#exult@irc.freenode.net logs for 22 Jul 2002 (GMT)

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[00:05:18] <RonC> Hm, it takes so long to get those CD's.
[00:05:59] <sb-x> oh my god
[00:06:18] <sb-x> the whole test was a lie
[00:06:18] <sb-x> you bastards!
[00:06:37] * sb-x kicks the statue hard.
[00:07:48] <RonC> Where are you at :)?
[00:08:00] <RonC> Working on Forge?
[00:08:47] <sb-x> yeah
[00:08:55] <RonC> Oh, yeah, that happens :)
[00:09:10] <sb-x> now im doing the test of love
[00:09:18] <RonC> What are your favorite distributions of linux?
[00:10:14] * Dominus kicks his scanner once more
[00:10:17] <sb-x> i only use this one
[00:11:07] <RonC> Which one :P?
[00:11:39] <RonC> If the lamp burned out on your scanner: you probably can't get it to work ever again.
[00:12:13] <sb-x> slackware
[00:12:33] <RonC> Hmm, i'm sticking to Mandrake :P
[00:12:39] <Dominus> the lamp works fine just the scanning doesn't start every couple of scans...
[00:12:50] <sb-x> it's his @$%$$&/& scanner
[00:13:51] <RonC> I presume everyone uses KDE...
[00:14:08] <RonC> Am I correct? Or am I in a room of Gnome users ;)?
[00:14:23] <Dominus> I use Windows XP :-)
[00:14:34] <Dominus> Kirben as well AFAIK
[00:14:49] <sb-x> why presume that?
[00:14:49] <sb-x> i use blackbox wm
[00:15:12] <sb-x> blackbox is lean & mean... or something like that
[00:15:23] <RonC> Hmmm...
[00:15:35] <RonC> I have an XP box. But, I use this one more.
[00:16:32] <Dominus> daaaaaaaaaaaaaaaaaaaaaaaaaaaaaaamn scanner
[00:17:45] <RonC> Take your anger out with a hammer!!!!
[00:17:56] <RonC> Then buy a new one :)
[00:18:13] * sb-x gives Dominus a hammer.
[00:18:13] * Dominus slaps RonC around with a big, fuck-off hammer
[00:18:40] * Dominus misses, hits the cat instead
[00:18:45] <Dominus> the cat explodes
[00:20:15] <RonC> Well, you should accept the fact you might not be able to fix it. If you do, you can give me a big "told ya so."
[00:20:54] <Dominus> I know I can't fix it, it'S actually a damn drivers issue with XP
[00:21:05] <Dominus> never had it with W2k or Win9x
[00:21:22] <Dominus> but with XP the scanner never worked correctly...
[00:22:20] <RonC> I would volunteer to fix it, but I might screw it up ;)
[00:22:34] <Dominus> he
[00:31:03] <RonC> I have a theory....
[00:31:33] <RonC> Every year I use Microsoft products my brain cells rapidly deteriorate.
[00:31:52] <RonC> Now that i'm using Linux, that should make me smarter :)
[00:34:04] <RonC> So, next year i'll be teaching at a University.
[00:34:20] <Dominus> hm, we'll see
[00:34:25] <sb-x> minesweeper = dumb, kmines = smart ?
[00:35:53] <RonC> write! ;)
[00:37:22] <sb-x> Poor, poor Bollux.
[00:37:37] * sb-x wipes a tear from his eye.
[00:37:57] <RonC> I think it's a less intuitive interface that makes you more aware of what is actually going on inside your computer.
[00:38:42] <sb-x> He gave his up his heart for his friend. :)
[00:38:42] <sb-x> i dont think some win apps are intuitive
[00:39:25] <sb-x> if they are, that doesnt make them easier
[00:39:55] <sb-x> hmm
[00:40:05] <RonC> And, not everything is automatic.
[00:40:17] <sb-x> did you know you can restore bollux after he rips out his own heart? :)
[00:40:58] <RonC> I have absolutely no idea what your talking about :D
[00:41:47] <sb-x> the test of love
[00:42:06] <Dominus> doesn't the other one restore him?
[00:42:50] <sb-x> lets see.
[00:43:06] * sb-x does a little dance.
[00:43:30] <sb-x> go Adjhar go!
[00:44:56] <sb-x> oh, he says he can restore him if i get him the book The Stone of Castambre
[00:46:59] <sb-x> Jaana: "...but did the manner not involve death, 'twould be a humorous sight: the two golems popping up and down as each one passed the 'heart' to the other..."
[00:47:14] <Dominus> yeah, nice line
[00:47:28] <sb-x> but adjhar knows that the text covered by the smudge says that a new heart can be cut
[00:50:57] <RonC> whats the gzip command to extract in Linux
[00:50:58] <RonC> ?
[00:52:35] * sb-x does the little dance again.
[00:52:41] --- RonC is now known as Gus|brb
[00:52:58] <sb-x> RonC: gunzip
[00:53:33] <Gus|brb> Knew it was something like that... meeting some friends in another chat, BTW.
[00:54:16] <sb-x> Yay, both Bollux and Adjhar are alive.
[00:55:01] * sb-x gains the talisman from the golem and completes the test.
[00:55:16] <sb-x> "I bring you... LOVE!"
[00:56:32] --- Gus|brb is now known as RonC
[00:56:50] <RonC> Well, looks like I have to register one or the other...
[00:57:37] <sb-x> Gusron?
[00:57:49] <RonC> lol, no :)
[00:59:08] <sb-x> Rongus
[00:59:49] <RonC> Sounds like a meal I threw up. :)
[01:01:56] <sb-x> lol
[01:02:59] <sb-x> does anyone remember how to get in the test of courage?
[01:02:59] <sb-x> i cannot get through the gate
[01:03:28] <Dominus> walk through
[01:03:59] <Dominus> or pick lock
[01:04:22] <Dominus> if you mena the first gate right after the moongate
[01:04:32] <sb-x> i cannot
[01:04:53] <sb-x> just keep bumping my nose
[01:04:53] <sb-x> oh thats a good idea
[01:05:13] <sb-x> yeah pick worked thx
[01:05:31] <Dominus> he he
[01:06:05] <sb-x> ah hell
[01:06:27] <sb-x> he summoned a liche
[01:08:05] <sb-x> hehe it didnt even attack
[01:08:24] <Dominus> file that as bug
[01:10:12] <sb-x> :-(
[01:11:01] <Dominus> he should give you big whipping
[01:11:44] <sb-x> Ok you're right! :-)
[01:11:55] * sb-x mubles something inaudible about Dominus.
[01:13:19] <sb-x> should i post a savegame?
[01:15:13] <Dominus> yes, before you go through the door, but maybe after you unlocked it
[01:17:32] <sb-x> ok
[01:22:52] <sb-x> i think hes just blocked
[01:23:53] <Dominus> might be right but it still is a bug
[01:24:04] <sb-x> thats what im saying
[01:24:47] <Dominus> you might want to take a look at the feature requests and the latest request by me :-)
[01:32:01] <sb-x> eviillll
[01:32:15] <sb-x> i dont want the ghost to actually be scary heh
[01:32:20] <sb-x> you sadist ;-)
[01:32:27] <Dominus> he he
[01:32:45] <sb-x> or masochist, if you want to get whooped by the ghost yourself
[01:32:56] <sb-x> i have posted the bug
[01:32:59] <sb-x> im going to post another
[01:33:16] <Dominus> I'm never playing without cheating anyway :-)
[01:34:27] <sb-x> you can Ctrl-D the ghost
[01:35:02] <Dominus> oh, ctrl-ding npcs is never a good idea
[01:37:12] <sb-x> but a ghost is a monster
[01:37:45] <Dominus> still might give you problems. my rule: if it moves don't mess with it :-)
[01:37:58] <sb-x> yeah
[01:38:03] <sb-x> how about stuffing it in your pack? :-)
[01:38:16] <sb-x> portable ghost, scare townspeople
[01:38:32] <Dominus> :-)
[01:54:38] <-- RonC has left IRC ("I don't share peoples enthusiasm for commercial games; I share peoples enthusiasm for commercial quality games.")
[03:04:34] <sb-x> da da dum dum dum
[03:04:34] <sb-x> The Black Sword is mine!
[03:04:52] <Dominus> well, took you long enough...
[03:08:12] <sb-x> :p
[03:09:48] <sb-x> i fed my party too much so it takes us a while to haul this equipment through the caves ;0
[03:10:21] <Dominus> he he
[03:26:16] * sb-x completes the test.
[03:26:28] <sb-x> wow that was 2.5 hours :P
[03:27:17] <sb-x> <- slooow
[03:28:07] <Dominus> well, I'm pretty sure I never did FoV without cheating but I was always faster than that :-)
[03:28:25] <Dominus> but that no-cheating rule makes it really harder to play
[03:35:08] * sb-x digs around his pockets. "Now where did I put that virtue stone."
[03:35:31] * sb-x finds it and recalls to the island.
[03:39:56] * sb-x grumbles.
[03:40:13] <sb-x> the talismans keep going behind the Core
[03:40:33] <Dominus> placing the talismans IS tricky...
[03:40:48] <Dominus> especially with them lying behind it...
[03:42:28] <sb-x> i have to reload
[03:44:50] <sb-x> well thats exciting
[03:45:08] <sb-x> :-)
[03:55:48] * sb-x quits the game for now. He will be heading to Moonglow when he resumes.
[03:59:43] * sb-x nudges Darke|afk.
[04:00:47] <Dominus> so did you banish the core?
[04:03:28] <sb-x> i did
[04:03:28] <sb-x> and LB doubled my strength+hp
[04:03:49] <sb-x> he is useful sometimes
[04:03:50] <Dominus> well, then...
[04:03:54] <Dominus> congratulations!!!!
