[00:00:07] <wjp> looks like it really just required a copy :-)
[00:01:18] <Dominus> very nice
[00:05:12] * wjp wonders how to reply to that latest post on the forum
[00:08:09] <Dominus> I wonder as well
[00:29:28] <Dominus> got to go again. cu tomorrow/later today
[00:29:32] <wjp> night
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[14:39:21] <sbx> wjp: have you seen the spanish SI usecode?
[14:39:36] <wjp> yes
[14:39:52] <sbx> does it have anything else extra besides line numbers?
[14:40:09] <wjp> function names
[14:40:13] <sbx> geh!
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[14:44:12] <EsBee-Eks> geh = that's what I want! :)
[14:44:14] <EsBee-Eks> I have been writing my own names down for them, but recently thought maybe I should look for the spanish one in case it has them
[14:45:31] <wjp> it doesn't have SS, though
[14:45:40] <wjp> which means some functions have different numbers
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[14:49:30] <Dominus> hi
[14:49:38] <wjp> hi
[14:49:53] <Dominus> wjp: that rss feed somehow doesn't update here...
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[14:50:07] <sbx> hi
[14:50:13] <Dominus> hi
[14:50:44] <wjp> Dominus: oh?
[14:51:23] <Dominus> yeah still hangs on current thread: thanks
[14:51:47] <wjp> so it seems
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[14:52:39] <EsBee-Eks> sorry for my IRC probs
[14:53:01] <Dominus> I alos did a small change to the php so the channel homepage is not nuvie's forum :-)
[14:53:15] <Dominus> EsBee-Eks: no problem, just keep on bouncing :-)
[14:53:17] <wjp> xu4's, you mean
[14:53:22] <Dominus> oh, yes
[14:53:49] <wjp> hm, that SQL query it uses is rather broken
[14:54:25] <wjp> it simply gets the threads with the highest ids
[14:54:38] <wjp> which means it "ignores" new messages in old threads
[14:54:59] <Dominus> hmm, that doesn't work well :-)
[14:55:22] <Dominus> it should rather look at "last changed"
[14:55:24] <wjp> yes
[14:56:40] <wjp> ok, fixed the 'messages' mode
[14:56:53] <wjp> (in a copy of the script at forumrss2.php)
[14:57:46] <Dominus> that seems to work here
[14:58:05] <Dominus> (did I screw up permissions?)
[14:58:18] <wjp> no, I just didn't want to mess up the original :-)
[14:59:43] <Dominus> hmm, now it shows the correct current posts but in current threads, it qwould prbably best to have them also listed by last changed
[15:01:30] <wjp> 'current threads' ?
[15:02:10] <Dominus> just "forumrss2.php?num=1"
[15:02:26] <wjp> <@wjp> ok, fixed the 'messages' mode
[15:02:51] <Dominus> uh, yeah
[15:02:55] * Dominus shuts up
[15:08:46] <wjp> try it now
[15:10:50] <Dominus> thankee say
[15:12:25] <wjp> moved it back to forumrss.php
[15:13:30] <Dominus> ok, changed it back
[15:13:36] <Dominus> thanks a lot
[15:14:03] <Dominus> last time I talked to vividos he seemd interested in phorum as well :-)
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[15:19:46] <WishStone> *wave*
[15:19:52] <Dominus> hi
[15:19:59] <Dominus> sorry about your rat
[15:20:27] <WishStone> *heh* Thanks. By now his brotehr realized someone is missing I think... he's running around the cage a lot, doing nothing but sniffing everywhere
[15:20:46] <Dominus> poor thing
[15:21:23] <wjp> hi WishStone
[15:21:31] <WishStone> Rats need their pack :\ I was wondering if I should go to an animal shelter and look if they have another elderly rat to put to Zoddy... but then again I have no idea if they would not fight too much :\
[15:21:39] <WishStone> Huhu W
[15:27:21] <EsBee-Eks> hi WishStone
[15:28:32] <WishStone> huhu SBX
[15:31:45] <EsBee-Eks> wjp: if I send you a functions data file in a similiar format to the flags file (with descriptions), can it be used in ucc & ucxt?
[15:32:00] <wjp> you'd have to ask Darke
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[17:34:12] <Dominus> I'm going to bounce a bit, trying out skins for my client...
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[17:56:28] <U7Wizard> hello there...is jeff coming here sometimes?
