') it might be an idea to have OpenGL = -1 in the enum
[00:33:06] <wjp> hm, no, it wouldn't; never mind :-)
[00:34:48] <Kirben> hmm diff doesn't seem to be working right, missed my changes to ScalerNames in imagewin.cc.
[00:35:16] <wjp> no problem, I already changed that manually
[00:38:46] <wjp> hm, I don't get a crash when entering video options
[00:39:15] <wjp> what was scaling set to in exult.cfg?
[00:40:46] <Kirben> SuperEagle
[00:45:17] <wjp> strange
[00:46:08] <wjp> ok, something different to try: only change NumScalers from 7 to 8; leave the rest as it in CVS
[00:46:38] <wjp> (i.e., leave OpenGL in the ScalerType enum and the names list)
[00:48:53] <wjp> ugh, I hate making changes to imagewin.h... *recompiling* *yawn* :-)
[00:49:44] <Kirben> Change from 8 to 7 you mean ?
[00:49:50] <wjp> um, yes, sorry :-)
[00:49:58] <wjp> almost 2 am... I'm not that awake anymore :-)
[00:50:58] <Kirben> OpenGL option is still shown.
[00:52:39] <wjp> hm, you recompiled everything?
[00:52:56] <wjp> my recompile just finished
[00:53:04] <Kirben> just imagewin.cc
[00:53:17] <wjp> ah, you'll need to recompile most of exult when you change imagewin.h
[00:53:28] <wjp> especially VideoOptions_gump.cc in this case
[00:53:41] <wjp> (since it gets the number of scalers from imagewin.h)
[00:55:48] <wjp> I guess that would've caused the crash too. It was trying to read 8 button texts from imagewin.o, but could only get 7
[00:56:31] <Kirben> ok works now
[00:57:00] <Kirben> just recompiled VideoOptions_gump.cc and other files using imagewin.h
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[00:58:23] <wjp> there's about 90 of them... that's why I don't like modifying imagewin.h :-)
[00:59:20] <Kirben> so many
[00:59:44] <Kirben> I hope Jeff gets OpenGL works right soon, easier just to compile it in.
[00:59:49] <wjp> indeed :-)
[01:00:06] <wjp> but I doubt it'll get past 'highly experimental' anytime soon
[01:00:15] <wjp> shall I commit or will you?
[01:00:25] <Kirben> yes please
[01:01:59] <wjp> k, done
[01:02:25] <Kirben> OpenGL don't look too bad at the moment, other than exult menus. Just doesn't look for data files in right place.
[01:02:36] <wjp> hmmm... I should figure out a way for version.cc always to be recompiled
[01:03:05] <wjp> it contains the compile time, but that doesn't really make much sense if version.cc is weeks old :-)
[01:03:14] <wjp> version.o, I mean
[01:04:17] <Kirben> I usually just recompile all, for snapshots.
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[01:41:10] <wjp> ugh, I should really be going
[01:41:13] <wjp> g'night :-)
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[10:04:10] --- Topic for #exult is: Exult: An open-source engine for Ultima 7: The Black Gate and The Serpent Isle; http://exult.sf.net/
[10:04:10] --- Topic for #exult set by wjp at Mon Jan 27 20:56:39 2003
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[12:35:37] <`daniel> cyas
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[12:52:49] <Colourless> hi
[12:53:27] <Darke> Hiya.
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[12:54:49] <wjp> hi
[12:54:56] <Colourless> HI
[12:55:56] <Darke> Hello.
[12:56:39] * Darke points to the forum, or rather the lack of it. *grin*
[12:57:15] <wjp> works for me
[12:57:18] <wjp> I was just reading it
[12:57:18] <Colourless> hu?
[12:57:30] <Colourless> working fine here too
[12:58:20] <Darke> Weird. I'm getting a single message, Dominus' 'Please read before posting'.
[12:58:34] <wjp> shift-reload?
[12:58:41] <Darke> It's otherwise working and loading properly from the server.
[12:59:03] <wjp> I get that whenever I post something from links
[12:59:06] <Darke> Tried that. Not sure if it has any effect in konqueror anyway.
[12:59:23] <wjp> but a reload always get the full forum back
[12:59:43] <Darke> Doesn't work for me.
[12:59:43] <wjp> maybe I broke something with the 'sticky threads'
[12:59:52] <Darke> Closing the browser and restarting it worked properly though.
[12:59:57] <Darke> No idea. *grin*
[13:00:18] <wjp> what did you do before it only showed the readme thread?
[13:01:14] <Darke> I don't know. I have recently posted to the forum (the C++ questions!!! thread), but I'm sure it was working after that.
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