[04:04:22] <Dominus> oh, some easter egg you might want to try out with the mage on the isle of fire
[04:04:35] <sb-x> thx
[04:04:57] <sb-x> he already killed himself by accident
[04:05:13] <Dominus> get him to stand on the carpet the forge is on after he creates it, talk to him about blindness a couple of times
[04:05:40] <Dominus> try this befor and after the ether has been restored...
[04:05:46] <Dominus> load an older savegame
[04:06:38] <sb-x> ive always been saving to the same savegame!!
[04:06:53] <sb-x> jk
[04:06:55] <Dominus> no, you didn't
[04:07:00] <Dominus> really?
[04:07:56] <sb-x> i actually have 46 savegame files
[04:08:13] <sb-x> 9MB
[04:09:26] <Dominus> save as often as possible to new savegames so we have somoen with a huge collection of savegames all over the place to fall back on in case we need one :-)
[04:09:39] <Dominus> if you can spare the space of course
[04:11:03] <sb-x> well, i usually use quicksave
[04:11:03] <sb-x> but when i do save, i dont usually write over it
[04:11:47] <sb-x> unless ive been saving over the same spot repeatedly... like when trying to go through the tests.. then i save to a new spot when i complete the test
[04:12:06] <Dominus> sure, that'S the way I play all the time until I find that I accidently only quicksaved over an important part...
[04:12:26] <sb-x> 46 savegame files for my >200 saves is not a very nice ratio, but it should do :-)
[04:12:39] <sb-x> oops:)
[04:12:47] <Dominus> he he
[04:12:53] <sb-x> i have to name them all you know
[04:13:07] <sb-x> so i have to come up with something new and exciting to call each one
[04:13:14] <Dominus> well it'S past six in the morning and I have to go to bed now
[04:13:23] <Dominus> yeah the naming can get boring :-)
[04:13:45] <Dominus> good night!
[04:13:53] <-- Dominus has left IRC ("Exult! Exult! Exult!")
[04:14:11] <sb-x> ok
[04:14:12] <sb-x> cya
[04:14:29] <sb-x> hmm he left already
[04:15:31] * sb-x pokes Darke|afk.
[05:05:05] * sb-x pushes Darke|afk.
[05:27:03] * sb-x shoves Darke|afk out of his chair.
[05:40:34] * sb-x "Shh"s and winks at Kirben and exultbot.
[05:40:44] * sb-x rolls Darke|afk down a flight of stairs and runs.
[05:40:47] <-- sb-x has left IRC ("bbl")
[06:31:03] --- Darke|afk is now known as Darke
[09:05:36] <Kirben> Exult still doesn't compile without have_opengl defined:
[09:05:36] <Kirben> g++ -O2 -Wno-long-long -mms-bitfields -DNEED_SNPRINTF_ONLY -DHAVE_EXT_HASH_MAP -DHAVE_EXT_HASH_SET -DHAVE_SSTREAM -finline-limit-1000 -DVERSION=\"1.1.0cvs\" -DEXULT_DATADIR=\"data\" -DDEBUG -DSIZEOF_SHORT=2 -DSIZEOF_INT=4 -I./imagewin -I./shapes -I./files -I./files/zip -I./gumps -I./objs -I./tools -I. -I./audio -I./conf -I./pathfinder -I./headers -I./usecode -I./usecode/ucxt/include -I./usecode/compiler -I./data -I./server -I./sdl/include -D
[09:05:36] <Kirben> In file included from gumps/Gump_manager.h:25,
[09:05:36] <Kirben> from actors.cc:34:
[09:05:38] <Kirben> mouse.h: In member function `void Mouse::blit_dirty()':
[09:05:40] <Kirben> mouse.h:109: no method `GL_manager::get_instance'
[09:05:49] <Kirben> And opengl version doesn't work at all
[09:06:27] <Darke> Umm... odd. Hmm... I'll grab a cvs copy and see what I can do.
[09:10:48] * Darke urks. Food's ready. This may take a little longer then expected. *grin* Back soon.
[09:33:00] --> EsBee-Eks has joined #exult
[09:33:34] <EsBee-Eks> hi again
[09:34:58] <Darke> Hello.
[09:37:11] <EsBee-Eks> hows it goin?
[09:39:59] <Darke> Not too bad. I'm just trying to figure out that odd bug, whilst trying to talk, etc. in another channel. *grin*
[09:40:37] <EsBee-Eks> odd bug?
[09:42:22] * Darke points to the logs.
[09:43:08] <EsBee-Eks> i dont think wjp commited the changes he made to get it to compile
[09:43:35] * Darke is waiting for make to, y'know, make. The problem is that he's half way through compiling the latest qt at the same time, so it's a little slow. *Grin*
[09:48:41] <EsBee-Eks> im going to sleep, but ill idle in here since im downloading another public domain avi file
[09:48:41] * EsBee-Eks waves.
[09:48:41] --- EsBee-Eks is now known as Away-Eks
[09:49:03] --- Away-Eks is now known as Away-X
[09:49:28] * Darke ahhs and giggles.
[11:13:18] --- Darke is now known as Darke|zzZ
[11:31:40] <-- Kirben has left IRC ("System Meltdown")
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[11:41:21] <Fingolfin> yo
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[11:53:03] <wjp> hi
[11:53:10] <Fingolfin> yo
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[12:12:22] <Colourless> hi
[12:12:25] <wjp> hi
[12:18:43] <wjp> hm, it still doesn't compile without HAVE_OPENGL
[12:18:47] * wjp sighs
[12:20:14] <Colourless> so, my sources were correct after all :-)
[12:20:52] <wjp> oh, and now Tristan is changing things too
[12:21:16] <Kirben> Colourless: any idea why opengl build now crashs on startup ?
[12:21:16] <wjp> Jeff is using GL_manager::get_instance() all over the place
[12:21:40] <wjp> even though a) glshape.h is only included when HAVE_OPENGL b) glshape.h only defines GL_manager when HAVE_OPENGL
[12:21:48] <Colourless> Kirben: i haven't touched the opengl stuff since it last 'kind of' worked :-)
[12:22:01] <wjp> Kirben: you need to run it from a game directory
[12:22:49] <wjp> (since it tries to open game-specific files without having started BG or SI yet)
[12:23:57] <Kirben> Seems worse than that, crashes before any logs and before even an sdl.dll request
[12:24:18] <wjp> hm, that sounds kind of bad
[12:24:24] <Colourless> broken build?
[12:24:43] <Colourless> but a broken build would be unlikely
[12:25:10] <Colourless> should check it out myselg
[12:25:32] <Kirben> let me check with normal build now its been fixed..
[12:25:41] <Colourless> i should be able to find the problem in a matter of seconds, should it occur to me
[12:26:20] <wjp> normal build isn't fixed
[12:27:05] <Kirben> oh, last cvs update sounded like a fix.
[12:27:24] <wjp> yeah, but didn't fix all of it
[12:29:30] <wjp> ok, this should do it
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[12:32:07] <Nadir> damn you wjp, damn you !!!! :)
[12:32:20] <wjp> heh, sorry ;-)
[12:32:38] <Colourless> opengl works here
[12:33:07] <wjp> Jeff didn't seem to realize he couldn't use GL_manager::get_instance() outside of HAVE_OPENGL
[12:33:07] <Nadir> Colourless: the problem was with Exult not compiling if you didn't enable OpenGL
[12:33:30] <Colourless> Nadir: not talking to you. was talking to kirben :)
[12:33:35] <Nadir> ah :)
[12:33:52] <Nadir> wjp: thanks for making a better fix
[12:33:55] <Kirben> Colourless: maybe I'm compiling wrong, all I need is -DHAVE_OPENGL and glshape.o added right ?
[12:34:04] <wjp> Nadir: not so sure about the 'better' part
[12:34:37] <Kirben> Colourless: and opengl link -lopengl32
[12:34:45] <Colourless> yeah that should be it
[12:34:46] <wjp> it's probably the 'easiest' fix, but I think we should #ifdef out all the GL_manager calls
[12:35:10] <Colourless> kirben: if your are not getting linking errors you've got everything
[12:35:14] <wjp> but Jeff uses some of them in more complex ways than just checking if opengl is enabled
[12:36:30] <Nadir> maybe the GL_manager stuff should be hidden somewhere within imagewin, so that upper level stuff like mouse.h don't need to know about it
[12:36:54] * wjp nods
[12:37:12] <Nadir> anyway, what does Jeff's opengl stuff do ?
[12:37:24] <wjp> it uses opengl for rendering & scaling
[12:37:38] <wjp> http://www.math.leidenuniv.nl/~wpalenst/exultgl.png for a screenshot from yesterday
[12:38:14] <Nadir> looks ok
[12:38:33] <wjp> apart from the mouse.. and the black lines.. :-)
[12:38:34] <Nadir> some artifacts
[12:38:42] <Colourless> just a few
[12:39:06] <Nadir> also the stats bars are empty
[12:39:06] <Colourless> other than the more severe rendering errors that occur after a while all over the place
[12:39:25] <Colourless> the Image_buffer::fill function hasn't been implemented for OpenGL
[12:39:40] <Colourless> Our in game menus are all messed up because of it (no buttons)
[12:40:03] <wjp> well, there's text, but just no outlines
[12:42:07] <Colourless> yeah
[12:43:23] <wjp> yay, artaxerxes has pictures of exult running on the zaurus :-)
[12:44:10] <Nadir> anyone have an S/390 handy then
[12:44:32] <wjp> S/390? what's that?
[12:45:51] <Nadir> they are called zSeries nowadays... http://www-1.ibm.com/servers/eserver/zseries/
[12:45:57] <Nadir> aka mainframes or big iron
[12:46:03] <wjp> ah.. those :-)
[12:46:31] <wjp> no, I'm afraid I don't have one of those lying around :-)
[12:46:32] <Nadir> Obviously you need this: http://www-1.ibm.com/servers/eserver/zseries/os/linux/
[12:49:27] --> Dominus has joined #exult
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[12:49:51] <Dominus> hi my fellow opengl users :-)
[12:50:02] <Nadir> hi
[12:50:02] <Colourless> hi
[12:50:22] <Dominus> Nadir: nice post in the noise thread :-)
[12:50:40] <wjp> yeah, very nice :-)
[12:50:43] <Nadir> Dominus: do you have a hammer ? :)
[12:50:55] <Nadir> any large blunt instrument would do :)
[12:51:01] <Dominus> a nice, big, fuck off hammer?