[17:58:59] <Dominus> testing another plugin for this client that should try to split messages that are too long for the chat medium. so I'll try now to write an extra long message that should need to be split. but writing so much is just nonsense so I don't know if I can keep it up until I have too much, also I'm not sure how many characters an irc message supports so I'll just write on and on. U7wizard:jeff does come here from time to time but mostly
[17:59:25] <Dominus> ok, that didn't work
[17:59:30] <U7Wizard> lol yeah
[17:59:40] <Dominus> :jeff does come here from time to time but mostly at non-european hours. but 01he reads the logs. also our mailing list is a good place to ask questions
[18:00:34] <U7Wizard> alright..
[18:00:40] <U7Wizard> thanks
[18:00:41] <Dominus> are you THE u7wizard?
[18:00:45] <U7Wizard> yes
[18:01:27] <Dominus> welcome!
[18:01:36] <U7Wizard> thank you :)
[18:01:58] <U7Wizard> in fact i'm trying to contact E.A officials...
[18:02:13] <Dominus> oh,good luck with that
[18:02:23] <Dominus> what do you want from them?
[18:02:26] <U7Wizard> lol.. i see...
[18:02:42] <U7Wizard> well, as you can imagine, i have a copyright question...
[18:03:22] <U7Wizard> about what we can release and what we cannot
[18:03:31] <Dominus> hmm
[18:03:45] <Dominus> I'm not sure I want to know that :-)
[18:04:00] <U7Wizard> lol i don't want to get in trouble for what i'm about to release ;)
[18:04:03] <Dominus> but seriously they never answered any of Jeff's emails
[18:04:29] <U7Wizard> me either...
[18:04:31] <Dominus> what are you going to release? :-)
[18:04:42] <U7Wizard> but it's hard to find a good email adress entrypoint
[18:05:20] <U7Wizard> something big ;)
[18:05:43] <Dominus> maybe try http://www.origin.ea.com/contactinf.html
[18:05:54] <U7Wizard> yep, i've tried that already
[18:07:32] <Dominus> hmm, bad
[18:07:58] <Dominus> if you tell me what it is I promise to tell no one :-)
[18:08:00] <Dominus> ?logs
[18:08:00] <exultbot> Logs are available at http://www.math.leidenuniv.nl/~wpalenst/exultlog.php
[18:08:03] <Dominus> :-)
[18:11:21] <Dominus> jeff once had contact to one of the origin staff, but as U9 rolled out that contact dried up
[18:11:26] <Dominus> afaik
[18:12:51] <U7Wizard> okay
[18:13:02] <U7Wizard> well i guess jess can guess what i'm going to release ;)
[18:13:26] <Dominus> a game based on u7-data?
[18:13:41] <Dominus> I remember you hinting something on the forum once
[18:14:19] <U7Wizard> well... maybe ;-) or maybe not ;-)
[18:14:27] <U7Wizard> hehe
[18:14:48] <U7Wizard> i need to clarify the copyright before saying anything ;)
[18:15:31] <Dominus> I do understand this. I'm just teasing
[18:16:14] <U7Wizard> ok i think i found a good email address :)
[18:16:39] <U7Wizard> Andy Hollis - VP, Chief Operating Officer & Executive Producer
[18:16:57] <Dominus> yup, that sounds good
[18:17:01] <U7Wizard> i'll take my chance and try...
[18:17:34] <Dominus> but I think you will not hear from them until you release sth and they decide it violates their copyright
[18:19:06] <U7Wizard> gasp.. sounds bad ..
[18:19:17] <U7Wizard> but i was thinking the same anyway..
[18:19:27] <Dominus> that's my pessimistic view
[18:23:42] <Dominus> good luck and tell us how it played out
[18:23:45] <Dominus> got to go now
[18:23:48] <Dominus> bye
[18:23:50] <U7Wizard> ok
[18:23:54] <U7Wizard> byebye
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[19:05:10] <wjp> ooh, I came back from dinner just in time it seems :-)
[19:05:12] <wjp> hi Jeff
[19:05:16] <DrCode> Hi!
[19:05:32] <DrCode> Looks like I just missed U7wizard. Is that Max S?
[19:07:04] <wjp> hm, I'm not good enough at remembering names, I'm afraid :-)
[19:07:57] <DrCode> I was wrong. It's Olivier Marcoux.
[19:10:06] <wjp> re. rc2: I hope changing MSVC version and/or build settings won't introduce any more subtle bugs :-)
[19:10:34] <DrCode> Why don't we use mingw32?