[12:51:14] <wjp> hm, I read something in the logs about that I think :-)
[12:51:15] * Dominus hands nadir a big hammer
[12:51:28] <Nadir> that's the one
[12:51:36] <Nadir> I'll sharpen tithe edges a b
[12:51:46] <Nadir> I'll sharpen the edges a bit (damn mousepad)
[12:52:13] <Colourless> one wonders what a mousepad has to do with bad typing
[12:52:23] <wjp> it copied the 'it' to in the 'the'
[12:52:48] <Nadir> actually it's my notebook's trackpad
[12:53:35] <Nadir> It's just below my spacebar and it gets accidentally activated by my thumbs when they brush the surface
[12:53:40] <Colourless> i'm gussing you accidently clicked the pad when typing, so the 'it' got put in the wrong place
[12:54:09] <Dominus> so, if I choose the scaler opengl but it refuses to take the scaling factor of 2 something is not working right?
[12:55:14] <Kirben> Dominus: current exult cvs compiles fine for you on mingw ?
[12:55:41] <Dominus> well, I compiled with dhave_opengl...
[12:56:16] <Dominus> but apparently I did something wrong with the linking or so
[12:56:47] <wjp> I think I'll go hack aan --enable-opengl option into configure.in
[12:56:48] <wjp> s/aan/an/
[12:58:08] <Nadir> good one :)
[12:58:20] <Dominus> I put into makefile.mingw -lopengl32 in the LIBS= line and glshape.o in makefile.common in the SHAPES_OBJS= line (that is most likely my error)
[12:58:26] <wjp> manually linking each time is getting boring :-)
[12:59:40] <Dominus> where is glshape.o supposed to be ?
[12:59:53] <Colourless> anywhere
[12:59:58] <Nadir> yay: http://www.yaz0r.net/lba.php
[13:00:03] <Colourless> just got to be compiled and linked into exult
[13:00:35] <wjp> LBA as in Little Big Adventure?
[13:00:44] <Nadir> ues
[13:00:45] <Nadir> yes
[13:00:48] <wjp> very cool :-)
[13:01:01] <Nadir> I loved that game
[13:01:12] <Dominus> well it was compiled and put in makefile.common (So I guess it should have worked) but Exult doesn'T make use of opengl...
[13:01:16] <wjp> yeah, me too :-)
[13:01:23] <wjp> played it for ages
[13:01:35] <Nadir> I haven't played LBA2
[13:02:02] <Nadir> I would love a Wing Commander remake
[13:02:04] * Fingolfin has a grudge against LBA
[13:02:09] <Nadir> why ?
[13:02:15] <Fingolfin> because it means that Yaz0r is not working on ScummVM anymore <g>
[13:02:31] <Fingolfin> s/means/is the reason/
[13:02:43] <wjp> heh :-)
[13:02:44] <Dominus> the page looks a lot like the scummvm page
[13:02:52] <Nadir> yep
[13:03:14] <wjp> speaking of scummvm, how's the new GUI coming along?
[13:04:01] <Dominus> Nadir: how is the "move with keyboard" patch working out? I think the zaurus port might be in dire need of that :-)
[13:05:42] <Fingolfin> wjp: fine. We can save/load with it now, the about dialog is done. Save/Load needs some polish (double clicking items for example), and some other things
[13:06:09] <Fingolfin> wjp: I plan to send an email to scummvm-devel soonish discussing some things that are left to be done, and various ways they could be tackled...
[13:06:40] <wjp> did you handle the unicode translating issue? (needed for text input, not needed for hotkeys)
[13:06:55] <wjp> or maybe the scumm GUI didn't require hotkeys? can't remember
[13:09:48] <Fingolfin> we only use simple hotkey right now (i.e. no modifiers) right now, though that might soon change. We are not yet dealing with the unicode issues either
[13:09:58] <Fingolfin> since we don't render unicode anyway <g>
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[13:10:54] <wjp> hehe :-)
[13:11:10] <wjp> you don't? but how are you supposed to enter Gargish in savegame names then? ;-)
[13:11:23] <Fingolfin> hm, good point ...
[13:11:28] <Fingolfin> you don't ?
[13:11:56] <wjp> hm... would be a cool hack to allow runic savegame names in exult :-)
[13:12:27] * wjp gets tons of 'no newline at end of file' warnings when compiling LBA sources
[13:12:34] <Colourless> no it wouldn't :-)
[13:12:43] <Colourless> it wouldn't be cool at all
[13:12:55] <wjp> oh, and it's not using sdl-config --libs
[13:13:07] <Colourless> manging to keep compatibility between unicode and non-unicode savegames would be a nightmare
[13:13:26] <wjp> nah, not unicode runic, just runic :-)
[13:13:45] <Colourless> hehe :-)
[13:15:17] <Colourless> so, should we possibly think about (note i'm saying only think, not actually do) using unicode text strings in pentagram
[13:15:23] <Dominus> wjp: what I meant to ask you about your playing through SI and your many savegames: would it make sense to put some key savegames from you online so we can grab one if we need to check things out?
[13:16:31] <Dominus> with the apparent setback that your savegames are likely to be named in dutch
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[13:17:14] <wjp> Dominus: no they're in english
[13:17:25] <Dominus> oh, cool
[13:17:47] <Dominus> I mean, abusing your universities space once more and such stuff :-)
[13:18:06] <wjp> oh, sure, why not :-)
[13:18:22] * wjp looks at his 10Gb disk quota ;-)
[13:18:29] <Dominus> oops
[13:18:44] <wjp> oops?
[13:18:59] <Dominus> 10 GB! that is a nice quota
[13:19:03] <wjp> yeah :-)
[13:19:07] <Kirben> weird, exult no longer runs here. Anyone want to try a win32 binary ?
[13:20:07] <Dominus> yes
[13:22:09] <Colourless> it's because you have an nvidia card and use windows. Jeff is developing with a voodoo in linux. you need to use at least one of those for it to work :-)
[13:22:17] <Kirben> let me know if it just errors out.
[13:22:24] <wjp> Colourless: lol
[13:22:30] <Dominus> yep, does just that
[13:23:01] <Dominus> An exception occured:
[13:23:01] <Dominus> Error opening file static\palettes.flx
[13:23:01] <Dominus> errno: 2
[13:23:15] <wjp> you need to run it from the game directory
[13:23:22] <Kirben> try it from game directory
[13:23:43] <wjp> it should be using our own palette file at the beginning
[13:24:20] <Colourless> i don't think jeff has enabled it to actually allow palette changing yet so it needs to be started up with the game palette
[13:24:36] <Dominus> urgh, the notice about missing data files is not looking nice
[13:25:54] <Kirben> Dominus: so binary works fine ? is an opengl build
[13:25:54] <wjp> aah... this brings back memories :-)
[13:25:56] <wjp> (LBA)
[13:26:14] <Dominus> yeah it works
[13:26:33] <Dominus> but it crashed on losing the focus and regaining it
[13:27:07] <Kirben> ok, something i installed recently must be causing my problem than.
[13:29:09] <Dominus> phew that is awfull slow....
[13:31:35] <wjp> hm, I wonder why opengl suddenly doesn't work anymore
[13:32:37] * wjp checks his configure changes
[13:32:40] <Dominus> he he, if there is a dead body behind a wall and you click on it it's rendered on top of it :-) (in opengl)
[13:34:05] <Dominus> and making a screenshot shows a black screen with the status faces status on it :-)
[13:34:35] <Dominus> screenshot with the built in feature I mean
[13:35:23] <wjp> :-)
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[13:35:34] <wjp> I think I can imagine why that doesn't work :-)
[13:36:12] <Colourless> i was actually surprised that taking screenshots even slightly worked at all :-)
[13:36:23] <Dominus> he
[13:36:36] <Colourless> i have a feeling though it's not getting the opengl framebuffer though
[13:37:56] <Colourless> i think it might just be dumping some broken software painted buffer
[13:38:33] <wjp> yeah, probably containing all the fills that aren't shown in opengl mode :-)
[13:38:52] <wjp> does it show button outlines when you take a screenshot of a menu? :-)
[13:38:59] <Colourless> try going into the savegame screen :-)
[13:39:44] <Dominus> yeah, of course button otlines are shown :-)
[13:42:33] <wjp> dungeon rendering is broken too
[13:42:40] <wjp> I guess the blacks were drawn with fills?
[13:42:46] <Colourless> yep
[13:42:51] <Colourless> funny
[13:42:59] <Colourless> so many of the things that I did are now broken :-)
[13:43:10] <Colourless> looks like I like using fill8 :-)
[13:43:48] <Dominus> and the map teleport cheat doesn't show the cross where you are :-)
[13:44:06] <wjp> guess what I used for the cross :-)
[13:44:33] <wjp> hm, it looks a lot better than yesterday
[13:45:36] <Dominus> ok, I'm gone
[13:45:38] <Dominus> see you
[13:45:48] <-- Dominus has left IRC ("Exult! Exult! Exult!")
[13:45:50] <Colourless> cya
[13:47:00] <Colourless> i think some of the horizontal lines are are around the place may be caused by some sub pixel alignment problems. i'd probably have to check the code to be sure, but it sure looks like it in places
[13:47:43] <wjp> hm, the lines appear to be less than a pixel wide, yes
[13:50:53] <wjp> funny, some of the lines are fixed on a specific screen-location, and others on a specific map-location
[13:51:16] <Colourless> yeah, the fixed screen location ones really puzzle me
[13:51:32] <wjp> about 1/3rd from the bottom, horizontally?