[19:10:56] <wjp> dunno
[19:12:29] <DrCode> I thought MSVC was supposed to be pretty good, although I hate to admit anything good comes from MS:-)
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[19:12:46] <wjp> hi Max
[19:13:05] <wjp> yeah, it should produce faster code than g++, from what I hear
[19:13:10] <DrCode> Hi
[19:13:28] * wjp takes a look at the bug tracker
[19:13:49] <wjp> oh, right, mustn't forget to fix that blinking NPC bug :-)
[19:14:00] <wjp> wouldn't want a repeat of 'that' incident :-)
[19:14:15] <DrCode> Nooooo
[19:15:19] <wjp> can you think of an easy way to turn on translucency for all npc shapes?
[19:16:12] <DrCode> Hmm... looks like Actor has it's own 'paint()' method.
[19:16:33] <wjp> s/it's/its/ ;-)
[19:17:14] <DrCode> Arggh; and I always get annoyed when people spell "its" as "it's".
[19:17:59] <wjp> :-)
[19:18:53] <DrCode> So you could try paint_shape(x, y, true) in Actor::paint()
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[19:22:23] <wjp> seems to do the trick
[19:22:34] <wjp> I guess I can remove that Spark-hack too, then
[19:22:42] <DrCode> You figured out another palette rotation recently?
[19:22:54] <wjp> yeah, needed for the Juggernaut Hammer
[19:23:17] <DrCode> Funny how we're still finding things.
[19:23:55] <wjp> yeah, you'd think that these basic things would be ok after 5+ years :-)
[19:25:19] <DrCode> Guess the minor ones got ignored for a while. I just added dexterity to the combat code, but nobody's ever noticed it was missing.
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[19:26:00] <wjp> I never pay much attention to combat while playing
[19:28:50] <DrCode> Same here. Origin made it pretty sophisticated, but I think the effort was mostly wasted.
[19:29:20] <wjp> yeah, it was too quick and/or easy to really notice the subtleties
[19:30:13] <wjp> in Fallout or Baldur's Gate style games the combat mechanics have a much greater effect
[19:31:16] <DrCode> Haven't played those. But Ultima Underworld had my favorite combat.
[19:32:56] <wjp> anyway, it looks like we fixed most bugs that were reported after rc1
[19:33:16] <DrCode> Cool. Maybe we're less buggy than the original now:-)
[19:33:43] <wjp> did you look at that 'carriage/ship titles' bug report?
[19:33:58] <wjp> no savegame, unfortunately :/
[19:34:24] <DrCode> Yes; and I've never had that come up. Maybe another MSVC problem:-)
[19:35:10] <wjp> how is it determined if you have the right to use a ship/carriage?
[19:35:11] <DrCode> When I played a couple months ago, I used the ship for most of the game.
[19:35:22] <wjp> quality of the deed versus something about the barge?
[19:35:58] <DrCode> Yes, I think so. It's probably the barge's quality. Just a minute, and I'll run it...
[19:36:16] <wjp> breaking that should be quite hard :-)
[19:36:24] <wjp> you'd have to corrupt the quality field on an item
[19:36:33] <wjp> s/on/of/
[19:37:45] <DrCode> Yes. For the carriage, it checks the quality of the "draft horse".
[19:38:20] <wjp> weird
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[19:38:48] <DrCode> For the ship, it get the quality of the mast or sails.
[19:38:49] <SB-X> hi again
[19:38:55] <wjp> I'll change that bug report to pending; without a savegame there's not much we can do, I guess
[19:38:57] <DrCode> s/get/gets/
[19:39:28] <DrCode> I usually close them after a few weeks without a followup.
[19:39:37] <wjp> pending does that automatically
[19:39:53] <DrCode> Nice.
[19:40:01] <wjp> if there's no reply after a month (or so), it changes it to closed automatically
[19:40:06] <SB-X> DrCode! nice that you are here... I have a question about UCC
[19:40:23] <DrCode> I guess my biggest worry about the release is that I mucked up the dungeon rendering. It's really kind of a mess in SI.
[19:40:46] <DrCode> SBX: Hi. Go ahead. We'll see if I remember anything about it:-)
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[19:40:56] <wjp> I guess I could try to walk through some random SI dungeons :-)
[19:41:19] <Dominus> hi
[19:41:20] <SB-X> DrCode: do global flags (in the format from ucxt gflags[*] or in the format $LBClueLess) work?
[19:41:30] <DrCode> Yes, I should do more of that.
[19:41:48] <DrCode> SBX: Right now, it's the former (gflags).