[13:51:50] <Colourless> yeah
[13:52:15] <wjp> hm, it's not a continuous line
[13:52:25] <wjp> there are gaps in it, very regularly spaced
[13:52:27] <Colourless> there's a number of them
[13:53:09] <wjp> hm, the second and seventh face buttons seem to be surrounded by lines too
[13:53:29] <wjp> and some of the others too, to a lesser extent
[13:53:44] <wjp> hm, all of them disappear when I disable the face stats, in fact
[13:54:20] <wjp> ah... the gaps were exactly between the face buttons
[13:54:35] <Colourless> it's strange. the lines look like that are being cause after the world is being painted
[13:55:31] <wjp> could it be an off-by-one in shape rendering code?
[13:55:53] <wjp> mouse cursor and party member shapes are boxed by faint lines too
[13:56:11] <Colourless> hmmm
[13:56:25] <wjp> but they only appear at the top and left edges, AFAICT
[13:56:37] <Colourless> interesting
[13:57:10] <Colourless> might be a bug with the texture generation code
[13:57:51] <wjp> "// ++++Guessing a bit on the offset:"
[13:59:07] <Colourless> going to see what happens if i enable texture clamping
[14:02:51] <Colourless> heh, most of my problems when away when i disabled the depth buffer :-)
[14:03:00] <wjp> hm, it looks like the opengl origin is at the bottom-left here, right?
[14:03:05] <Colourless> still lots glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP);
[14:03:08] <Colourless> opps
[14:03:25] <Colourless> still lots of lines in places, but the screen no longer completely screws up
[14:03:31] <Colourless> yes the opengl origin is bottom left
[14:03:53] <wjp> lines at the top & left really don't make such sense then
[14:04:15] <Colourless> actually that doesn't matter much :-)
[14:04:40] <Colourless> the origin only really matters for the maths calcs
[14:04:59] <Colourless> just a simple -1 in various parts of the matrix will change where the origin is
[14:05:28] <wjp> I was considering off-by-ones
[14:05:30] <Colourless> yay, got rid of the lines :-)
[14:05:42] <wjp> how? :-)
[14:05:50] <Colourless> texture clamping :-)
[14:06:05] <wjp> *blank* :-)
[14:06:06] <Colourless> by default the texture will wrap
[14:07:02] <Colourless> for instance if your tex coords are 0,0 to 2,2 it will show the texture 2x2 times. when clamping enabled, it will only show it once
[14:08:37] <Colourless> what was occuring was the at the edges because of the way that bilinear filtering works, the edge pixels are filtered using pixels from both sides of the texture.
[14:09:13] <wjp> hm, makes sense
[14:13:22] <Colourless> i'll commit in a minute
[14:15:01] * wjp is waiting for colourles's lock in /cvsroot/exult/exult/usecode/ucxt/Docs :-)
[14:15:29] <Colourless> just getting an update
[14:24:07] <Colourless> committed
[14:28:01] <wjp> much better :-)
[14:28:32] <wjp> hm, still some glitches in some ocean tiles
[14:29:13] <wjp> ...and mountains, and roofs
[14:29:15] <Colourless> yeah, the remaining glitches are a tad more difficult to solve
[14:29:53] <wjp> translucency should be possible to do with transparent textures, right?
[14:30:23] <Colourless> yeah it should be reasonably easy to implement
[14:30:54] <Colourless> it would be done similar to things work in pentagram
[14:31:05] <wjp> yay... zaurus screenshots :-)
[14:31:26] <Colourless> you just have to work out the correct blend for the trans colours
[14:32:48] <wjp> hm, looks like the zaurus screen is reflecting either the sun or the flash from the camera
[14:34:48] <wjp> hm, I guess I should put the screenshots in a zaurus subdir of the screenshots dir
[14:37:48] <wjp> http://exult.sourceforge.net/images/screenshots/zaurus/
[14:40:16] <Nadir> quality isn't great, but the achievement is :)
[14:41:17] <Colourless> that flash sure is annoying
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[14:49:28] <Nadir> oops
[14:49:29] <Nadir> :)
[14:49:53] <Nadir> wjp: I edited your post
[14:49:58] <Nadir> I like clickable links :)
[14:50:05] <wjp> heh :-)
[14:50:46] <wjp> you wouldn't happen to also like thumbnail pages, would you? ;-)
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[14:54:10] * wjp looks at screenshot
[14:54:17] <wjp> "everyone can preach his believes"?
[14:54:31] <wjp> "freely availlable"
[14:54:33] <Colourless> sounds kind of wrong to me
[14:54:37] <wjp> hm, that doesn't look too good on a screenshot :-)
[14:54:45] <Colourless> where is this?
[14:54:58] <wjp> http://exult.sourceforge.net/images/screenshots/uccshot2.png
[14:55:09] <Colourless> hehe
[14:55:58] <Colourless> why does jeff persist in using 'shocking' 8bit screenshots
[14:56:11] <Colourless> the downsampling and dithering is just horrid
[14:58:12] <Nadir> I think he uses some crappy program to convert images
[14:58:31] <wjp> hm, where was the teleporter to the patch island again?
[14:58:58] <Nadir> somewhere between two buildings in Trinsic
[14:59:16] <wjp> what does it look like?
[14:59:25] <Nadir> I think it's invisible
[14:59:26] <wjp> ah, there :-)
[14:59:30] <Nadir> where ?
[14:59:43] <wjp> between two buildings in Trinsic ;-)
[15:00:15] <wjp> the two houses directly to the NE of the destroyed smithy
[15:00:36] <wjp> wow, there's a whole new second island
[15:03:24] <wjp> lol, "our church is based on three principles. At the moment I have no idea what these are."
[15:04:10] <Colourless> hehe
[15:13:41] <wjp> yay! I recovered the FAQ :-)
[15:14:39] <Nadir> give that man a prize
[15:14:49] <Nadir> now read it !!!
[15:14:54] <wjp> of course, I cheated :-)
[15:17:57] <wjp> hm, it's 'beliefs', right?
[15:18:08] <Colourless> yes
[15:18:28] * wjp fixes that and some missing spaces
[15:21:57] <wjp> hm, is "we hath found" correct?
[15:22:41] <wjp> 'Brittania'.. tsk tsk ;-)
[15:23:46] <Colourless> in what context?
[15:24:02] <wjp> "we hath found the missing FAQ"
[15:24:20] <Colourless> who is we?
[15:24:27] <wjp> the party
[15:24:45] <wjp> m-w.com: hath: archaic present third singular of HAVE
[15:24:50] <wjp> I guess it's wrong then
[15:24:58] <Colourless> hath is old english for has AFAIK. I'll just check, i think i've got a dictionary around here with old english
[15:26:50] <Colourless> it's singular of have, so it's being used incorrectly
[15:27:04] <Colourless> I hath found the missing FAQ = ok
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[15:43:17] <artaxerxes> hi
[15:43:37] <Colourless> hi
[15:43:58] <wjp> hi
[15:44:03] <artaxerxes> just used the latest SDLcvs from Alexandre Courbot.. All the screen issues are gone
[15:44:26] <wjp> cool :-)
[15:45:09] <artaxerxes> I need to remap the keys now... I started to work on that. There are a few things to consider:
[15:45:27] <artaxerxes> 1- no right tap (of course)
[15:45:45] <artaxerxes> 2- an additional tap: the "tap-and-hold"
[15:46:15] <artaxerxes> 3- possible use of a button to emulate the MAC system
[15:46:32] <artaxerxes> (press control-click to get right-click).
[15:47:17] <artaxerxes> 4- some activities are used a lot, some not
[15:47:27] <artaxerxes> (like double-right click... I never use it)
[15:47:55] <Colourless> double right is walk to
[15:48:18] <artaxerxes> and do you use it at all ?
[15:48:23] <Colourless> it isn't exactly useful though really
[15:48:32] <Colourless> no, i never use it
[15:48:54] <Colourless> imo it's annoying because i find that it accidently get triggered
[15:49:06] <artaxerxes> I made a list of the most used functions..those should be mapped to the "hold a button and tap"
[15:49:23] <wjp> walking, looking, using, I guess
[15:49:39] <artaxerxes> single tap for identify (like exult does)
[15:49:49] <artaxerxes> tap and hold for activate usecode
[15:50:00] <artaxerxes> (double left in exult)
[15:50:05] <Colourless> 'T' key already does the 'Use' function
[15:50:10] <artaxerxes> true
[15:50:29] <wjp> maybe using tap and hold for walking would be nice
[15:50:59] <artaxerxes> I wanted to use tap and slide for walking
[15:51:06] <Colourless> what about dragging? i'm guessing it stays the same :-)
[15:51:18] <artaxerxes> that's what I call tap and slide
[15:51:43] <wjp> tap and slide, ah ok, that's what I meant
[15:52:10] <wjp> I would just use double tap for 'use' I think
[15:52:27] <wjp> (or T)
[15:52:29] <artaxerxes> control-drag for moving object
[15:52:39] * wjp nods
[15:52:42] <artaxerxes> wjp: it's a good idea
[15:53:07] <Colourless> it could be hard to differentiate between tap and hold vs tap and slide
[15:53:51] <artaxerxes> tah is hard for moving target, and that's where
[15:53:55] <artaxerxes> 'T' would be useful
[15:56:13] <artaxerxes> I think the drag should start ON the avatar and the avatar goes anywhere the cursor is going to
[15:57:47] <artaxerxes> about the toolbar, I thought of at least one item: a button with the green cross inside. That would help to not have to press t all the time
[15:58:03] <Nadir> I have arrow key movement ready to check in
[15:58:20] <Colourless> toolbar will have everything on it :-)
[15:58:40] <artaxerxes> that's a pain to use and might wear the keypad fairly rapidly
[15:58:54] <artaxerxes> everything? what do you mean ?
[15:59:10] <artaxerxes> t, k, p, b, etc ?
[15:59:22] <Colourless> well not 'everything' it will have a number of the keyboard shortcuts on it
[15:59:23] <artaxerxes> alt-k etc
[15:59:24] <Nadir> Colourless: are you working on a toolbar
[15:59:26] <Colourless> yeah like them
[15:59:42] <Colourless> Nadir: it's being planned :-)
[15:59:49] <Colourless> f too
[16:00:07] <artaxerxes> FYI, the numbers on the integrated keyboard work and do bring up the appropriate paperdoll
[16:00:31] <Nadir> arrow key movement is a requested feature, so I'll commit it.
[16:00:44] <artaxerxes> please note also of the absence of control key and alt key
[16:00:48] <wjp> did you remap the current arrow key functions to anything?
[16:00:50] <Colourless> unlike the Z, the PocketPC doesn't have a keyboard. the toolbar will pretty much be required
[16:01:03] <Nadir> alt-arrow: scroll
[16:01:12] * wjp nods. sounds good
[16:01:18] * artaxerxes agrees
[16:02:14] <artaxerxes> Colourless: beware! without a keyboard, it will be next to impossible to input a name when you create a new game or to give a name to savegames
[16:02:44] <Colourless> artaxerxes, i know :-)
[16:03:15] <wjp> I have a feeling most savegames will get names like '1', '2' :-)
[16:03:46] <artaxerxes> yeah! Excellent idea ! It already does that! (the number of times you've saved! Just use that feature)
[16:03:55] <Colourless> http://www.users.on.net/triforce/pocketpc.png
[16:03:58] <artaxerxes> (for an automatic name)
[16:04:02] <wjp> um, no, I meant that since typing on an on-screen keyboard is really annoying :-)
[16:04:57] <artaxerxes> THAT IS FREAKINg COOL
[16:05:40] <Colourless> note that is purely concept art at this stage.
[16:05:53] <Colourless> however the real thing should look exactly like that
[16:06:22] <artaxerxes> how 'bout for creating a new game? (passing a parameter in the command line?)
[16:06:38] <Colourless> what do you mean?
[16:06:55] <Nadir> Colourless: that does look good
[16:07:02] <artaxerxes> to give a name to the avatar
[16:07:26] <artaxerxes> ./exult-pda --si --avatar-name="colourless"
[16:07:46] <Colourless> also use a onscreen keyboard
[16:08:01] <artaxerxes> concept art, pls ? :)
[16:08:07] <Nadir> committed
[16:08:13] <Nadir> actually it's my first real commit in ages
[16:08:34] <Colourless> an --avatar-name commend line could be added to set a default name
[16:09:07] <wjp> hm, I don't really see the point of having an --avatar-name parameter
[16:09:39] <Colourless> save's typing :-)
[16:09:41] <Colourless> that's it :-)
[16:09:43] <artaxerxes> just to start a new game !
[16:10:30] * artaxerxes is afk
[16:12:02] <wjp> hm, I guess you do tend to use the same avatar name
[16:12:34] <wjp> .cfg option maybe?
[16:13:11] <Colourless> save last avatar name?
[16:13:37] <wjp> hm, yes, good idea
[16:22:48] <wjp> Nadir: feature request: shift+arrow = run :-)
[16:25:01] <wjp> hm, the ActionWalkUp doesn't look entirely right
[16:34:01] * artaxerxes is back
[16:34:44] <wjp> wb
[16:38:00] <Nadir> why ?
[16:38:16] <wjp> gwin->start_actor(gwin->get_width()/2, gwin->get_height()/2-50);
[16:38:16] <wjp> gwin->start_actor(160, 50);
[16:38:28] <Nadir> oops
[16:38:31] <Nadir> committing fix
[16:38:57] <wjp> how about a 'speed' parameter to the ActionWalk* functions?
[16:39:09] <Nadir> maybe tomorrow :)
[16:39:11] <wjp> :-)
[16:39:33] <artaxerxes> ok, new key mapping proposition. Please comment:
[16:39:42] <artaxerxes> tap -> identify
[16:39:52] <Nadir> yep
[16:39:52] <artaxerxes> double tap => usecode activate (t)
[16:39:55] <Nadir> yep
[16:40:04] <artaxerxes> drag -> walk toward
[16:40:16] <Nadir> double tap could also be "walk to here" when there is now target
[16:40:21] <Nadir> s/now/no/
[16:40:22] <artaxerxes> M-drag -> move item
[16:40:34] <artaxerxes> M-tap -> walk toward
[16:40:44] <artaxerxes> M-double-tap -> find path
[16:40:50] <artaxerxes> tap and hold -> close gumps
[16:41:06] <artaxerxes> Nadir: how easy could that be ?
[16:41:40] <Nadir> we already have double right click mapped to "walk to there"
[16:41:41] <artaxerxes> Nadir: also, if you want to walk toward a object but not activate it (like a door), it wouldn't work.. :(
[16:42:13] <artaxerxes> M-tap -> step toward
[16:42:20] <artaxerxes> (sorry)
[16:43:01] <Colourless> I don't like the idea of tap and hold. getting it to work properly would be difficult
[16:43:25] <wjp> I would make 'tap and hold' and 'tap and drag' the same
[16:43:30] <Colourless> each gump can already by closed using the check mark
[16:43:39] * Nadir agrees
[16:43:41] <artaxerxes> that's why it is close gumps... it's not a major feature. You could use the esc key or click on the close gump tick
[16:44:00] <Colourless> artaxerxes: you really need to think about thinks with gump mode and non gump mode
[16:44:14] <Colourless> in gump mode things should be different
[16:44:17] <artaxerxes> true
[16:44:32] <Nadir> artaxerxes: we need a way to take good photos of the Zaurus
[16:44:35] <artaxerxes> we can just totally forget about the tap and hold mode, right ?
[16:45:04] <artaxerxes> Nadir: I agree. But people were pressing to get pictures and I didn't want to be considered a liar.
[16:45:05] <Nadir> what about gestures ? are there any open-source libraries that can be used '
[16:45:05] <Colourless> yes
[16:45:40] <wjp> yeah, there should be open source gesture libs
[16:45:43] <Nadir> libstroke
[16:45:53] <artaxerxes> what would that do ?
[16:46:06] <Nadir> http://www.etla.net/libstroke/
[16:46:13] <artaxerxes> (it should be optional too)
[16:46:17] <Nadir> so you could draw an M on the screen to get a map for example
[16:46:36] <Nadir> S to save and so on
[16:46:37] <artaxerxes> ah... good idea
[16:46:56] <Nadir> if you use Galeon you have gestures
[16:46:57] <artaxerxes> or draw an F2 to get to the cheat screen
[16:46:58] <Colourless> this doesn't apply for Z, but PocketPC has a Gesture API
[16:47:12] <Nadir> artaxerxes: very funny
[16:47:51] <wjp> hehe :-)
[16:47:59] <Colourless> interacting with the cheat screen would be most interesting :-)
[16:48:10] <Nadir> indeed
[16:48:18] <Nadir> gotta go
[16:48:22] <wjp> bye
[16:48:23] <Nadir> bye all
[16:48:25] <-- Nadir has left IRC ("Uscita dal client")
[16:48:26] <artaxerxes> bye
[16:48:27] <Colourless> cya
[16:49:26] <artaxerxes> Colourless: in gump mode, what are the differences right now wrt the keymapping ?
[16:50:05] <Colourless> i wasn't really looking at your scheme properly. what you've got should work ok
[16:50:20] <wjp> artaxerxes: hmm, did you read about the security issues with the Zaurus?
[16:50:22] <Colourless> what you've got isn't what i was going to do myself
[16:50:32] <wjp> there seem to be some remote vulnerabilities
[16:50:35] <Colourless> i was going to have
[16:50:41] <Colourless> tap = identify
[16:50:46] <Colourless> drag = move
[16:50:51] <Colourless> double = use
[16:50:58] <artaxerxes> wjp: I did, but I connect through a firewall and never use bluetooth or stuff like that.
[16:51:16] <artaxerxes> Colourless: same here
[16:51:18] <wjp> ok, you should be ok then :-)
[16:51:20] <Colourless> Drag+Button Held = Drag item
[16:51:22] <artaxerxes> (almost)
[16:51:37] <artaxerxes> Colourless: (almost)
[16:51:44] <Colourless> in gump mode the only difference would be that drag would now become drag item/gump by default
[16:52:14] <artaxerxes> without making any changes, that's what I get on the zaurus... I can drag the gumps just perfect
[16:52:43] <Colourless> yeah, when gumps are open, there wouldn't be any changes to how the input works by default
[16:53:09] <Colourless> we could alway just make it user selectable
[16:56:38] <wjp> as long as the default settings are sensible, yeah
[16:57:06] <artaxerxes> for some reason, exult goes into a loop and the game is stuck... :( Animations still work and rabbits run around, but tapping is frozen as well as hitting keys. Even the "go back to home" key on the keyboard does not work... :(
[16:57:21] <artaxerxes> bbs
[16:58:04] <wjp> hmm... maybe a 'lost focus' event?
[16:58:12] <Colourless> i would imagine that by default the game should be made to run as close to the normal computer version as possible, so people would at least have a clue of what to do
[16:58:23] <Colourless> lost focus should stop things moving around
[17:02:55] <artaxerxes> I definately think it is a bug somewhere...
[17:03:07] <artaxerxes> and, I'm back, btw .. :)
[17:03:33] <Colourless> you are?
[17:03:39] <Colourless> :-)
[17:03:55] <artaxerxes> I'll start a game with stdout and stderr redirected to files, just in case.
[17:04:07] <artaxerxes> Colourless: yup! glad you noticed!
[17:04:09] <artaxerxes> :)
[17:11:21] <artaxerxes> ok,.. it crashed when I did a "fn + space"
[17:11:30] <artaxerxes> (fn is like the control key, in a way)
[17:11:48] <artaxerxes> let's study the logs now....
[17:11:57] <Colourless> what is that supposed to do?
[17:15:31] <artaxerxes> the manual says: Unicode IM
[17:16:29] <wjp> IM? input mode?