[19:41:54] <wjp> SB-X: yes; our island-faq add-in uses a few
[19:42:01] <SB-X> ah, need to look at that again
[19:42:05] <DrCode> Hi Dominik!
[19:42:24] <DrCode> SBX: Maybe it would be a nice feature...
[19:42:25] <SB-X> DrCode: if I write a list of SI flags could you use them in UCC?
[19:42:42] <SB-X> I have 100 now but I'm still playing SI
[19:43:06] <DrCode> Sure. In the current system, we could create a header file with them defined. "#include" works in ucc.
[19:43:06] <SB-X> and the flags are easier to find when I know of the game events that use them, so I need to finish it
[19:43:44] <SB-X> there is a flags.data that I think ucxt intended to use
[19:43:47] <DrCode> We should distribute some "standard headers" that define things like events, flags, etc.
[19:43:49] <wjp> DrCode: oh, btw, someone was asking how you'd put a " in a string in ucc?
[19:43:49] <SB-X> it should be bgflags.data
[19:44:33] <DrCode> wjp: Umm.... it ought to be '\"', but it might not be supported yet.
[19:44:47] <wjp> the .l file didn't indicate it was supported, AFAICT
[19:45:56] <SB-X> it would be nice if UCXT output could be compiled, but UCXT script output mode isnt finished
[19:46:03] <SB-X> I'll ask Darke about it
[19:46:10] <Dominus> good luck :-)
[19:46:24] <SB-X> some rabbits are nice
[19:46:38] <DrCode> :-)
[19:46:47] <Dominus> only if you don't blow them up :-)
[19:46:52] <DrCode> I'm still wondering if any of us will ever actually create a new game.
[19:47:11] <DrCode> It's too tempting to just keep working on Exult or ES, 'cause it's easier.
[19:47:11] <Dominus> yeah
[19:47:45] <Dominus> I'm not even sure if creating new game works now on windows or not...
[19:47:56] <SB-X> I'd like someone to restore the unfinished SI plot, it has gotten a lot less interesting for me after the banes were released.
[19:48:24] <DrCode> Yes, that would be really cool. But also hard.
[19:48:25] <Dominus> there are too few people left to talk to after the banes
[19:48:41] <SB-X> there are still guards in fawn and all they have to say is that they should be addressed as Lieutenant, and that the goblins and storms are a pain
[19:49:13] <DrCode> Seemed like someone said "Ship it now!", and they never really finished it.
[19:49:41] <SB-X> though they quickly cleaned it up a bit and made it finish-able
[19:50:11] <DrCode> Afraid I've got to go... It's noon here (and a rare sunny day). See ya.
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[19:50:18] <SB-X> bye
[19:50:19] <Dominus> cu
[19:52:19] <SB-X> I noticed that the people in towns don't die until you go near them
[19:52:35] <SB-X> when you come up from the serpent gate in fawn the main guard dies
[19:52:48] <SB-X> and animals appear
[19:53:32] <SB-X> is U7Wizard going to release source code?!
[19:54:18] <SB-X> well, no, then he wouldn't have any question
[19:55:22] <SB-X> the unfinished plot?
[19:55:42] <SB-X> that would be a nice coincidence
[19:55:46] <Dominus> the "get killed as you get near them" is only visible if you use cheating screen res, right?
[19:56:21] <Dominus> U7Wizard, if he wants to release a new game with the data files of u7 it would be bad as well
[19:57:58] <SB-X> I was playing original SI and saw the people die when entering town
[19:58:20] <Dominus> oh, ok
[19:58:46] <Dominus> that's also the way you can "play" some of the unfinished conversations
[19:59:34] <Dominus> in map-edit mode go near the cities, browse the map into the city and delete the eggs without having the avatar near them to trigger them
[20:01:24] <SB-X> oh, yeah I think I read that on the exult forum long ago
[20:01:28] <SB-X> thanks for reminding me
[20:01:54] <SB-X> I bet most conversations aren't there (just the old stuff) or are unfinished/unpolished
[20:02:40] <Dominus> unfinished/unpolished
[20:02:58] <Dominus> delphinia (or what's that herbalists name) crashes the game
[20:15:16] <Dominus> in between my being here today, I tried out lindows for a short moment (their live-CD that boots a "working" lindows). Compared to Knoppix' Live CD I have to say I'm not impressed
[20:17:59] <SB-X> never seen either
[20:20:34] <Dominus> lindows is for example calling everything a bit odd. like mozilla is called "lindows mail&web" or similar
[20:20:56] <Dominus> also the desktop is strictly double-click
[20:21:26] <Dominus> oh, well, I found it easier trying Knoppix' kde than lindows
[20:37:51] <SB-X> whats good about Knoppix?