[17:16:29] <artaxerxes> probably to be read: unicode/IM
[17:16:37] <artaxerxes> dunno
[17:17:22] <Colourless> sounds to me like if IM means input mode, you'd be asking for trouble
[17:17:52] <wjp> any ways to disable it again?
[17:18:09] <wjp> fn+space again maybe?
[17:19:07] <artaxerxes> I'll try that....
[17:25:07] <artaxerxes> still nothing
[17:25:21] <artaxerxes> i might need to investigate mailing lists'
[17:40:45] <wjp> bbl, dinner
[17:40:54] <Colourless> k
[17:41:48] <artaxerxes> bon appetit
[17:43:25] <Colourless> time for me to go
[17:43:30] <-- Colourless has left IRC ("cya")
[17:43:51] <artaxerxes> bye cnj
[17:43:57] <artaxerxes> sorry... bye colourless
[17:44:22] <cnj> yeah, i'm still here ... just quietly trying toget some work done ...
[17:45:26] <artaxerxes> I hit the 'c' key and then the 'tab
[17:45:44] <artaxerxes> ' key... since colourless was gone, it picked up your name ! :)
[17:45:49] <artaxerxes> my apologogies...
[17:46:00] <artaxerxes> apologies... :)
[17:46:07] <cnj> np
[18:03:19] <wjp> hm, I wonder if I should apply that freeze-thread patch I wrote for phorum a while ago
[18:14:03] <wjp> hm, I guess we should upgrade phorum too, while we're at it
[18:14:56] <artaxerxes> you lied too.. it is possible to remove a thread....
[18:15:09] * artaxerxes tkinks of spark's pants
[18:15:17] <wjp> I lied? when?
[18:15:41] <artaxerxes> aren't you the one who said a thread cannot be closed??
[18:15:44] * artaxerxes ponders..
[18:15:44] --> Dominus has joined #exult
[18:15:57] <wjp> closing and deleting isn't really the same
[18:15:57] <artaxerxes> hi Darke|zzZ
[18:16:03] <artaxerxes> hi Dominus
[18:16:04] --- ChanServ gives channel operator status to Dominus
[18:16:12] <Dominus> wjp: closing a thread would come handy now
[18:16:22] * artaxerxes starts to hate the
[18:16:23] <Dominus> before I have to use my big fuck off hammer
[18:16:26] * artaxerxes starts to hate the 'tab' thing
[18:16:28] <wjp> I'll upgrade phorum and apply that patch, then :-)
[18:16:38] <artaxerxes> cool
[18:16:47] <Dominus> I even considered deleting it
[18:16:59] <wjp> time to put up a 'closed for maintenance' page :-)
[18:17:21] <Dominus> only if it doesn't harm our poor phorum :-)
[18:18:02] <Dominus> artaxerxes: wouldn't it be better to do your zaurus port with the main branch of Exult?
[18:19:01] <Dominus> and what was the problem with ogg music and zaurus?
[18:19:09] <wjp> Dominus: I'll make a backup of the DB this time :-)
[18:19:16] <Dominus> good idea :-)
[18:21:01] <wjp> (I make bi-daily backups anyway, btw)
[18:21:19] <Dominus> I know - just wanted to make sure
[18:21:23] <wjp> 1.5Mb gzipped text already
[18:21:33] <Dominus> that'S not bad
[18:21:36] <wjp> I might have to switch to differential backups soon :-)
[18:21:46] <Dominus> he
[18:21:48] <wjp> or incremental, whatever it's called :-)
[18:22:02] <Dominus> did you submit your patch to the phorum coders?
[18:22:11] <wjp> yeah, long ago
[18:22:21] <wjp> don't think they did anything with it, though
[18:22:39] <wjp> they also pretty much ignored the bugfixes to some regular expressions I posted
[18:22:43] <wjp> I gave up after that :-)
[18:22:57] * Dominus looks at our patch tracker...
[18:24:33] <Away-X> grr
[18:24:38] <Away-X> why is the forum off?
[18:24:48] * Dominus points to logs
[18:24:48] <wjp> it quite clearly states the reason for that :-)
[18:24:53] <wjp> 'maintenance'
[18:25:07] * Dominus points also to Dominus and IgnitusDragon
[18:25:24] <wjp> security updates, btw
[18:25:31] <Away-X> did you delete any threads already?
[18:25:48] <Dominus> nope - no deleting - no censorship
[18:26:05] <Away-X> oh freeze
[18:27:10] <Away-X> well, it would be nice to see what you guys were talking about earlier in the forum
[18:27:17] <Away-X> but i cant because its down for maintanence
[18:27:19] <Away-X> oh well :)
[18:27:53] <Dominus> just wait a bit, wjp is working on it
[18:34:13] <wjp> argh... why do they have to use lines that are 800 chars long?
[18:37:04] <artaxerxes> back
[18:37:22] <artaxerxes> Dominus: sorry to be slow to reply..
[18:37:29] <Dominus> np
[18:37:45] <artaxerxes> you want to know why I use the devel-1-00 instead of main and also what was the pb with ogg, right ?
[18:37:56] <Dominus> yep
[18:37:58] <artaxerxes> anything else?
[18:38:09] <Dominus> that'S suffice for now :-)
[18:38:54] <artaxerxes> the answer is tied to those 2 points. Since the main branch uses ogg, and since I can't play ogg, I can't use the main branch.
[18:39:25] <artaxerxes> there is an ogg player that's entirely in integer but it's not free
[18:39:27] <Dominus> aehm, afaik the main branch does use ogg OPTIONALLY
[18:39:51] <artaxerxes> well, I can give a try now that I have the latest CVS on the zaurus...
[18:40:07] <artaxerxes> any particular reason why I shouldn't use the devel-1-00 branch ?
[18:40:10] * artaxerxes is curious
[18:40:38] <wjp> well, we don't really want to put all the code that's going to be required for the toolbar and such into devel-1-00
[18:40:50] <Dominus> mainly because I think the keyboard movement stuff only went itno the main branch
[18:41:07] <Dominus> and wjp's comment
[18:41:09] <Dominus> :-)
[18:41:17] <artaxerxes> :)
[18:41:31] <artaxerxes> makes sense... I'll try right away... I'll keep you posted.
[18:41:44] <artaxerxes> Can I have a cvs access btw ?
[18:41:46] <Dominus> the zaurus and winCE support is more likely to be only main branch
[18:41:52] * artaxerxes wistle innocently
[18:41:58] <Dominus> :-)
[18:44:18] <artaxerxes> I'm no vandal.. and you guys know me from eons!
[18:44:23] <artaxerxes> oh well...
[18:44:32] <artaxerxes> I can still supply patches I guess
[18:44:44] <artaxerxes> never mind then
[18:44:48] <Dominus> well, you have to mainly ask Jeff
[18:45:15] * artaxerxes is getting the latest main CVS branch and starts hacking ferously
[18:45:16] <wjp> theoretically, sure, but for such a large and invasive patch it might be better to have one of us look it over first
[18:45:37] <wjp> or do it in a cvs branch first, and merge that later, like we did for the audio code
[18:46:26] <artaxerxes> what do you mean wjp ?
[18:46:36] <Dominus> and I still think that you ( artaxerxes) and Colourless need to sort things out before you do different coding to get the same goal
[18:46:44] <wjp> artaxerxes: first or second comment?
[18:46:52] <artaxerxes> wjp: second
[18:47:09] <wjp> Simon did all the work on the new audio code in a separate CVS branch
[18:47:47] <wjp> after it was working properly, we merged that branch back into the main branch
[18:47:51] <Dominus> tag: audiotest
[18:47:58] <artaxerxes> Dominus: do you mean I should just stop and wait for Colourless to do everything? That's not fair.. I wanna have fun too! :)
[18:48:08] <Dominus> no, not that
[18:48:20] <wjp> just make sure you don't do duplicate work :-)
[18:48:25] <Dominus> I mean that you two have a nice planning talk
[18:50:01] <artaxerxes> how far has Colourless worked so far on the PPC port ?
[18:50:22] <Dominus> afaik he didn't do any of the necessary features
[18:50:32] <artaxerxes> I see
[18:50:38] <Dominus> only what you did for zaurus (make it compile)
[18:50:53] <Dominus> and I think he didn't even do that fully
[18:51:02] <artaxerxes> now, just to be sure, what are the necessary features (Beside the toolbar) ?
[18:51:23] <artaxerxes> remapping the keys
[18:51:27] <artaxerxes> and QA
[18:52:16] <artaxerxes> Dominus: btw, I did more than making it compile... I made it run! (with the help of others, of course) :)
[18:52:25] <Dominus> he he
[18:52:31] <Dominus> of course :-)
[18:53:19] <artaxerxes> I was breathless when I saw the blue screen of joy (when the game loads) and when the boat appeared from nowhere and Iolo talked to me... totally breathless
[18:53:32] <Dominus> I can imagine
[18:53:39] <Dominus> good work
[18:53:42] <artaxerxes> thx
[18:53:47] * Dominus pats artaxerxes on the shoulder
[18:54:00] <artaxerxes> I just sat on the shoulders of giants <- the exult dev team
[18:54:09] <wjp> ok, got the latest phorum version working here, including the freeze-thread patch
[18:54:22] <Dominus> like Nadir wrote, another step to world domination
[18:54:59] <artaxerxes> no kiddin' guys. You code like titans... I just had to recompile with appropriate options.. You're the best coders around!
[18:55:18] * Dominus excludes himself
[18:55:33] <artaxerxes> wjp: forum still down
[18:55:34] <Dominus> I'm only tagging alongside those guys
[18:55:47] <artaxerxes> Dominus: do you code a bit?
[18:55:47] * wjp points at the 'here' in his message :-)
[18:55:56] <artaxerxes> :)
[18:56:03] <Dominus> artaxerxes:nope not at all
[18:56:53] <Dominus> my main reason for existence was alpha-testing and docs/faq writing...