[20:38:02] <SB-X> and whats different
[20:38:43] <Dominus> knoppix is a non-profit all-in-one boot-cd linux
[20:39:59] <Dominus> lindows is too much trying to be like windows but somehow it is different enough so it looses some of the familiarity one has with windows and the intuitivity of sth like KDE
[20:42:00] <Dominus> and i just noticed it also changed the time set on my computer...
[20:42:47] <SB-X> why would it do that?
[20:43:25] <Dominus> don't know. Exactly changed by 6 hours (American east-coast time)
[20:45:28] <SB-X> going to start using linux?
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[20:46:09] <Dominus> he he, probably not. just showing interest
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[20:46:27] <SB-X> ah k
[20:46:31] <SB-X> wb WishStone
[20:46:45] <Dominus> and deciding whether to install it on one of my hds to testdrive it a bit
[20:48:57] <SB-X> I have to go see if I have a virus in win, and fix whatever the problem is
[20:48:58] <SB-X> cya
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[20:49:17] <Dominus> lindows was availlable as a legitimate free download so I grabbed it and tested it
[20:49:22] <Dominus> oops, cu
[20:50:12] <Dominus> going away for a bit too
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[20:51:24] <Baastuul> Hullo.
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[20:51:45] <Baastuul> Hi, DrCode.
[20:52:01] <DrCode> Oops. Missed SBX. Wanted to tell him he could put quotes in strings like in C...
[20:52:09] <wjp> hi Baastuul; welcome back DrCode
[20:52:15] <DrCode> ... just checked it in.
[20:52:18] <wjp> I saw :-)
[20:52:33] <Baastuul> Anybody know of a way to retrieve your forum password for the Exult forums?
[20:52:40] <wjp> Baastuul: there isn't one
[20:52:41] <DrCode> Hi. It's hard to type 'cause my cat's sitting in my lap and patting my hand.
[20:52:57] <Baastuul> Wjp: Ah okay.. heh, seems like I made an account a long time ago and forgot the password
[20:53:16] <DrCode> What does the account/password do for you?
[20:53:30] <Baastuul> Lets you post on the forums and whatnot.
[20:53:40] <Baastuul> Maybe I'll just make another account or something.
[20:53:45] <Baastuul> It's not biggie.
[20:53:48] <Baastuul> No biggie, rather.
[20:53:51] <wjp> I can delete your account, I guess
[20:54:14] <Baastuul> Hmm that'd work too I guess :)
[20:54:21] <Baastuul> Does it say when I registered?
[20:55:12] <wjp> no
[20:55:37] <Baastuul> ah ok, just was a-wonderin'
[20:55:38] <wjp> but you're user 66 out of 262
[20:56:16] <wjp> I'll just reset your password; probably easiest
[20:56:26] <Baastuul> Okay, cool.. thanks :)
[20:56:30] <wjp> is the @warcry.com email still valid?
[20:56:47] <Baastuul> Nope
[20:56:53] <Baastuul> my new email address is email@example.com
[20:57:10] <Baastuul> Wow, heh, it really has been quite a long time since I registered my account on there.
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[22:43:03] <Baastuul> Hi, Cahaan.
[22:49:25] <Cahaan> hi Baastuul
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[23:55:15] <Dominus> hi U7Wizard, don't tell me you already got a reply
[23:55:25] <U7Wizard> no lol
[23:55:27] <wjp> hi
[23:55:33] <U7Wizard> but i saw i missed DrCode
[23:55:40] <U7Wizard> hi
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[23:57:59] <U7Wizard> is anybody working on a multiplayer version of exult ?
[23:58:17] <wjp> aiieeee... the m-word ;-)
[23:58:37] <U7Wizard> the m-word ?
[23:58:41] <wjp> 'multiplayer' :-)
[23:58:49] <U7Wizard> what about this word? lol
[23:58:57] <U7Wizard> shouldn't be pronounced here?
[23:59:11] <wjp> it tends to spawn huge discussions on the forum that lead absolutely nowhere :-)
[23:59:35] <U7Wizard> well...i'm no fan of huge discussions... i prefer to code ;)
[23:59:47] <U7Wizard> just nobody tried to code multiplayer version?
[23:59:53] <wjp> no