[18:57:20] <artaxerxes> wjp: to update my tree, should I do a "cvs update" or "cvs update -r MAIN"
[18:57:41] <artaxerxes> 'cause right now, my tree is still devel-1-00
[18:57:58] <artaxerxes> even when I type "Cvs update"
[18:58:20] <Dominus> checkout I guess
[18:58:25] <Dominus> not sure
[18:58:29] <Away-X> well updating the devel-1-00 tree only gives you an update of the devel-1-00 tree :)
[18:58:32] --- Away-X is now known as SB-X
[18:58:40] <wjp> when you do cvs update it will keep the same branch
[18:58:49] <wjp> unless you do a -r MAIN, yes
[18:58:54] <artaxerxes> what's the tag name for the main branch ?
[18:59:03] <artaxerxes> MAIN doesn't work
[18:59:18] <wjp> it doesn't? hmm... HEAD?
[18:59:26] <artaxerxes> ahh maybe
[18:59:38] <artaxerxes> that's ir
[18:59:40] <artaxerxes> that's it
[18:59:52] <SB-X> cool, i didnt know the main branch had a tag
[19:00:22] <wjp> ok... now let's see how I'm going to get that forum back online
[19:02:54] <artaxerxes> ./configure is en route
[19:03:05] <artaxerxes> make is launched
[19:03:14] <artaxerxes> with the latest HEAD branch
[19:03:28] <SB-X> go artaxerxes go!
[19:03:39] <artaxerxes> may I ask what are the differences right now between the HEAD branch and the DEVEL-1-00 ?
[19:03:58] <wjp> audio code, usecode interpreter, usecode debugger backend, opengl
[19:04:02] <Dominus> sdl_mixer is needed
[19:04:05] <wjp> and probably more :-)
[19:04:28] <wjp> code restructuring, ...
[19:05:09] <artaxerxes> no need no audio code (not for now), no need usecode debugger (at all) no need no OpenGL stuff (definately).... hummm... doesn't sound that upbuilding to use the HEAD branch!
[19:06:10] <Dominus> code restructuring was very extensive
[19:06:36] <SB-X> upbuilding?
[19:06:55] <artaxerxes> would it be possible that one of you guy with cvs write access could update the shapes/monstinf.* files to remove the keywords arm and change into somwthing less dangerous, like armur ?
[19:07:09] <artaxerxes> SB-X: useful ?
[19:07:22] <SB-X> ok i understand
[19:07:24] <artaxerxes> :)
[19:07:39] <wjp> why not undefine the arm keyword?
[19:08:34] <artaxerxes> it might used for the compiler somewhere.
[19:08:41] <artaxerxes> it might be used
[19:09:39] <wjp> well, yes, but not in our code
[19:09:58] <wjp> hm, maybe in a system header though
[19:10:31] <artaxerxes> I want to say Dominus, that there is no FPU in the zaurus. It is emulated and thus uses lots of CPU when decoding OGG files. I know someone developed an no-float ogg decoder but I'm pretty sure it's not Free.
[19:11:04] <SB-X> ouch
[19:12:31] <wjp> ugh... this doesn't look good
[19:12:37] <SB-X> nooo
[19:12:40] * wjp wonders what happened to all our nice font settings
[19:12:41] * SB-X jumps out of a window.
[19:13:16] <artaxerxes> are you guys ok ?
[19:14:29] * wjp misses his pretty fonts :-(
[19:14:34] <wjp> *sniff*
[19:15:22] <artaxerxes> what fonts ?
[19:16:15] <wjp> forum fonts
[19:16:22] <wjp> it isn't finding the CSS file
[19:16:34] <Dominus> oh noooo
[19:16:38] <Dominus> not again
[19:16:58] <wjp> what?
[19:17:18] <Dominus> I mean all that fiddling with finding the right background colourls and fonts...
[19:17:29] <Dominus> not that I had to fiddle with it
[19:17:31] <wjp> oh, no, not that :-)
[19:17:37] <wjp> just the CSS file :-)
[19:17:49] * wjp was smart enough to actually save the forum settings this time :-)
[19:18:09] * Dominus is glad that wjp is so smart :-)
[19:20:24] <wjp> ok... the source says that the CSS is in './include/phorum.css', and phorum.css is in the include subdirectory behind the path the current file is in..
[19:21:16] <wjp> ah... permission denied on the include dir
[19:22:37] <wjp> there we go :-)
[19:24:08] <SB-X> Aah the forum works!
[19:24:22] * SB-X jumps back in through the broken window and sits down.
[19:24:34] <wjp> now, let's freeze some random threads :-)
[19:24:53] <SB-X> server is really slow for me
[19:25:48] <artaxerxes> I posted before you froze!
[19:25:55] * artaxerxes is faster than light
[19:26:00] <artaxerxes> :)
[19:26:08] <wjp> oh, and it no longer boldfaces admin threads
[19:26:32] <artaxerxes> it actually does
[19:26:40] <SB-X> have any posts been "silently removed" in the past 24h?
[19:26:54] <artaxerxes> unless you mean the newer posts
[19:26:54] <wjp> hm, maybe
[19:27:01] <wjp> I deleted a couple yesterday I think
[19:27:30] <artaxerxes> I actually liked the fact the admin posts where bolded. Easier to find the important messages, announcement etc..
[19:27:55] <wjp> easy to add back
[19:28:28] <wjp> should I?
[19:28:40] <artaxerxes> IMO yes
[19:28:47] <Dominus> think so too
[19:29:49] <Dominus> can someone try to post in this thread started by me?
[19:30:02] <Dominus> at least with admin rights I was able to post again
[19:30:12] <wjp> yeah, that's the idea :-)
[19:30:25] <wjp> normal users won't be able to
[19:31:13] <artaxerxes> error
[19:31:36] <Dominus> wjp: what kind of posts did you delete
[19:31:38] <Dominus> ?
[19:31:39] <artaxerxes> The message you requested could not be found. For assistance contact
[19:31:50] <artaxerxes> and then there is nothing
[19:31:56] <SB-X> hehe, artaxerxes' has <b></b> tags
[19:32:05] <wjp> inappropriate replies to the 'converted into an automaton'
[19:32:12] <artaxerxes> all I did was clicking on the latest reply from Dominus
[19:32:15] <artaxerxes> all I did was clicking on the latest reply from Dominus's message
[19:32:23] <Dominus> he he
[19:32:33] <Dominus> that post was deleted in the mean time.
[19:32:34] <Dominus> sorry
[19:32:41] <artaxerxes> SB-X: actually, I didn't put them there... They appeared on their own! :)
[19:32:53] <wjp> bold tags? where?
[19:33:14] <Dominus> in the frozen thread
[19:33:18] <wjp> oh, around the title there :-)
[19:33:45] <wjp> incompatibility between old and new code I guess
[19:33:48] <artaxerxes> :)
[19:34:04] <wjp> the old phorum just put <b>..</b> around the topic when posting when you're an admin
[19:34:28] * wjp misses the 'go to top' link in the bottom menu
[19:34:38] <wjp> s/menu/navbar/
[19:35:27] * SB-X doesn't understand Skutarth's roach post at all.
[19:37:36] <wjp> hm, is the font used for subjects smaller?
[19:38:18] <Dominus> seems the same for me
[19:38:43] <wjp> not in the list, but in the read page too?
[19:40:19] <SB-X> the link to artaxerxes page is not a link
[19:40:19] <SB-X> artaxerxes' screenshots
[19:40:39] <SB-X> its got tags around it
[19:42:27] <wjp> hm, my username and password don't match? eek
[19:43:02] * wjp uses the new 'forgot your password?' feature :-)
[19:43:36] <wjp> and they still don't match
[19:43:54] <artaxerxes> maybe a cookie pb... I had that before
[19:44:43] <Dominus> yes, or if you changed user/or name without logging out
[19:44:58] <Dominus> I had that before and lost "valuable" post count
[19:46:18] <wjp> hm, this is mildly annoying
[19:47:43] <wjp> argh... deleted all cookies, requested _another_ new pw, and it still doesn't work
[19:48:30] <Dominus> sounds a lot like my problems with not being logged out before doing it and phorum just screwing it up
[19:48:52] <wjp> ok, good, now it works
[19:48:59] * wjp manually reset his password
[19:49:02] <Dominus> what did you do?
[19:49:06] <Dominus> ah
[19:49:08] <wjp> login as 'admin'
[19:49:14] <artaxerxes> great news! It works with the HEAD branch now!
[19:49:44] <SB-X> ooh, i like the blue 'frozen' tag
[19:50:37] <wjp> thanks :-)
[19:50:53] <Dominus> artaxerxes: cool
[19:51:05] <Dominus> wjp, SB-X: I also like that a lot
[19:51:33] * SB-X loads Ultima VII: The Black Gate.
[19:54:07] <wjp> yup, subject lines were changed from 18 to 12 points
[19:54:11] * wjp changed it back :-)
[19:54:45] <artaxerxes> can I send the information on how to compile for zaurus to any of you ?
[19:54:57] <artaxerxes> or would you rather I prepare a page on my own ?
[19:55:16] <wjp> hm, a README.zaurus file would be nice
[19:55:43] <Dominus> yeah, that would be best
[19:55:59] <wjp> did it need (m)any changes to the source?
[19:56:05] <artaxerxes> about 3 files
[19:56:21] <artaxerxes> usually one line per file
[19:56:42] <artaxerxes> I'll get that ready asap
[19:57:06] <SB-X> this is one big !@#$%^& sword
[19:57:20] * SB-X points to The Black Sword.
[20:01:03] <wjp> ok, bold (well <strong>) subjects are back
[20:01:53] <Dominus> tags are the next to do... :-)
[20:03:11] <wjp> I think Phorum decided to drop html tags, and go with special forum tags
[20:07:25] <wjp> hm, this is mildly bad... looks like they upgraded their table structure a bit
[20:08:45] <SB-X> whats a good virtue stone color to mark my HQ with?
[20:08:45] <SB-X> in minoc
[20:09:10] <Dominus> your favorite color I'd say :-)
[20:09:46] <SB-X> nm im going to use white
[20:10:36] <SB-X> my favorite color(s) will be used for moonglow & something else, maybe bucaneers den
[20:10:36] <wjp> ok, you can make urls in posts with: [url]http://exult.sf.net/[/url]
[20:11:01] <Dominus> and for images?
[20:11:05] <wjp> [img]
[20:12:27] <SB-X> i suppose that should be in a help file linked from the forum
[20:12:27] <SB-X> if its not already
[20:12:41] <wjp> ok, now I just need to fix the web CVS module
[20:12:45] <SB-X> or somewhere
[20:15:56] <wjp> ugh... getting this in CVS is going to be interesting
[20:16:18] * SB-X finally gets around to burying Owen - on his unfinished ship, in a pile of his books.
[20:23:25] * SB-X grumbles.
[20:23:35] <SB-X> theres a limit to how high i can stack the logs
[20:24:08] <artaxerxes> the README.Qtopia is finished... where can I send it ?
[20:26:16] <Dominus> you can send it to me
[20:27:11] <artaxerxes> can I have you email address please ?
[20:27:24] <Dominus> gigdr@tesionmail.de
[20:27:46] <artaxerxes> sent
[20:30:27] <SB-X> alright who wants a picture of owen's tomb?
[20:30:44] * Dominus throws his hand up
[20:31:00] * artaxerxes waives his arm
[20:31:14] <artaxerxes> s/waives/waves/
[20:34:09] <-- artaxerxes has left IRC ("exult-owenstomb.png 3629453006 1108 109573")
[20:34:14] <SB-X> wha?
[20:34:28] <wjp> huh?
[20:34:48] --> artaxerxes has joined #exult
[20:34:49] <artaxerxes> you crashed me with your !#$@#$@% DCC file !
[20:35:03] <wjp> <-- artaxerxes has quit ("exult-owenstomb.png 3629453006 1108 109573")
[20:35:20] <SB-X> eh, sorry... i think?
[20:35:21] <wjp> that looks suspiciously like a dcc request :-)
[20:35:40] <SB-X> hmm, wb! :)
[20:35:51] * artaxerxes grins
[20:36:07] <Dominus> artaxerxes, wjp: the readme.qtopia is in the cvs now
[20:36:18] <artaxerxes> thx
[20:36:25] <SB-X> artaxerxes: do you want me to re-send?
[20:36:46] <Dominus> SB-X: looks nice
[20:36:53] <artaxerxes> I'll kick your cyber-butt!
[20:36:58] <artaxerxes> :)
[20:37:05] <SB-X> yeah, i thought it would be fitting :)
[20:37:11] <artaxerxes> (well, actually you kicked MINE!)
[20:37:12] <SB-X> i could have just resurrected him
[20:37:18] <SB-X> but then i couldnt actually claim his stuff
[20:37:26] <SB-X> (virtuously)
[20:37:34] <SB-X> artaxerxes: i dont know what happened
[20:37:50] <artaxerxes> I guess my irc client does not like DCC
[20:38:22] <SB-X> :-( ok forget then
[20:38:26] <SB-X> i will keep playing
[20:38:36] <SB-X> does Owen have a house?
[20:38:42] <SB-X> i can claim that too
[20:44:02] <wjp> please still work, please still work... *crosses fingers*
[20:44:08] <wjp> *phew*
[20:44:16] <wjp> ok, CVS seems to be ok now too
[20:52:17] <wjp> hm, I like the current IP-showing settings
[20:52:34] <wjp> moderators always see IPs, otherwise IPs are only shown of not-logged-in posts
[20:53:24] <Dominus> and for non-admins, do they see the whole ip or just the last part (as before)?
[20:53:33] <wjp> just the last part
[20:53:39] <wjp> admins see the full IP/hostname
[20:53:40] <Dominus> that is good then
[20:53:47] <Dominus> very nice
[20:55:39] * Dominus is going to be back in a little while
[20:55:40] <Dominus> bye
[20:55:44] <wjp> bye
[20:55:50] <-- Dominus has left IRC (Read error: 104 (Connection reset by peer))
[20:55:54] <artaxerxes> bye
[20:56:43] <artaxerxes> just recompiled with the fsigned-char parameter
[20:57:00] <artaxerxes> shouldn't it be picked up by the configure script ?
[20:57:49] <wjp> yes, it should
[20:57:55] <wjp> but it isn't :-)
[20:58:24] * artaxerxes grins
[20:59:02] <wjp> or maybe we should change all occurences of chars that should be signed with signed chars
[20:59:45] <artaxerxes> do you get the same pb ?
[21:00:10] <wjp> no, chars are signed here
[21:00:58] <wjp> oh.. there's only 3098 occurences of char to check :-)
[21:01:41] <artaxerxes> oh... that's it? :)
[21:02:54] <SB-X> why not just always use uint8, sint8 types?
[21:03:11] <SB-X> from sdl.h or sys/types.h
[21:03:47] <wjp> well that would still mean there are 3098 occurences of char to check :-)
[21:05:00] <SB-X> yep lol
[21:05:00] <SB-X> i mean in the future
[21:05:27] <wjp> well, we should already be doing that
[21:05:36] <wjp> but we didn't in the beginning
[21:09:51] <wjp> hm... never paid attention to inn keys in the original
[21:10:03] <artaxerxes> what's up with them ?
[21:10:03] <wjp> what's the quality of those keys?
[21:10:10] <wjp> http://sourceforge.net/tracker/index.php?func=detail&aid=584698&group_id=2335&atid=102335
[21:11:01] <SB-X> how do i check?
[21:12:03] <SB-X> oh i see...
[21:12:48] <SB-X> 255
[21:13:08] <wjp> hm, that very much sounds like a special case
[21:13:25] <wjp> hmmm... I wonder if this was the cause of the disappearing keys for which there was a patch
[21:14:38] <wjp> I wonder if they're supposed to disappear when you sleep
[21:14:59] <wjp> are the inn doors supposed to re-lock themselves, btw?
[21:16:15] <SB-X> i don't know
[21:16:15] <SB-X> i didn't check the original
[21:16:32] <SB-X> but if the keys disappear i think they would have made the doors lock somehow
[21:19:29] <SB-X> door quality is 255 too
[21:19:43] <wjp> yeah, quality is the way we match up keys with doors
[21:21:52] <SB-X> i thought it could be special for inns though, but then i guess they wouldnt be working now if it was different :)
[21:22:10] <SB-X> i am sorting my items and realize i still have stuff from the test of truth
[21:22:10] <SB-X> that thing was evil!
[21:24:34] <SB-X> i can just imagine the developers laughing maniacly as they make numerous tunnels and puzzles that have no solutions
[21:25:00] --> Dominus has joined #exult
[21:25:20] --- ChanServ gives channel operator status to Dominus
[21:25:26] <Dominus> back
[21:25:28] <Dominus> hi Fingolfin
[21:25:31] <wjp> wb
[21:25:40] <SB-X> and putting things like hidden messages, and spindles of thread, and an eazel throughout the thing, just to torment people
[21:25:41] <wjp> hehe, yes, the Test of Truth was cool :-)
[21:25:53] <wjp> the mirrored message was interesting :-)
[21:25:56] <Fingolfin> yo Dominus
[21:26:00] <SB-X> wb Dominus
[21:26:04] <wjp> I spent quite a while rearranging those rocks :-)
[21:27:57] <Dominus> yeah, test of truth was something I never understood
[21:28:03] <artaxerxes> so far, I've had more problem when I compiled with -fsigned-char than without it!
[21:28:43] <artaxerxes> gotta go !
[21:28:49] <artaxerxes> see ya another day
[21:28:53] <-- artaxerxes has left IRC ("using sirc version 2.211+KSIRC/1.1")
[21:30:02] <SB-X> at least i got some gold out of it
[21:35:43] <wjp> hm, I should be going
[21:35:47] <wjp> g'night
[21:35:52] <Dominus> bye
[21:35:54] <-- wjp has left IRC ("Zzzz...")
[21:39:41] <SB-X> Sentri has been carrying a big fuck off hammer around for days and I didn't even notice!
[21:42:40] * SB-X can barely get in to and out of his HQ with all this stuff lying around.
[21:42:53] <SB-X> it is hard to imagine we were carrying it
[21:43:13] <Dominus> he he
[22:19:02] <-- Fingolfin has left IRC ("42")
[22:35:54] <-- SB-X has left IRC ("brb")
[22:45:39] --- Darke|zzZ is now known as Darke
[22:46:05] * Darke bows. Morning.
[22:46:12] <Dominus> morning
[22:46:33] * Darke digs through the logs to find out who was talking about him. *grin*
[22:47:54] <Dominus> actually I think you were only "raised" by accident
[22:54:03] --> EsBee-Eks has joined #exult
[22:54:11] --- EsBee-Eks is now known as SB-X
[23:28:18] * Darke finally reads through all the logs. *grin* And yes, he was raised by accident.
[23:28:22] <Darke> Hi SB-X.
[23:29:11] <SB-X> Hi Darke.
[23:29:54] <SB-X> did i do something wrong?
[23:30:14] <Darke> Umm... I don't know. *grin*
[23:31:10] <SB-X> I didn't touch you this time... honest! :-)
[23:31:46] <Darke> Suuuure you didn't!
[23:39:54] <Dominus> http://www.cnet.com/software/0-8888-8-20161097-1.html?tag=sd
[23:45:59] * Darke worries sometimes when websites Just Don't Get the concept of linking to the source of the information or whatever, rather then forcing a potential consumer to wade through their webpages to find it.
[23:47:42] <Dominus> well, I think the idea behind their complaint is ok, but as soon as the story you want to refer to is no longer on the frontpage it just ggets to cumbersome to wade through
[23:47:49] <Dominus> just to find that story
[23:48:00] <Dominus> I always give up and forget about it then
[23:50:08] * Darke nods. Me too.